- Check out Tommygun’s Frag, the Gun Game × Battlefield FPS! - 24 November 2025
I've finally made a new game after spending years modding rust, now I'm revealing my upcoming FPS Tommygun’s Frag, and if you’re into high-skill firefights, chaotic objective play, and climbing through an arsenal mid-match, this one deserves your attention. Frag blends Gun Game progression with large-scale Battlefield-style warfare, featuring three teams, 30-minute rounds, vehicles, and a unique visualized recoil system that lets you see recoil patterns in real time. It’s fast, tactical, and endlessly replayable, building on Tommygun’s legendary Rust mod with larger maps, bigger squads, and nonstop momentum.The Steam store page just went live! So give it a wishlist, follow the project, and show some support for a fellow indie team pushing the FPS genre forward. Check out Tommygun’s Frag and get ready for a whole new climb to domination!
- Major Graphics Update 2020 + Cinematic Shotcam - 6 March 2020
I've upgraded the visuals of the game about as far as I think I can take them, and I'm surprised and happy with how well it's gone. Seeing the rapid progress I've made to make this game look professional has been really inspiring and I've added a whole bunch of new features and fixed a bunch of bugs. The big new feature is the cinematic shot camera. You'll get one of three types of camera shots when you fire your catapults. In one of the types, an AI analyzes the layout of the map and picks a shot angle that will look good. It seems to pick pretty great shots most of the time, I'm really happy with this bit of polish. Units now animate when they move, it's pretty satisfying. I've also fixed a major bug where units might die for no reason after capturing an enemy piece. I'm currently working on a 'colour replace' feature in the army painter so that you can quickly reskin existing models.…
- Better Graphics, Map Updates, Catapult Shot Indicator - 28 February 2020
Been working hard mastering this new style kick I've been on. Now we've got baked ambient occlusion on both sides of faces, really bringing out the colours on the map. I've also replaced the skybox on all the maps, really looks nice I think. Here's an example of the style progress in the last month: ORIGINAL LAST UPDATE AFTER Very happy with how it's coming along. It's really motivating me to see how far I can really take it. I've also added a shot indicator for the catapult. It will help you aim by drawing an arc that aproximates the ball's trajectory, and it also tells you how much power is going into your shot. So that's nice. It's not so good that you're going to make every shot though. I'm thinking I should add an accessibility option to make it show the full arc though, for less able players. The UI has been updated, and the main menu screen looks nicer. I will not admit to how ad…
- Major Graphics Update + Massive Optimizations - 25 February 2020
Hello Commanders! I've been feeling especially creative these last few days so I poured some time into updating the graphics for Warpaint. I applied some skills I've gained over the years to this project and I'm pretty happy with the results. The biggest difference you'll notice is that everything's got a thick coat of baked ambient occlusion on it. That means all of the cracks and crevices will look much darker, really bringing out the colours in the game! I've also gone in an optimized the crap out of all the levels. Where normally I'd be sitting at 60fps, now we're running at 250+fps!!!! Massive increase, especially important for the VR players. So enjoy that! BEFORE AFTER I've got plans to upgrade the UX of the game too, things feel a little to clunky for where my gamedev skills are at. Some features I'm thinking about adding: -Highlight enemy movement locations when any unit is sel…
- SteamVR 2.0 Upgrade! + Bugfixes! - 20 February 2020
OpenVR has been upgraded to version 2.0! That means you can use all of the new keybind features and expect better support across all VR devices! I've also patched some minor bugs including: -shader missing issues -localized text appearing inconsistently I've also included some analytics to get better insight into bug reporting, and how people are actually playing the game! This will help target future upgrades! See you on the tabletop!
- Scheduled Server Upgrades - 30 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28150794%2F8bb8904078211640b0e4ddc1bf3279831bf30808.jpg Hello All! The matchmaking servers are currently down for upgrades. This means you will not be able to play online for the duration. Sorry for the inconvenience! Servers will be back online ASAP! To War! Adam
- Join Warpaint Tournaments! - 29 August 2018
Hello Everyone! We're running official Warpaint tournaments through our company discord channel. Join the discord if you would like to be involved! https://discord.gg/kRnFAt2 See you on the battlefield! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28150794%2F8385fd8634b506ffb46a4b95b1d7ef07f53d4c8b.jpg
- Scheduled Maintenance - 18 July 2018
Hello Warpaint Community! I'm pleased to see so many good games go down, especially during the summer sale period! I wanted to inform you all of the maintenence being done on the server. You will be unable to find onine ranked matches and matches with your friends during the disruption. July 17-21. I'm glad you you're enjoying the game! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28150794%2F3dff8ea8e4a55e36b78fcbe6717a3792c44a36c1.png
- Invisible VR Controllers Hotfix - 30 October 2017
Patch Notes: -SteamVR is updated, players should be able to see their controllers on both Occulus and Vive. -Optimized lighting conditions with Unity 2017 update.
- Invisible VR Controllers Hotfix - 30 October 2017
Patch Notes: -SteamVR is updated, players should be able to see their controllers on both Occulus and Vive. -Optimized lighting conditions with Unity 2017 update.
