- Engine Security Patch - 4 October 2025
A patch for the Unity engine was released yesterday to fix possible exploits. π«‘
- v1.39c - 2 May 2023
Just a very tiny update to fix a couple of shader bugs that you probably never noticed.
- TOP DOG - SITREP #3 - 28 January 2023
This update is about my upcoming game: it introduces a new enemy type. More details here π https://store.steampowered.com/news/app/1979410/view/3683415686331169222 And if you like this, please, share it with your friends! https://media.giphy.com/media/m9523AAgxz9Lj7ZMau/giphy.gif
- v1.39 - More Tweaking - 5 November 2022
'Night Time' lighting tweaking Barrel roll steer sensitivity tweaking (for mouse controls) Some FX bug fixing Some more tweaking due to feedback over the last update. And the steer sensitivity tweaking might ease some frustration with the barrel roll, let me know! Finally, there is a new SITREP for TOP DOG π That's it! https://media.giphy.com/media/m9523AAgxz9Lj7ZMau/giphy.gif
- v1.38 - About FOV - 24 September 2022
Added 'slow motion on kill' option Reduced 'FOV zooming' on thrust Fixed size for HUD icons (detached from FOV) Just some tweaking regarding FOV and a new option I'm sure some of you will appreciate. Also, friendly reminder for TOP DOG first SITREP π That's it! https://media.giphy.com/media/m9523AAgxz9Lj7ZMau/giphy.gif
- TOP DOG - 13 August 2022
This is basically AFTERBURN Endless Mode on steroids: with strafing (instead of barrel rolling), guns and missiles (at the same time) and upgrades! Please check it out and let me know what you think! π https://store.steampowered.com/app/1979410/TOP_DOG/
- v1.37 - 15 March 2021
Fixed some issues with input mapping.
- v1.35/36 - Better, Faster, Stronger - 25 November 2020
v1.35 High-ROF turret for all aircrafts. BRRRT Better 30mm for all aircrafts Faster armor regen for all variants (fastest on 'L') Stronger barrel rolls on the 'Falcon' +10 Armor and faster 30mm on the 'Eagle' The goal with these changes is to make some of the least used setups a bit more competitive in comparison to the 'Hawk with missiles' setup. The 'Falcon' now gets to be the one with the most effective barrel rolls while the 'Eagle' gets a bit more armor plus the best 30mm performance. v1.36 Added 'Aim Assist' option (30mm only) Thrust can be analogic (if mapped to an axis/trigger) That's it! https://media.giphy.com/media/m9523AAgxz9Lj7ZMau/giphy.gif
- v1.33 - Fixing & Dev Update - 17 October 2020
v1.33 β’ Fixed cargo score exploits No more score/extra time when damaging a cargo engine. Destroying a cargo now gets you 1500 points + 30 sec of extra time. Thanks to Hijongpark for pointing out the exploit. β’ Tweaking enemy falcon Slower steering but now they can fire at you from behind. Dev Update In case you're wondering due to the lack of recent updates, I'm working on a sequel and hopefully I will be able to show something soon enough. So far it features an improved flight model (with full throttle control), a 2 weapon system (guns + missiles) and no health/ammo regen (at the moment you have to pick it up or clear a wave but its not final). The rest of the design is a bit up in the air at the moment, including an upgrade system between waves/missions and ally units. I'd really like to hear what are your thoughts and what you'd be looking for in a sequel! https://media.giphy.com/meβ¦
- v1.3 - 'Rebind' - 1 May 2020
β’ Added key rebinding At long last, you can now rebind keys in-game. That was a big change and there could be some unexpected issues lurking. I'll be around as usual if there are problems, let me know! β’ Tweaking enemy respawn ranges Cargos and radars need a bit more distance to respawn. That's it! https://media.giphy.com/media/m9523AAgxz9Lj7ZMau/giphy.gif
- v1.2 - 'Endless' - 28 March 2020
β’ Added 'Endless' game mode Endless waves, no checkpoints, random seed for each new run and a dedicated leaderboard. And the wave size is dynamic, depending on your skill (will probably need some tweaking later). β’ Distant enemies will respawn Now you can go in any direction as much as you want. I'm not 100% sure this is appropriate for campaign mode but I think it makes the game more fun, thoughts? That's it! https://media.giphy.com/media/m9523AAgxz9Lj7ZMau/giphy.gif
- v1.1 - 'Roll & Pull' - 7 February 2020
β’ Added 'Stick Mode' control option This one is for stick users. Set it to 'Roll & Pull' if you prefer classic flight-sim controls. Beware though, there's no separate yaw control. β’ Added 'Camera Mode' option Do you want the widescreen experience but don't have a 21:9 monitor? I've got you, set it to 'Cinematic'. β’ Added more HUD colors Added a few more color options and finally the HUD text changes as well. That's it! https://media.giphy.com/media/m9523AAgxz9Lj7ZMau/giphy.gif
- v1.02 - 'All you can fly' - 21 December 2019
β’ Removed 'Overdue' fail state I don't make this change lightly, it is one of those things that can change the feel of the game. Anyway, it's all the same until you run out of time, after that the mission will continue but you will not be getting any extra seconds on kill and the dangerous flying bonus stops working. Nothing changes for veteran players and new ones (and those who want a more relaxed experience) will not get punished too much. Fair? β’ Less grind for weapon unlocks Self explanatory, mostly applies to new players. β’ 30mm bullets are a bit faster 30mm challenge anyone? That's it! https://media.giphy.com/media/m9523AAgxz9Lj7ZMau/giphy.gif
