- Within Skerry store page is now live! - 13 January 2022
Hello everyone, I am super pleased to finally release the Steam Page for Within Skerry. Please note, the game is not yet complete or out, but the page is now available with a trailer, screenshots, and a bit of additional information. Within Skerry was an absolute joy to develop, so I am truly looking forward to you all playing it! I will do my best to post weekly development updates before the release, providing some screenshots, added functionality, and % of completion. Within Skerry is scheduled to release on February 8th, 2022! Thank you, everybody, Happy gaming! and please let me know what you think of the page :) cheers, Stan. T https://store.steampowered.com/app/1871510/Within_Skerry/
- New Horror - Inside Depth 6 Steam page now live! - 16 February 2021
Hello everyone, I hope you are all doing well. I wanted to let everyone here know that Inside Depth 6's Steam page is now LIVE! After many months of development, I am very happy to say that the game is almost finished and ready to provide you all with some long awaited spooks. I have learned a lot from Suite 776 and lots of the feedback received. I have taking this feedback very seriously and have applied the following to Depth 6: - Multiple endings, - A random variant system (some events will trigger differently for everybody), - Longer gameplay and a stronger focus on story, - Significantly more exploration relative to Suite 776, - More secrets and optional puzzles to take part in, - and of course, an Easter egg; who doesn't love a little bit of Easter egg love? So what are my plans once Inside Depth 6 is released? Once Inside Depth 6 is fully live, I intend to push out a couple of up…
- Suite 776's Steam page is now here! - 22 November 2019
I am very happy to announce that Suite 776's Steam page is officially live! Come check out the trailer and the extra screenshots! It is my intention to try and build the scariest game that I've built to date! without relying on cheap jump scares, LOUD jump scares, and random popups. With that in mind, and learning from everyone's feedback of A Girls Fabric Face, I believe I have done just that. All that is left is your opinion and feedback upon release. As such, I am very excited for release! https://store.steampowered.com/app/1197370/Suite_776/ Thank you all as always, and happy gaming! Stan.T
- Suite 776 - New upcoming terror - 30 September 2019
The time has finally come. After taking close to 2 years off from any horror content, I am back and ready to throw this terror at you all. It is safe to say this is definitely going to be TurnVex's scariest title to date; A pure emphasis on tension, anxiety, and terror all in one package to hopefully give you a feeling of "damn!" once completed. To that! I am very proud to announce Suite 776 (Pre-final screenshots below) I am hoping to have this game fully functional, tested and uploaded by Halloween! this is the benchmark I am itching so desperately to meet. However, with school and work deadlines right beside me may cause me to fail. Regardless, I am confident to say if Suite 776 is not released on Halloween, it will definitely be released some time November. Many thanks to everyone who continually supports me through my development journeys! it is always a blast to publish to the com…
- Sales sales sales! - 26 June 2019
I am happy to announce that both A Girls Fabric Face and Money Maker are 75% off for the Steam Summer Sale! For a nice tension filled experience, A Girls Fabric Face is quite the nice choice For a strategic money building experience, Money Maker is your go to! Keep the gaming real out there, y'all! A Girls Fabric Face https://store.steampowered.com/app/603810/A_Girls_Fabric_Face/ Money Maker https://store.steampowered.com/app/977430/Money_Maker/
- Money Maker is here! - 23 November 2018
Money Maker is now here! You can not earn as much Karn as you need to your heart's content. With over 2 hours of gameplay, - 150 purchases, - mini-games, - Areas to explore and a two hour timer to complete the game; otherwise the doors exiting the simulation will close forever... Do you have what it takes to complete the game on time? https://store.steampowered.com/app/977430/Money_Maker/ https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28065396%2Fe34bbc96840788b7c6f536424998d130c1343954.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28065396%2F78bfa4f14b0d37df59e68491329b012296900286.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28065396%2F334285887393ee725da865ca02b2df773be89892.jpg
- First Youtube video introduction - 20 October 2017
