SPSTEAMPULSELIVE ANALYTICS
Null Vector

Null Vector Steam metadata

Optical Override | May 3, 2018 | game

Released

0players observed · 6 October 2026 - 10:42:40 UTC

ActionIndieAction RoguelikeBullet HellShoot 'Em UpSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)11,226
  • Revenue (VGI)$36,580
  • Review score96% positive

Null Vector metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)11,226
  • Revenue (VGI)$36,580
  • Review score96% positive
  • Total reviews269
  • Release dateMay 3, 2018
  • DeveloperOptical Override
  • PublisherOptical Override

Genres: Action, Indie

Company pages: Developer: Optical OverridePublisher: Optical Override

Top Steam chartsTop 100 gamesGame directorySteam Store page

Null Vector Steam metadata

Null Vector metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/608110/metadata
Steam Storehttps://store.steampowered.com/app/608110/
Steam Communityhttps://steamcommunity.com/app/608110
PCGamingWiki search
IGDB searchSearch IGDB for Null Vector

Reviews, pricing, and metadata

Review summary

Very Positive

96% positive, 259 positive, 10 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Partial Controller Support

Achievements

Not available

Platform releases
  • Steam 3 May 2018

Latest Steam announcements

  • OST Release and Steam Summer Sale! - 22 June 2018

    The Official Null Vector OST is out now on Youtube! Adam Alake did such a fantastic job on the music that we decided to put the game's soundtrack together in its full and mastered form. https://youtu.be/1TH9YOmSCXg Also, quick announcement to let everyone know that Null Vector is currently 20% off during the Steam Summer Sale! If you or someone you know loves retro, arcade, or rogue-like action, now's a good time to pick it up! Enjoy! - Alex (Optical Override)

  • Null Vector Release Day! - 3 May 2018

    Null Vector is officially released! Update 5 is also live, which brings with it a bunch of new content, some balance changes, as well as polish, new features, and bug fixes. Mini-bosses have now been added, denoted by "{B}" on their teleporters. 2 of these new rooms will spawn per run, each containing 1 of 3 unique mini-bosses. Completing these rooms is difficult, but has the potential to drop high level ship parts and other loot as a reward. A new challenge room type, Hold the Zone, has been added to the existing two challenge room types. It's a fun, king of the hill style mode that adds some nice variety to the challenge rooms. This update also includes 7 new unlockable Modifiers, the new "Mortar Bot" ship part, and 2 new machines. The high score menu has also been updated and now allows you to view stats such as kills and active modifiers for newly achieved high scores. The full chan…

  • Release Day Announcement! - 10 April 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30444769%2Ff7ba535abb2e829dc138903c24521c77a574b7fe.png After starting work on Null Vector in January of 2017 and developing the game for 16 months, I’m excited to announce the full game will be releasing on May 3, 2018. First, I want to thank everyone who has played the game over the last 8 months since its release into Early Access. I also want to give a special thank you to everyone that has also been involved in the discussion boards. Your helpful feedback in the community has been more than I could have asked for and it has truly shaped Null Vector into something better than I could have imagined. Thank you! Also, a new trailer (with a cool custom soundtrack by Adam Alake) has been created to show off some bits of new content that will be released with the next update on launch day. You can expect some new room types,…

  • Release Day Announcement! - 10 April 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30444769%2Ff7ba535abb2e829dc138903c24521c77a574b7fe.png After starting work on Null Vector in January of 2017 and developing the game for 16 months, I’m excited to announce the full game will be releasing on May 3, 2018. First, I want to thank everyone who has played the game over the last 8 months since its release into Early Access. I also want to give a special thank you to everyone that has also been involved in the discussion boards. Your helpful feedback in the community has been more than I could have asked for and it has truly shaped Null Vector into something better than I could have imagined. Thank you! Also, a new trailer (with a cool custom soundtrack by Adam Alake) has been created to show off some bits of new content that will be released with the next update on launch day. You can expect some new room types,…

  • Update 4.1: Small Polish Update - 1 March 2018

    Update 4.1 is just a small update/patch to polish up Update 4. There's no significant new content in this update (that's for Update 5!). This mini-update includes a bunch of fixes and balancing to audio, added a short tutorial to get new players into the game quicker, and updated music for Sectors 1-3 in Standard mode. The mini-update also includes 1 balance change to Hell Mode (thanks, Osiluss!) as well as some minor bug fixes and visual polish. As you may have noticed, Null Vector finally has a price tag. Nothing will change for everyone who downloaded the game during the free period, you can continue to enjoy Null Vector like before. I also want to thank everyone who downloaded the game during the free period, your feedback in the community pages has helped shape Null Vector immensely. Thank you! - Alex (@OpticalOverride) Full Change Log: Content: - New intro tutorial (only plays onc…

