SPSTEAMPULSELIVE ANALYTICS
Tiles

Tiles Steam news

Romans I XVI Gaming | Mar 20, 2017 | game

Released

0players observed · 5 October 2026 - 20:26:50 UTC

IndiePuzzleLevel EditorLocal MultiplayerMinimalistSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive

Tiles news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive
  • Total reviews55
  • Release dateMar 20, 2017
  • DeveloperRomans I XVI Gaming
  • PublisherRomans I XVI Gaming

Genres: Indie

Company pages: Developer: Romans I XVI GamingPublisher: Romans I XVI Gaming

Top Steam chartsTop 100 gamesGame directorySteam Store page

Tiles Steam news

Tiles news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Local Co-op Update - 27 June 2017

    The update that just went out is a complete rework of local multiplayer. Before multiplayer was a bit unintuitive and poorly defined. You had to go back to the menu to enable multiplayer (which was a bit clunky) and then when it was enabled you could race each other on the local or world levels. It was essentially just a little add on feature and I don't believe people got much use out of it. It was sort of in this awkward state of being too similar to be a separate mode, but too different to be integrated with the regular gameplay. So I decided I needed to lean further in one of the two directions. Either have multiplayer be a wholly separate experience or integrate it along with single player mode. Well I loved the games of arcades and early consoles where whilst playing there was always that option of "Press ... to join" and player 2 could jump right in and play alongside player 1. S…

  • Local Co-op Update - 27 June 2017

    The update that just went out is a complete rework of local multiplayer. Before multiplayer was a bit unintuitive and poorly defined. You had to go back to the menu to enable multiplayer (which was a bit clunky) and then when it was enabled you could race each other on the local or world levels. It was essentially just a little add on feature and I don't believe people got much use out of it. It was sort of in this awkward state of being too similar to be a separate mode, but too different to be integrated with the regular gameplay. So I decided I needed to lean further in one of the two directions. Either have multiplayer be a wholly separate experience or integrate it along with single player mode. Well I loved the games of arcades and early consoles where whilst playing there was always that option of "Press ... to join" and player 2 could jump right in and play alongside player 1. S…

  • Tiles - Discord Server - 9 March 2017

    Hey everyone, so I've really enjoyed chatting with a lot of you about Tiles and wanted a place to bring together everyone who is in to the game :) https://discord.gg/8TNHy8u I thought it could be a great way for people to share levels they've created or streams and videos of the game. Looking forward to seeing you there!

  • Tiles - Discord Server - 9 March 2017

    Hey everyone, so I've really enjoyed chatting with a lot of you about Tiles and wanted a place to bring together everyone who is in to the game :) https://discord.gg/8TNHy8u I thought it could be a great way for people to share levels they've created or streams and videos of the game. Looking forward to seeing you there!

Patch notes and updates

S.noRelease datePatch nameGID number
127 June 2017Local Co-op Update4249665521687200115

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.