Hey all, I wanted to introduce you all to my first Youtube introduction where I give a very subtle and short summary as to what I do, what I use, and future plans with TurnVex and Youtube videos. In the most part, I generally discuss upcoming plans, and show off the internals of A Girls Fabric face. In summary, I plan to release tutorials to show the steps I have taken when I first began self-teaching myself to develop; as well as gameplays of my past games for comparison purposes. There are definitely a ton of idea's I would like to exercise with Youtube, and I truly hope they all turn out well. feel free to check it out and let me know what you think! Kind regards, Stan.T https://www.youtube.com/watch?v=FOXf1cHcovg
- First Youtube video introduction - 20 October 2017
Hey all, I wanted to introduce you all to my first Youtube introduction where I give a very subtle and short summary as to what I do, what I use, and future plans with TurnVex and Youtube videos. In the most part, I generally discuss upcoming plans, and show off the internals of A Girls Fabric face. In summary, I plan to release tutorials to show the steps I have taken when I first began self-teaching myself to develop; as well as gameplays of my past games for comparison purposes. There are definitely a ton of idea's I would like to exercise with Youtube, and I truly hope they all turn out well. feel free to check it out and let me know what you think! Kind regards, Stan.T https://www.youtube.com/watch?v=FOXf1cHcovg
- New game + A Girls Fabric Face summer sale! - 28 June 2017
Hello all, I wanted to give you all a heads up that a new game is currently in the making and will definitely be horror based, and exploration based. The game will be fairly similar to that of a Girls Fabric Face, but rather, much larger, more secrets, and more interactions! The environment will be that of a forest during the day time with homes, buildings and such to explore as you wander throughout the forest. There is not much else I can say about the game as it is still very early in development; but here is a little screenshot of a current little section of the game. Feel free to follow me on Facebook if you wish to follow my progress on the game! https://www.facebook.com/turnvex/ As for the summer sale, A Girls Fabric Face is currently 50% off until July 5th. Feel free to give it a shot if you already haven't! As always, Happy gaming! Stan.T
- New game + A Girls Fabric Face summer sale! - 28 June 2017
Hello all, I wanted to give you all a heads up that a new game is currently in the making and will definitely be horror based, and exploration based. The game will be fairly similar to that of a Girls Fabric Face, but rather, much larger, more secrets, and more interactions! The environment will be that of a forest during the day time with homes, buildings and such to explore as you wander throughout the forest. There is not much else I can say about the game as it is still very early in development; but here is a little screenshot of a current little section of the game. Feel free to follow me on Facebook if you wish to follow my progress on the game! https://www.facebook.com/turnvex/ As for the summer sale, A Girls Fabric Face is currently 50% off until July 5th. Feel free to give it a shot if you already haven't! As always, Happy gaming! Stan.T
- Version 2 has been released. - 13 June 2017
Version 2 of A Girls Fabric Face has been successfully released! and here is what happened! Patch #2 of Version #2 applied on June 13th 2017. - Added a new area in the basement to explore. - Roughly 20% additional paranormal % possibilities and triggers. - Reduced the volume and pitch of the charging station. - Added an additional charging station at the bottom basement. (New area) - Added restrictions and light to the final area of the game to ensure no one goes off track and can better determine what to actually do. - Increased the battery of the camera. - Reduced the battery drain rate to ensure the camera stays active much longer. - Added a few new props here and there. - Minor bug fixes, optimizations and touch-ups. **Additional trophies were NOT added to not force any people to have to replay the game just to 100% it again. Nothing too crazy has been added. Just a few things here…
- Version 2 has been released. - 13 June 2017
Version 2 of A Girls Fabric Face has been successfully released! and here is what happened! Patch #2 of Version #2 applied on June 13th 2017. - Added a new area in the basement to explore. - Roughly 20% additional paranormal % possibilities and triggers. - Reduced the volume and pitch of the charging station. - Added an additional charging station at the bottom basement. (New area) - Added restrictions and light to the final area of the game to ensure no one goes off track and can better determine what to actually do. - Increased the battery of the camera. - Reduced the battery drain rate to ensure the camera stays active much longer. - Added a few new props here and there. - Minor bug fixes, optimizations and touch-ups. **Additional trophies were NOT added to not force any people to have to replay the game just to 100% it again. Nothing too crazy has been added. Just a few things here…
- Version 2.0, A Girl's Fabric Face - 1 June 2017