  • Update 4.1: Small Polish Update - 1 March 2018

    Update 4.1 is just a small update/patch to polish up Update 4. There's no significant new content in this update (that's for Update 5!). This mini-update includes a bunch of fixes and balancing to audio, added a short tutorial to get new players into the game quicker, and updated music for Sectors 1-3 in Standard mode. The mini-update also includes 1 balance change to Hell Mode (thanks, Osiluss!) as well as some minor bug fixes and visual polish. As you may have noticed, Null Vector finally has a price tag. Nothing will change for everyone who downloaded the game during the free period, you can continue to enjoy Null Vector like before. I also want to thank everyone who downloaded the game during the free period, your feedback in the community pages has helped shape Null Vector immensely. Thank you! - Alex (@OpticalOverride) Full Change Log: Content: - New intro tutorial (only plays onc…

  • Update 4: Hell Mode! - 9 February 2018

    Update 4 adds a new, much more difficult game mode called Hell Mode. The mode changes all enemies (including the boss) to make them significantly more deadly and includes 7 new music tracks by Adam Alake. The new mode is unlocked after all 5 of the current Modifiers have been unlocked (but not necessarily enabled). This mode is the way I always envisioned Null Vector. It's hard, and with all of the current modifiers enabled it absolutely kicks my ass... Which is awesome. There have also been a few balance tweaks to the weapons. The biggest change is Rockets now explode once per level when combined with Piercing or Ricochet. This means Rocket + (Ricochet or Pierce) explodes once, and then the projectile converts back into a standard bullet. Upgrading Rocket to Rocket II would explode on both the first impact as well as the final impact. This reduces the previous OP nature of the Rocket p…

  • Update 4: Hell Mode! - 9 February 2018

    Update 4 adds a new, much more difficult game mode called Hell Mode. The mode changes all enemies (including the boss) to make them significantly more deadly and includes 7 new music tracks by Adam Alake. The new mode is unlocked after all 5 of the current Modifiers have been unlocked (but not necessarily enabled). This mode is the way I always envisioned Null Vector. It's hard, and with all of the current modifiers enabled it absolutely kicks my ass... Which is awesome. There have also been a few balance tweaks to the weapons. The biggest change is Rockets now explode once per level when combined with Piercing or Ricochet. This means Rocket + (Ricochet or Pierce) explodes once, and then the projectile converts back into a standard bullet. Upgrading Rocket to Rocket II would explode on both the first impact as well as the final impact. This reduces the previous OP nature of the Rocket p…

  • Update 3: Two Player Co-op! - 8 December 2017

    Update 3 adds a local two player co-op mode, better support for 'generic' dual analog controllers, as well as some balance and bug fixes for the single player mode. The full change log is at the bottom of this post. Overall the most exciting addition in this update is the two player co-op. It's still fairly early in development for this mode, so please let me know in the discussion board what you think! Player 1 controls the standard ship, while player 2 directly controls a helper bot. After completing each sector, player 2 is allowed to upgrade their weapon. Player 2 also has the unique option of using "Abilities", which are recharge-able weapons that can be used while enemies are present. Abilities can be chosen and upgraded after completing a sector. The Overheat property has been removed in Update 3. In testing the property worked well, but thanks to substantial feedback since Updat…

  • Update 3: Two Player Co-op! - 8 December 2017

    Update 3 adds a local two player co-op mode, better support for 'generic' dual analog controllers, as well as some balance and bug fixes for the single player mode. The full change log is at the bottom of this post. Overall the most exciting addition in this update is the two player co-op. It's still fairly early in development for this mode, so please let me know in the discussion board what you think! Player 1 controls the standard ship, while player 2 directly controls a helper bot. After completing each sector, player 2 is allowed to upgrade their weapon. Player 2 also has the unique option of using "Abilities", which are recharge-able weapons that can be used while enemies are present. Abilities can be chosen and upgraded after completing a sector. The Overheat property has been removed in Update 3. In testing the property worked well, but thanks to substantial feedback since Updat…

