- A new game announced! Ale Abbey, a monastery brewery tycoon! - 9 June 2024
https://store.steampowered.com/app/2789460/Ale_Abbey/ Ale Abbey is a monastery brewery tycoon set in the late Middle Ages. Assign your carefully selected crew of brewers to research new styles and better practices, craft recipes, and brew beer using real-life tools and methods. But that's not the end of it! Trade your beer in the surrounding villages and towns, store your beer for your own little brewers or use it to sway Lords and Bandits alike to win their favor. Made by a team that appreciates beer and respects the art of crafting it, Ale Abbey is a pixelated wink to the ones that not only kept the craft alive but also perfected it through harder and darker times. Accurate ingredients, realistic practices, demanding audiences (!), and a handful of trusty monks and nuns ready to brew. Although realistic, Ale Abbey has been developed under the premise of being zen and stress-free, so i…
- Build v1.038 - 4 July 2022
Fixed an issue with resolution of Arcade mode research panel
- v 1.037 Artilleries damage - 29 September 2021
* Fixed a bug that did show the wrong text based on battle difficulty * Fixed a bug that did display wrongly Health, Speed and Timer modifiers in the pre-battle panel (they were applied correctly though) * Fixed a bug in which Artilleries and Enemy Sappers didn't cause damage since 1.036
- v 1.36 Attacking enemies and starting resources - 27 September 2021
Hi all! I've got some new feedback, I did some brainstorming, and here's how I addressed it. Some of you complained that they do struggle with enemies attacking the towers. Now this is a quite fundamental feature of EiR, designed to be different by classic Tower Defense in such a way that you can't just build tower and wait, but you need to be active in maintaining them and adapting your techniques. I though, though, that if some of you would like it different, why not? Now in Game Settings there's an option (only available when not in battle obviously) to deactivate the enemies AI attack capability. Special abilities will still work though, including the Brute ability to damage towers, but you shan't fear anymore the standard units to attack and damage your towers. This will make maps a lot easier, and it will reduce the score to 65% of the max score, so that leaderboards still stay co…
- v 1.35 Korean Localization and some fixes - 14 September 2021
Hello guys! There we go with a new update. I am working on quite some bug fixes, some nasty, some just well hidden and hard to nail down, but stuff keeps coming! Thanks to all those that played and found bugs and reported them, as usual, guys, you are amazing! Added Korean localization Increased Governors reliability when picking buildings for the queue. Increased impact of Player Leadership on Governors obedience when picking buildings. Fixed a bug that prevented the Soldiers from walking correctly in Arcade mode Fixed an update problem with the Buildings and Towers menu buttons Cheers and see you soon Dr.H PS at some point i shall also have to present you our next project! You can keep tabs with us on our Discord server btw!
- Repairing things or not repairing things? - 3 September 2021
Good morning everyone! I am working on a new update with some fixes and changes, but I thought it was first worth spending a few words about Repairs in battle. I think the way the enemies damage the towers and the when and how the player should (or could) repair them is one of the most controversial mechanics of the battles. The game is designed so that every gameplay style should work, but if you are struggling with the repairs, and if you always end up with very little resources to upgrade and build new towers, I thought I could offer some advice on how I originally though about it. First of all, it's near impossible to avoid damage to towers, but at the same time you need those towers. If someone tells you that the only way to play is using artilleries built away from the path, I am sorry but it won't carry you past the first 4-5 maps (in Hardcore mode, it won't carry you past the fi…
- v1.034 - 22 May 2021
*Fixed a bug with some Tributes exceptions preventing the passing of a turn (This one's also for you that got stuck at turn 53 mate!)
- v 1.0331 Japanese language fix - 13 May 2021
For all the japanese language users, please test the new update, it might have fixed the problems that some of you experienced with the fonts. If the problem persists, please use the F11 key in game to upload a bug report (when the problem is visible), it will help us immensely, as we can't reproduce the bug on our computers this far.
