- OST Release and Steam Summer Sale! - 22 June 2018
The Official Null Vector OST is out now on Youtube! Adam Alake did such a fantastic job on the music that we decided to put the game's soundtrack together in its full and mastered form. https://youtu.be/1TH9YOmSCXg Also, quick announcement to let everyone know that Null Vector is currently 20% off during the Steam Summer Sale! If you or someone you know loves retro, arcade, or rogue-like action, now's a good time to pick it up! Enjoy! - Alex (Optical Override)
- Null Vector Release Day! - 3 May 2018
Null Vector is officially released! Update 5 is also live, which brings with it a bunch of new content, some balance changes, as well as polish, new features, and bug fixes. Mini-bosses have now been added, denoted by "{B}" on their teleporters. 2 of these new rooms will spawn per run, each containing 1 of 3 unique mini-bosses. Completing these rooms is difficult, but has the potential to drop high level ship parts and other loot as a reward. A new challenge room type, Hold the Zone, has been added to the existing two challenge room types. It's a fun, king of the hill style mode that adds some nice variety to the challenge rooms. This update also includes 7 new unlockable Modifiers, the new "Mortar Bot" ship part, and 2 new machines. The high score menu has also been updated and now allows you to view stats such as kills and active modifiers for newly achieved high scores. The full chan…
- Release Day Announcement! - 10 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30444769%2Ff7ba535abb2e829dc138903c24521c77a574b7fe.png After starting work on Null Vector in January of 2017 and developing the game for 16 months, I’m excited to announce the full game will be releasing on May 3, 2018. First, I want to thank everyone who has played the game over the last 8 months since its release into Early Access. I also want to give a special thank you to everyone that has also been involved in the discussion boards. Your helpful feedback in the community has been more than I could have asked for and it has truly shaped Null Vector into something better than I could have imagined. Thank you! Also, a new trailer (with a cool custom soundtrack by Adam Alake) has been created to show off some bits of new content that will be released with the next update on launch day. You can expect some new room types,…
- Release Day Announcement! - 10 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30444769%2Ff7ba535abb2e829dc138903c24521c77a574b7fe.png After starting work on Null Vector in January of 2017 and developing the game for 16 months, I’m excited to announce the full game will be releasing on May 3, 2018. First, I want to thank everyone who has played the game over the last 8 months since its release into Early Access. I also want to give a special thank you to everyone that has also been involved in the discussion boards. Your helpful feedback in the community has been more than I could have asked for and it has truly shaped Null Vector into something better than I could have imagined. Thank you! Also, a new trailer (with a cool custom soundtrack by Adam Alake) has been created to show off some bits of new content that will be released with the next update on launch day. You can expect some new room types,…
- Update 4.1: Small Polish Update - 1 March 2018
Update 4.1 is just a small update/patch to polish up Update 4. There's no significant new content in this update (that's for Update 5!). This mini-update includes a bunch of fixes and balancing to audio, added a short tutorial to get new players into the game quicker, and updated music for Sectors 1-3 in Standard mode. The mini-update also includes 1 balance change to Hell Mode (thanks, Osiluss!) as well as some minor bug fixes and visual polish. As you may have noticed, Null Vector finally has a price tag. Nothing will change for everyone who downloaded the game during the free period, you can continue to enjoy Null Vector like before. I also want to thank everyone who downloaded the game during the free period, your feedback in the community pages has helped shape Null Vector immensely. Thank you! - Alex (@OpticalOverride) Full Change Log: Content: - New intro tutorial (only plays onc…
- Update 4.1: Small Polish Update - 1 March 2018
Update 4.1 is just a small update/patch to polish up Update 4. There's no significant new content in this update (that's for Update 5!). This mini-update includes a bunch of fixes and balancing to audio, added a short tutorial to get new players into the game quicker, and updated music for Sectors 1-3 in Standard mode. The mini-update also includes 1 balance change to Hell Mode (thanks, Osiluss!) as well as some minor bug fixes and visual polish. As you may have noticed, Null Vector finally has a price tag. Nothing will change for everyone who downloaded the game during the free period, you can continue to enjoy Null Vector like before. I also want to thank everyone who downloaded the game during the free period, your feedback in the community pages has helped shape Null Vector immensely. Thank you! - Alex (@OpticalOverride) Full Change Log: Content: - New intro tutorial (only plays onc…
- Update 4: Hell Mode! - 9 February 2018
