SPSTEAMPULSELIVE ANALYTICS
Slasher's Keep

Slasher's Keep Steam metadata

Damian Schloter | Nov 19, 2020 | game

Released

10players observed · 5 October 2026 - 05:14:54 UTC

ActionIndieRPGAction RoguelikeFirst-PersonSteam Store

  • Latest observed players10 · 5 October 2026 - 05:14:54 UTC
  • SteamPulse tracked peak123
  • Units sold (VGI)69,210
  • Revenue (VGI)$671,000
  • Review score83% positive

Slasher's Keep metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players10 · 5 October 2026 - 05:14:54 UTC
  • SteamPulse tracked peak123
  • Units sold (VGI)69,210
  • Revenue (VGI)$671,000
  • Review score83% positive
  • Total reviews2,277
  • Release dateNov 19, 2020
  • DeveloperDamian Schloter
  • PublisherDamian Schloter

Genres: Action, Indie, RPG

Company pages: Developer: Damian SchloterPublisher: Damian Schloter

Top Steam chartsTop 100 gamesGame directorySteam Store page

Slasher's Keep Steam metadata

Slasher's Keep metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/598060/metadata
Steam Storehttps://store.steampowered.com/app/598060/
Steam Communityhttps://steamcommunity.com/app/598060
PCGamingWiki search
IGDB searchSearch IGDB for Slasher's Keep

Reviews, pricing, and metadata

Review summary

Very Positive

83% positive, 1,888 positive, 389 negative

Price and discount

$4.19 (70% off from $13.99)

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Trading Cards, Partial Controller Support, Steam Cloud, Family Sharing

Achievements

30

Platform releases
  • Steam 9 February 2018

Latest Steam announcements

  • Another small fix now on [default] branch - [1.36] - 31 January 2023

    1.36 Fixed a bug that may have caused items upgraded using Sanctified Ointment to render the save file unloadable. This was related to item textures. Sanctified Ointment will now change those as well. Your save files that had been corrupted that way should also load again. To opt into the beta branch right-click on Slasher's Keep in your Steam library, select Properties, click the Betas tab, then select the beta branch from the drop-down menu. Do let me know in the comments if you're now encountering any new irregularities related to loading saves and items. Edit: going live on default. Edit: Alright, turns out I wasn't done. I've amended the build and 1.36 is now on the beta branch. I'm sorry. This kind of stuff is why I probably won't be adding any more substantial content to this game. The bug was related to a feature I added well after release, which didn't play nice with the old co…

  • Small fix 1.34 on [default] branch - 31 December 2022

    I've identified a bug that has eluded me up until now. It's quite rare but potentially game-breaking. I also drew a couple of gems as penance, and because I thought that item type could use some more variety. 1.34 Fixed a bug that could cause an upper entrance to be blocked by a secret passage running through the same wall in some cases. Added item images for five gems. This patch will have to upgrade your savegame upon loading. That means the game will generate a new current dungeon floor for you but your character and inventory will remain untouched. I am sorry it took me this long to get behind this bug. Please let me know right here in the comments if this little fix broke anything for you (unlikely but you never know). I'm mainly putting this fix on the beta branch first to give you a bit of a heads-up, so you don't get completely blindsided by the dungeon floor reroll, in case you…

  • Small patch 1.33 now live on [default] branch - 6 July 2022

    1.33b Fixed an issue with the secret code spawning inside of paintings in dungeon type 3 in very rare cases. Also, the scroll with the secret code will now only appear on a plain wall if there was no other position available (such as in a wardrobe or on a pillar). Added the Spectral Mastery skill. This skill will cause full swings to fire a projectile causing a percentage of melee damage, on the condition that your character is at maximum HP. Edit: Fixed a bug that would prevent the Distilled Gunk item from working after loading a savegame. This update will upgrade your savegames upon loading. That means you will get a new dungeon floor of the same level but your character and inventory will remain unchanged. To opt into the beta branch right-click on Slasher's Keep in your Steam library, select Properties, click the Betas tab, then select the beta branch from the drop-down menu. I'm so…

