SPSTEAMPULSELIVE ANALYTICS
Star of Providence

Star of Providence Steam metadata

Team D-13 | Jun 7, 2017 | game

Released

12players observed · 23 September 2026 - 15:02:05 UTC

ActionIndieRogue-liteBullet HellAction RoguelikeSteam Store

  • Latest observed players12 · 23 September 2026 - 15:02:05 UTC
  • SteamPulse tracked peak826
  • Units sold (VGI)57,276
  • Revenue (VGI)$456,000
  • Review score97% positive

Star of Providence metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players12 · 23 September 2026 - 15:02:05 UTC
  • SteamPulse tracked peak826
  • Units sold (VGI)57,276
  • Revenue (VGI)$456,000
  • Review score97% positive
  • Total reviews3,294
  • Release dateJun 7, 2017
  • DeveloperTeam D-13
  • PublisherTeam D-13, Bigmode

Genres: Action, Indie

Company pages: Developer: Team D-13Publisher: Team D-13, Bigmode

Top Steam chartsTop 100 gamesGame directorySteam Store page

Star of Providence Steam metadata

Star of Providence metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/603960/metadata
Steam Storehttps://store.steampowered.com/app/603960/
Steam Communityhttps://steamcommunity.com/app/603960
PCGamingWiki search
IGDB searchSearch IGDB for Star of Providence

Reviews, pricing, and metadata

Review summary

Overwhelmingly Positive

97% positive, 3,193 positive, 101 negative

Price and discount

$14.99

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Full controller support, Steam Trading Cards, Family Sharing

Achievements

52

Platform releases
  • Steam 7 June 2017

Latest Steam announcements

  • Minor Update - August 1st, 2026 - 1 August 2026

    - Changed sprite of Cell Bullets - Adjusted Reaver bullet wobbliness on loops - Fixed and slightly adjusted Pollyp's Hard Mode bullet speeds - Fixed a bug where using the mouse to change certain settings could crash the game. - Font resolution setting text now properly updates in real time if changed using the mouse. - Fixed enemy lasers and warning pointers going through blocks if there's a portal in their path beyond said blocks.

  • Minor Update - July 14th, 2026 - 15 July 2026

    - Tweak Razor's melee damage a bit more - Fixed an issue with Ringshot Razors in certain lategame boss fights.

  • Minor Update - July 12th, 2026 - 13 July 2026

    Runic Bullets now draw below enemy bullets Made some adjustments to the behaviors of Razors: Their melee range has been increased Their melee damage has been reduced (technically a bug fix) Their melee ammo has been substantially improved Their movement when returning to the player has been improved to better respond to player movement and generally return to the player more smoothly. Ringshot Razors no longer deal way less damage than they should

  • July 10, 2026 Hotfix - 11 July 2026

    - Fixed a crash involving Homing Ringshot Razors - Fixed Chaos Ship weapons being disabled during the penultimate boss of the final trial.

  • Hotfix - July 6th, 2026 - 6 July 2026

    - Fixed an issue which could occur on loading the game with no save file if system language is set to Japanese or Chinese.

  • Update - June 6th, 2026 - 7 June 2026

    Major change: Armsmaster will now find two weapon troves on each of floors 1, 3, and 5. Armsmaster can also use ammo from their secondary weapon to open shortcuts, secret rooms, and crates, in situations where their primary weapon is cursed. Balance changes: Ace of Swords damage increased by 10% Revolver damage increased (it was slightly lower DPS than the intended baseline) Swing speed difference when hitting with sword in melee is now sharper Charge adjusted - damage per bullet reduced and maximum charge increased (ammo increased to match) Railgun damage increased very slightly and reload time reduced by about 9% Fireball fires 4% faster and base ammo increased from 90 to 95 shots. Razors now deal about 4% more damage and gatling razors fire 25% faster Enigma room drop rates adjusted - certain item types did not adjust their weight based on your run's status Broken Mirror cartridge no…