Update 4 adds a new, much more difficult game mode called Hell Mode. The mode changes all enemies (including the boss) to make them significantly more deadly and includes 7 new music tracks by Adam Alake. The new mode is unlocked after all 5 of the current Modifiers have been unlocked (but not necessarily enabled). This mode is the way I always envisioned Null Vector. It's hard, and with all of the current modifiers enabled it absolutely kicks my ass... Which is awesome. There have also been a few balance tweaks to the weapons. The biggest change is Rockets now explode once per level when combined with Piercing or Ricochet. This means Rocket + (Ricochet or Pierce) explodes once, and then the projectile converts back into a standard bullet. Upgrading Rocket to Rocket II would explode on both the first impact as well as the final impact. This reduces the previous OP nature of the Rocket p…
- Update 4: Hell Mode! - 9 February 2018
Update 4 adds a new, much more difficult game mode called Hell Mode. The mode changes all enemies (including the boss) to make them significantly more deadly and includes 7 new music tracks by Adam Alake. The new mode is unlocked after all 5 of the current Modifiers have been unlocked (but not necessarily enabled). This mode is the way I always envisioned Null Vector. It's hard, and with all of the current modifiers enabled it absolutely kicks my ass... Which is awesome. There have also been a few balance tweaks to the weapons. The biggest change is Rockets now explode once per level when combined with Piercing or Ricochet. This means Rocket + (Ricochet or Pierce) explodes once, and then the projectile converts back into a standard bullet. Upgrading Rocket to Rocket II would explode on both the first impact as well as the final impact. This reduces the previous OP nature of the Rocket p…
- Update 3: Two Player Co-op! - 8 December 2017
Update 3 adds a local two player co-op mode, better support for 'generic' dual analog controllers, as well as some balance and bug fixes for the single player mode. The full change log is at the bottom of this post. Overall the most exciting addition in this update is the two player co-op. It's still fairly early in development for this mode, so please let me know in the discussion board what you think! Player 1 controls the standard ship, while player 2 directly controls a helper bot. After completing each sector, player 2 is allowed to upgrade their weapon. Player 2 also has the unique option of using "Abilities", which are recharge-able weapons that can be used while enemies are present. Abilities can be chosen and upgraded after completing a sector. The Overheat property has been removed in Update 3. In testing the property worked well, but thanks to substantial feedback since Updat…
- Update 3: Two Player Co-op! - 8 December 2017
Update 3 adds a local two player co-op mode, better support for 'generic' dual analog controllers, as well as some balance and bug fixes for the single player mode. The full change log is at the bottom of this post. Overall the most exciting addition in this update is the two player co-op. It's still fairly early in development for this mode, so please let me know in the discussion board what you think! Player 1 controls the standard ship, while player 2 directly controls a helper bot. After completing each sector, player 2 is allowed to upgrade their weapon. Player 2 also has the unique option of using "Abilities", which are recharge-able weapons that can be used while enemies are present. Abilities can be chosen and upgraded after completing a sector. The Overheat property has been removed in Update 3. In testing the property worked well, but thanks to substantial feedback since Updat…
- Update 2 is out! - 28 October 2017
Update 2 is a major update that includes a new sector (complete with 4 new enemies and a new music track), new parts, a new weapon property, a new Challenge room type, a new machine and lots more. This update also brings with it major changes to the general balance and therefore, likely the "feel" of the game as well. I ask that you please give the new balance a chance, however if something feels off or not fun, don't be afraid to voice your opinion in the discussion board. I'd love to hear from you! One interesting addition is the new "Weapon" menu (while in-game, select Weapon from the pause menu). It displays the current properties of your weapon such as damage, fire rate, overheat level, etc. and can be really helpful when making decisions about parts. I'm also excited about the new Upgrade machine. It works much like the Mechanic machine but allows 1 part to be upgraded (+1 level).…
- Update 2 is out! - 28 October 2017
Update 2 is a major update that includes a new sector (complete with 4 new enemies and a new music track), new parts, a new weapon property, a new Challenge room type, a new machine and lots more. This update also brings with it major changes to the general balance and therefore, likely the "feel" of the game as well. I ask that you please give the new balance a chance, however if something feels off or not fun, don't be afraid to voice your opinion in the discussion board. I'd love to hear from you! One interesting addition is the new "Weapon" menu (while in-game, select Weapon from the pause menu). It displays the current properties of your weapon such as damage, fire rate, overheat level, etc. and can be really helpful when making decisions about parts. I'm also excited about the new Upgrade machine. It works much like the Mechanic machine but allows 1 part to be upgraded (+1 level).…
