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Sirius: Age of the Free Agents

Sirius: Age of the Free Agents Steam news

World of Dex | Feb 12, 2019 | game

Released

0players observed · 24 September 2026 - 11:58:24 UTC

ActionCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Sirius: Age of the Free Agents news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews3
  • Release dateFeb 12, 2019
  • DeveloperWorld of Dex
  • PublisherDualityBeyond Studios

Genres: Action, Casual, Indie

Company pages: Developer: World of DexPublisher: DualityBeyond Studios

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Sirius: Age of the Free Agents Steam news

Sirius: Age of the Free Agents news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 1.1 - Stabilizing the End - 20 May 2024

    Hello everyone! We recently took all of Dex' old games over to the Duality Beyond Studios account. While Sirius Online is being taken off sale completely, we decided to take up the opportunity to give AOTFA some last points of love before we move on to our newer games. Patch 1.1 thus, contains a few Engine updates to allow the game running with more than 1.5GB RAM and not crash in unsupported resolutions. We also reduced the game's price to 1,99$, to reflect the age and state of this game. Feel free to join the Discord and take a look at our newest endeavours: beyond.frontiers and TinyDACHI - the DualityBeyond Team

  • The Road to 1.0.6: What to come, what to expect! - 18 March 2019

    Hello Commanders! it has been a few weeks since the last update and I want to give you a small update on whats been happening here at worldofdex.de. Ever since the initial Launch and #IndieSelect ended, I've been collecting feedback for a bigger update to come - 1.0.6. A lot is here to change, a bit is here to stay, and a huge chunk I'm going to explain - so grab a beer, sit back and enjoy! UI/UX and Sound A lot of feedback was about the volume levels, the unintuitive UI and User Experience (UX), so I am currently looking for a UI Artist on commission basis to iron out my terrible developer art, and work together to make the first few minutes easy and bearable. The general feel of a UI should be more welcoming instead of confusing. Sound also was an often requested change. As a patron you get exclusive access to a new game branch, so you can see the changes first, and the "Futurist"-Bra…

  • Patch 1.0.5: Derelict Ships, Minefields, New Menu, Starmap, and so, so much more... - 27 February 2019

    Hello Agents! Patch 1.0.5 is finally here after this long delay. Many things have changed and let us start with the much awaited patch notes! Following things have been done: New Weapon Scaling - Shield/Armor and Long Range Weapons Main Menu and Character Creation ahs been completely redone Updated Damage for all NPCs Updated T.O.A.St. to ahve slightly better Collision Avoidance Added Starmap Functionality with Shift+B Another Update to Loot Timing and strength ANGEL is back and replaces BRIAN Tutorial is now completely overhauled and should be way more pleasant to the eyes and better playable. New Randomized Racetrack in the Tutorial System Lost Ships can now appear and be found in star systems. Search for a blue Ping on the scanner. Scanner now pitches Differently depending on rarity. Higher Pitch = Rarer item. Minefields can now appear in Star Systems. Story Pacing has been changed s…

  • Patch 1.0.5 is coming next week! - 24 February 2019

    Hello Commanders! After the quick succession of patches last week I took some time to go for the things mentioned in the recent review and the constructive criticism, to improve on what is in and what can be made better. I am still hard working on things like derelict ships, better Story handling and an all new tutorial with subtitles, as well as usable menus. This was, as you know the old start menu: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34440821%2F8f44f0c1608833a3cf97863a224ab06d822a9323.jpg In 1.0.5, it is replaced with this, a far superior, more readable and usable version. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34440821%2F09ac23f878feb4f9f10e4494d5308706c167ee87.png There are more changes coming along, like an automatic loot tractor beam, removal of manual mining, hidden treasures, minefields that can be weaponized, radiation zon…

  • Patch 1.0.4: Ships Galore, Levelled Loot and Balancing, whee! - 18 February 2019