  • Update 2 is out! - 28 October 2017

    Update 2 is a major update that includes a new sector (complete with 4 new enemies and a new music track), new parts, a new weapon property, a new Challenge room type, a new machine and lots more. This update also brings with it major changes to the general balance and therefore, likely the "feel" of the game as well. I ask that you please give the new balance a chance, however if something feels off or not fun, don't be afraid to voice your opinion in the discussion board. I'd love to hear from you! One interesting addition is the new "Weapon" menu (while in-game, select Weapon from the pause menu). It displays the current properties of your weapon such as damage, fire rate, overheat level, etc. and can be really helpful when making decisions about parts. I'm also excited about the new Upgrade machine. It works much like the Mechanic machine but allows 1 part to be upgraded (+1 level).…

  • Update 2 is out! - 28 October 2017

    Update 2 is a major update that includes a new sector (complete with 4 new enemies and a new music track), new parts, a new weapon property, a new Challenge room type, a new machine and lots more. This update also brings with it major changes to the general balance and therefore, likely the "feel" of the game as well. I ask that you please give the new balance a chance, however if something feels off or not fun, don't be afraid to voice your opinion in the discussion board. I'd love to hear from you! One interesting addition is the new "Weapon" menu (while in-game, select Weapon from the pause menu). It displays the current properties of your weapon such as damage, fire rate, overheat level, etc. and can be really helpful when making decisions about parts. I'm also excited about the new Upgrade machine. It works much like the Mechanic machine but allows 1 part to be upgraded (+1 level).…

  • First Update is now live! - 18 September 2017

    Update 1 is the first "real" update for Null Vector. It contains some new parts, a new room type, a lot of balance changes (including changes to scoring, machines, and various loot tables), support for the PS4 controller, and difficulty "Modifiers". The full change list is at the bottom of this post. Modifiers are an optional way of altering the rules and difficulty of the game. Once unlocked and enabled, modifiers will not only make the game more challenging, but give a bonus score percentage. This gives the potential for much higher scores, but at the cost of added challenges. You can access the Modifiers menu from the main menu. I hope everyone is enjoying the game so far. A lot of your suggestions from the discussion boards made it into the update, either directly (Rocket starting AoE, Exchange machine, loot room duplicates) or indirectly (more consistent Shield part drops, score on…

  • First Update is now live! - 18 September 2017

    Update 1 is the first "real" update for Null Vector. It contains some new parts, a new room type, a lot of balance changes (including changes to scoring, machines, and various loot tables), support for the PS4 controller, and difficulty "Modifiers". The full change list is at the bottom of this post. Modifiers are an optional way of altering the rules and difficulty of the game. Once unlocked and enabled, modifiers will not only make the game more challenging, but give a bonus score percentage. This gives the potential for much higher scores, but at the cost of added challenges. You can access the Modifiers menu from the main menu. I hope everyone is enjoying the game so far. A lot of your suggestions from the discussion boards made it into the update, either directly (Rocket starting AoE, Exchange machine, loot room duplicates) or indirectly (more consistent Shield part drops, score on…

  • Patch 1 is live! First, Quick Update for Null Vector - 4 September 2017

    First I just want to thank everyone who has played the game, the response has been amazing. Also, a special thank you to everyone who has been contributing in the discussion boards; so many great ideas have already been shared. Patch 1 is a small but necessary update containing some glitch fixes, quality of life additions and a handful of optimizations. Look below for a full change log. I know everyone is excited to get extra content to play with (me too!). The next update (Update 1) will be the one that contains added content, so stay tuned! Thank you! - Alex (OpticalOverride) Full Change log: - fixed a glitch where the player could die while completing a room and stay alive (glitched game over screen) - quick fix for a glitch where the Transporter enemy would get stuck in an invincible state for longer than intended - shortened the arcade cabinet intro after first play - saves the las…

  • Patch 1 is live! First, Quick Update for Null Vector - 4 September 2017

    First I just want to thank everyone who has played the game, the response has been amazing. Also, a special thank you to everyone who has been contributing in the discussion boards; so many great ideas have already been shared. Patch 1 is a small but necessary update containing some glitch fixes, quality of life additions and a handful of optimizations. Look below for a full change log. I know everyone is excited to get extra content to play with (me too!). The next update (Update 1) will be the one that contains added content, so stay tuned! Thank you! - Alex (OpticalOverride) Full Change log: - fixed a glitch where the player could die while completing a room and stay alive (glitched game over screen) - quick fix for a glitch where the Transporter enemy would get stuck in an invincible state for longer than intended - shortened the arcade cabinet intro after first play - saves the las…

