SPSTEAMPULSELIVE ANALYTICS
Light Strike Array

Light Strike Array Steam news

Unwieldly Systems | Dec 22, 2017 | game

Released

0players observed · 5 October 2026 - 19:37:53 UTC

ActionIndieStrategyEarly AccessVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Light Strike Array news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviews1
  • Release dateDec 22, 2017
  • DeveloperUnwieldly Systems
  • PublisherUnwieldly Systems

Genres: Action, Indie, Strategy, Early Access

Company pages: Developer: Unwieldly SystemsPublisher: Unwieldly Systems

Top Steam chartsTop 100 gamesGame directorySteam Store page

Light Strike Array Steam news

Light Strike Array news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • LSA Progress Update & Matchmaking Alpha! - 9 August 2018

    Hey everyone! Bit overdue for an update, but I've been pretty busy these past couple months! Thanks to the efforts of the 1st Light Brigade, I've been able to iron out some priorities, so it's about time I filled y'all in. Matchmaking/Dedicated Servers Alpha Light Strike Array is complex & ambitious. It takes a lot of brainpower to learn—which means I can't be having players wasting precious neurons on coordinating a match. To remedy that, I've been working on a new dedicated server system which enables players to queue for matches without the need for peer-to-peer hosting. You can even play around in the single-player Trials modes while you wait for the queue to pop! In fact, if you check out the Light Strike Array alpha channel right now, you can try it out! For now, only the 1v1 Duel (formerly known as Deathmatch) is available. Please bear with me as I get the other modes working! Ch…

  • Patch Notes for June 2, 2018 - 2 June 2018

    Gameplay New Mode: Deathmatch Players: 1v1. 6 minute time limit. Highest KO count at the time limit wins. If score is tied, a 60-second overtime engages, spawning a Death Shroud which forces players toward the center. New Deathmatch Map: DM_Cleave New launch options for running Deathmatch LAN 1v1's using 3 PC's. "-dmdemohost", "-dmdemoleft", "-dmdemoright" should be run on the server, blue player, and orange player PC's respectively. Will automatically launch DM_Cleave. Results Screen Added a Results Screen at end of match. Breaks down player performance with a new grading system. Cleavage: Offense. Based on damage dealt and shatters over time. Tenacity: Defense. Based on ratio of damage taken to damage blocked and times shattered per minute. Luster: Agility. Based on number of blinks & quality of each catch. Streak: Duty. Depends on game mode. In Heartbreak, Streak is awarded for colle…

  • Light Strike Array Patch Notes for 4 May 2018 - 4 May 2018

    Gameplay Shards now drop Tears when shattered The first Shard to grab the Tear instantly recovers all energy. Additionally:If an enemy grabs the Tear first, it then becomes worth ]For example, Blue is ahead 3 pillars to 1. A Blue shard is shattered, and an Orange player picks the Tear up (recovering all energy). If the Orange player then dissolves the tear, Orange gains 3 SP.If an ally grabs the Tear first, it is "denied," and dissolves into nothingness. Reworked Light Bomb activation and homing Light Bombs must now be dragged for a split second above a certain velocity before they will activate. (Previously, they needed to simply be thrown above a certain velocity.)In practice, this makes throwing purely from the wrist much more difficult. Put your body into it, & remember to wear your wrist straps!Light Bombs no longer track targets after initial lock-on.They will still try to reach t…

  • Early Access Starts Next Friday, and the new LSA.gg is up! - 15 December 2017

    Hey everyone! We've been hard at work prepping LSA for next Friday's launch, and we've overhauled the website with a deep dive into LSA's unique mechanics. Come by the new LSA.gg. We've got an all-new Gameplay section with a bunch of new Mixed Reality clips, and we've added a FAQ, too. Stay shiny!

  • Early Access Starts Next Friday, and the new LSA.gg is up! - 15 December 2017

    Hey everyone! We've been hard at work prepping LSA for next Friday's launch, and we've overhauled the website with a deep dive into LSA's unique mechanics. Come by the new LSA.gg. We've got an all-new Gameplay section with a bunch of new Mixed Reality clips, and we've added a FAQ, too. Stay shiny!

Patch notes and updates

S.noRelease datePatch nameGID number
12 June 2018Patch Notes for June 2, 20182396358622005142169
24 May 2018Light Strike Array Patch Notes for 4 May 20182394104285100412840

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.