- Pinball Wicked 1.0 - 25 May 2025
Hey everyone! The Pinball Wicked release version is live now. The Release from Early Access will be tomorrow. Thanks for playing Pinball Wicked! Patch Notes 1.0.8.22 updated to Unreal Engine 5 TSR Temporal Super Resolution to easily reach higher resolutions like 2K/4K or higher framerates New music, legacy music will be selectable only if you bought the game during Early Access. This will be available again in a few days. Enhanced Low-End Renderer: Significant visual improvements for the low-end renderer, driven by the brand-new iPhone/iPad version better AntiAliasing (TAA & TSR) better performance cabinet - multi screen support always available and yes, offline too game launches now with DirectX 12 per default. The command line option -dx11 allows to explicitly start with DirectX 11 for older GPUs and IGPUS: you can launch with the command line option -OverallQuality=2 to directly star…
- Pinball Wicked on iOS - 3 May 2025
Hey everyone! We’ve got some great news to share. We’re happy to announce that Pinball Wicked can now be carried in your hand … on your favorite iOS device: Now you can get Pinball Wicked: Black Flaggers for iPhone and iPad - looking and feeling amazingly fresh. How Much? You can get Pinball Wicked: Black Flaggers on iOS for $2.99 now. Some features like Pure-Style Mode, glowing balls, ambiances, ball skins and DMD Colors will be added as an In-App Purchase shortly. iOS Direct Link https://apple.co/3YouhwG What about Android? We're working on it but we're not ready to talk about a release yet. Stay tuned! Have Fun! Flip out! Screenshots fresh from the iPhone and iPad:
- Upcoming Pinball Wicked 1.0 Release - 3 May 2025
Hey everyone, it's been a while! We're back from limbo with the beta preview of the 1.0 release. We made some great improvements which we believe you will appreciate. The next table will be announced after the full release, so we're confident to get this back on track. And if you're on the move - now you can get Pinball Wicked: Black Flaggers for iPhone and iPad - looking and feeling amazingly fresh. Changes in the upcoming 1.0 release: New music, original music will be selectable only if you bought the game in Early Access Enhanced Low-End Renderer: Significant visual improvements for the low-end renderer, driven by the brand-new iPhone/iPad version updated to Unreal Engine 5 TSR temporal super resolution to easily reach higher resolutions 2K/4K or higher framerates better antialiasing (TAA & TSR) better performance cabinet - multi screen support always available and yes, offline too r…
- Update 7 - Kraken Rising - 17 January 2020
Ahoy fellow Pinball Lovers! What's new A new and colorful UI, the pause screen now displays the main missions' progress and more stats than ever. The Kraken shows it's true tentacles. New and improved portrait cameras and settings. Oh, and you'll be happy to know that the Adventures are now a bit easier to reach. Update 7 - Kraken Rising - Patch Notes Tentacles! Visible in "Action" mode by default, you can enable these for "Pure" via the "Kraken Mode" options in Settings->Operator. new, improved and beautified UI Windows desktop display orientation can now be set for the duration of the game via command line arguments (Properties/Set Launch Options...) e.g. rotate the main display by 90° / to portrait: -rotate 90 rotate display 2 by 270° / to portrait (flipped): -rotate2 270 command line options for Player Count 1-4 (-Players 3) and Game Style (-PureAction 0) improved cameras: automatic…
- Preview: Update 7 - Kraken Rising - 28 December 2019
Ahoy fellow Pinball Lovers! We just updated the experimental branch with the newest Preview of the upcoming Update 7. You can opt in to play it on the experimental branch right now! Update 7 Preview - Kraken Rising - Patch Notes Tentacles! Visible in "Action" mode by default, you can enable these for "Pure" via the "Kraken Mode" options in Settings->Operator. new, improved and beautified UI Windows desktop display orientation can now be set for the duration of the game via command line arguments (Properties/Set Launch Options...) e.g. rotate the main display by 90° / to portrait: -rotate 90 rotate display 2 by 270° / to portrait (flipped): -rotate2 270 command line options for Player Count 1-4 (-Players 3) and Game Style (-PureAction 0) improved cameras: automatic portrait/landscape switch, camera saved per orientation, better handling of aspect ratios for all cameras, orientations and…
- Update 6.1 - 6 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29377610%2F36dfb7509ec73ecf4b2e96a56660db4e44ef5a5f.gif Ahoy fellow Pinball Lovers! Thanks for all the feedback! Scalability For those of you who run Pinball Wicked with Low or Medium Rendering setting this update is huge. We fixed many visual errors, brought the lighting more in line with the higher settings and further optimized the performance. E.g. on an Intel i5-8400 / UHD Graphics 630 the game now runs in Full HD with around 45 fps. Update 6.1 - Patch Notes new: Overall Quality setting: quickly choose from a list of predefined graphics presets much improved lighting, visuals and performance for the Rendering Settings Low and Medium fixed: Camera Settings are now applied instantly fixed: achievements updated to Unreal Engine 4.21 many fixes and improvements Stay tuned! Have fun! Flip out!
