- Diorama Worlds free to play in 2 weeks. - 19 March 2019
I set up a discount for 2 weeks. After that I will drop the price to free. Buy as many copies as you want, all proceeds go towards development of Diorama Worlds 2 (Mixed Reality Builder). I am taking the summer off to spend time with the kids then going 1 year being a self funded, full time indie game developer. =P Post in the comments what you want to see from this idea. I want as much community feedback as possible. I plan to find time through the summer to really communicate with the community if there is interest. If you want to support me, share your creations and draw attention to my little indie game. Have fun, I hope to see what you have built! Stay tuned for more info on my next version! Not sure how to make my app free to play... Might need to contact support =p
- Version 3.0 - 26 August 2017
Version 3 Changes and Features: New Controls (Short Version): Right Grip + Right Thumbstick -> Camera Right Trigger -> Select/Place Left Trigger -> Back/Delete/Exit Right Thumbstick -> Scale/Cycle Left Thumbstick -> File manager Left Grip + Right Trigger = Shortcut *Details on the new controls can be found at www.MR-Worlds.com Worlds and Links - The biggest change is the save file system. Instead of saving each single scene as a separate file, the world system allows unlimited zones to be created in each file. Moving between scenes is done using zone links. For diorama viewing you can set up zone links that go from one diorama to the next. For future projects this allows a playable character to move from zone to zone. Play Test Mode Preview - I had always intended this to be an in-house tool for creating levels for my future game projects. However I stumbled across a great solution that…
- Version 3.0 - 26 August 2017
Version 3 Changes and Features: New Controls (Short Version): Right Grip + Right Thumbstick -> Camera Right Trigger -> Select/Place Left Trigger -> Back/Delete/Exit Right Thumbstick -> Scale/Cycle Left Thumbstick -> File manager Left Grip + Right Trigger = Shortcut *Details on the new controls can be found at www.MR-Worlds.com Worlds and Links - The biggest change is the save file system. Instead of saving each single scene as a separate file, the world system allows unlimited zones to be created in each file. Moving between scenes is done using zone links. For diorama viewing you can set up zone links that go from one diorama to the next. For future projects this allows a playable character to move from zone to zone. Play Test Mode Preview - I had always intended this to be an in-house tool for creating levels for my future game projects. However I stumbled across a great solution that…
- V3 Beta Preview available - 13 August 2017
For latest patch notes visit the Discussion forums. Version 3 is available on a public beta branch with the new controls, UI and mechanics. Still making alot of tweaks. Save files made in the beta version will not be supported at release in a few more weeks. But you can test out alot of the new features if you like! Controls are available at: http://www.mr-worlds.com/ And I snuck in Hold Left Grip(Shift) when choosing an object to add it to your favorites. Shift click it again to remove it. -Levi
- V3 Beta Preview available - 13 August 2017
For latest patch notes visit the Discussion forums. Version 3 is available on a public beta branch with the new controls, UI and mechanics. Still making alot of tweaks. Save files made in the beta version will not be supported at release in a few more weeks. But you can test out alot of the new features if you like! Controls are available at: http://www.mr-worlds.com/ And I snuck in Hold Left Grip(Shift) when choosing an object to add it to your favorites. Shift click it again to remove it. -Levi
- V3.0 coming soon! - 6 August 2017
In about 3 weeks I will be releasing my first major overhaul of Diorama Worlds. Features: World Building - Link multiple dioramas together to create worlds instead of single scenes. Ingame Keyboard - No more blind typing or generic file names Object highlighting - So you know what your about to pick up for sure! =P Title Screen - Yup... a real one! =P Calibration on startup. So scenes don't load in your face. New viewer mode with better organized player created scenes. Player set viewpoints - See the world as the author intended! New control setup - Ingame menus will drive everything. Required controls will just be 1-3 buttons depending on the mode. Menus will activate when looked at and have controls used on the current mode. 3rd Person character sandbox mode. Move, Jump, Action. Simple controls, think "build your own platformer". More actions will be added later. And more! -Levi
- V3.0 coming soon! - 6 August 2017
In about 3 weeks I will be releasing my first major overhaul of Diorama Worlds. Features: World Building - Link multiple dioramas together to create worlds instead of single scenes. Ingame Keyboard - No more blind typing or generic file names Object highlighting - So you know what your about to pick up for sure! =P Title Screen - Yup... a real one! =P Calibration on startup. So scenes don't load in your face. New viewer mode with better organized player created scenes. Player set viewpoints - See the world as the author intended! New control setup - Ingame menus will drive everything. Required controls will just be 1-3 buttons depending on the mode. Menus will activate when looked at and have controls used on the current mode. 3rd Person character sandbox mode. Move, Jump, Action. Simple controls, think "build your own platformer". More actions will be added later. And more! -Levi
- Patch 2.1.0 Thanks Pigeon! - 16 July 2017
Wasn't planning a patch this week. Pigeon funded some High Quality gun models thought. So here they are. Modern->Pigeon's War->Weapons Also I threw in another pack of characters. Characters->Characters->Brutes Small fix to custom object loading. Also fixed some texture issues. Might be a few more to track down.
