- About the Future of Archotek - 2 September 2020
We have already mentioned it a couple of times on Discord, but here is the official statement about the future of Archotek (Read Me): https://trello.com/b/Ghz1JNVL/the-archotek-project-roadmap
- Small patch for demo players - 11 March 2020
A couple of demo players reported having problems joining servers. We just rolled out a small patch, which hopefully fixed the error. Please let us know, if you are still experiencing issues.
- Dev build now live on public branch! - 8 March 2020
We pushed all the changes that were being made on dev branch to public branch. Some additions are still incomplete, but being worked on and improved over the coming months. The new patch includes: - Turning based on mouse rotation - Head turning - Character acceleration - Sleeping (Press H to rest and then J to sleep; J and H to stand up) - Footstep sound improvements - Basic playable aquatics (predators and prey) - Location updates (Aran Desert & Sanctuary) - New herbivore food indicator - Performance improvements, etc. We hope you enjoy the update! - ATP Dev Team
- [Development Branch] Head Turning Update + Fixes and Performance Improvements - 8 March 2020
Hello everyone! Head turning has been added to the beta branch "development" and is awaiting testing. We also fixed some minor issues which got introduced with the last patch and did some small performance improvements. We are aware of the bugs that let you move and partially attack during resting and sleeping. These are issues, which can only be fixed through an engine update, which will happen at a later point in time. Here is a short video of the new additions and changes that have been made with the last patches. - ATP Dev Team
- Aquatics on Dev Branch - 3 February 2020
Aquatic animals are available for testing on development (beta) branch! New animals: - Mosasaurus - Ophthalmosaurus - Leedsichthys - Dunkleosteus - Helicoprion - Mawsonia - Coelacanth - Doryaspis - Drepanaspis They are still heavily being worked on, but playable. Hunger and thirst are disabled for aquatic creatures. Hunger will be enabled as soon as underwater eating is implemented. Some sounds will get a rework, especially attack sounds.
- Dedicated servers + current status - 15 August 2019
There have been a couple of posts asking about dedicated servers. We are dealing with a couple of problems in our code, since our old programmer Deathlyrage abandoned the project, who basically coded the entire game. That includes issues with hosting dedicated servers. We tried to host a few servers through Pingperfect and our internal server host, but the issue remains. Until this problem is solved, players will have to host their own listen servers (make sure you meet the minimum requirements ant have a good internet connection). The amount of programming issues we are dealing with at the moment are preventing us from releasing new patches. Once the majority got sorted out, we will release a larger patch that also includes all other changes such as new map locations, new dinosaurs and potentially an early version of the ecosystem mode. The ecosystem mode is being worked on by our new…
- Public Branch Patch - 25 January 2019
We moved the current build from development branch to public branch. A lot of changes have been made since the last time we patched this version. A large portion of the changelog got lost due to logistical changes, which unfortunately cost us months of development time. We are aware of some issues regardling replication and dedicated servers not working right now, however we are working on them and will let you know when they are fixed. Also as we stated in several posts before, the new builds don't support Linux and Mac anymore. However your game will work on Windows or you can switch to the beta Branch Linux/Mac, which contains a copy of the last version of the game. We are slowly getting back on track. Thanks to the people, who have never given up on us.
- Skin Contest & Dev Branch - 30 November 2018
Always wanted to get your skin added to the game? Here is your chance! 🦖 Our First Skin Contest 🦕 https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28583024%2F0c997f1e23b3c85cf4f1188366f5d5dc7ee0b0c8.jpg How do I enter/submit my work? Just send us a direct message on Facebook, tag us on Twitter (@archotek) with your concept attached to it or submit your art to our deviantart group. https://www.deviantart.com/thearchotekproject If you are part of our Discord, you can also add your work to the #skincontest channel You can find the rules listed in the image above. If you submit your work, add #ATPContestDec to the description/title or to the image itself. Templates: https://drive.google.com/file/d/1fnH4ZgaFSugZiNv9rEB4J_We7NHNwFZF/view?fbclid=IwAR1vIJGO9K7i_OWCsCZrKATU57F1jlP4DiZrXhhb8YLCRh_QgNk061FpgXY Deadline: December 24th! :) Good luck! ...............................…
- Hey, you! Yeah, you! - 28 July 2018
You are experienced in Unreal Engine 4/C++ or have other awesome skills and want to get involved in the development of ATP? Send us an email and tell us how awesome you are and why you would make a great addition to the team: [email protected] We are looking forward to hearing from you!