    Hello Agents! Patch 1.0.4 has been deployed. Following things have been done: Updated Inertia Handling for the Player. Ship should have more weight now Updated Damage and Turning Values for all NPCs Updated all Models to use less resources Updated all Textures to optimize visibility Updated Loot to have different longevity levels Updated Target Interface Reticule Unlocked the Ability to have NPC spawn in all 5 Classes. All Ships have their Stats rebalanced. Picking up an Upgrade now gives Audio feedback Preparations for Minefields have been added Feel free to join the Community Discord here: AOTFA Discord Next Update - 1.0.5 Regards, Dex

  • Patch 1.0.3: Comets, Phat Lootz and Faction Ownership, Oh my! - 16 February 2019

    Hello Agents! Patch 1.0.3 has just been sent to Steam Following things have been done: Comets now can spawn and wreak havoc through a system. Traders have decided to occasionally join a Faction Pirates have been taking care of a Trader Map can now be rescaled with pressing M Enemies now drop loot cans with temporary Upgrades Upgrades can boost your ship capabilities for 30s each and they stack. 2 New Star Systems are ready for Exploration Battlefield Module is now completed and you earn a massive amount of XP when conquering a system. Feel free to join the Community Discord here: AOTFA Discord Next Update 1.0.4: New Ships and more. Regards, Dex

  • Patch 1.0.2: NPC Traffic, Capital tweaks and literal hellfire - 14 February 2019

    Hello Agents! Patch 1.0.2 has just been deployed. I hope you enjoy this upgrade again, with the swift and clear fixes. Following things have been done: NPC Traders have started appearing in two flavours. Updated Animations for Capital Ship Explosions... again. Even more Code and Performance Cleanup. Capital Ships now slowly roam the system, leading to occasional capital battles in the system. Ships now leave a trail of fire behind when they are about to explode Updated Naming Scheme for Capital Ships NPC Traders now use Stargates. Feel free to join the Community Discord here: AOTFA Discord Next Update 1.0.3 will bring you something more... temporary! Regards, Dex

  • Patch 1.0.1: Navigation, Faction Assignments, Texture Updates - 13 February 2019

    Hello Agents! Patch 1.0.1 has just been deployed to Steam! Following things have been done: Fixed a critical Error in the Faction War Storyline causing the Client to crash Updated Animations for Capital Ship Explosions Updated Capital Ship Textures to look less squishy Updated Capital Ship Scaling to give a realistical battle chance Gates now have Banners on each side showing the allegiance of the Faction they belong to. Gates now Display the Name to the Sector they connect to when close and in view. Gave Kyle Burnert a better Paintjob for his ship. Further Code and Performance Cleanup. Added more hidden Items to discover Added Groundworks for Temporary Upgrades. Fixed critical crash in battlefield module on a stalemate. Trading Cards have been added to the Game. Feel free to join the Community Discord here: AOTFA Discord I hope you enjoy this update and more features to come soon, Rega…

  • Sirius: Age of the Free Agents 1.0 is live! - 12 February 2019

    Hello upcoming Pilots! Age of the Free Agents has just released, and is ready to be explored by you and with this, I start into a week full of extra stuff you get and will be fully able to answer all you feedback and critic. I plan to release more story episodes over the year of 2019, but that only happens with YOUR help. As a 1-man Development Studio, I rely on outside bugreporting and feedback. I will do my best to help you out on issues - to my ability. I hope you enjoy the game as much as I did making it.

Patch notes and updates

S.noRelease datePatch nameGID number
120 May 2024Patch 1.1 - Stabilizing the End5747233970434398972
218 March 2019The Road to 1.0.6: What to come, what to expect!3140604542257118369
327 February 2019Patch 1.0.5: Derelict Ships, Minefields, New Menu, Starmap, and so, so much more...2534869043301065994
424 February 2019Patch 1.0.5 is coming next week!2480825216199407045
518 February 2019Patch 1.0.4: Ships Galore, Levelled Loot and Balancing, whee!3702426087253298926
616 February 2019Patch 1.0.3: Comets, Phat Lootz and Faction Ownership, Oh my!3702426087245747278
714 February 2019Patch 1.0.2: NPC Traffic, Capital tweaks and literal hellfire3702426087238790927
812 February 2019Sirius: Age of the Free Agents 1.0 is live!2461683368402510610

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