- Patch 2.1.0 Thanks Pigeon! - 16 July 2017
Wasn't planning a patch this week. Pigeon funded some High Quality gun models thought. So here they are. Modern->Pigeon's War->Weapons Also I threw in another pack of characters. Characters->Characters->Brutes Small fix to custom object loading. Also fixed some texture issues. Might be a few more to track down.
- Patch 2.0.9 Options Revamped - 13 July 2017
Removed the mixed reality comic teaser and the comic builder alpha. They are getting redesigned and don't work currently. Removed two broken options and added options to turn off shadows, lights and particles. This only affects loading scenes, you can still place lights and add particles if you want while building. Also found a solution to the clip plane distance. Increased it about 10x what it was, but much more then that and things get weird. Make sure to place large objects and start scaling down, instead of starting with small objects and scaling everything up. Changed custom objects to break apart on save and load. Temporary solution till I find time to rebuild that system. Threw in a tilt brush chat bubble example.
- Patch 2.0.9 Options Revamped - 13 July 2017
Removed the mixed reality comic teaser and the comic builder alpha. They are getting redesigned and don't work currently. Removed two broken options and added options to turn off shadows, lights and particles. This only affects loading scenes, you can still place lights and add particles if you want while building. Also found a solution to the clip plane distance. Increased it about 10x what it was, but much more then that and things get weird. Make sure to place large objects and start scaling down, instead of starting with small objects and scaling everything up. Changed custom objects to break apart on save and load. Temporary solution till I find time to rebuild that system. Threw in a tilt brush chat bubble example.
- Patch 2.0.7 Dragons and more Soldiers - 9 July 2017
Modern -> Pigeon's War -> Soldier has 50+ new soldiers for Pigeon to use. There are 2 places to find new dragons. They are actually the same, one was just converted to a low poly version. This worked out well and I will be adding more low poly conversions! PolygonArt->Enemies->Dragons and Fantasy->Enemies->Dragons Also a good chunk of the characters got reskinned so they don't look like plastic barbie dolls anymore. If you liked that look.... well let me know and ill see what I can do. =P Lastly I put a example of a tilt brush export in the effects folder. Not sure how ill use this.... but its neat! I was thinking custom signatures for claiming your dioramas. Also, updates will be a bit larger, load time will be a bit shorter for new stuff. Its a trade off, I felt it was worth it. -Levi
- Patch 2.0.7 Dragons and more Soldiers - 9 July 2017
Modern -> Pigeon's War -> Soldier has 50+ new soldiers for Pigeon to use. There are 2 places to find new dragons. They are actually the same, one was just converted to a low poly version. This worked out well and I will be adding more low poly conversions! PolygonArt->Enemies->Dragons and Fantasy->Enemies->Dragons Also a good chunk of the characters got reskinned so they don't look like plastic barbie dolls anymore. If you liked that look.... well let me know and ill see what I can do. =P Lastly I put a example of a tilt brush export in the effects folder. Not sure how ill use this.... but its neat! I was thinking custom signatures for claiming your dioramas. Also, updates will be a bit larger, load time will be a bit shorter for new stuff. Its a trade off, I felt it was worth it. -Levi
- Patch 2.0.6 Best terrain round 2 - 6 July 2017
I thought I had the best possible low poly terrain solution in the last patch. I found a better one today. Couldn't wait to patch it in! Enjoy!
- Patch 2.0.6 Best terrain round 2 - 6 July 2017
I thought I had the best possible low poly terrain solution in the last patch. I found a better one today. Couldn't wait to patch it in! Enjoy!
- Happy 4th. Patch 2.0.5 - 4 July 2017
Few small changes. Added some weapons to the fantasy section. Reorganized all the Polygon Assets and added some color variations on ones that worked well. I think the custom object bug is still lingering, but I made a change that might help it. Lastly added some skydomes to the polygon terrain. They look really good and keep the diorama look when zoomed out. I am going to tinker with this concept more in the coming months. -Levi
- Happy 4th. Patch 2.0.5 - 4 July 2017
Few small changes. Added some weapons to the fantasy section. Reorganized all the Polygon Assets and added some color variations on ones that worked well. I think the custom object bug is still lingering, but I made a change that might help it. Lastly added some skydomes to the polygon terrain. They look really good and keep the diorama look when zoomed out. I am going to tinker with this concept more in the coming months. -Levi
- Patch 2.0.4 Water Effects and Terrain - 30 June 2017
Added some fancy water to the effects category. Also added a ton of quick and easy low poly terrain to help get a scene started! Enjoy -Levi
- Patch 2.0.4 Water Effects and Terrain - 30 June 2017
Added some fancy water to the effects category. Also added a ton of quick and easy low poly terrain to help get a scene started! Enjoy -Levi
- Arg! Happy fathers day. Patch 2.0.2 - 18 June 2017
Pirates have landed!