  • Content update 1.32 now live on default branch - 1 June 2022

    1.3 Fixed an issue with The Exterminator dealing sharp type damage instead of blunt. Fixed a bug that caused cockroaches to not move. Fire damage dealt by Improved Lunge will now properly synergize with Pyromancer. Previously it would deal damage over time based on Fiery Weapon damage. Now it will deal damage over time based on the fire damage dealt by Improved Lunge itself. Fixed an issue with Parchment Grease allowing invalid targets. Damage dealt by deflected projectiles is now increased by the player's melee damage. (Higher skill levels still provide a multiplier for the total amount) Using a wand with enhanced shots loaded after losing the Power Reloads skill will now apply the damage bonus of level 1 Power Reloads (as opposed to none at all). Doubled proc chance for electrified strikes. Empty bottles will now be less expensive on higher dungeon levels. Every shop location will now…

  • Quick fix 1.22 now on [default] branch - 2 April 2022

    Just a quick fix for a potentially game breaking issue with one of the recent additions. Also replaced an axe head that wasn't up to par. 1.22 Fixed a bug that could cause a wall to be placed at the exit of one of the outside areas in dungeon type 3. Replaced image for a t4 axe head and adjusted image for a t2 one. Set the minimum for equal attribute potion mixes to the average value of both +2, so as to always provide a benefit over drinking them individually. (eg.: 1+1=3 instead of 2) Made the dark gradient towards the edges of the initial loading screen match the screen resolution for resolutions greater than 1080p. This update will upgrade your savegames upon loading. You will get a new dungeon floor of the appropriate level but your character and inventory will remain untouched. To opt into the beta branch right-click Slasher's Keep in your games library, click Properties, then sel…

  • Update 1.21b is now live on the default branch - 8 January 2022

    1.21b Fixed an issue related to achievements not unlocking after having timed out before in the same session. Fixed another issue with achievements not working. Fixed a bug that could have led to spike traps blocking hidden passages in dungeon type 1. Fixed an issue with entrances to big rooms opening into chasms on rare occasions. Fixed a bug that could have caused the final room of a given floor to be unreachable in dungeon type 2. Fixed an issue with upper entrances being blocked by spikes in dungeon type 3. Increased the minimum ceiling height of rooms with a falling ceiling. Rooms with floor spikes in dungeon type 2 will now sometimes have a catwalk along the walls in place of jumping platforms. Rooms with floor spikes in dungeon type 2 where that's not the case will now sometimes have a little platform at the upper door to make it easier to get in. Made climbing chambers in dungeo…

  • Update [1.21b] now on beta branch - 31 December 2021

    1.21 Fixed an issue related to achievements not unlocking after having timed out before in the same session. Fixed another issue with achievements not working. Fixed a bug that could have led to spike traps blocking hidden passages in dungeon type 1. Fixed an issue with entrances to big rooms opening into chasms on rare occasions. Fixed a bug that could have caused the final room of a given floor to be unreachable in dungeon type 2. Fixed an issue with upper entrances being blocked by spikes in dungeon type 3. Increased the minimum ceiling height of rooms with a falling ceiling. Rooms with floor spikes in dungeon type 2 will now sometimes have a catwalk along the walls in place of jumping platforms. Rooms with floor spikes in dungeon type 2 where that's not the case will now sometimes have a little platform at the upper door to make it easier to get in. Made climbing chambers in dungeon…

  • Patch 1.1 now live on [default] branch - 31 July 2021

    1.1 Fixed a bug that could still lead to secret entrances opening into locked prison cells with no other way out in cases where the cell is two tiles wide and the secret entrance opens into the tile without the door on it. Fixed a bug that could cause walls to be placed inside catwalk access doors in dungeon type 1 when there was another unrelated catwalk access door in the same position belonging to another room, in rare cases. Fixed a bug that could have caused wall spikes to be placed inside of wardrobes in dungeon type 3, thereby blocking secret passages in rare cases. Fixed a small issue with character HP values after dying. Blessed Weapon should now proc when parrying attacks from molerat men, blobs or spiderlings. Bonus melee speed gained from item attributes is now capped at +100% so as to prevent bugged out nonsense. Fixed an issue with the giant spider possibly taking more dam…

  • Update [1.0925] now live on default branch - 11 February 2021

    This build will upgrade your savegames upon loading, making them incompatible with older versions. You will get a new dungeon floor of the appropriate number but your character and inventory will remain unchanged. Fixed an issue with items with special skills (star shaped icon) not getting the intended amount of skills. Fixed an issue with missing bookshelves in library type rooms with upper levels that can only be accessed via jumping on bookshelves. Fixed an issue with secret entrances not appearing in dungeon type 3 if placed on outer wall tiles. Fixed an issue that could have caused upper secret passages in dungeon type 1 to be dead ends. Had another go at the crash after beating the game. This one was annoying but mostly inconsequential, safe for the times it may not have happened immediately but rather a few minutes into the next run in the same session. Anyway, this bug has been…

