- Launch Update, Damage Control - 10 July 2018
What a whirlwind these past few days have been! Lots of things have been going great, and a few things not so great. In particular, we feel we dropped the ball when it comes to introducing some parts of the game to new players, ESPECIALLY those who haven't played AirMech before. A recurring point of feedback is "pay 2 win" or "feels like F2P". We were not getting this kind of feedback from players ahead of leaving Early Access, but we didn't change anything in this area. So we're taking a fresh look to see where we went wrong. Originally, we made great efforts to remove the premium currency from Wastelands, even though you can use your AirMech Strike account and inventory. This was confusing to players--"where is my stuff?" It tied right into the Player Market, as people owned lots of stuff, and it didn't matter to them which game they were in, they wanted to be able to buy and sell the…
- Transforming mecha action-RTS AirMech Wastelands leaves Early Access - 8 July 2018
After six years in Early Access and a split into three games, Carbon Games's transforming robot action-RTS AirMech now boasts a (mostly) complete solo and co-op campaign, now known as AirMech Wastelands . While technically still considered a beta, it officially left Early Access this week. Inspired by 1989 Mega Drive/Genesis game Herzog Zwei (arguably one of the first ever real-time strategy games), AirMech has you piloting a Macross/Robotech-esque transforming aircraft/robot hybrid and juggling direct combat with foes and constructing autonomous combat units, to assist you in assaulting enemy strongholds. Originally hitting Early Access in 2012, indie developer Carbon Games's ambitions for AirMech necessitated a recent split, with the more balanced and competitive PvP side of the game becoming the free-to-play AirMech Strike , and the more free-wheeling and stat-driven story…
- Alpha Update #14 - Next stop Beta! - 22 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30213315%2F03165ae3d6741e6fbf13c3350065ae2686af65e9.jpg June 22nd is the release of the new AirMech soundtrack created for Wastelands. It is titled WarMech as a compliment to the original, and referencing the WarMechs that are encountered in the Wastelands campaign. We'll do an update when that is live, as there is a bunch of new exclusive content that is unlocked if you buy the album on top of hearing the amazing new music created by Front Line Assembly. With the release of the soundtrack we also plan to switch from "alpha" to "beta". This means all the major systems will be in place and we move into the mode of finishing the game as we envisioned it. The Alpha Pet will be retired, and a Beta Pet will be the new bonus, and that change will happen soon. From finishing the game, we can see how much we want to expand it from…
- Alpha Update #13 - Looking for a Group - 9 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30213315%2F95e49f2467b67b36ceccdba648a1c2b559d02e5a.png We've been working hard on the latest Wastelands patch and have a lot of new features, bugfixes and even a few easter eggs for you. Check out the new LFG mode to speed up the grouping process and find new people to stand with you against The Iron Hand. Once the group leader has initiated a mission, group members will now have an accept dialog for coordinating the start of the mission. Give it a try and let us know what you think. The Wastelands have expanded! There's a new area to the far right of the overworld that caps off the end of the first campaign, something to suit the mood of the final missions. Below are some of the changes that have been made since our last patch, you can also see detailed notes while in game - click on the version number or the patchnotes…
- Alpha Update #12 - Parts - 7 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30213315%2Fd9c26de939dc8f2f75fe94948230a3583e792651.gif New items, more power! We've added new series of items including the Protector Helm, Comm Link types, Cloak Charger, new ammo types and more. Check out the details below. General Updates: Adding offensive and defensive command module parts Adding melee damage to Neo Cloak Charger (primary) parts Adding 'Hammer Stasis Time' modifier to Hammer Charger parts Adding 'EMP Stasis Time Bonus' modifiers to Neo Parts Adding 'Protector Helm' parts Adding 'Reaper Assault' Helm parts Adding addition ammo parts, and new 'Stasis Ammo' legendary parts Adding a legendary/epic properties for parts Adding additional engine parts to fill level gaps Adding Void Eagle nanoforge formula Adding Void Shot Tracers to Void Collection Set Update waves on "Running on Fumes" to include units that…
