Grey Hack news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players42 · 7 October 2026 - 17:26:20 UTC
- SteamPulse tracked peak204
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score90% positive
- Total reviews1,807
- Release dateDec 14, 2017
- DeveloperLoading Home
- PublisherLoading Home
Genres: Indie, Massively Multiplayer, Simulation, Early Access
Company pages: Developer: Loading HomePublisher: Loading Home
Grey Hack Steam news
Grey Hack news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- [Nightly] Update v0.9.7195 - 22 September 2026
Changelog - Improved the permission system to more closely match Unix behavior. - Added new Manual entry Getting Started > File and Folder Permissions, detailing how permissions work, with some examples. - Fixed bug in the aptclient API that allowed text files or scripts to be used as aptcache.bin. Invalid caches are now rejected, and users are instructed to run apt-get update to regenerate them. - Fixed Bug #208: clicking the button for a text field on the Accounts window while its already doing its change color animation, will make it stay as the grey color until you close the window - Fixed Bug #605: NullReferenceException at ClipboardICText.OnGUI - Fixed Bug #450: Hardware installation details window duplication - Fixed Bug #285: Tab shows latest command does not do auto complete - Fixed Bug #164: receiving a private message notification while in Terminal makes the Terminal lose foc…
- Grey Hack joins Steam Programming Fest! - 10 September 2026
In Grey Hack, programming is one of the ways you explore and interact with a network of simulated computers. With GreyScript, the game's scripting language, you can modify existing commands, write your own utilities, and develop tools to suit the way you play. You can start with a command you already use: examine how it works, change its behaviour, and test the result in the game. As you explore different systems, you can keep refining your tools and create new ones to tackle new challenges. Play in a persistent multiplayer world or explore at your own pace in single player. To everyone already playing, thank you for the scripts, ideas, and knowledge you share with the community!
- [Nightly] Update v0.9.7094 - 3 September 2026
Changelog - Implemented refresh button in ScanLan and ConfigCompany with a cooldown of 2 seconds. - Fixed an issue where players could only fire one superadmin across multiple rented servers. Monthly administrator fees are now adjusted correctly after each dismissal. - Fixed Bug #1276: Can't install rshell server when admin intercept - Fixed Bug #1218: Stocks.exe spam load out when selecting coin before the current one finishes loading - Fixed Bug #1182: rshell_interface crash and persistent connection after host cleanup - Fixed Bug #1204: Bank transfer shown as send from my own account - Fixed Bug #1054: Browser.exe on a server running http cannot access itself - Fixed Bug #1177: Connecting to sql externally displays wrong data - Fixed Bug #1070: Exploit shop behind firewall - Fixed Bug #1078: Uploaded files have the wrong owner - Fixed Bug #1265: Failure to write a disconnect log when…
- [Public] Update v0.9.6775 - 20 August 2026
Changelog - Fixed Bug #1271: Streaming Mode not hiding the public ip on trace being canceled in AdminMonitor.exe - Fixed regression bug in the Warehouse window where the hardware batch purchase button was unresponsive.
- [Nightly] Update v0.9.7052 - 3 August 2026
Changelog - Added a crown for the guild that remains in first place on the leaderboard for 15 in-game days without losing the top spot. - Implemented the CrownShield service, allowing the crowned guild to apply it to a network, protecting it from exploits, DDoS attacks, social engineering, and traffic accidents involving the admin. The service can be purchased from the main Guilds panel in Chat.exe. Losing the crown automatically deactivates the service. - Added functionality to hide windows and show the desktop by pressing the new taskbar button or using the Control+D keyboard shortcut. Pressing it again restores the windows to their original positions. - Improved the Appearance design to display separate sections for color theme configuration instead of one long scrolling page. - Added Window Manager options to the General section of Appearance: Snapping, Window Placement, and Desktop…
- [Public] Update v0.9.6773 - 20 July 2026
Changelog - Fixed bug in bank account registration that could incorrectly trigger the "username too long" error when the limit had not been exceeded. - Fixed regression bug in scripting that could cause a delay in the execution of get_router if it ran continuously until any other interaction with the machine occurred.
- [Nightly] Update v0.9.6974 - 3 July 2026
Since the Nightly Build has frequent updates, with several often happening in the same week or day, to keep the Steam news feed readable I’ll be grouping recent Nightly changes into periodic summary posts, instead of publishing a separate announcement for every nightly update. If you want to follow Nightly changes more closely, the official Discord is the best place to check, since changelogs are posted there as new updates go out. Among the most notable changes is the complete rework of the Guilds, adding new mechanics so that Guilds can compete with each other. Changelog - The chat service and its library have been removed. The only channels that exist now are the general channel and the guild channels. When a guild is created, a chat channel for the guild is automatically created. - When a Guild is created, the player's bank account also becomes the guild's bank account. Players with…
- [Public] Update v0.9.6771 - 24 June 2026
Changelog Fixed bug that caused procedural missions not to give Karma upon completion, which also prevented the triggering of "something strange" karma mission emails. The fix applies to missions accepted from now on.
