- Naev 0.13.4 Released! - 31 March 2026
With a nice accumulation of bug fixes since the last release, it’s about time to release Naev 0.13.4. Most of the fix relate to small mission bugs, however, some of the larger changes include fixing escort mission buggering out, faction hits being larger than necessary, and a very rare crash that could happen with NPCs are jumping out. Development has largely focused on the upcoming 0.14.0, with an entire absorption and faction reputation rework already, with lots more new things to come!Changes since 0.13.3“Show only outfits equippable on any of your ships” should include current shipChanged some faction colours to be more readableFixed rare crash when NPCs jump outFixed online resizing on high dpi screensFixed faction hits being larger than expected in some casesFixed the ship AI giving a message when not necessaryFixed derelict map using old nameFixed seek and destroy missions breaki…
- Naev 0.13.3 Released! - 25 January 2026
A lot of minor and major issues have been fixed since the 0.13.2. In particular, the save updater not adding additional cores as necessary, a rare crash when switching ships, and how the plugin manager handles zip plugins have all been fixed. Also a long standing bug where the player could get attacked by friendlies in missions has also been fixed, as well as certain exclamation marks appearing upside down. Minor fixes include Super Fast Colliders now properly being kinetic weapons, and having it easier to find wormholes. As a reminder, the new forums are up and ready if you want to discuss the game!Changes since 0.13.2 Made it easier to discover wormholesFixed pilots that were forced to be friendly attacking the playerFixed some Lua SPFX being playing at different speedsMade it so independents won’t land on a certain person’s laboratoryFixed engine sounds not playing at correct locatio…
- Naev 0.13.2 Released! - 9 January 2026
With the fix of some more fairly important issues, we’re releasing 0.13.2. Continuing with last patch’s audio fixes, we have some more, including some mission blockers if you have EFX disabled, and some songs playing too fast in certain conditions. Other than that, some minor fixes such as NPCs missing some core outfits or antique derelicts causing drop in pirate standing have been fixed. We’ve also been able to update the flathub so you can get the latest version there if you are so inclined. Also, the new forums are up and ready if you want to discuss the game!Changes since 0.13.1Fixed time compression affecting Lua Audio streams and non-ingame soundsFixed errors that occur with the escort library on initializationFixed some NPCs spawning with missing core outfitsFixed space mines bugging out if they have no velocityFixed player forgetting about the FLF when working for themDon’t disp…
- Naev 0.13.1 Released! - 3 January 2026
As to be expected, some minor issues have already been found and addressed in the few days after the 0.13.0 release. We’ve gotten enough to deem it worth doing a point release, and thus 0.13.1 is born. Main fixes are related to some issues with volume, including volume resetting on load. Additionally, some OpenGL errors, weapon munitions on the minimap not appearing, and point defence firing when stealthed have also been fixed, among others. It is recommended you update to the new version when possible.Changes since 0.13.1Fixed audio volume being reset on load every timeFixed player escorts trying to respond to distress signals against the playerFixed several missions using nonexistent audio.soundPlay functionFixed black cat’s giftFixed weapons not being scaled logarithmically on the radarPoint defence will no longer fire when stealthedExplicitly set gl_PointSize in the points shaderSpe…
- Naev v0.13.0 released! - 25 December 2025
It’s time for the Naev yearly release. This is a big one that paves the way for plugins as first-class citizens of the Naev ecosystem. The development manual has also been changed to be web-based instead of a clunky PDF, and has been updated with many of the engine changes. It should be much more accessible for those wanting to make plugins and content for Naev, and will be constantly updated as development continues.We would like to thank all the contributors who participated and helped in the making of this release that we hope will both surprise new players and veterans alike!What’s new?Engine migration begins: Rust + SDL3: The engine now uses SDL3 and the port to the Rust programming language has started, improving stability and paving the way for major future upgrades. This brings better support for newer platforms and fixes a lot of minor quirks with window creation and rendering.…