- Major Content Update! New A.I, Maps, Networked Painting, and Languages! - 27 April 2017
Warpaint receives a huge update today! New A.I, Maps, Water, Networked Painting, and Languages. AI The AI has is a lot smarter now. It will form escort squads to move catapults around. It won't try to shoot through walls. It's now a challenge to assult the AI's castle, it's got new defensive tactics. It can also create it's own objectives, such as targeting your throne or capturing your catapults. I also gave it beleivable catapult shots, so it won't shoot perfectly anymore. Be careful though, that means it will get lucky double kills! Maps There are 4 new maps: SineHills Designed to be the introduction map, it's simple, small, highly competitive, and has lots of cover. It features a central tower with a neutral catapult, surrounded by an inaccessible lake. Vikings Open combat, on a deserted and sandy island-fort. There's no where to hide on this map, so make sure you get some double ki…
- Major Content Update! New A.I, Maps, Networked Painting, and Languages! - 27 April 2017
Warpaint receives a huge update today! New A.I, Maps, Water, Networked Painting, and Languages. AI The AI has is a lot smarter now. It will form escort squads to move catapults around. It won't try to shoot through walls. It's now a challenge to assult the AI's castle, it's got new defensive tactics. It can also create it's own objectives, such as targeting your throne or capturing your catapults. I also gave it beleivable catapult shots, so it won't shoot perfectly anymore. Be careful though, that means it will get lucky double kills! Maps There are 4 new maps: SineHills Designed to be the introduction map, it's simple, small, highly competitive, and has lots of cover. It features a central tower with a neutral catapult, surrounded by an inaccessible lake. Vikings Open combat, on a deserted and sandy island-fort. There's no where to hide on this map, so make sure you get some double ki…
- Localization - 22 April 2017
Localization is going well, so I'm gearing up for the major content update. French, German, Spanish, Portuguese and Russian is all complete and in game. Waiting on Mandarin and Swedish. Expect an update on Friday April 28th!
- Localization - 22 April 2017
Localization is going well, so I'm gearing up for the major content update. French, German, Spanish, Portuguese and Russian is all complete and in game. Waiting on Mandarin and Swedish. Expect an update on Friday April 28th!
- Update delayed + Localization - 10 April 2017
Hi all! From the logs I can tell many of you are having a good time with the game, especially with the model painter! I'm writing today to tell you the major content update I promised has been delayed. While it's mostly finished, I've come up with a new strategy to get us a big spike in ranked matches. This game was built around the hope that ranked matches would become popular, and that the online multiplayer would thrive. Unfortunately, most people log in for about a half hour, then leave, and miss the next person looking for a match. There's usually 1-2 people arriving and then leaving each hour. I figure if we can spike the player count, we might see a cascade of ranked matches getting played. So, the update is being delayed until I can launch what's called an 'update visibility round' -- Steam's way of helping games get noticed. However, we may need to wait a week or two before thi…
- Update delayed + Localization - 10 April 2017
Hi all! From the logs I can tell many of you are having a good time with the game, especially with the model painter! I'm writing today to tell you the major content update I promised has been delayed. While it's mostly finished, I've come up with a new strategy to get us a big spike in ranked matches. This game was built around the hope that ranked matches would become popular, and that the online multiplayer would thrive. Unfortunately, most people log in for about a half hour, then leave, and miss the next person looking for a match. There's usually 1-2 people arriving and then leaving each hour. I figure if we can spike the player count, we might see a cascade of ranked matches getting played. So, the update is being delayed until I can launch what's called an 'update visibility round' -- Steam's way of helping games get noticed. However, we may need to wait a week or two before thi…
- Major Content Update - April 7 - 30 March 2017
Hi all! Thank you all for a successful launch! I much appreciate the feedback and reviews :) I'm currently building a major content update. Here's my goal list for next Friday: -AI Upgrade -Let your opponent see your army paintjobs -At least 4 new maps, some for competitive play, others for large scale scenario combat. I'm also taking suggestions for the next content update, but expect updates to come in slower as I begin on my next project :) See you on the battlefield, Adam
- Major Content Update - April 7 - 30 March 2017
Hi all! Thank you all for a successful launch! I much appreciate the feedback and reviews :) I'm currently building a major content update. Here's my goal list for next Friday: -AI Upgrade -Let your opponent see your army paintjobs -At least 4 new maps, some for competitive play, others for large scale scenario combat. I'm also taking suggestions for the next content update, but expect updates to come in slower as I begin on my next project :) See you on the battlefield, Adam
- Oculus Hotfix 2 - Support Without Roomscale - 23 March 2017
Changelog: -Added controls to rotate player in VR, hold both grip buttons (Tiltbrush style) -MAC now has steam support, play with friends should for for OSX users now. We got some love from the famous Garry Newman
- Oculus Hotfix 2 - Support Without Roomscale - 23 March 2017
Changelog: -Added controls to rotate player in VR, hold both grip buttons (Tiltbrush style) -MAC now has steam support, play with friends should for for OSX users now. We got some love from the famous Garry Newman