- Version 1.1.0 Is up on the testing branch! - 30 April 2019
After a long delay, the next update is finally on its way. The 1.1.0 update will bring a major optimization to how most in-game assets are handled. This has seen a reduction in ram used and helped improve loading times. This update has had me refactor a whole bunch of the core functionality with how assets are handled, so it is taken me quite a lot of time to put this update together, not to mention having significantly less time to do so than I have had previously. So far results have been promising, so I am excited to finally bring it forward for testing. Now that assets are handled in a much more optimized way, it will allow me to focus on creating more units and equipment for the later stages of the game. Thank you for your patience, I hope to have this next update out soon. To access the testing branch: Right click on VOC in your steam library => Properties => BETAS => Select the t…
- Version 1.0.3 Now live. Further optimization inside! - 27 November 2018
Hello all! It has now been just over a month since release and I am here with the next update. I have been spending a lot of time digging deep and finding where I can improve performance before setting my sights on further updates in the future. Version 1.0.3 continues my quest to root out issues with memory management and bringing more stability to the game. Enjoy! Campaign map - Quests will auto-complete if hometown is owned by the player. - Quick save added to campaign map F5. - Quick load added to campaign map F9. - More code optimization and cleanup. - Hero army cost reduction now correctly working in armies involved in castle sieges. - Amount of scouts sent from AI towns reduced. - Mouse screen edge scroll now working as intended. - Further material memory optimization. - Towns no longer generate faction flags. Town faction is displayed on the sprite and is no longer needed. - Hel…
- Week one updates us to version 1.0.2 - Optimization included! - 29 October 2018
Hello all!! Its been a wild week, but that doesn't mean we stop improving Veil of Crows! Your feedback has been more than valuable, so we will keep pushing and polishing to make this game even better! Today's update not only fixes a few bugs, but it also brings quite a nice optimization. Details inside! Campaign map - Barracks final upgrade now properly recognized. - Bribing an army to join forces will now update the quest tracker arrow. - Prevention in place to prevent an extremely rare bug with merging parties duplicating. - Siege force factions are now displayed above the siege camp. - Building upgrades red & green crosses now update based on available resources without the need to click away first. - Peasant attrition rates now scale depending on population up to 25% for large peasant populations. The scale can depend on how much food is needed to feed the remaining peasants. - A br…
- Armory Crash "band-aid" patch 20/10/2018 - 20 October 2018
Quick patch Hello everyone! Massive apologies to anyone who has been experiencing crashes during the armory scene. Some users were experiencing crashes scrolling through the units, and it seems to have been caused by excessive geometry & shadows in the background. I have temporarily removed these, simplified some of the lighting, and made sure to clear system memory whenever relevant. I have had positive results from some users, so I hope this fixes the issue for everyone. Band-aid This is not a permanent solution, but more to alleviate the problem while I can work out something long term. Other small fixes Campaign map - Town interaction text now reset after the player goes back to the towns menu. - Factions will no longer be randomized if continuing a sandbox when starting a new faction. - An issue where armies that rob player trade caravans don't receive resources resolved. - Transfe…
- Veil of Crows has left early access! Welcome to Version 1.0 18/10/2018 - 18 October 2018
We did it!! We made it! We did what so many other games never get to do. We smashed our way out of the early access prison! This could not have happened without your massive support. Thank you for believing in me! How far have we come? Well, see for yourself... https://www.youtube.com/watch?v=MIxgw4v5Psw Patch notes! But really, this is what you are here for... Campaign map - Attacking a quest party over water no-longer loads a battle in the battle map and treats it as an auto-battle situation. - Quest tracker arrow now updates correctly when a quest step is completed using an auto-resolve battle. - Fix for party panel closing when other panels close. - Prisoner transfer All & None buttons now work. - An issue where ship sails wouldn't generate their material resolved. - Newly taken towns will now show when showing village destination. - Newly taken towns properly have hero units remove…