- Update 6 - Grand Finale: The Treasure Fleet - 29 October 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29377610%2Ffdfad3edb662e23fbaee4ab406ca57a1bd515606.jpg Ahoy fellow Pinball Lovers! Thanks for all the great feedback! The Black Flaggers table is now complete with all missions in play. The scores and rewards are improved and newly balanced. Vital statistics are now displayed during pause and your notoriety rank, a measure of your success during missions, is now visible on game end. Grand Finale: The Treasure Fleet Gather your crew, track down the fleet, triumph over the defending forces and plunder more gold than you can carry. This mission can be started after completing 5 Adventures or 8 Pirate Battles the first time, after this all Black Flaggers letters have to be lit to start The Treasure Fleet again. Update 6 - The Treasure Fleet - Patch Notes new: The Grand Finale mission - The Treasure Fleet. new: Stats Panel dis…
- Update 5.3 - The Physics Nudge - 8 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29377610%2F3d129ddc1b85d1e32f37dbe27c2310ae31330588.jpg Ahoy fellow Pinball Lovers! Thanks for all the great feedback! While we're nearing the completion of Update 6, we got another load of improvements that can't wait. Highlights are enhanced physics accuracy and revised flipper dynamics, better nudge and tilt handling, and many, many smaller fixes. Update 5.3 - The Physics Nudge - Patch Notes massive improvements to physics accuracy and flipper dynamics -> grippier & bouncier balancing: Bang Back / Death Save protection: nudging if a ball is in a lower outlane will regularly result in an instant warning and death saves are a bit more difficult to pull off balancing: digital left/right nudges are a bit softer now. You can no longer nudge if the table is in TILT! state. balancing: Extra Balls per game are now limited to 10…
- Update 5.2 - Lights, Camera, Action! - 19 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29377610%2F0ecbad69505d678ccd6552da7b8d47a4e827f99e.jpg Ahoy fellow Pinball Lovers! Thanks for all the great feedback! We have another small update for you with some essential fixes for the Local Hot Seat mode. Also included are the nifty button-bound Action Cams. Action Cams This experimental feature can now be enabled in Options>Cams. Action Cams are focus cameras that are active as long as a button is pressed. Now a Barrel Bumpers Close Up is only a button press away! They are bound by default to WASD-Keys or X, Y, B, Down on gamepads. Update 5.2 - Lights, Camera, Action! - Patch Notes Experimental Feature: Action Cams UI: start/resume button UI: show/hide menu button updated Ambience colors and fog density fixed: queued sounds/voices could play later than intended instead of expiring fixed: some light shows were incomp…
- New Supporter Upgrade DLC and Price Change - 19 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29377610%2Fc441e6dec4222b526182225736f7fc6a480bc14a.jpg Ahoy fellow Pinball Lovers! Thanks for all the great feedback! Price Change The new price for the Pinball Wicked base game featuring the Black Flaggers table is now a smashing 44% (USD) off the initial launch price! New Supporter Upgrade DLC Pinball Wicked - Supporter Upgrade Treat yourself to a bunch of new Balls, including the exceptional glowing orbs, and to the additional Ambiences: Wanna play in the red Mutiny Style as default? Now you can! If you bought the game for the initial launch price, you will receive the new Supporter Upgrade DLC for free. With our heartfelt gratitude for your support this DLC currently contains: new Ambience setting, which allows you to use the lighting / color schemes used in the missions as default ambience and also includes two addit…