  • Minor update - May 24th, 2026 - 25 May 2026

    -Fixed a localization issue in JP and CN -Increased skully's ammo

  • Minor Update - May 22nd, 2026 - 22 May 2026

    Holy lasers fixed Weird behavior fixed with certain uniques if you rapidly pressed then held fire Fixed skip command for a certain end sequence on controllers Fixed Strafing OFF not working when Aim Assist was enabled while playing on controller. Sacred arms will apply on-kill effects as Skully (Void, infested, clean up crew, etc) Nerfed triple sword damage. Bloodlust adjusted: Each individual sword slash gains reduced bloodlust per bullet it destroys, to hopefully mitigate the interaction with loops Buffed triple pulsar The bullets from pulsewaves lasers now have damage that scales based on the total length of the laser. May adjust further. Sacred arms' staff has been adjusted for better ergonomics

  • Update - May 2026 - 15 May 2026

    Pulsars (except shotgun, but including erupt) deal about 5% more damageUpped the delay before Crushers become active by 50%Reworked Colonel's Hard Mode opening attack on high loops.Exploit removed where player could infinitely farm charges in certain rooms with permanently active ghost lanterns.Reworked Colonel's fire bomb attackOverlord(Boss)'s first attack pattern no longer fires extra bullets at the end.Overlord(Trial Boss)'s last attack is slightly easier.Most things that used the sound of player taking heavy damage now use a different sound.Score over 99999 is indicated in a more ergonomic way now.A number of small text changes and localization tweaks and fixes.Relics now activate simultaneously when there are multiple in a roomElectromancy AB item should no longer crashBlack Hole (Unique Thunderhead) now deals 40% less damage, and its bonus damage against unpushable enemies has be…

  • Minor Update - August 24th, 2025 - 24 August 2025

    - Fixed loop counter on end screen - Railguns now charge slightly faster and deal slightly more damage - Fixed a visual issue with Soulfury (unique railgun) and rebalanced it as well

  • Update - August 22nd, 2025 - 22 August 2025

    Changelog: - Special Offer can no longer damage you when spawning - Strange (loop) rooms can spawn again. Whoops! - Identical weapons cannot drop - Warnings disappear when the enemy that created them dies - Fixed a visual bug caused by pausing during a screen transition - Fixed victory screen always showing loop as 0 - Steam will work for Linux again (once Garo gives me the Linux build of this patch - Fixed a crash for Gathering Storm - Made a change to level generation which might resolve some seed issues idk - More localization corrections, including a bunch that were supposed to be in the last patch - Bats now have a longer delay before firing if they do not spawn attached to a ceiling - Adjusted the loop behaviour of Bats - Adjusted the loop behaviour of Insubstantials (may be tweaked further) - The Power Core cartridge can no longer spawn on F6 or later - Made a visual adjustment t…

  • Update - July 16th, 2025 - 17 July 2025

    - Aim Assist for controllers. - Looped Malice Engines will now correctly get angry if the only other remaining 'enemy' in the room is an Aegis. - Fixed Swarmhosts not firing bullets on certain loops. - Fixed some music/sound effects in a certain boss' intro not being tied to the correct volume sliders. - Fixed Holy Water light incorrectly being drawn across the entire body of water in a certain shortcut. - Afterimages now scroll with the background properly when that one boss pulls out a gun. - Fixed the blending of certain afterimages. - Ace is now correctly a mage, interceptor is now correctly a mech. - More nerfs to Warden's sword phase on loops - Headhunter now properly damages microcore - Giant gatling razors are now normal sized instead of giant sized - Fixed a weird crash involving swarmhosts dying over portals... hopefully - Fixed an issue with wallbound objects on re-entering r…

  • March 7th Hotfix - 7 March 2025

    Fixed the runic crash(es) Fixed an issue with the Warden's staff + clones attack.