- Alpha Update 11 - Progression - 26 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30213315%2F1fb83832c475e044a05d9a6cac7cb4e78fad0576.png Head over to your basecamp to try out the new progression features, drop points into the new 'Commander' skill paths to get the most of your AirMech. The two additional skill tree paths are in development. We've also added two item slots to allows you to equip more gear for an additional boost to your stats. The shops have been updated to have a selection of these new items so keep an eye out in when selling off those piles of scrap. Here are some of the improvements made over the last few mini-patches, check out the in-game patch notes for more details. General Updates: BlackOps Skins now drops when completing the AirMech missions on Doomsday Two additional Items can now be equipped when clicking on the Base structure and going into Skills Upgrade New Parts for Ospre…
- Alienware Head for AirMech Strike - 5 December 2017
This may or may not be interesting to you, but we are currently doing a key giveaway with Alienware Arena for an exclusive cosmetic head--the Alienware Head: This code can only be used in AirMech Strike because it has a Shop and Wastelands doesn't. At some point, we'll add a way to enter codes in Wastelands, but since the Strike and AMW accounts are linked, if you install/run Strike and use the code there, you'll get the contents of the Alienware Arrival pack in Wastelands too. (not a duplicate, it's a shared account) The Boosts don't work in Wastelands, just Strike, but the other things you might be interested in. It's just a free extra, no big deal, I just wanted to post about it to verify that yes they do appear in AirMech Wastelands if claimed. You can go here to get it: http://airme.ch/AlienwareArrival Or go to Alienware Arena and browse the Giveaways. This not a paid promotion on…
- Alienware Head for AirMech Strike - 5 December 2017
This may or may not be interesting to you, but we are currently doing a key giveaway with Alienware Arena for an exclusive cosmetic head--the Alienware Head: This code can only be used in AirMech Strike because it has a Shop and Wastelands doesn't. At some point, we'll add a way to enter codes in Wastelands, but since the Strike and AMW accounts are linked, if you install/run Strike and use the code there, you'll get the contents of the Alienware Arrival pack in Wastelands too. (not a duplicate, it's a shared account) The Boosts don't work in Wastelands, just Strike, but the other things you might be interested in. It's just a free extra, no big deal, I just wanted to post about it to verify that yes they do appear in AirMech Wastelands if claimed. You can go here to get it: http://airme.ch/AlienwareArrival Or go to Alienware Arena and browse the Giveaways. This not a paid promotion on…
- Alpha Update 9 + 10, lots of updates - 5 December 2017
The last two updates (we push these out every couple days) cover a lot of ground, everything from changes to equipping parts, finalizing jump values, MoneyMakers having a purpose again....and a ton of general bugs fixed. Feast your eyes on this list: General Updates: rebalanced some legacy parts new Warthog and Paladin parts added no longer allow multiple ammo parts to be equipped at the same time removed AirMech and unit outlines while spectating added Hangar upgrade tutorial to the Basecamp Outposts and Moneymaker now increase unit stack regen rate balance tweaks to jump and glide for mechs tweaks to enemy waves on Fuel Shortage and Death March removed option to hide Global chat from Settings convoy only moves after acquiring the Osprey on Escort tweaks for Void Striker effects moved Keys to Scrap 'n Buy Bazaar (meant for veteran players who want them) overhauled Escort to be a convoy…
- Alpha Update 9 + 10, lots of updates - 5 December 2017
The last two updates (we push these out every couple days) cover a lot of ground, everything from changes to equipping parts, finalizing jump values, MoneyMakers having a purpose again....and a ton of general bugs fixed. Feast your eyes on this list: General Updates: rebalanced some legacy parts new Warthog and Paladin parts added no longer allow multiple ammo parts to be equipped at the same time removed AirMech and unit outlines while spectating added Hangar upgrade tutorial to the Basecamp Outposts and Moneymaker now increase unit stack regen rate balance tweaks to jump and glide for mechs tweaks to enemy waves on Fuel Shortage and Death March removed option to hide Global chat from Settings convoy only moves after acquiring the Osprey on Escort tweaks for Void Striker effects moved Keys to Scrap 'n Buy Bazaar (meant for veteran players who want them) overhauled Escort to be a convoy…