- v1.033 - 12 May 2021
v 1.033 Fixed missing tooltips for the Officer social abilities Fixed missing tooltips for Level 3 temple Special Abilities Fixed a few typos in the Italian localization Fixed a problem with the Tooltip of the Shrine in Arcade mode Fixed an untranslated text in the Espionage panel Fixed a UI overflow for some languages on the post-victory panel Fixed a UI overflow for some languages on the ongoing actions panel Increased the number of Officers granted by the Leadership value of Heimer Added a possible fix to the japanese font problem (as we can't reproduce, please report if it still gives any problem)
- v1.032 - 5 May 2021
Hello, a few more fixes and polishing thingies while we are preparing yet another localization that will go online soon! v1.032 Added a possible fix for Japanese missing fonts Fixed a bug with the quelling of a province time not updating Fixed a bug with a string substitution in quellin of the province time Fixed the superposition of some province names on the main map Fixed a UI overflow on the attack progress UI elements Improved the decisional AI of the governors for the building of Assets Fixed a bug that printed the wrong upgrade level on tooltip when hovering towers buttons Fixed a bug in visualization of the health of a worker upon returning to the headquarters Fixed a UI overflow in some languages on the leaderboards summary panel Fixed a UI overflow in some languages on the end-of-battle panels buttons
- A guide to Scout Towers - 27 April 2021
Hi, A few of you, in the last few weeks, seemed to find the Scout Towers a "useless waste of resource". Well then, I am here to clarify why I have to disagree with it, and why I think the little straw-capped fellas are more than useful, in theory and practice! After some of the recent feedback, I did further lower the Scout Towers building and repair costs too, but let me start with a list of the reasons why I think they are useful. Without Scout Towers you will have no information about enemy waves until they appeared in map (aka too late to build anything) Scout Towers are the only mean to detect the Sappers special paths (tunnels, forest paths or blown up rocks) Flying Enemies don't follow any standard path and have the ability to damage the headquarters also upon death. Scout Towers are the only mean to detect them and destroy them far enough from the Headquarters. Skirmishers are i…
- 1.031 - 21 April 2021
Fixed an issue with missing Japanese characters Fixed a text size overflow in russian in some UIs
- 1.03 Japanese localization and other fixes! - 19 April 2021
There we go, I was silent for a few days, but I am working around the clock for the game. Finally, after having been tested and approved, the Japanese localization is finally ready! I really hope you will enjoy it! Two more localizations are coming soon, Korean and French! And, here we go with a round of Fixes and balancing that you guys recommended. There is still a couple of major but really rare bugs occurring (one with the sappers getting stuck if killed during work in some specific cases, and one with some maps getting stuck with the passing of waves). I am working on them, but they are terribly hard to reproduce (i think once found, the solution is gonna be trivial though). Don't despair, I am on it! 1.03 Added Japanese Localization Fixed a bug that prevented ESC for working after closing a Barracks menu Fixed a bug that with ESC closed the menu but left the settings open Fixed so…
- v1.02 - 30 March 2021
v1.02 Fixed a bug that prevented building towers in some Arcade maps Fixed a bug in a dialog in Chapter 2 about the Barmaid
- v1.01 - 28 March 2021
v1.01 Fixed a bug that prevented using the Religious building in Sandbox even if unlocked
- Empires in Ruins is Out from Early Access! - 25 March 2021
It was a crazy ride, and even though it's not fully finished yet, it's been amazing to reach this point. There is still some content we would like to add to EiR in the next months, and some polish and maybe patching that will emerge from the release players, but we did it! We did get to click the magic Release button for the third time now in our gamedev career, i can tell you every time it's more exciting. Empires in Ruins is now out there, with several language localization and more to come, with a lot of maps, and 10-20 hours of campaign, and more 33k words! Not bad for a tiny indie team right? Now a few days of break, but we will be around ready to fix patch and help! Cheers, Dr.H
- v 1.0 - 29 Minutes to Release, German Localization officially in! - 25 March 2021
We did it, on the edge of the abyss but we did it! Empires in Ruins now has a German Localization! It's been tested, but if you have feedback or comments, don't hesitate to write us!! Cheers, Dr.H
- French, Japanese and Korean localization coming in the next two weeks - 25 March 2021
I need to apologize, I really wanted to have all the languages available at release, in 34 minutes, but it was impossible. Having produced and developed the game alone for the last 13 months, unfortunately I couldn't 100% every single aspect of it. There were some technical issues with these translations, and I decided that it was better to take a few more days, but let them be done with quality and proper testing. I apologize once again, but I promise that I will be working to get them in as soon as possible! Cheers, Dr.H
- v.099.1 Brazilian Portuguese localization in, and getting ready for the show! - 25 March 2021
A few hours and we are getting there with the full release. We are working frantically, believe me! Finally, tested and glorious, the Brazilian Portuguese localization is in the game for you to enjoy! v.099.1 Added Portuguese Brazilian localization Fixed several minor UI bugs with previous localizations Fixed a bug with Catapult targetting system
- v0.98.98 - 24 March 2021
Fixed a bug with the maximum number of barracks buildable per map Fixed a bug with no victory animation in case of 1-star result