  • March 6th, 2025 Patch - 7 March 2025

    Fixed a crash that could occur when switching weapons as Armsmaster while firing a ringshot razor Razor shouldn't crash when you run out of ammo as Chaos Ship, either Prototype Genocide AB active buffed from 6 charges required to 2. Nerfed some attacks on Warden, especially on loops Razors now deal increased damage at a lower firing rate - they were very overtuned after their QOL improvements in last week's patch. Fixed a bug that resulted in Microcore's boss title not appearing at the start of the fight. Fixed a bug where you could teleport out of the boss room after using the Handheld game. The Glowing Rune cartridge now instantly reveals bosses and minibosses when picked up. Scrambler AB active can no longer destroy off-screen weapons in shops. Voltaic Thruster works in boss rooms The plate cart can appear on SD now. Fixed skully's base fire rate appearing to be 89% Fixed blink's des…

  • February 28th Patch - 28 February 2025

    Fixed certain destructible bullet spreads not properly marking bullets as destructible and vice-versa. Electromancer's hardmode behaviour no longer scales on loops. Electromancers fire significantly fewer bullets on loops. Stormlashes fire similarly fewer bullets on loops. Bumpers fire less bullets on loops when colliding/dying/as a result of being in Hardmode. Bane Engines fire a reduced number of revenge bullets on loops. Swarm Hosts extrude fewer bullets on loops. Drones project a lower volume bullets on loops in a wider spread. Drastically reduced the quantity of revenge bullets produced by Red Halos/Malice Engines on loops. Shufflers fire a smaller number of bullets at a wider spread on loops. Adjusted the balance of several Floor 1 and 2 Strange Rooms. Fixed a couple crashes relating to Sokobash. Fixes to Banshee pathfinding behavior. Fixed an issue where Armor Tac never actually…

  • Feb 24th Patch - 25 February 2025

    focus now works properly in all cases removed invisible podium from bloke's fight choosing no when looping displays correct loop in report charges wont draw if player is invisible grasp of entropy won't crash as skully anymore fixed an issue where warden permanently turns the lights out fixed an issue involving cartridges appearing when they're supposed to stop appearing from being useless care package's price in the shop now has commas

  • Feb 23rd Bugfix Patch - 24 February 2025

    Skully now has 300 base ammo, up from 225 (33% increase). However, Skully's reload time is only reduced by 10% instead of 20% while he has ammo. Fixed a crash involving quitting to menu while having Contract. Gorynich's chain lightning works again, additionally the thunderhead should be fully sized again Fixed an issue with razor firing under niche conditions Gun with no name can now target the same destructible block multiple times. Additionally, it will only target an enemy or block exactly enough times to kill it. Salvage's tooltip no longer incorrectly scales the damage up bonus from salvaging unique weapons The Daemon that appears in gauntlets has a better telegraph Fixed an issue where skipping the credits would fail to award one of the ending achievements Pipeipedes should definitely no longer crash for sure definitely Cartridges now cost less in shops. The mini bane-engines in G…

  • Bugfix/Balance Update: Feb 22nd - 22 February 2025

    Fixed lasers visually lagging behind player Storm blessing can no longer spawn two of the same pickup Frost blessing triggers its counter attack on both layers of shield Homing lasers should no longer freeze the game Removed an issue where armsmaster could fire with an ammoless weapon with packrat and frame perfect swapping Skully no longer uses twice as much ammo when he has runes Reduced the rate at which the player damage softcap scales from one per 10% damage to once per 20% damage (you will continue to get 4% damage until 140% total damage instead of 130%, and 3% until 160%, at which point you will start getting 2% damage up. You can no longer sometimes end up with a basic sword if you're not overlord Fixed a bug where getting a certain secret weapon would crash the game the next time a weapon dropped fixed an issue where breaches and vault doors broke on a later game floor Gun wit…

  • Star of Providence: Into Oblivion RELEASED - 20 February 2025

    The update is now out! We hope you have fun with the following features, and more... 2 new upgrades. 1 new playable character. 5 new normal enemies. More new bosses than enemies for some reason. 13 new unique weapons. 20 new cartridges. 43 new keywords (including those exclusive to Skully and Unique weapons). A nearly complete rework of the loop mechanic, including capping it to a maximum loop of 13. A nearly complete rework of the Skully playable "ship". Face the Gauntlet, a new sub-branch which appears on late-game floors and offers valuable rewards in exchange for defeating esoteric challenges. "Boss" "Rushes". Hundreds of new room layouts, featuring a variety of new hazards and gimmicks. Massive balance changes, visual improvements, and performance optimizations across the whole game. The unknown diminishes, ever so slightly.