- Alpha Update #8, Bugfix dump! - 1 December 2017
Build 68542 was pushed live and has some nice fixes. Our crashdump system is now able to report back problems in a more useful way, so we can get reports and fix crashes without players needing to say anything. If you do crash, it helps us if you launch the game once more before finishing playing so it can send us the crash data. Desyncs are another thing that we have automatic reporting for, so now with the game being played by more people, combinations of things are popping up that cause desyncs but we are able to squash them quickly. This is more of a hardcore player thing, but Void Mechs have been updated/fixed to be able to gain levels now. They gain XP as you do, and cannot be leveled up any other way. They are quite powerful, but have one major drawback--when they are destroyed they will lose levels! You really really don't want to die. Currently the loss of levels is not impleme…
- Alpha Update #8, Bugfix dump! - 1 December 2017
Build 68542 was pushed live and has some nice fixes. Our crashdump system is now able to report back problems in a more useful way, so we can get reports and fix crashes without players needing to say anything. If you do crash, it helps us if you launch the game once more before finishing playing so it can send us the crash data. Desyncs are another thing that we have automatic reporting for, so now with the game being played by more people, combinations of things are popping up that cause desyncs but we are able to squash them quickly. This is more of a hardcore player thing, but Void Mechs have been updated/fixed to be able to gain levels now. They gain XP as you do, and cannot be leveled up any other way. They are quite powerful, but have one major drawback--when they are destroyed they will lose levels! You really really don't want to die. Currently the loss of levels is not impleme…
- Big Update Catchup Notes - 1 December 2017
We put our patchnotes ingame but have been bad about updating them here, so we're changing our update process to sync up the ingame patchnotes with putting it here, so it's easier to see what we have been working on without going ingame. We have a new build coming later tonight, and fresh patchnotes at that time. -CarbonJames Update #7 - Build 68488 November 28th, 2017 Another update in the Wastelands! Glad to have all the feedback from our Early Access players. Thanks for that, it's much appreciated. General Updates: added multiple sets of additional Power Core parts Don't allow "inventory" and "recent loot" UI to be open at the same time Added a "select all" button for "recent loot" UI Some fixes for new quick sell UI in shop Buff allied and enemy fortress armor by difficulty armor factors added destroyed forts icon on the Minimap Add teamcolors for VacScrapper unit Add some new Head…
- Big Update Catchup Notes - 1 December 2017
We put our patchnotes ingame but have been bad about updating them here, so we're changing our update process to sync up the ingame patchnotes with putting it here, so it's easier to see what we have been working on without going ingame. We have a new build coming later tonight, and fresh patchnotes at that time. -CarbonJames Update #7 - Build 68488 November 28th, 2017 Another update in the Wastelands! Glad to have all the feedback from our Early Access players. Thanks for that, it's much appreciated. General Updates: added multiple sets of additional Power Core parts Don't allow "inventory" and "recent loot" UI to be open at the same time Added a "select all" button for "recent loot" UI Some fixes for new quick sell UI in shop Buff allied and enemy fortress armor by difficulty armor factors added destroyed forts icon on the Minimap Add teamcolors for VacScrapper unit Add some new Head…
- Transforming robot ARPG AirMech Wastelands hits Early Access - 27 November 2017
The original AirMech was a browser game we first wrote about all the way back in 2012 . Inspired by Herzog Zwei, it was a game about a giant robot that could transform into flying form, allowing levels to be split between ground and sky. The series has persisted over the intervening years, most recently with the VR version AirMech Command . Now AirMech Wastelands is out in Early Access, and this one isn't VR. Instead it's an online ARPG, what they're calling, "AirMech reimagined as an RPG where you explore a huge area of the world, gaining power and fame along the way." You can create your own pilot and upgrade your mech, infiltrating enemy bases to steal new gear. It's playable solo or in co-op, though you'll need to be online whichever mode you play in. Developer Carbon Games are suggesting AirMech Wastelands will be in Early Access for approximately one month.