- Naev 0.13.0-beta.5 Released! - 21 December 2025
A bit over-ambitious beta, and hopefully the last, the main highlight is a rework in Rust of the audio system and re-encoding of all files as higher quality Opus files. Additionally, the opportunity was taken to add more diversity and different engine sounds to the different ships you can find. Other improvements like fixed and new portrait generation, sorting plugins by compatibility, and fixing space object circles in the editor have also made it in.It’s fairly likely this will be the beta, so, as always, please report any issues on this tracker, and feel free to join our Discord or Matrix chatrooms. Find out more about them here! Changes since 0.13.0-beta.4Introduce start.toml to replace start.xmlImplemented Audio system in RustRestore music after a certain boss fight event endsSystems with spobs will now have circles again in the editorPlugin manager also sorts by compatibilityFixed…
- Naev 0.13.0-beta.3 Released! - 8 December 2025
A long-standing issue has been fixed regarding bounty hunters attacking the player for fighting pirates. Other than that, we’ve been able to replace more placeholder graphics and solve an issue with NPCs not using beam weapons properly. There are also minor fixes improving the behaviour of the plugin manager, especially on mac os, made some NPCs talk properly, and adding some missing collision polygons. It’s not clear whether this is last beta, so, as always, please report any issues on this tracker, and feel free to join our Discord or Matrix chatrooms. Find out more about them here! To download this build, pick the "beta" branch on Steam! Platform support changes With the move to Rust and SDL3, Naev now only supports macOS 11+ (previously 10.13+) and Windows 10+ (previously Windows 7+). We will keep a 0.12.x branch on Steam as the last version supporting the older operating systems, a…
- Naev 0.13.0-beta.2 Released! - 27 November 2025
The beta has already given its fruits finding some major issues including game not starting on certain platforms, and the game not saving when exiting via the small menu while landed. We’ve also taken the opportunity to significantly reduce the entire size of the game by using advanced image and audio codecs making the full game less than half the original side with no real side effects. There are also minor fixes to different aspects of the game. Download size wins Moving to lossy assets shrank the builds by 60-70% across the board compared to 0.13.0-beta.1: Build Old size (beta.1) New size (lossy) Reduction Windows 64-bit installer 618.9 MiB 223.9 MiB -395.0 MiB (~64%) macOS universal DMG 623.2 MiB 202.5 MiB -420.7 MiB (~67%) Linux 64-bit AppImage 659.6 MiB 262.5 MiB -397.1 MiB (~60%) Source archive 550.2 MiB 150.2 MiB -400.0 MiB (~73%) If you notice visual artifacts or audio quality…
- Naev 0.13.0-beta.1 Released! - 23 November 2025
This cycle, the beta arrives with some massive underlying technology changes and a lot of new gameplay and content. This release marks the first step into Naev’s next era with Rust-powered internals and the debut of our fully integrated plugin manager.You should be able to continue old 0.10.0+ saves, but due to the scale of changes (especially engine-side), starting a new fresh save will give the smoothest experience. For saves older than 0.10.0, please load the save once with 0.12.6 before loading it with newer versions.You have to opt-in to the beta from the game options menu on steam to try it out!What’s new?Engine migration begins: Rust + SDL3: The engine now uses SDL3 and the port to the Rust programming language has started, improving stability and paving the way for major future upgrades.Integrated Plugin Manager: Naev now includes a native plugin browser, installer, and updater,…
- Naev 0.12.6 Released! - 8 July 2025
This is a minor hotfix that mainly addresses an issue with 0.12.5 that broke point defense weapons for the player. If all goes well, this should be the last 0.12.x release. You can get the latest version from any of the following sources: https://naev.org/imgs/badges/github.svg https://naev.org/imgs/badges/steam.svg https://naev.org/imgs/badges/itchio.svg https://naev.org/imgs/badges/flathub.svg Changes since 0.12.5 Dvaered Negotiation 1: update the location of the target on the map Dvaered Sabotage: no longer fail the mission if the target jumps out after boarding Fixed point defense turning off all the time Minor typo fixes and translation updates
- Naev 0.12.5 Released! - 24 May 2025