  • Null Vector in Early Access! - 30 August 2017

    After a lot of work, Null Vector is finally out on Early Access and ready to be played! Be aware, while the game is Free to Play for now, the price will certainly change either during Early Access or upon full release. Be sure to let your friends know to download now so they can get it for free! And finally, please let me know what you think. There's a lot more content, features and balance I would like to add, but more importantly I want to hear what you want. What are your favorite and least favorite parts of the game? What features would you like to see? Have fun! - Alex (Optical Override)

  • Null Vector in Early Access! - 30 August 2017

    After a lot of work, Null Vector is finally out on Early Access and ready to be played! Be aware, while the game is Free to Play for now, the price will certainly change either during Early Access or upon full release. Be sure to let your friends know to download now so they can get it for free! And finally, please let me know what you think. There's a lot more content, features and balance I would like to add, but more importantly I want to hear what you want. What are your favorite and least favorite parts of the game? What features would you like to see? Have fun! - Alex (Optical Override)

Patch notes and updates

S.noRelease datePatch nameGID number
11 March 2018Update 4.1: Small Polish Update4249665521687277830
29 February 2018Update 4: Hell Mode!4249665521687277886
38 December 2017Update 3: Two Player Co-op!4249665521687277952
428 October 2017Update 2 is out!4249665521687278014
518 September 2017First Update is now live!4249665521687278083
64 September 2017Patch 1 is live! First, Quick Update for Null Vector4249665521687278149

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID608110
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateMay 3, 2018
DeveloperOptical Override
PublisherOptical Override
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typeVery Positive
Positive review percent96%
Positive reviews259
Negative reviews10
Total reviews269
Steam recommendationsNot available
AchievementsNot available
Average playtime forever785 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/608110/

Short description

Trade. Gamble. Fight! Test your arcade chops in Null Vector, a twin-stick shooter rogue-lite. Discover and experiment with thousands of weapon combinations, take strategic advantage of machines to trade and gamble for new ship parts, and unleash your own bullet hell upon the Final Boss!

About this game

Trade. Gamble. Fight! Null Vector is a twin-stick shooter that seamlessly blends rogue-lite strategy with retro-style fun. Navigate six randomly generated sectors filled with danger and opportunity as you fight to confront the Final Boss. Discover and experiment with thousands of possible weapon combinations to maximize your firepower. Trade and gamble for new ship parts, each adding a unique and deadly dimension to your arsenal. Overpower your enemies and unleash your own bullet hell upon the Final Boss! Machines scattered throughout each sector provide strategic opportunities to trade and gamble your hard-earned Crystals and skillfully-conserved HP for new ship parts or upgrades. For example, use the Converter to trade HP for Crystals or vice-versa, the Crusher to destroy unwanted parts for rewards, or the Mechanic to permanently weld ship parts to make room for bigger and better combinations. With difficulty modifiers to change the game up, there are hours of fun and challenge to be had as you dodge enemies, create powerful weapon combinations and blast the Final Boss into oblivion. And, if you feel more adventurous, Hell Mode awaits… What are you waiting for? Plug in your controller and unleash your own bullet hell in Null Vector! Developed solely by Alex Miele (Optical Override) with music and audio by Adam Alake. On the other side of the screen, it looks so easy… Battle your way through six sectors of bullet-hell, as you fight through waves of enemies and Mini-Bosses to find and defeat the Final Boss. You’re gonna need a bigger ship… Create powerful weapon combinations from 15 ship parts that you can earn, gamble for, or discover. Ricocheting homing rockets... Dual lasers… An army of robot minions... The choice is yours! Trade, Gamble, Triumph... Strategically use machines to improve your loadout and increase your odds. Consider between trading your crystals to upgrade your parts, converting HP into Crystals for later use, welding a part to increase your loadout, and many more options! It’s all about the numbers… Rack up the highest score by avoiding damage, collecting multipliers, and clearing each room as efficiently as possible. Turn the difficulty up…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
18Partial Controller Support
44Remote Play Together
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Null Vector's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Null Vector's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Null Vector at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$4.99$4.99No discountSteam Store

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