  • Update 1.09 now live on the default branch - 27 December 2020

    1.09 This build will once again upgrade your savegames upon loading, making them incompatible with older versions. You will get a new dungeon floor of the appropriate number but your character and inventory will remain unchanged. Braziers with the corpse of a slime on top should now be more realiably usable. Fixed a bug that could have led to the creation of chasms at doors in L-shaped rooms. Fixed a bug that could have caused mages and ranged orcs to not be placed on top of round platforms but slightly off. Fixed a bug that could have caused tiles in round-cornered type rooms to not be raised when they should have been, making some platforms inaccessible. Fixed an issue with wall spikes getting placed on torches in rooms with the round platforms and stuff. Fixed an issue with torches getting placed in round walls in some cases. Fixed a bug that could have led to torches getting placed…

  • Patch 1.08 now live - 14 December 2020

    This build will also upgrade your savegames upon loading, making them incompatible with older versions. You will get a new dungeon floor of the appropriate number but your character and inventory will remain unchanged. 1.08 Fixed a bug that could have led to wall boxes showing up in hidden climbing shafts in dungeon type 2. Fixed an issue that could have led to triggerable platforming boards blocking other boards below once triggered. Fixed an issue with wall objects getting placed inside of curved walls. Fixed an issue with keys not dropping from enemies who should be carrying them after loading a savegame. Fixed an issue with objects not appearing in corridors when they should have (not all that relevant for gameplay). The Mastersmith skill should correctly apply its damage bonus now. Fixed a bug that could have caused a character's inventory to go missing when generating a new floor…

  • Update 1.04 now live - 5 December 2020

    This build will once again upgrade your savegames upon loading, making them incompatible with older versions. You will get a new dungeon floor of the appropriate number but your character and inventory will remain unchanged. 1.04 Chasms type rooms in dungeon type 2 will no longer have spike trees in them. Fixed an issue that could have caused a secret passage to block a secret flight of stairs. Fixed an issue with some objects getting placed inside of platforms in some rooms. This wasn't visible before and didn't impact progress. It just skewed the intended number of objects in those rooms. Corpses of freshly hatched spiderlings are no longer consumable and will disappear after 4 to 6 seconds. Disabled collisions on most of the giant spider's corpse. Prowling enemies should no longer prowl into walls. They shouldn't have before, but now they really shouldn't. Fixed a bug that caused a p…

  • Patch 1.02 now live - 27 November 2020

    Moving this from the beta branch to the default branch 1.02 This update will upgrade your savegames upon loading. That means you'll get a new dungeon floor of the appropriate dungeon level but your character and inventory will remain untouched. Fixed a problem with some connected rooms, where the connecting tiles could be unreachable. Fixed an issue with enemies spawning inside of round walls. Fixed a bug that could cause fuseboxes to appear inside of round walls. Fixed an issue with missing skull reload stations. Secret entrances and hidden switches should no longer be placed in locked or jammed prison cells. Added an emergency lever behind the secret entrance in dungeon type 3, in case you manage to jump down into an unopened secret room. Barred doors locked from inside arcade type rooms, accessible directly from a corridor, should now be marked on the map as well. Fixed something min…

  • Game's out of Early Access - 19 November 2020

    Hackers, Slashers, Shooters and Looters, Today I offer my sincerest thanks to all of you who have given Slasher's Keep a shot in Early Access. Without you I could never have built this thing. Any game requires player feedback to find its way through development but this one is particularly fickle, what with all the random generation and whatnot. Development turned out far more complex than anticipated. Incidentally that's lesson number one of game development; everything takes longer and nothing turns out exactly as expected. I've added more stuff to the game than I had initially planned and kept adding stuff and changing things up in accordance with your suggestions and my own idea of how the game should play. It was never going to be 100% jank free, but I found that some of the jank becomes part of its character (honestly not an excuse). Let me tell you something about suggestions by…