This is the fifth and most likely last maintenance patch of the 0.12.0 release. It includes fixes to a major bug causing spawning ships to be much less diverse than they should have been. With the new version you should now see all sorts of ships all over instead of the same ones over and over. Furthermore, in preparation for upcoming changes in libxml, we have removed save game compression. Although Naev should still be able to load compressed save games, it will only save them without compression from now on. From 0.13.0 onwards, and on systems using newer versions of libxml, loading compressed save games won’t be possible anymore. You’ll either have to load and save with this release, or uncompress manually. Changes since 0.12.4 Fixed bug causing lower diversity in ship spawning Fixed autonav not respecting shield thresholds Fixed AI spamming afterburners in an unhealthy way Removed…
- Naev 0.12.4 Released! - 7 April 2025
This is the fourth maintenance patch of the 0.12.0 release. It contains fixes for several crashes, including a fairly high impact one when shooting asteroids with explosive weapons. It also ensures that no pirate presence leaks into the area around the starting system, and makes sure some missions are completable. This release looks set to be the final of the 0.12.x series as we focus on the 0.13.0 release that is slated for December this year. Changes since 0.12.3 More robust jump check to fix crash when creating new systems Gave Pacifier +400 fuel bonus to match description Made the baron comm event respect system claims Shaky swan no longer gets killed by patrols Fixed crash when shooting asteroids with explosive weapons Disallow cooling down while jumping Fixed crash with pilot.navJumpSet Remove all pirate presence within 2 jumps of the starting system Minor typo fixes and translati…
- Naev 0.12.3 Released! - 1 February 2025
This is the third maintenance patch of the 0.12.0 release, that fixes a bunch of minor issues. Some of the larger fixes include not being able to stealth with active point defense, and distress signals causing hostility cascades which could be a problem especially in the Frontier. We don’t anticipate too many more problems and have shifted most of the focus on development of the next major release. You can get the latest version from any of the following sources: https://naev.org/imgs/badges/github.svg https://naev.org/imgs/badges/steam.svg https://naev.org/imgs/badges/itchio.svg https://naev.org/imgs/badges/flathub.svg Changes since 0.12.2Sirius preacher gives +4% shield regeneration, not +4 GW shield regenerationLargus Gene Drive (Nyx) has a max speed of 175, not 275Tweaked Melendez Mammoth XL and Eagle 6500 top speedsFixed not being able to stealth with active point defenseFixed bein…
- Naev 0.12.2 Released! - 9 January 2025
This is a maintenance patch that fixes a lot of small issues here and there. It includes improvements on deployed escorts, fixing looting FLF ships causing nearby planets and other ships to become hostile, and puts Dvaered ships for sale among other things. You can get the latest version from any of the following sources: https://naev.org/imgs/badges/github.svg https://naev.org/imgs/badges/steam.svg https://naev.org/imgs/badges/itchio.svg https://naev.org/imgs/badges/flathub.svg Changes since 0.12.1 Made plasma drill much easier to apply to asteroids Don’t reset cargo if not space worthy when reloading Truly fix the negative mass exploit Made miners less bad at mining, their only passion Slim GUI set formation button is no longer clickable when invisible Removed outdated tip from NPC messages Round faction reputation at hypergates Hypergates no longer spoil system names for you Fixed de…
- Naev 0.12.1 Released! - 27 December 2024
With big releases, come big bugs. A bug that would potentially mark the entire player’s map as known has crept into the release. It has been fixed along with other minor fixes, in particular, a bug made the obelisk tests require manual setting of weapon sets, and a persistent ship AI repeating to the player over and over that they haven’t played in a while. You can get the latest version from any of the following sources: https://naev.org/imgs/badges/github.svg https://naev.org/imgs/badges/steam.svg https://naev.org/imgs/badges/itchio.svg https://naev.org/imgs/badges/flathub.svg Changes since 0.12.0 Fixed psychic orbs having trailsCrop selected spob name if it goes out of bounds in the GUIFix obelisk tests not setting properly the primary weapons of the playerFleet members don’t try to investigate, only leaders doMore lenient update checks when updating savesPilots should no longer see…
- Naev 0.12.0 Released! - 23 December 2024