- We are alive! - 11 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28583024%2Fcec9450736499502fa4ecea0c87792fb08be105f.png Hello everyone! It has been a while. Unfortunately a lot of real life stuff got in the way, so the work on ATP had to be delayed by a couple of more months, but we are slowly getting back. We are currently working on a development branch (beta branch) server that will be open to everyone, since we have to change our workflow due to changes in the dev team. This has a positive and negative side to it. The positive aspect is, everyone can check out the progress directly without waiting for the next patch on the stable branch. The downside is, you will experience several small and larger patches, more server restarts and broken mechanics. Hence the title "development branch". If you don't mind running into bugs, feel free to opt into dev branch once the server is up. If…
- Servers offline - 21 December 2017
The old servers are currently offline and we are waiting for approval from the new host. Unfortunately, due to the holidays, service is a bit slow at the moment, so we don't know when the new servers will be up, but you are still able to host listen servers. Just don't forget to port forward! We will be back as soon as possible!
- Servers offline - 21 December 2017
The old servers are currently offline and we are waiting for approval from the new host. Unfortunately, due to the holidays, service is a bit slow at the moment, so we don't know when the new servers will be up, but you are still able to host listen servers. Just don't forget to port forward! We will be back as soon as possible!
- Server issues - 13 December 2017
We are aware of the current server issues and are working on getting new servers up and running. We will let you know, when the new servers are working.
- Server issues - 13 December 2017
We are aware of the current server issues and are working on getting new servers up and running. We will let you know, when the new servers are working.
- Thescelosaurus Dev Stream - 3 December 2017
Short ATP dev stream. Working on Thescelosaurus. https://www.twitch.tv/leviadraconia/
- Thescelosaurus Dev Stream - 3 December 2017
Short ATP dev stream. Working on Thescelosaurus. https://www.twitch.tv/leviadraconia/
- Early 2017 Dev Summary - 3 December 2017
Hello everyone, Levia here! It's only the beginning of December and most teams post a summary, statement or whatever you want to call it, at the end of the month, but I believe it's always better to do something sooner than later and most of us will probably be busy fighting the Christmas food coma instead of spending their holidays reading Facebook posts. ;) Some of you might remember Archotek starting out as a business tycoon (not a park tycoon, as many people believed), where you had to "create" and sell animals based on your customers needs, e.g. with specific skins, stats, etc. In summer 2016 the idea behind the game changed and turned it into the ecosystem management simulator, that we are still holding onto. A few players asked, if it the ecosystem mode will be based on different time periods. The short answer: We are not against the idea, but we don't have the financial resource…
- Early 2017 Dev Summary - 3 December 2017
Hello everyone, Levia here! It's only the beginning of December and most teams post a summary, statement or whatever you want to call it, at the end of the month, but I believe it's always better to do something sooner than later and most of us will probably be busy fighting the Christmas food coma instead of spending their holidays reading Facebook posts. ;) Some of you might remember Archotek starting out as a business tycoon (not a park tycoon, as many people believed), where you had to "create" and sell animals based on your customers needs, e.g. with specific skins, stats, etc. In summer 2016 the idea behind the game changed and turned it into the ecosystem management simulator, that we are still holding onto. A few players asked, if it the ecosystem mode will be based on different time periods. The short answer: We are not against the idea, but we don't have the financial resource…
- Hypsilophodon Stream - 29 November 2017
Working on the Hypsilophodon textures on Twitch: https://www.twitch.tv/leviadraconia Come and say hi! :)
- Hypsilophodon Stream - 29 November 2017
Working on the Hypsilophodon textures on Twitch: https://www.twitch.tv/leviadraconia Come and say hi! :)