- Update 1.1.5 is Live! - 1 December 2017
Hey Everyone, New version 1.1.5 is live on Steam! The update includes major performance improvements and several other small bug fixes and other improvements. https://i.imgur.com/0mBFAeg.gif We've been focusing on Oculus build which had some issues on version 1.0.0. For Oculus users who have a 2 sensor setup, we've added the option to rotate with both thumbsticks for a more immersive 360 experience. Any feedback is more than welcome and if anyone wants to join our Discord Server to discuss any feedback with the Dev Team and other players, here is an invite: https://discord.gg/NuENrbz. Thanks again to all the Alchemist Defender VR Community. - TreeView Studios Dev Team.
- Update 1.1.5 is Live! - 1 December 2017
Hey Everyone, New version 1.1.5 is live on Steam! The update includes major performance improvements and several other small bug fixes and other improvements. https://i.imgur.com/0mBFAeg.gif We've been focusing on Oculus build which had some issues on version 1.0.0. For Oculus users who have a 2 sensor setup, we've added the option to rotate with both thumbsticks for a more immersive 360 experience. Any feedback is more than welcome and if anyone wants to join our Discord Server to discuss any feedback with the Dev Team and other players, here is an invite: https://discord.gg/NuENrbz. Thanks again to all the Alchemist Defender VR Community. - TreeView Studios Dev Team.
- Alchemist Defender VR 1.0 is Live! - 24 November 2017
Hey Everyone, Alchemist Defender VR 1.0.1 is Live! We want to thank again the Early Access community who have witnessed the whole development process from the first Early Access 0.1 version. We have come a long way and have more plans in the upcoming months. For all the new Alchemist Defender VR Players feel free to give us your feedback of the game through the forums or our Discord Server at: https://discord.gg/NuENrbz . Feel free to join the Discord to discuss aspects of game and VR in general with other players, VR influencers and the TreeView Dev Team. We really hope you enjoy Alchemist Defender VR and we hope we have reached everyone's expectations from our initial Green Light promise 11 months ago! - TreeView Studios Dev Team
- Alchemist Defender VR 1.0 is Live! - 24 November 2017
Hey Everyone, Alchemist Defender VR 1.0.1 is Live! We want to thank again the Early Access community who have witnessed the whole development process from the first Early Access 0.1 version. We have come a long way and have more plans in the upcoming months. For all the new Alchemist Defender VR Players feel free to give us your feedback of the game through the forums or our Discord Server at: https://discord.gg/NuENrbz . Feel free to join the Discord to discuss aspects of game and VR in general with other players, VR influencers and the TreeView Dev Team. We really hope you enjoy Alchemist Defender VR and we hope we have reached everyone's expectations from our initial Green Light promise 11 months ago! - TreeView Studios Dev Team
- Oculus Rift Compatibility and Upcoming Launch Announcement - 20 November 2017
Hey Everyone, First of all, we want to give a big shout out to all of our Early Access Discord community that have been working closely with the Dev Team to improve the game and squash bugs. If anyone wants to join before launch here is an invite: https://discord.gg/NuENrbz. We have been sharing a few secrets of the game with the Discord team. First big announcement, version 0.9 is live with Oculus Rift Compatibility. The core game play is the same as the Vive version but we added a few platform specific mechanics and visual details. The next big announcement is that we are launching version 1.0 this Wednesday 22nd of November. We are super exited and eternally grateful to the Early Access community who made this journey possible. We have really enjoyed the whole development and production of Alchemist Defender VR. We want to note that this is definitely not the end of journey. We have…
- Oculus Rift Compatibility and Upcoming Launch Announcement - 20 November 2017
Hey Everyone, First of all, we want to give a big shout out to all of our Early Access Discord community that have been working closely with the Dev Team to improve the game and squash bugs. If anyone wants to join before launch here is an invite: https://discord.gg/NuENrbz. We have been sharing a few secrets of the game with the Discord team. First big announcement, version 0.9 is live with Oculus Rift Compatibility. The core game play is the same as the Vive version but we added a few platform specific mechanics and visual details. The next big announcement is that we are launching version 1.0 this Wednesday 22nd of November. We are super exited and eternally grateful to the Early Access community who made this journey possible. We have really enjoyed the whole development and production of Alchemist Defender VR. We want to note that this is definitely not the end of journey. We have…
- Announcing major new update - 1 October 2017
Hey Everyone, We are very excited to announce a huge new update to Alchemist Defender VR. New levels, new weapons, new enemies and new gameplay. We are very exited about this new update and would love to get your guys feedback. We want to give a special shoutout to some of the Early Access members that have really helped us out during the earlier stages of the game. These users being Bald Bull, code2quest and B.O.R.G. We are very grateful to have you guys supporting us from the early stages of Alchemist Defender VR. We are currently in the final development stage of Alchemist Defender VR. We are pushing to launch the game in October. There is still a lot of work to do and we would love to work closely with the Early Access community and ask you guys to join us in the final testing stage. We are opening a Discord server to have direct communication with the Dev Team to discuss game balan…
- Announcing major new update - 1 October 2017