After a whole month of beta testing and furious bug fixing, following the tradition, we are once again doing our yearly release. This release includes many engine improvements, such as 3D ships, an in-game wiki, reworked weapon sets, notable performance increases, etc., but also a significant amount of new content including a whole new area, more and reworked missions, and ship variants among others things. We also have not forgotten significant quality of life improvements; folding messages, more visual indications for things such as important characters at the spaceport bar, filtering for the mission computer, and more! We would like to thank all the contributors who participated and helped in the making of this release that we hope will both surprise new players and veterans alike! Most notable changes: Nearly all the ships are now modeled in 3D with fancy lighting and tilting effect…
- Naev 0.12.0-beta.3 Released! - 11 December 2024
With the bug frenzy calming down, we are proud to announce version 0.12.0-beta.3. This release contains a myriad of bug fixes and should be quite close to the final 0.12.0 version that is planned before the end of the year. As always, please report any issues on this tracker, and feel free to join our Discord or Matrix chatrooms. Find out more about them here! You can obtain the new version by opting into the beta branch with the steam client. As a new ship variant of the Llama, the Llama Voyager shares many features but has fundamental differences such as fuel regeneration. Changes since 0.12.0-beta.2: Fixed collisions for some ships at certain angles Changed mouse click selection priority, it prefers spobs/jumps and will ignore clicks reselecting the same object Fixed map decorators not shown in editor Centered buttons at the top of the holo-archives Show if a system has a bar in the…
- Naev 0.12.0-beta.2 Released! - 28 November 2024
A lot of major and minor issues, in addition to some minor new features, have been resolved calling for a 0.12.0-beta.2. In particular, support for lowering the saturation of the nebula, and having escorts respect your autonav preferences (you can disable it in the settings from the info menu) have been added as new features. We don’t have any intention of adding any new features before the final 0.12.0 version, and will keep on resolving bugs as they are found. As always, please report any issues on this tracker, and feel free to join our Discord or Matrix chatrooms. Find out more about them here! You can obtain the new version by opting into the beta branch with the steam client. As a new ship variant of the Llama, the Llama Voyager shares many features but has fundamental differences such as fuel regeneration. Changes since 0.12.0-beta.1: Fallback for missing holo archives ship entri…
- Naev 0.12.0-beta.1 Released! - 16 November 2024
This year, we’re starting the betas a bit early given the large amount of content modified and added. As always, this release contains a large amount of changes done during the past year which likely have introduced a lot of bugs and issues that we want to iron out before the final release of 0.12.0. Now, this release changes a lot of how the game currently plays, and, while it is highly recommended to start a new game, it should be possible to just load up your old saves without too much stuff being changed. In particular, some of the major changes are: Nearly all the ships are now modeled in 3D with fancy lighting and tilting effects! You can now capture ships! New ships and ship variants! Faction reputation is no longer a single global value, but more nuanced and local. New challenging area to access many secrets. In-game Wiki full of mechanics and lore explanations! If you try it an…
- Sporadic Naev Newsletter Vol. 4 - 21 July 2024
This year we’re having another edition of our Sporadic Naev Newsletter. We’ll be covering some of the improvements that will appear in the 0.12.0 release, and more importantly, discuss a feature almost 15 years in the making: Naev going 3D! Now, this doesn’t mean gameplay is going 3D - gameplay is fundamentally unchanged - however, the ship models are now in 3D, allowing us to do new fancy effects and lower memory consumption while at it! https://naev.org/videos/blarg/2024/3dspin.gif Less Pirates in the Early Game One of the major complaints that Naev always gets is how ruthless pirates are, especially in the early game, when the player has no proper defenses. Although the past several releases have tried to mitigate the issue by establishing a safe starting area with no pirates, and adding more introductory missions to help the player get started, for those players that strayed too far…