- [Nightly] Update v0.9.6796 - 29 May 2026
The nightly build is open to everyone! Note that the Nightly version is unstable, may contain game breaking bugs and the savegame can be deleted frequently. So It is not recommended for new players. The nighly build is designed to help report bugs and provide feedback while the update is being completed before it is moved to the public branch. Important: Changing to the nightly build removes the savegame from the Single Player mode of the Public build and vice versa. Multiplayer mode progress is not deleted even if you switch from one build to another. Visit the official Discord of the game for more information, support and the latest news from the nightly build. This time, the nightly has been split into two parts so that the public build could already enjoy the new Tutorial, procedural missions, and other improvements in the latest merge. Now the second part of the nightly build is op…
- Update v0.9.6770 - 21 May 2026
Changelog - Fixed bug where an instant Active Trace could occur when interacting with the network from a Terminal opened from a remote FileExplorer. - coin.create_subwallet has a limit of 15 alphanumeric characters for username and password. - Fixed terminal bug where cancelling a user_input prompt with isPassword enabled using Ctrl+C could reveal the typed password instead of keeping it masked Server Update - Fixed bug where the npc admins failed to detect changes in the filesystem if only the content of the default scripts had changed, preventing the restoration of the filesystem. The admins continue to restore the filesystem during working hours as usual. - Fixed bug that caused the content of the files Mail.txt and Bank.txt to be empty after an admin restored the filesystem. The filesystems affected by the bug will be fixed the next time the admin restores it. - Fixed bug where npc…
- Update v0.9.6757 - 15 May 2026
Changelog - Re-applied fix for Bug #1151: mail_login without @ symbol in the user field causes a script crash - Fixed crash that could occur when attempting to blackmail NPCs during a hidden/karma mission, causing no response to be received. - Fixed issue in procedural mission chat log due to missing data about the next clue in the text. - Fixed rare crash in bash when calling exit if the previous process that was running had killed at that exact moment. - Fixed crash that could occur when an admin updated libraries in a LAN after a player's report, causing no response to be received.
- Update v0.9.6753 - 13 May 2026
- The windows can be maximized and restored by double-clicking on the title bar. - Fixed bug in the mission "find and delete remote file" that caused the mission not to grant the reward if the player had deleted the folder containing the file, even if the email responded that the mission was completed.
- Update v0.9.6750 - 9 May 2026
Changelog - Fixed bug in the scrollbars of HTML pages that caused the mouse wheel/trackpad not to respond to scrolling, forcing the user to drag the bar manually. - Minor visual improvements in Shops/Hackshops. - Fixed bug that could leave a zombie process when interrupting a script launched remotely with shell.launch using Control+C without having gone through start_terminal. Server Update - Fixed Bug #1037: MiniScript will get stuck in a loop with self-referential maps - Fixed Bug #1093: Game/script crash on print a nested map with super non-map base - Fixed Bug #1238: Replacing null in a List results in crash - Fixed Bug #1240: clear_screen error description should read "seconds" instead of "milliseconds"
- Update v0.9.6745 - 6 May 2026
Changelog - The title bar of any remote window now displays the IP address, just like in remote terminals. - Minor adjustments to ScanLan to improve readability when displaying LAN device IPs.
- Update v0.9.6742 - 3 May 2026
Changelog - Fixed bug that caused the Tutorial to not display text when progressing to the next step in creating an email account if the player was using Spanish language. - Fixed several minor visual issues in the Manual when resizing the window. - Fixed bug that could cause invalid IPs to be displayed in some procedural mission conversation logs. - Fixed bug in procedural mission file content when using an incorrect tag for local IP, preventing the mission from continuing.
- Update v0.9.6739 - 29 April 2026
Changelog - Fixed corrupted conversation in procedural missions that could cause a crash when interacting with the network containing the file, such as when using nmap. - Fixed rare script crash when connecting to services after using sniffer in some LAN/hub network scenarios. - Fixed crash that could occur when inspecting or iterating over objects returned by service libraries from scripts, such as libssh.so, libftp.so, or libhttp.so.
- Update v0.9.6735 - 28 April 2026
Changelog - Fixed bug in procedural missions in the cases where the target NPC appear multiple times in the same LAN, sharing the same email address. Now procedural missions assign different emails to each repetition, so rshell responses resolve the correct LAN computer. The fix applies to missions generated from now on, it is recommended to abandon the affected old missions. - Applied maximum level limit of 15 for the players, coinciding with the maximum level of missions, to prevent players from missing out on rewards for max level missions if the player's level exceeded it by too much. - Fixed regression bug where forcibly closing another player's remote terminal could write an incorrect disconnect log IP. - Reverted bug-fix #1265 due to the regression described above. It will be reviewed again during the nightly build. - Fixed bug that allowed players to earn money and gain experien…
- Update v0.9.6727 - 26 April 2026
Changelog - Fixed bug in the Tutorial that could cause it to get stuck while waiting for the player to enter a command if it included a path. This bug was more common in the part of the tutorial for installing rshell-server. - Fixed procedural mission conversation text where it appeared in Spanish even when the player was using the English language. - Fixed bug when reaching the last page of the tutorial, not deactivating it correctly when the player closes the window as indicated.
- Update v0.9.6724 - 26 April 2026
The public build has been updated with the latest available version of the game! As usual, since the nightly build has merged to the public version, the nightly build has been disabled until the next cycle. There has been a slight change of plans. In order for new players to enjoy the new Tutorial and other QOL improvements without having to wait for the complete nightly cycle to end, an initial merge has been done now to include those improvements in the public version. The pending tasks have been moved to the next nightly, which should be available again in the coming weeks to continue with the planned development. Tutorial Rework The tutorial has been expanded and improved, covering key parts of the game that were previously omitted or barely mentioned. Additionally, in the Tutorial settings window, you can choose which specific part of the tutorial you want to repeat, although you m…
- [Public] Update v0.9.6227 - 24 April 2026
Changelog - Fixed Bug #1264: Launching a /usr/bin/terminal from a router shell causes an active trace that cannot be stopped. - Fixed bug in the coin buying/selling system that could allow a player to cancel another person's trade. - Fixed bug that could sometimes cause get_shell to return "Runtime error: Invalid arguments" when called without arguments.
Patch notes and updates
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