- Version 0.9.9 is here! - 8 October 2018
But first! Check out how far we have come! https://www.youtube.com/watch?v=MIxgw4v5Psw Overview Today's patch really pulls the straps tight, and readies us for the coming charge! I have managed to fit in many bug fixes and even some user-requested features. We are in the home stretch and I cannot wait to unleash the release version upon you! But until then, we march! Campaign map - Fixed issue with pooled event messages not being set active after being re-used. - Hero portraits now display on player owned town and village info panels. - "Training Complete" text fixed. - Increase relations with bandit camps price fixed. - Faction logos now displayed next to town and village names. - Player faction logo now displayed above owned armies without heroes. - Village resources displayed now shows total number of resources in town. - Split army screen improved. Now all units and resources will s…
- Veil of Crows is leaving early access on the 18th of October! - 2 October 2018
https://www.youtube.com/watch?v=oGdxRCztI6k Veil of Crows is leaving early access on the 18th of October Veil of crows is breaking free of its shackles, and charging forth into battle! This has been a long time coming, but I am extremely excited to finally share the release features with you. This is huge for me on a personal level, so I would like to thank each and every one of you for your continued support! Without your input, the game would have never come this far. You can read more about the release features here Completely custom forces On launch day, you will be able to enter the armory and completely customize your units. From weapons & armour, to how your coat of arms is displayed, to the breed of horse. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28437563%2F09d290bbad3c8570de08b0f9a8bbe1675fe70eda.jpg New realms to conquer Veil of Crows will launch with t…
- A whole new world! Latest update brings us to version 0.9.8.a - 17 September 2018
Summary Today's update brings some massive changes and additions to Veil of Crows. Polish and optimization is my current goal, and I feel this update brings the bacon! Some of the major improvements New campaign map The campaign map has had a major upgrade! I built a new procedural system to aid in creating new world maps, and not only does it make it a lot faster, but the maps produced are also much nicer to look at and feel more varied and natural. It is recommended to start a new game, however, your old savegames & maps still work. When we leave early access two new world maps will become available, these will have a unique climate, with varying effects on village production and raider factions. More on that at a later date. Custom unit grouping You may now group units with one of your heroes for additional combat bonuses. Unit limits are now impacted by the heroes management skill,…
- Latest Update! New Factions, Units, equipment, and a massive optimization! - 20 August 2018
Summary Hello all! The last month and a bit have been quite a ride for myself and my family. We welcomed a new Son into the world! This has taken some time away, as I have officially been on leave for the last 4 weeks, but that doesn't mean I haven't been finding time to push VOC to the final stretch. Today's update brings new raider events, where at certain points in time new factions will invade the world and attack towns. These factions will try to establish a foothold on the world and must be stopped. Vikings will attack in the spring, bringing with them Tier 4 infantry units. Supported by the new 'Norse' camps, this faction hits hard and fast. Try to take them out before they spread. The Horde - This faction becomes active once you have conquered the world. Massive armies of barbarian units will descend upon the land, attacking you from all sides. Try and hold them off until they a…
- Visual Improvements, optimization, and major bug fix patch, oh my! - 10 July 2018
Overview Hello all! Today's patch brings us multiple visual improvements, extra LOD (Level of detail) levels, optimizations, stability, and a fix to a strange load game bug that may have left a few of you confused. The game not only runs better, it looks better while doing it. I have also brought back the old campfire scene at the beginning of the game for those of you who joined early access at the beginning. It has now been optimized as to prevent the crash to the desktop bug that caused it to be removed. Prettier than ever it is! In the last update, I had improved my terrain texture generator tools to give much more detailed battle levels. This update improves upon that with better grass detail placement and slope detection. Each terrain type (Grass, snow, sand, rock) etc now comes with unique tree and grass textures, as to match the terrain and season. Snow levels now have snowy tre…