- First Update is now live! - 18 September 2017
Update 1 is the first "real" update for Null Vector. It contains some new parts, a new room type, a lot of balance changes (including changes to scoring, machines, and various loot tables), support for the PS4 controller, and difficulty "Modifiers". The full change list is at the bottom of this post. Modifiers are an optional way of altering the rules and difficulty of the game. Once unlocked and enabled, modifiers will not only make the game more challenging, but give a bonus score percentage. This gives the potential for much higher scores, but at the cost of added challenges. You can access the Modifiers menu from the main menu. I hope everyone is enjoying the game so far. A lot of your suggestions from the discussion boards made it into the update, either directly (Rocket starting AoE, Exchange machine, loot room duplicates) or indirectly (more consistent Shield part drops, score on…
- First Update is now live! - 18 September 2017
Update 1 is the first "real" update for Null Vector. It contains some new parts, a new room type, a lot of balance changes (including changes to scoring, machines, and various loot tables), support for the PS4 controller, and difficulty "Modifiers". The full change list is at the bottom of this post. Modifiers are an optional way of altering the rules and difficulty of the game. Once unlocked and enabled, modifiers will not only make the game more challenging, but give a bonus score percentage. This gives the potential for much higher scores, but at the cost of added challenges. You can access the Modifiers menu from the main menu. I hope everyone is enjoying the game so far. A lot of your suggestions from the discussion boards made it into the update, either directly (Rocket starting AoE, Exchange machine, loot room duplicates) or indirectly (more consistent Shield part drops, score on…
- Patch 1 is live! First, Quick Update for Null Vector - 4 September 2017
First I just want to thank everyone who has played the game, the response has been amazing. Also, a special thank you to everyone who has been contributing in the discussion boards; so many great ideas have already been shared. Patch 1 is a small but necessary update containing some glitch fixes, quality of life additions and a handful of optimizations. Look below for a full change log. I know everyone is excited to get extra content to play with (me too!). The next update (Update 1) will be the one that contains added content, so stay tuned! Thank you! - Alex (OpticalOverride) Full Change log: - fixed a glitch where the player could die while completing a room and stay alive (glitched game over screen) - quick fix for a glitch where the Transporter enemy would get stuck in an invincible state for longer than intended - shortened the arcade cabinet intro after first play - saves the las…
- Patch 1 is live! First, Quick Update for Null Vector - 4 September 2017
First I just want to thank everyone who has played the game, the response has been amazing. Also, a special thank you to everyone who has been contributing in the discussion boards; so many great ideas have already been shared. Patch 1 is a small but necessary update containing some glitch fixes, quality of life additions and a handful of optimizations. Look below for a full change log. I know everyone is excited to get extra content to play with (me too!). The next update (Update 1) will be the one that contains added content, so stay tuned! Thank you! - Alex (OpticalOverride) Full Change log: - fixed a glitch where the player could die while completing a room and stay alive (glitched game over screen) - quick fix for a glitch where the Transporter enemy would get stuck in an invincible state for longer than intended - shortened the arcade cabinet intro after first play - saves the las…
- Null Vector in Early Access! - 30 August 2017
After a lot of work, Null Vector is finally out on Early Access and ready to be played! Be aware, while the game is Free to Play for now, the price will certainly change either during Early Access or upon full release. Be sure to let your friends know to download now so they can get it for free! And finally, please let me know what you think. There's a lot more content, features and balance I would like to add, but more importantly I want to hear what you want. What are your favorite and least favorite parts of the game? What features would you like to see? Have fun! - Alex (Optical Override)
- Null Vector in Early Access! - 30 August 2017
After a lot of work, Null Vector is finally out on Early Access and ready to be played! Be aware, while the game is Free to Play for now, the price will certainly change either during Early Access or upon full release. Be sure to let your friends know to download now so they can get it for free! And finally, please let me know what you think. There's a lot more content, features and balance I would like to add, but more importantly I want to hear what you want. What are your favorite and least favorite parts of the game? What features would you like to see? Have fun! - Alex (Optical Override)