- AirMech Wastelands is now available as Early Access! - 24 November 2017
Valve was working overtime and approved the game for release on Thanksgiving (see previous update) much to our surprise, so we're moving ahead with launching into Early Access with our Alpha build. Launching during a Steam Sale is probably crazy right? That's normal for us. The game is already a lot of fun and very stable, but we need to get more live testing of the interaction with AirMech Strike. We've talked about this before, but if you are just joining us we have another game which is the PvP focused F2P version of AirMech. It is a different experience, but the core of the game (transforming mechs that build and move around units) is the same, so we are sharing accounts for the two games. That means if you are an existing AirMech player, stuff from there will show up for you in Wastelands, and the reverse is also true. It's really nice to not have to start over, but it definitely m…
- AirMech Wastelands is now available as Early Access! - 24 November 2017
Valve was working overtime and approved the game for release on Thanksgiving (see previous update) much to our surprise, so we're moving ahead with launching into Early Access with our Alpha build. Launching during a Steam Sale is probably crazy right? That's normal for us. The game is already a lot of fun and very stable, but we need to get more live testing of the interaction with AirMech Strike. We've talked about this before, but if you are just joining us we have another game which is the PvP focused F2P version of AirMech. It is a different experience, but the core of the game (transforming mechs that build and move around units) is the same, so we are sharing accounts for the two games. That means if you are an existing AirMech player, stuff from there will show up for you in Wastelands, and the reverse is also true. It's really nice to not have to start over, but it definitely m…
- Launch delayed to Nov 29th, our fault - 23 November 2017
Sorry to have to update and say the Early Access release has been delayed to November 29th. (next Wednesday) This only affects people who want to buy AirMech Wastelands and don't already have it--remember if you made ANY purchase in AirMech Strike (the F2P sister game) before November 1st, you can get Wastelands for free by going into AirMech Strike chat and clicking the "Wastelands" link. The delay is our fault. We had some boxes checked in the store page (map editor, achievements) which are coming but not yet included, and on review Valve pointed out we needed to change those things. We also needed to add our EULA/ToU so that Valve can show it as part of the install flow, so they can also say they showed it to you. (this ToU has always been shown ingame, but it tells the Carbon servers this, not Valves, so we understand why it should show it this way) We were notified we failed the re…
- Launch delayed to Nov 29th, our fault - 23 November 2017
Sorry to have to update and say the Early Access release has been delayed to November 29th. (next Wednesday) This only affects people who want to buy AirMech Wastelands and don't already have it--remember if you made ANY purchase in AirMech Strike (the F2P sister game) before November 1st, you can get Wastelands for free by going into AirMech Strike chat and clicking the "Wastelands" link. The delay is our fault. We had some boxes checked in the store page (map editor, achievements) which are coming but not yet included, and on review Valve pointed out we needed to change those things. We also needed to add our EULA/ToU so that Valve can show it as part of the install flow, so they can also say they showed it to you. (this ToU has always been shown ingame, but it tells the Carbon servers this, not Valves, so we understand why it should show it this way) We were notified we failed the re…
- AirMech Wastelands Update #1 - 7 November 2017
Not technically our first update, but the first one to have some sort of patch notes about! Our current workflow is to upload new builds every 1-2 days, usually late at night PST. Since we are still on the test server, we're not too worried about the state of the builds since no one can "lose" anything, and it's probably best to keep rolling forward and getting feedback/testing from you all. We will rework the tutorial missions to explain this better, but there is a newer revision of the deploy system. By defualt (with new players in mind) if you press a key or click a unit to build it, that unit will build and deploy at the nearest structure you own. So far this is something you've seen before. But now, the E key (rebindable) will cycle between 3 options: Nearest owned Structure (deploy and hold), your AirMech (deploy and "follow" the mech), and Dropped Flag (rally point, move here and…