Hey Everyone, We are very excited to announce a huge new update to Alchemist Defender VR. New levels, new weapons, new enemies and new gameplay. We are very exited about this new update and would love to get your guys feedback. We want to give a special shoutout to some of the Early Access members that have really helped us out during the earlier stages of the game. These users being Bald Bull, code2quest and B.O.R.G. We are very grateful to have you guys supporting us from the early stages of Alchemist Defender VR. We are currently in the final development stage of Alchemist Defender VR. We are pushing to launch the game in October. There is still a lot of work to do and we would love to work closely with the Early Access community and ask you guys to join us in the final testing stage. We are opening a Discord server to have direct communication with the Dev Team to discuss game balan…
- Announcing Update: v0.2 - 30 May 2017
Hi Everyone, We are very happy to announce that a major update has just been released. We are super exited about the feedback and reception of the Alchemist Defender VR players. One of the most repeated feedback suggestions we received were players wanting more content and this is exactly what we have been working on since that last update. We have also be reorganizing the core logic of the game so adding in new content in the following updates will be available much faster. Hope you enjoy all of the new content. Any feedback and suggestions are more than welcome. New Level The theme of level 2 is a spooky graveyard environment. We have been focusing mainly on a mystical greenish color pallet and have put a lot of emphasis in lighting ambience. http://i.imgur.com/AKvqMRG.jpg Level 2 has an extended battle ground that Level 1. Multiple enemy routes will add complexity to the challenge of…
- Announcing Update: v0.2 - 30 May 2017
Hi Everyone, We are very happy to announce that a major update has just been released. We are super exited about the feedback and reception of the Alchemist Defender VR players. One of the most repeated feedback suggestions we received were players wanting more content and this is exactly what we have been working on since that last update. We have also be reorganizing the core logic of the game so adding in new content in the following updates will be available much faster. Hope you enjoy all of the new content. Any feedback and suggestions are more than welcome. New Level The theme of level 2 is a spooky graveyard environment. We have been focusing mainly on a mystical greenish color pallet and have put a lot of emphasis in lighting ambience. http://i.imgur.com/AKvqMRG.jpg Level 2 has an extended battle ground that Level 1. Multiple enemy routes will add complexity to the challenge of…
- Announcing update v0.12 - 6 April 2017
Hi Everyone, We are exited to announce that update v0.12 is live on Steam. We have been hot fixing some bugs that we missed and adding more VR interaction in the menu environment. We are working on bringing a new update really soon. We will also be sharing some sneak peaks of the new level we are working on. Here are some of the new features in update v0.12: Regenerating broken objects Breaking things in VR is fun. To extend this fun we added in a regeneration feature to the breakable objects in the Menu. Now players can enjoy endlessly breaking things. http://i.imgur.com/It52Xew.gif New ways to destroy objects Apart from throwing bottles on the floor or destroying things with your War Hammer, we added a few new ways to satisfy the player's desire for destruction. Throwing objects into the fire. http://i.imgur.com/DaAhZ0s.gif Disintegrating objects with the death potion. http://i.imgur.…
- Announcing update v0.12 - 6 April 2017
Hi Everyone, We are exited to announce that update v0.12 is live on Steam. We have been hot fixing some bugs that we missed and adding more VR interaction in the menu environment. We are working on bringing a new update really soon. We will also be sharing some sneak peaks of the new level we are working on. Here are some of the new features in update v0.12: Regenerating broken objects Breaking things in VR is fun. To extend this fun we added in a regeneration feature to the breakable objects in the Menu. Now players can enjoy endlessly breaking things. http://i.imgur.com/It52Xew.gif New ways to destroy objects Apart from throwing bottles on the floor or destroying things with your War Hammer, we added a few new ways to satisfy the player's desire for destruction. Throwing objects into the fire. http://i.imgur.com/DaAhZ0s.gif Disintegrating objects with the death potion. http://i.imgur.…
- Welcome to Alchemist Defender VR Early Access - 31 March 2017
Hi Everyone, We are very exited to have launched Alchemist Defender VR Early Access. We want to deeply thank everyone who has already joined us on the Early Access journey. This new chapter of Alchemist Defender VR has just begun. We have big plans for the next few months. We are currently working on the first update which hopefully will be released by the end of next week. One of the main components we are working on is adding more interactivity in the main menu. This new update will also include audio improvements as well as some fine tuning to the game balance of the 18 waves of the first level. We would also like to announce that a new level is already in development. This new level will have a Graveyard/Spooky theme and will have a skeleton army. We have attached a preview of the progress of the skeleton enemies. In the next few days we will be starting new discussions where we can…
- Welcome to Alchemist Defender VR Early Access - 31 March 2017
Hi Everyone, We are very exited to have launched Alchemist Defender VR Early Access. We want to deeply thank everyone who has already joined us on the Early Access journey. This new chapter of Alchemist Defender VR has just begun. We have big plans for the next few months. We are currently working on the first update which hopefully will be released by the end of next week. One of the main components we are working on is adding more interactivity in the main menu. This new update will also include audio improvements as well as some fine tuning to the game balance of the 18 waves of the first level. We would also like to announce that a new level is already in development. This new level will have a Graveyard/Spooky theme and will have a skeleton army. We have attached a preview of the progress of the skeleton enemies. In the next few days we will be starting new discussions where we can…