  • Release Date Announcement - 1 February 2025

    Good morning, afternoon, or evening! We have some big news to share with you today. https://www.youtube.com/watch?v=yxjSODUpwW0 We know you have been waiting for quite some time. Relics of the Past released on Christmas of 2019, just over 5 years ago. Not to mince words, but it's been an eventful half-decade. While that's been going on, we've been quietly (or loudly, if you've been following our Social Media or in the Discord) working away on the game. Nonetheless, it's finally time. Star of Providence will be dropping on the Nintendo Switch on February 20th, 2025. At the same time, Steam will get everything new in the form of the Minor Content Update, Into Oblivion. Here's what you can expect to find once it's out: 2 new upgrades. 1 new playable character. 5 new normal enemies. More new bosses than enemies for some reason. 13 new unique weapons. 20 new cartridges. 43 new keywords (incl…

Patch notes and updates

S.noRelease datePatch nameGID number
11 August 2026Minor Update - August 1st, 20261839676055889997
215 July 2026Minor Update - July 14th, 20261838407329252932
313 July 2026Minor Update - July 12th, 20261837955055362164
411 July 2026July 10, 2026 Hotfix1837955055358386
56 July 2026Hotfix - July 6th, 20261836506165576914
67 June 2026Update - June 6th, 20261834602721195069
725 May 2026Minor update - May 24th, 20261833334318576384
822 May 2026Minor Update - May 22nd, 20261833334318570714
924 August 2025Minor Update - August 24th, 20251808601382558096
1022 August 2025Update - August 22nd, 20251808601382489175
1117 July 2025Update - July 16th, 20251805431065319888
127 March 2025March 7th Hotfix1793384379405237
137 March 2025March 6th, 2025 Patch1793384379393905
1428 February 2025February 28th Patch1792751526031002
1525 February 2025Feb 24th Patch1792116353345317
1624 February 2025Feb 23rd Bugfix Patch1792116353309463
1722 February 2025Bugfix/Balance Update: Feb 22nd1792116353270027
1815 January 2020Monolith: Relics of the Past Hotfix, Jan 14, 20202597948610578207371
193 November 2019nov 3 19 update 3 zzzzzzzzzzzzzzzzzzzz2451574645870175660
203 November 2019Hotfix - November 3, 2019, again2451574645870003180

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID603960
Live current players12
SteamPulse tracked peak826
Live count (today's peak floor)12
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateJun 7, 2017
DeveloperTeam D-13
PublisherTeam D-13, Bigmode
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typeOverwhelmingly Positive
Positive review percent97%
Positive reviews3,193
Negative reviews101
Total reviews3,294
Steam recommendations3,180
Achievements52
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/603960/

Short description

Star of Providence is a top down action shooter with procedurally generated elements. Explore a large, abandoned facility in search of incredible power, fighting dangerous foes and gaining new weapons and upgrades as you progress.

About this game

Descending in the darkness of a long-abandoned facility, a lone ship searches for wealth, power and the scattered pieces of the past. ______________________________________________________________________________ Star of Providence is a top down action shooter with procedurally generated elements. Explore a progression of floors as you make your way into the depths of the facility, encountering increasingly deadly enemies, fantastic weapons, upgrades, choices and revelations as you venture deeper towards a great and calamitous power. Features: Smooth, gracious, fast action gameplay, tailored to feel good to play. 13 different types of weapons with over 50 unique modifiers and a ludicrous number of combinations. A number of floors with their own layouts, traps and enemies. Intricate and energetic chiptune soundtrack to complement the beat of the action. The game now comes with the previously paid DLC, Relics of the Past, for free! New enemies! New hazards! New bosses! Over 2000 new room layouts! Two new floors! The elusive Temple and the overflowing b0unds o. -$556/-err Looping! Every game loop beaten unlocks a yet harder one. Over 40 unique weapons! Rare, powerful and different spins on the default armaments. Cartridges! Utilize the power of over 40 ancient, bootleg storage devices. Blessings! The council lends their strength. Choose wisely. Practice mode! Test your mettle, practice any boss you've faced. New playable characters! Yes. Hacking! Finally. May Power Eternal grant you everlasting life.

Supported languages

English, German, French, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
29Steam Trading Cards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Star of Providence's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Star of Providence's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Star of Providence at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$14.99$14.99No discountSteam Store

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