- Update 5.1 - Prepare For Battle! - 14 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29377610%2F61d15443f625bab7be968884f5daa1b841a3f5d4.jpg Ahoy fellow Pinball Lovers! Thanks for all the great feedback! Included are new dmd graphics for The Pirate Battle among others. This update contains some fixes which we wanted to get to you as soon as possible. Update 5.1 - Prepare For Battle! - Patch Notes new: DMD graphics/animations new: additional lighting / color ambiences for more missions new: Bone and Glowing Bone ball skins are now available / properly named UI: AutoDetect now displays the benchmark progress and applies the new quality settings before closing the auto detect popup fixed: Autodetect did not work from within the pause menu, blocking any further user input fixed: not all mission end stingers would turn down the music fixed: in very rare cases the ball could get stuck in the crow ramp fixed: sav…
- Update 5 - Ready Player Two! - 30 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29377610%2F3d386b11350ce4470951a3971060ebaf22a8b99d.jpg Ahoy fellow Pinball Lovers! Thanks for all the great feedback! Get Ready Player Two.. And Three.. And Four! Now you can challenge your friends in the new local hot seat multi-player mode. Danger! Your nudges will now count towards TILT! We also included a tilt meter, which will help you to get the swing of it. The tilt meter can be configured in the Operator settings. Performance Most materials and textures are now fully optimized, especially for the Medium and High Rendering levels. The Auto Detect Quality feature got an upgrade and should now be able to find the best 3D resolution scale and quality settings for your rig. The Medium Rendering setting now uses forward rendering for maximum performance. Update 5 - Ready Player Two! - Patch Notes new: Local Hot Seat Mul…
- Update 4 Hotfix 1 - Rollin' Rollin' Rollin' - 9 March 2018
Ahoy fellow Pinball Lovers! Thanks for all the great feedback! While we're working on the next update - here's a quick fix which eliminates a few bugs that passed under the radar while testing Update 4. Update 4 Hotfix 1 fixed: ball rolling sound would sometimes not stop if the ball is captured fixed: the Shark keeps the ball on Buccaneer Frenzy start far too long fixed: Buccaneer Blast and Frenzy would not reset to start with Buccaneer Blast on a new game, but would keep alternating balanced the volume of a few more music stingers Stay tuned! Have fun! Flip out!
- Update 4 Hotfix 1 - Rollin' Rollin' Rollin' - 9 March 2018
Ahoy fellow Pinball Lovers! Thanks for all the great feedback! While we're working on the next update - here's a quick fix which eliminates a few bugs that passed under the radar while testing Update 4. Update 4 Hotfix 1 fixed: ball rolling sound would sometimes not stop if the ball is captured fixed: the Shark keeps the ball on Buccaneer Frenzy start far too long fixed: Buccaneer Blast and Frenzy would not reset to start with Buccaneer Blast on a new game, but would keep alternating balanced the volume of a few more music stingers Stay tuned! Have fun! Flip out!