  • Update 0.999.99.9c now on [default] branch - 27 October 2020

    0.999.99.9c Fixed an issue that could cause connector tiles between rooms to be unreachable. Fixed an issue with turret fuse boxes being placed inside of platforms sometimes. Fixed a bug that could cause braziers to be placed inside of turrets. Fixed a bug that could cause the still apparatus and the book with the hidden numpad to appear on top of each other. Fixed a bug that could cause the quest giver and one of those shadow magic shooty things to be placed on the same corridor wall. Fixed a shader issue with the destructible orc pin-up. Fixed an issue that could cause weird missing doors on secret passages and possibly other unexplained phenomena. Fixed an issue with enemies getting stuck between rail posts in platform-and-stairs-type rooms in dungeon type 3. Leather boxes in smithy rooms should now have their open state saved correctly. Fixed a bug that cause invisible walls to be p…

  • Update 0.99 now on [default] branch - 17 August 2020

    0.99 Fixed an issue with the hidden switch being obstructed by the quest giver in rare cases. Fixed an issue with secret passage entrances possibly getting obstructed by objects. Fixed an issue with secret passages to prison cells possibly getting blocked by rounded walls. Fixed an issue with holstering the wand while an arcane shot is being charged. Mitigated an issue with enemies dying when attempting to cross bridges. Fixed a bug that would allow you to save locked doors as open by attempting to open them without having the key. Fixed a bug that would cause orc mage wands to be too powerful. Fixed a bug that would cause thrown objects to not deal damage to enemies sometimes. Fixed an issue with the loot goblin dropping a key when the exit wasn't locked. Fixed an issue with the silver key not dropping at all. Fixed an issue with cell doors not being locked when they should be. Fixed a…

  • Small update 0.98 on [default] branch - 12 February 2020

    0.98 Added sounds for slashing cobwebs and keys dropping. Replaced item image for 1 gem and 5 misc components Fixed an issue with chairs spawning on beds in dungeon type 3. And another one with pots spawning in wardrobes. And another with mages spawning in beds. Mages will no longer cast dmg bonus buffs when they're in a room with only bomber type skulls. Fixed an issue with the giant spider continuing the jumping sequence while dying. Hit indicator graphics should now be more accurate. Spiderlings and black widows now have to be properly airborne to be able to deal damage. Also changed their flight curve a bit. Fixed an issue with water noises getting repeated weirdly when heard from outside a room. Bloodmoth corpses now stick to spikes. There should now be fewer skulls in arcade type rooms. They also have a shorter attack interval. Fixed an issue with item amounts not being displayed…

  • Patch 0.97 on [default] branch - 11 January 2020

    0.97 Fixed an issue with particles emitted by enemy projectiles disappearing upon impact. Clicking the tiny skill book on the inventory screen will now drop any dragged item back into the bag. Adjusted the size of the smithy symbol on the minimap for dungeon type 3. Fixed an issue with the shape of small library type rooms on the mini map. Enemies should no longer get knocked back as hard upon death. Fixed a bug that would cause the knockback bonus gained from the force knight skill to not be applied. Fixed a bug that would cause the kinetic wand push to not work sometimes. Fixed an issue with kinetic wands getting too high a knockback value sometimes. Fixed a thing that made pushing flying skulls weird. Torches placed on secret entrance tiles in small arcade type rooms are now repositioned instead of getting removed, so the room will still be lit. Accuracy bonus gained from Assault Wan…

  • Small update 0.96 on [default] branch - 10 November 2019

    0.96 Increased rotation sensitivity for the crafting interface when using the mouse. Fixed an issue with dragging of crafting components with the mouse getting interrupted if the mouse was moved too quickly. Fixed a similar issue with click-dragging of UI elements (inventory, character sheet, etc.). Fixed an issue with crafted shortswords appearing too large and sinking into the floor when tossed on the ground. Crafted items should no longer have their components' x positions reversed when tossed on the ground. Fixed some other issues with the crafting interface. An enchantment particle effect on an item description should no longer resume on a new item description if the description it was on disappeared before the effect was finished. Fixed a bug that would have you unsheathe your weapon when using an unrelated item from a hotkey. Fixed an issue with item flavor text not displaying af…

