Clatter news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 5 October 2026 - 18:53:49 UTC
- SteamPulse tracked peak47
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score83% positive
- Total reviews1,227
- Release dateDec 10, 2018
- DeveloperFacepunch Studios
- PublisherFacepunch Studios
Company pages: Developer: Facepunch StudiosPublisher: Facepunch Studios
Clatter Steam news
Clatter news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Free To Play - 13 July 2022
Clatter will be going Free to Play from the 15th July! Please see our blog post for more information: https://clatter.facepunch.com/blog/clatter-is-now-free-to-play
- Patch 4 - 24 June 2019
Patch 4 is now out! New units, maps, career mode updates and much more! For full details and screenshots, check: https://clatter.facepunch.com/blog/patch-4
- Patch 4 - Out now! - 24 June 2019
Clatter's biggest ever update, including new units, maps and more, is now live! View the complete patch notes, with screenshots, here: https://clatter.facepunch.com/blog/patch-4 New Unit: Icer Create columns of ice to block movement or line of sight. Raise units up and over cliffs - granting attack vision or opening up shortcuts. Enemy unit about to get healed by a healing tile or capture a control point? Freeze the tile. The Icer is an awesome utility unit, adding even more unit synergies and tactical plays. New Unit: Jumper With the ability to jump over units and obstacles, the Jumper is the perfect unit for quickly getting around the board. Its attack knocks surrounding units backwards one tile, making it it great for moving other units into position and controlling the board. Reworked Unit: Booster Since launch, we've received more feedback about this unit than anything else in the…
- Patch 2 - 14 December 2018
https://files.facepunch.com/s/91b259135d29.jpg Here's our second patch, bringing some QoL fixes, Career Mode tweaks, and more. Go to post. Changelog Grabber Animation improvements Crash and bug fixes Added Friendly Fire warnings to UI Added Unit auto-deselect option Added Scrap Units to Career Mode's marketplace Added end-of-season cash bonus to Career Mode Increased Unit recycling payouts in Career Mode
- Clatter: Patch 1! - 12 December 2018
https://files.facepunch.com/buck/2018/12/Desktop%20Screenshot%202018.12.12%20-%2013.50.35.76.jpg Here it is: the first official Clatter patch since we launched. Thanks to everyone that’s taken to the servers to build squads and challenge the leaderboards. We can't wait to build on what we already have. In fact, we've already begun. We’ve added a roadmap for what we're looking to work on in the future, and we've just updated the game. Go to post. Changelog Booster: attack range reduced from 4 to 3 tiles Igniter: attack range reduced from 5 to 4 tiles Shooter: health reduced from 6 to 5 Damage indicators: man/max damage is now shown Chat: added option to disable chat audio message Camera: pressing C or middle-mouse will reset the camera Career mode: increased unit starting durability Career mode: all matches now use hard AI difficulty
- Rust studio s robo-tactics game Clatter whirs out - 11 December 2018
Into The Breach was fine and all, but it didn’t have nearly enough robots. Not proper ones. Fortunately, Facepunch – the Rust and Garry’s Mod devs – have made a game about fighty non-oxidised robo-pals. Clatter pits robo-teams against each other in primarily multiplayer matches, playing a turn-based future-sport put on for crowds of smiley-faced cubes. I’ve had one game so far, and it seems promising. (more…)
- Studio behind Rust and Garry's Mod announces new arena strategy game - 29 November 2018
Surprise! There's a new title by Facepunch in the pipeline - and this one looks very different to Rust and Garry's Mod. Breaking from sandbox and survival games, Facepunch is now venturing into the world of strategy games with Clatter: a cartoony "arena tactics game" featuring bouncing robots and cubes with moustaches. Players can command "customisable squads of fighting robots" in either multiplayer or solo matches, although the game has apparently been designed with the latter in mind. The robots each have their own strengths and weaknesses, and with names like "Grabbers", "Flippers" and "Mortars", it's pretty easy to guess what they do. According to the press release, there are two main match modes - deathmatch and control - which can be played on an "ever-changing roster of maps". There's also a career mode which requires players to build their team across a season's worth of matche…
- Rust studio go turn-based tactical with Clatter next month - 29 November 2018
Facepunch Studios may be best known for Garry’s Mod and Rust but for years they’ve experimented with other games, and another is about ready to launch. The turn-based tactical robotfights of Clatter will arrive in December, Facepunch have announced, sending bots to bash each other to bits in arena battles. Facepunch say the focus is multiplayer but it will have a singleplayer career mode too, and it all looks a little something like this… (more…)
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 24 June 2019 | Patch 4 - Out now! | 2415533798146896999 |
| 2 | 14 December 2018 | Patch 2 | 3244179105163827093 |
| 3 | 12 December 2018 | Clatter: Patch 1! | 2415516677185999359 |
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