- Happy summer sale super polish and optimisation update! - 26 June 2018
Overview Hey all! Today's patch brings not only a tonne of polish, but much-needed updates to the UI, and terrain changes. We are getting closer and closer to our ultimate goal! Hope you enjoy! Campaign map - Town total population (In town info panel) now displays whole population, not just peasants. - Beards now always show on the campaign map if the character has one. - Depth of field removed, as no longer necessary. - 'Unit Cards' now display what each unit type is when transferring and hiring. - Fixed army rep hair popping through the helmet. - LODS now used in campaign map. Controlled by Armoury so no longer loaded in each battle scene. - Can now transfer resources between your owned towns by using the trade panel. - Town lord now displayed in town info panel. - Town split forces panel disabled if a town is under siege. - Checking for needed steel for siege equipment now working pr…
- Massive Update! 28/05/2018 - Better AI, New Units, Town management AI, and more! - 28 May 2018
Overview Welcome to today's massive update, I do hope you all had a wonderful weekend and are ready for a bit of reading. Today's update brings better AI, tonnes of new unit types, tonnes of new equipment types, UI improvements, new game text (written by a writer), many users requested features, and much much more. I will go into further details with some important updates towards the end of this article. Muster your troops, because barbarians have landed! New faction specific units Barbarians - Tier 3 - Nomads - Horse archers (light armour). - Horse lords - heavy horse (Sword). - Banshees - Horse axe units (Axe). - Raiders - (Spear). - Marauders - Mounted bludgeon. - Cannibals - Swords. - Hunters - Spear. - Trackers - Archer unit. - Barbarians - light axe. - Maulers - Bludgeon Maul. Bandits - Tier 2 - Bandits (Mounted swords). - Poachers (Archers). - Brigands - Axe. - Outlaws - Swords.…
- Polish and balance patch mach 2! 30/04/2018 - 30 April 2018
Overview Another polish and balance patch you say? Heck yes! As we get closer to our goals, I intend on releasing a bunch of smaller updates so we can get to the real meat & cheese of this polishing sandwich. I must say, after playing VOC with completely custom and unique units in each faction makes the non-version seem like a mere demo, so get ready for your world to be blown right open once we reveal our release date. Now to the update... Campaign map - If a player is involved in a siege, the siege will never start without the player's input unless the defender decides to sally forth. - Dismiss unit buttons disabled during the tutorial. This has been the cause of the infamous "Can't create an army tutorial" bug because of accidental clicking on the dismiss unit button. Only took me a year to figure this one out. - Mercenaries are now a lot more fleshed out, common, and an Inn is no lo…
- Experiencing crashes since the latest update? - 27 April 2018
Hello all! It seems crashes have started to appear since the latest update, and it seems it may come down to the new post effects. If you are experiencing crashes since the last patch I recommend going into the performance section and turning off... Antialiasing Motion Blur Depth of field My greatest suspicion is the new Antialiasing, so the next patch will include an option to use the old version. Keeping your drivers up to date can also help with these issues, but I have also put together a handy guide here to help narrow down the cause. I will have another patch soon with an option to go back to the old antialiasing system. All the best! - Kerry
- Super mega polish update 24 / 04 / 2018 - 24 April 2018
Summary Hello all! Today's patch brings us some much needed polish and bug fixing. I have been playing the campaign of VOC a lot lately, something that I don't often get to do because of how long a playthrough takes. You would be pleased to know that I have found and fixed SOOOO many freaking bugs and polish issues, that I already have the next patch ready. So.. without further ado, here is the summary. Campaign map - Many spelling issues have been addressed. (Much of the text is being re-written, more on that later) - Resources not displaying when interacting with village markets issue fixed. - Trading in towns now shows trade on the correct side and is consistent with all trade interactions. - Rain volume adjusted. (Lowered) - Farm output increased per upgrade level. - Defeated factions should no longer show in the factions screen. - Siege workshop description changed. - Siege worksho…