- v1.01 - Tweaking & Aiming - 15 December 2019
β’ Some help & tweaks for new players Mostly applies to first-time players: added a few words, made the 'master barrel roll' achievement a bit easier to obtain and the aircraft config is not saved anymore if it is locked and you quit the game. β’ Aim prediction & 30mm tweaking Thanks to Fmily for insisting, there was indeed something that could be fixed. For details π https://steamcommunity.com/app/608120/discussions/0/3145132956198565493/ β’ Bugfixing Sometimes, the position in the leaderboards was reported incorrectly. That's it! https://media.giphy.com/media/m9523AAgxz9Lj7ZMau/giphy.gif
- v1.0 - Launched! - 11 December 2019
That's it, Afterburn has launched out of early access. Many thanks to everyone that played during Early Access, your feedback and support was essential to reach this point. Welcome to new players and I'll see you all on the leaderboards! https://media.giphy.com/media/m9523AAgxz9Lj7ZMau/giphy.gif
- v0.85 / v0.99 - Wrapped Up - 4 December 2019
I need your help. Do you have 5 min to review the tags applied to the game and perhaps boost some of the more relevant ones like 'flight' ? Afterburn is releasing out of early access very soon and that can help a lot with the visibility of the game. UPDATE: this π has been reverted back in v0.99. About v0.85, it is mostly a maintenance update but I wanted to try and merge the 'Last Campaign' board with 'Ranking': I'm not 100% sure about this but I dont think many of us care about seeing the last campaign details in full, so I've put only the last campaign position and score under the 'Ranking' table, which is a bit more interesting. What do you think? Changelog below: β’ Added 'In-Game UI' option Go 'Minimal' or go home πͺ β’ Added 'Speed Units' option Defaults to miles per hour. β’ Added back the 'Cyan' HUD color As requested. That's it! https://media.giphy.com/media/m9523AAgxz9Lj7ZMau/gβ¦
- v0.84 - Ranking, Wrapping Up & Stats Reset? - 18 November 2019
First of all, I'm thinking about doing a reset of the stats / achievements on release: yay or nay? Please let me know. β’ Ranking Leaderboard You can find it after the 'last campaign' board, in the hangar. It will update on each new day and will show the average score between the last 2 days and the total stats at that moment (missions, hours, kills). The 'current / last campaign' boards, under the player name, will now show the daily stats. β’ Added 'Top Dog' achievement To get it, you just need to be first on the daily leaderboard at any time during the day, as long as there are at least 2 players. Which is nowhere as difficult to get as the 'Furious' achievement in Furious Angels π€ β’ Aircraft setup saved from last session It's nice to start the game with the last setup ready, isn't it? Wrapping Up We're almost there, I think the game is mature enough for release. There's room for moreβ¦
- v0.83 - Radars, Tweaking & Polishing - 13 November 2019
β’ Radars fire missiles from mission 4 Added some thrills to the last 3 missions. β’ Gameplay tweaking You'll have to destroy 3 engines to bring down a Cargo now. Total health doesnt change, so each engine now takes a bit less to damage (4 Hawk missiles, 7 Falcon rockets or 10 Eagle rockets). Plus, no more 'Dangerous Flying' points for dead Cargos and Radars. β’ Polishing Added a sound cue when hitting enemies, subtle but very satisfying if you ask me. You can now click on the leaderboards to open a user page (to send a friend request, etc.). Finally, added 'Anticipate' option to the 'Camera Lag' setting, check it out. That's it, see you on the leaderboards! https://media.giphy.com/media/m9523AAgxz9Lj7ZMau/giphy.gif
- v0.82 - Introducing the Eagle - 26 October 2019
β’ Added the 'Eagle' A bit of mashup between an F-15 and a Su-57. Movement wise, it is the most balanced plane. It also gets the 30mm cannon as default weapon. You'll have to grind some kills to unlock the 30mm on the other planes. β’ Complete aircraft customization With this update, aircraft selection/customization is finally complete with 3 planes, 3 variants and 3 weapons types for each (turret, missile-like, fixed cannon). There is still some room for tweaking in the upcoming updates, depending on your feedback. β’ No more collisions with enemy jets (again) I've got the memo: random collisions out of nowere, even if rare, are annoying. β’ General tweaking Mostly worked on the Falcon and Hawk stats to make sure each plane covers its specific movement niche. Also added some more infos on the UI and other little things here and there. That's it! https://media.giphy.com/media/m9523AAgxz9Lj7β¦
- v0.81 - 13 October 2019
β’ Better Target Locking Cargo mines and out of range targets gets a lower priority and should not interfere too much now. β’ Added 'out of range' HUD indicator Took a while but there you go. β’ Gameplay tweaking The radar takes 4 missiles to destroy (it was 5) and enemies crashing give you half their normal score, no more free lunches. β’ More optimizations and bugfixing Finished the optimization round started with v0.80c.