  • Update 0.95 on [default] branch - 24 October 2019

    0.95 Fixed a bug that caused the player to take damage twice from spike board traps. Humanoid enemies will now stick to the spike trap they've been spiked on. Fixed an issue with spiderlings falling weird when pouncing into chasms. Fixed an issue with spiderlings not landing correctly after pouncing. Fixed a bug that would cause spiderlings to continue taking acid damage after pouncing out of acid. Fixed an issue with spiderlings not taking acid damage from permanent acid puddles. Fixed a bug that would cause imps to run at lightning speed when hit during a charge. Skulls should no longer be paralyzed after taking certain types of hits. Mitigated an issue with the player getting tossed in the air by way of physics bs. Fixed a bug that could cause the loot goblin to not drop the silver key. Fixed an issue with mages not playing the proper animation when taking hits. Fixed an issue with l…

Patch notes and updates

S.noRelease datePatch nameGID number
131 January 2023Another small fix now on [default] branch - [1.36]5035622109526540839
231 December 2022Small fix 1.34 on [default] branch5000716037475505656
36 July 2022Small patch 1.33 now live on [default] branch4474904295778770882
42 April 2022Quick fix 1.22 now on [default] branch4347669995466710429
58 January 2022Update 1.21b is now live on the default branch4224939386884274756
611 February 2021Update [1.0925] now live on default branch4703417046199493204
727 December 2020Update 1.09 now live on the default branch3917534300083854697
814 December 2020Patch 1.08 now live3879252510646535198
95 December 2020Update 1.04 now live3856733878301825231
1027 November 2020Patch 1.02 now live3856733252010607557
1112 February 2020Small update 0.98 on [default] branch2578810848681239467
1211 January 2020Patch 0.97 on [default] branch2600199781648038826
1310 November 2019Small update 0.96 on [default] branch2448197582028993521
1425 July 2019Small update 0.91 on [Default] branch3364670677178547558
154 May 2019Update 0.9 live on [default] branch2404270358329220565
1631 March 2019Update 0.87 on [default] branch2465065785308737413
179 March 20190.85 on [default] branch - Controller support - Edit: 0.8512530366080601792254
1821 December 20180.8 now on beta branch2417769111286715118
192 April 2018Small patch on beta branch (0.6994)4249665521687223643
2025 March 2018Saturday morning beta patch 0.699 | Now live on the default branch4249665521687223713

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID598060
Live current players10
SteamPulse tracked peak123
Live count (today's peak floor)10
Price$4.19 (70% off from $13.99)
Free to playNo
Discount70%
Original price USD$13.99
Current price USD$4.19
Release dateNov 19, 2020
DeveloperDamian Schloter
PublisherDamian Schloter
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typeVery Positive
Positive review percent83%
Positive reviews1,888
Negative reviews389
Total reviews2,277
Steam recommendations2,129
Achievements30
Average playtime forever2,571 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/598060/

Short description

Hack, slash, shoot and loot your way through procedurally generated dungeons! Smack your enemies into spikes with your inventory sack!

About this game

It's a first-person roguelite with a focus on melee combat and loot. Now for some vague copy followed by a list of features: You have been imprisoned and left to rot in the depths of Slasher's Keep, a frightful construct towering above the forgotten forest in the remotest wilds of Ool. As rulers came and went the keep remained the final destination for the nation's most undesirable elements. Many a scoundrel has tried and failed to escape its dungeons, perilous as they are. Will you share their fate, or will you overcome the challenges ahead involving the features below? randomly generated levels various traps to trigger and secrets to find randomly generated items granting you stats and abilities dynamic melee combat with different swings and thrusts, as well as precise parrying smacking of enemies into spikes and chasms using your inventory sack various types of enemies with different abilities various types of magic wands for a bit of ranged combat two playable characters to choose from with more to unlock a drag-and-drop based crafting system cartoon graphics made up of cel-shaded models and hand-drawn sprites Get a new dungeon after dying and grow stronger with each run!

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
29Steam Trading Cards
18Partial Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Violência Extrema Nudez
steam germany18Drastische Gewalt
igrs18Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $4.19
  • Highest observed: $4.19

Slasher's Keep's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.19, the highest is $4.19, and the first visible tracked price is $4.19. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -70%
  • Latest sale window: Oct 5, 2026 to Oct 5, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -70%, with a lowest recorded final price of $4.19 during rows named Steam sale. The latest recorded window starts Oct 5, 2026 and ends Oct 5, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.19, from Oct 5, 2026 through Oct 5, 2026. The latest run records $4.19 for 1 day of uninterrupted daily tracking with a listed discount from $13.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.19
  • Current list price: $13.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Slasher's Keep at $4.19 in USD, with a listed base price of $13.99 and a -70% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.19$13.9970%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.19.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.19$4.19No change70% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.19.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$4.19$13.9970% (Steam sale)Steam Store - Steam sale