- Latest update 03/04/2018 - Happy Easter! - 3 April 2018
Campaign map - 3d sound setting fixed for battle SFX - should no longer hear constantly. - Can no longer auto-resolve when your army consists of only hero units. - Game over properly triggered after losing last hero during camp map battle - Army aggression level indicators now properly display after restarting a new game on an existing world. - Construction SFX added. - Enter town SFX added. - Enter Mine SFX. - Enter Farm SFX. - Enter Tannery SFX. - Enter Lumberyard SFX. - Trade bug fixed - Clicking on trade resources after moving sliders no-longer doubles resource amounts. - New cursors. - Added Depth of field visual improvements. - Hero units sometimes not keeping experience after a battle issue has been resolved. - Hero units now attack in auto-resolve battles. - Now a chance a players hero will retreat from an auto-resolve battle when left alone. - Clicking on hero unit will place t…
- Latest update 03/04/2018 - Happy Easter! - 3 April 2018
Campaign map - 3d sound setting fixed for battle SFX - should no longer hear constantly. - Can no longer auto-resolve when your army consists of only hero units. - Game over properly triggered after losing last hero during camp map battle - Army aggression level indicators now properly display after restarting a new game on an existing world. - Construction SFX added. - Enter town SFX added. - Enter Mine SFX. - Enter Farm SFX. - Enter Tannery SFX. - Enter Lumberyard SFX. - Trade bug fixed - Clicking on trade resources after moving sliders no-longer doubles resource amounts. - New cursors. - Added Depth of field visual improvements. - Hero units sometimes not keeping experience after a battle issue has been resolved. - Hero units now attack in auto-resolve battles. - Now a chance a players hero will retreat from an auto-resolve battle when left alone. - Clicking on hero unit will place t…
- Testing branch Update - 20 / 03 / 2018 - 20 March 2018
A new update has been uploaded to the testing branch! I am testing out a few of the updates for the next patch and would love your input. Main features: Updated post effects These are all optional in performance options. I am mostly interested in how these are looking, and how they run on your system. If you have any issues let me know! New SFX We are still mixing these. Let me know how they sound. New Cursors We have updated the cursors! I am interested in how they look in your resolution. Results may vary. There are also many other bug fixes and updates in this build but I will announce them in more detail when the next patch officially launches! If you would like to opt into the testing branch please follow these instructions: Right-click VOC in your steam library->SelectProperties->Select BETAS-> Select testingBranch in the drop-down. Badda bing, badda boom. I am looking to get the…
- Testing branch Update - 20 / 03 / 2018 - 20 March 2018
A new update has been uploaded to the testing branch! I am testing out a few of the updates for the next patch and would love your input. Main features: Updated post effects These are all optional in performance options. I am mostly interested in how these are looking, and how they run on your system. If you have any issues let me know! New SFX We are still mixing these. Let me know how they sound. New Cursors We have updated the cursors! I am interested in how they look in your resolution. Results may vary. There are also many other bug fixes and updates in this build but I will announce them in more detail when the next patch officially launches! If you would like to opt into the testing branch please follow these instructions: Right-click VOC in your steam library->SelectProperties->Select BETAS-> Select testingBranch in the drop-down. Badda bing, badda boom. I am looking to get the…
- Latest update 29/01/2018 - Its a biggie! - 29 January 2018
Campaign map - Trade buy/sell error when selling has been fixed. - Hero portraits will now display a crown when representing a king. - Movement acknowledgment animation is now shown. - Move to target animation now shown to confirm orders. - Acknowledgement sound after giving orders. - New unit! Merchant. Peasant cavalry with a high carry capacity. - New quest complete SFX. - New quest added SFX. - Faction info buttons fixed when viewing faction details. Armoury - Padded Gambeson price adjusted. - Crown your king! Crown now available for purchase in the Armory. Only your king can wear the crown. - Pickaxe model replaced. - Woolen gambeson added x 7. - Studded gambeson added x 9. Battle scene - Resources properly added to combatants before the battle in open battles & bandit camp battles. - Mounted units pivot point adjusted, mounted hero units shouldn't swing around as much. - Units will…