Hello all, It's definitely been quite some time since I've posted any information on the game, reason being I've decided to take a while off from everything since school vacation has begun since May. It's been a nice month of simply relaxing and catching up on things, but not it is time to begin work again. I would like to throw in 1 more update to the game that will hopefully address the majority of issues found in the game before I begin my next project which will most likely be a 2D horror platform experience. I've never done a 2D game before, so this will definitely be interesting! For A Girl's Fabric Face, the main changes I will do are: - Decrease the pitch and overall volume of the battery charging station. - Slightly increase the speed of the battery charging station. - Increase the battery life of the camera. - Increase the paranormal % increase of a couple occurrences. - And a…
- Version 2.0, A Girl's Fabric Face - 1 June 2017
Hello all, It's definitely been quite some time since I've posted any information on the game, reason being I've decided to take a while off from everything since school vacation has begun since May. It's been a nice month of simply relaxing and catching up on things, but not it is time to begin work again. I would like to throw in 1 more update to the game that will hopefully address the majority of issues found in the game before I begin my next project which will most likely be a 2D horror platform experience. I've never done a 2D game before, so this will definitely be interesting! For A Girl's Fabric Face, the main changes I will do are: - Decrease the pitch and overall volume of the battery charging station. - Slightly increase the speed of the battery charging station. - Increase the battery life of the camera. - Increase the paranormal % increase of a couple occurrences. - And a…
- Patch #1 - 13 March 2017
I present to you all the first patch of the century. Nothing major has been changed or updated. Only the following has changed: - Added in controls : "i for inventory" as it was not included. - minor touch-ups. - minor bug fixes. More information soon to come. I have a few things I would like to add/ change with this game. At the moment, school has taken over my life, but I will begin working on this game soon once my load has lightened a bit. Some things to expect include: - new triggers. - additional paranormal % trigger exclusives. - new achievements. - new mysteries. Thank you all very much! and until next time!
- Patch #1 - 13 March 2017
I present to you all the first patch of the century. Nothing major has been changed or updated. Only the following has changed: - Added in controls : "i for inventory" as it was not included. - minor touch-ups. - minor bug fixes. More information soon to come. I have a few things I would like to add/ change with this game. At the moment, school has taken over my life, but I will begin working on this game soon once my load has lightened a bit. Some things to expect include: - new triggers. - additional paranormal % trigger exclusives. - new achievements. - new mysteries. Thank you all very much! and until next time!
- Game release and credits - 10 March 2017
Let me start of by saying Holy Sh*t was this game a pain in the @rse to create; and dont get me started on integrating achievements to it as well. The amount of pain this game put me through scarred me somewhat; BUT after 6-7 months of development, the game is finally here, and fully created to meet as many suggestions that all of you wonderful people have provided me with when Minds Eyes was released. If you have been following my games for the past 6 years, you will notice a major change in this game. I used many new mechanics, styles, code, and created an overall different gameplay in comparison to my other games. In the past I was very fond of the simple wandering games where you enter triggers and stuff happens; BUT in this game, I took a step forward and included tons of player interaction rather than simple triggers. Another major step forward was involving 4 different endings. 2…
- Game release and credits - 10 March 2017
Let me start of by saying Holy Sh*t was this game a pain in the @rse to create; and dont get me started on integrating achievements to it as well. The amount of pain this game put me through scarred me somewhat; BUT after 6-7 months of development, the game is finally here, and fully created to meet as many suggestions that all of you wonderful people have provided me with when Minds Eyes was released. If you have been following my games for the past 6 years, you will notice a major change in this game. I used many new mechanics, styles, code, and created an overall different gameplay in comparison to my other games. In the past I was very fond of the simple wandering games where you enter triggers and stuff happens; BUT in this game, I took a step forward and included tons of player interaction rather than simple triggers. Another major step forward was involving 4 different endings. 2…