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2556,0485 October 2026 - 06:20:45 UTC1,818,368
2Wallpaper Engine77,7995 October 2026 - 06:19:52 UTC150,271
3Dota 2447,5835 October 2026 - 06:21:01 UTC1,291,328
4Once Human14,6855 October 2026 - 05:06:33 UTC231,343
5Human Fall Flat9995 October 2026 - 01:48:49 UTC127,516
6Battle Teams 22195 October 2026 - 04:52:51 UTC7,966
7Party Animals4,7115 October 2026 - 04:16:39 UTC57,806
8Mechabellum1,6475 October 2026 - 06:15:11 UTC5,341
9Escape From Duckov3,1965 October 2026 - 04:50:52 UTC301,322

Related Steam games by tag and genre

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim68,5655 October 2026 - 05:59:41 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero59,5985 October 2026 - 05:52:58 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust57,0565 October 2026 - 05:15:22 UTC259,6461,403,838Facepunch Studios
Aniimo57,0055 October 2026 - 03:56:34 UTC140,219Not availablePawprint Studio
Warframe53,9805 October 2026 - 04:46:39 UTC181,509676,031Digital Extremes
Stardew Valley51,5235 October 2026 - 05:32:17 UTC236,6141,016,067ConcernedApe
The Witcher 3: Wild Hunt49,6395 October 2026 - 06:01:27 UTC137,187877,306CD PROJEKT RED
Project Zomboid43,9745 October 2026 - 04:47:56 UTC122,811467,999The Indie Stone
Deskrawl: Idle ARPG42,9775 October 2026 - 05:56:45 UTC42,977Not availableFirst Day Games
Palworld42,3805 October 2026 - 06:17:35 UTC2,101,535451,088Pocketpair
Baldur's Gate 333,6955 October 2026 - 05:32:06 UTC875,343836,282Larian Studios
Cyberpunk 207732,7115 October 2026 - 06:17:48 UTC830,387932,948CD PROJEKT RED

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2556,0485 October 2026 - 06:20:45 UTC1,818,3689,896,033Valve
Dota 2447,5835 October 2026 - 06:21:01 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS297,0295 October 2026 - 06:21:02 UTC3,236,0272,744,193PUBG Corporation
WARDOGS101,0415 October 2026 - 05:56:48 UTC399,748Not availableBULKHEAD
Delta Force76,6445 October 2026 - 06:00:01 UTC246,418192,933Team Jade
Valheim68,5655 October 2026 - 05:59:41 UTC498,478533,888Iron Gate AB
Apex Legends™68,1895 October 2026 - 03:21:08 UTC624,4731,047,228Respawn
Rust57,0565 October 2026 - 05:15:22 UTC259,6461,403,838Facepunch Studios
Aniimo57,0055 October 2026 - 03:56:34 UTC140,219Not availablePawprint Studio
Warframe53,9805 October 2026 - 04:46:39 UTC181,509676,031Digital Extremes
Team Fortress 252,8125 October 2026 - 05:41:57 UTC253,2251,230,475Valve
Marvel Rivals44,7295 October 2026 - 05:53:45 UTC642,333409,518NetEase Games

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat157,7835 October 2026 - 06:16:01 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS101,0415 October 2026 - 05:56:48 UTC399,748Not availableBULKHEAD
Wallpaper Engine77,7995 October 2026 - 06:19:52 UTC150,2711,008,495Wallpaper Engine Team
Valheim68,5655 October 2026 - 05:59:41 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero59,5985 October 2026 - 05:52:58 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust57,0565 October 2026 - 05:15:22 UTC259,6461,403,838Facepunch Studios
Slay the Spire 254,8745 October 2026 - 04:30:06 UTC574,638199,438Mega Crit
Stardew Valley51,5235 October 2026 - 05:32:17 UTC236,6141,016,067ConcernedApe
Project Zomboid43,9745 October 2026 - 04:47:56 UTC122,811467,999The Indie Stone
Deskrawl: Idle ARPG42,9775 October 2026 - 05:56:45 UTC42,977Not availableFirst Day Games
Palworld42,3805 October 2026 - 06:17:35 UTC2,101,535451,088Pocketpair
Crosshair X40,6143 October 2026 - 16:03:34 UTC87,92844,617CenterPoint Gaming

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