- Update 4 - The Dead Man's ALIVE! - 23 February 2018
Ahoy fellow Pinball Lovers! Thanks for all the great feedback! Performance Update - new Render Quality setting Up to and including Update 3 we optimized the game to reach >60 fps in hd / 1920x1080 on mid range graphics cards with the highest possible render quality and fully dynamic lighting, thus the recommended hardware requirements. In Update 4 we optimized a lot further, targeting a far wider range of GPUs and higher resolutions. The new Render Quality setting offers new high performance graphics feature presets. Changing this setting will take effect the next time you start the game. Thanks to the Unreal Engine 4's new volumetric light maps even the moving objects keep looking awesome with precomputed lighting. So if you're out for more fps or a higher resolution you should definitely try the new settings! Render Quality levels Low (Experimental) is suitable for many integrated GPU…
- Update 4 - The Dead Man's ALIVE! - 23 February 2018
Ahoy fellow Pinball Lovers! Thanks for all the great feedback! Performance Update - new Render Quality setting Up to and including Update 3 we optimized the game to reach >60 fps in hd / 1920x1080 on mid range graphics cards with the highest possible render quality and fully dynamic lighting, thus the recommended hardware requirements. In Update 4 we optimized a lot further, targeting a far wider range of GPUs and higher resolutions. The new Render Quality setting offers new high performance graphics feature presets. Changing this setting will take effect the next time you start the game. Thanks to the Unreal Engine 4's new volumetric light maps even the moving objects keep looking awesome with precomputed lighting. So if you're out for more fps or a higher resolution you should definitely try the new settings! Render Quality levels Low (Experimental) is suitable for many integrated GPU…
- Preview: Update 4 - The Dead Man's ALIVE! - 15 February 2018
Ahoy fellow Pinball Lovers! Thanks for all the great feedback! You can opt in to play the Update 4 Preview on the experimental branch right now! This massive update will soon be ready for release on the default branch - after a bit more testing. Performance Update - new Render Quality setting Up to and including Update 3 we optimized the game to reach >60 fps in hd / 1920x1080 on mid range graphics cards with the highest possible render quality and fully dynamic lighting, thus the recommended hardware requirements. In Update 4 we optimized a lot further, targeting a far wider range of GPUs and higher resolutions. The new Render Quality setting offers new high performance graphics feature presets. Changing this setting will take effect the next time you start the game. Thanks to the Unreal Engine 4's new volumetric light maps even the moving objects keep looking awesome with precomputed…
- Preview: Update 4 - The Dead Man's ALIVE! - 15 February 2018
Ahoy fellow Pinball Lovers! Thanks for all the great feedback! You can opt in to play the Update 4 Preview on the experimental branch right now! This massive update will soon be ready for release on the default branch - after a bit more testing. Performance Update - new Render Quality setting Up to and including Update 3 we optimized the game to reach >60 fps in hd / 1920x1080 on mid range graphics cards with the highest possible render quality and fully dynamic lighting, thus the recommended hardware requirements. In Update 4 we optimized a lot further, targeting a far wider range of GPUs and higher resolutions. The new Render Quality setting offers new high performance graphics feature presets. Changing this setting will take effect the next time you start the game. Thanks to the Unreal Engine 4's new volumetric light maps even the moving objects keep looking awesome with precomputed…
- The Merchant's Booty Update - 21 December 2017
Ahoy fellow Pinball Lovers! Thanks for all the great feedback! The Merchant's Booty Update Update 3 - The Merchant's Booty Update - 0.9.3.12 notes new: May the Force be Feedback! Added force feedback to many events. new: The Merchant (Adventure) new: The Raiders (lit via collected loot) new: The Booty Bonanza (lit via collected loot) new: controller/gamepad button customization new: Pause Menu|Call Operator: detect stuck balls and bring them back into play. Enhanced ball stuck/stalled detection. new: high score initials can now be selected using the left/right buttons, too. Entering the last initial switches the selection to . Pirate Battle Multiball now comes with a much shorter intro and new music balancing: the number of balls in play are now capped if multiple modes are started at the same time balancing: missions dependent on multiple balls now end when there is only one ball left,…
- The Merchant's Booty Update - 21 December 2017
Ahoy fellow Pinball Lovers! Thanks for all the great feedback! The Merchant's Booty Update Update 3 - The Merchant's Booty Update - 0.9.3.12 notes new: May the Force be Feedback! Added force feedback to many events. new: The Merchant (Adventure) new: The Raiders (lit via collected loot) new: The Booty Bonanza (lit via collected loot) new: controller/gamepad button customization new: Pause Menu|Call Operator: detect stuck balls and bring them back into play. Enhanced ball stuck/stalled detection. new: high score initials can now be selected using the left/right buttons, too. Entering the last initial switches the selection to . Pirate Battle Multiball now comes with a much shorter intro and new music balancing: the number of balls in play are now capped if multiple modes are started at the same time balancing: missions dependent on multiple balls now end when there is only one ball left,…