- Removing Rogue Splash Screen - 5 September 2022
We got full control back of our game from the publisher we were using, so we had to remove their splash screen.
- Steam Summer Sale | Now 50% off! - 24 June 2021
THERE'S A GLITCH IN THE STEAM SYSTEM! Glitch's Trip is now 50% off during the Steam Summer Sale 2021, so if you ever wanted to play a twin-stick shooter that's adorable, yet challenging, this is your chance now. You have until July 8th 10:05 AM PDT to get in on this hot deal.
- Twisted Temple Update - 18 September 2019
Hey Everyone, With this release, all 100 levels are in and the Twisted Temple is a wild ride. It really focuses on bringing all the mechanics of the game together. You'll have to master the glitch tiles, changes in gravity, and using warp gates to teleport around. We also added a casual difficulty to all levels, so if you have been struggling on any level, you can practice on an easier version of the level and continue progressing throughout the game. Don't give up on those harder levels though, we look forward to seeing players crush through the content we created. On top of that, we have a lot of balance changes in this update. The biggest one being that spikes and lava no longer cause instant death; they do 3 damage instead to you. We feel like this alleviates some perfectionism you needed in some levels and improves the overall fun in these challenging levels. Let us know what you t…
- Early Access Build #8 - 10 April 2019
Hey Everyone, This update focuses on adding more levels to the Twisted Temple and implementing a cutscene system so we can express the game's story. Here is a list of what's new: Twisted Temple Added 7 More Levels in the Twisted Temple environment! Get ready to teleport around levels as these introduce the warp gates. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30972868%2F9bbece1bf0b891c56a07f503ffff9650aa4d04bf.png Balance Changes Made fire grunt fire as soon as he sees Glitch. Reduced collider size of moving orb and turn thingy. Improvements Added our first game cutscene! Added a cutscene menu where you can replay them as they unlock. Added a new Sand Ambient Effect. Added the Omega Bubble enemy. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30972868%2F7a35a0d69ceb38d14640be930275e28885759d00.png Bug Fixes Fixed a Linux Bug that made it so it di…
- Early Access Build #7 - 22 January 2019
Hey Everyone, While our last update was huge, it definitely came out way later than we wanted it to. Our plan now is to release smaller bits of content as we get it done so we have more chances to interact with you and get feedback on what you are excited about vs what could be better. We are currently working on the last group of levels themed around a Twisted Temple. Expect a lot of smash ups from objects and enemies in the last 75 levels but adding some new unique twists to this content. Here's what's new: Twisted Temple Added 3 new levels in for our sandy new environment, Twisted Temple. Added the Pyro Grunt, who spews hot flames. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30972868%2F8cb0240bf8768c0f8424cfc69bac46ad60ad893b.png Improvements Made the glitch image effect more clearly reflect how much glitch power you have left. Improved loading times on all loads…
- Early Access Build #6 - 15 December 2018
Hey Everyone, Sorry for how long this release has taken, our goal was to put the whole Space Rave content into this release and it ended up taking much longer than anticipated. We decided we'll do more incremental releases for the upcoming Twisted Temple, so you can play the levels as they are being made. On the bright side, this is our biggest release and we have lots of updates and fixes. So here is what's new: Space Rave A Vibrant environment where you'll have to master Gravity to survive. 25 New Levels with Challenge Variants. 4 New Achievements Specifically for Space Rave. A new DJing Boss. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30972868%2F399bfa9e026ed331ecde68b0b3495a6bf0a0dea8.png Controller Adjustments Implemented user submitted feedback on how to improve the controller experience. Made it so the right stick fires and aims at the same time. Disabled bi…
- Early Access Build #5 - 26 June 2018
This build mainly focused on achievements and SFX improvements. We added 26 Steam Achievements to the game! Here is the breakdown: 6 are for kills and killing enemies in unique ways. 4 are for speed running specific levels on certain difficulties. 4 are for not getting hit on specific levels on certain difficulties. 4 are for world completions. (2 are not unlockable yet) 3 are for completing levels in a row with out dying. 3 are for dying a certain amount of times. 2 are for game completion. (not unlockable yet) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30972868%2Fa04e6b14b0d0889923eda5b8467ff990a7b44e6b.png You might get some achievements when you start up the game if you already achieved them. We plan to add at least 12 more as the last two worlds come out. If you have any cool suggestions for achievements please let us know. Here is a list of other improvements…
- Early Access Build #4 - 18 May 2018
This build brings competition in the form of Leaderboards! You can now compare your performance on each level globally and with friends on the level select screen. There is a preview and a full panel that can page all scores. We had a blast trying to beat each other scores while working on this feature and we'd love to see you beat our scores! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30972868%2Fb277296a0045eaab4881a2ba495f6acae10b6c98.png We also did a lot of work on audio and revamped how we are doing some ambient sounds. Here is a list of audio changes in this build: Added first Space Rave music track. Added new ambient sound implementation for lava, ambient sounds are now tied to objects. Updated and added new SFX for Slime King and Carnival Boss. Added SFX for spreadshot and machinegun power ups. Updated sorting order and volumes for various misc object SFX.…
- Early Access Build #3 - 6 April 2018
This build mainly focuses on the level editor. We completely revamped the UI! We're trying to make it even easier to build levels. We also added some additional functionality. Here is a list of level editor changes: New UI! Panels selection is now on the left and panels are simplified. New Save and Play quick button always visible on the panel selector. Made it so you can also toggle difficult quickly and also disable objects based of difficulty. New object selection shader, it's easier to tell what's selected. Multi object selection (Shift) and editing. You can now edit multiple objects with the same properties all at once. Made Not snapping to tile the E button, so it's quicker to toggle between snapping and not snapping. You can now copy sections of tiles (Shift) and stamp them somewhere else. We localized the whole level editor. https://steamcdn-a.akamaihd.net/steamcommunity/public/…
- Early Access Build #3 - 6 April 2018
This build mainly focuses on the level editor. We completely revamped the UI! We're trying to make it even easier to build levels. We also added some additional functionality. Here is a list of level editor changes: New UI! Panels selection is now on the left and panels are simplified. New Save and Play quick button always visible on the panel selector. Made it so you can also toggle difficult quickly and also disable objects based of difficulty. New object selection shader, it's easier to tell what's selected. Multi object selection (Shift) and editing. You can now edit multiple objects with the same properties all at once. Made Not snapping to tile the E button, so it's quicker to toggle between snapping and not snapping. You can now copy sections of tiles (Shift) and stamp them somewhere else. We localized the whole level editor. https://steamcdn-a.akamaihd.net/steamcommunity/public/…
- Progress Update #1 - 16 March 2018
Hey everyone! It’s been a little over a month since our last official post and we just wanted to give you an update on our progress. The three of us have each been working on different major parts of the game and we are excited to show you that we are making head way on all of them! Level Editor Improvements: We have been overhauling the level editor to make things a lot simpler and easy to use. We hope to make things painless so you are excited to create your own levels and share them with us and the community! First UI pass to make things more user friendly. Re-categorizing objects so it’s easier to find things. Quality of life improvements on interacting with objects while creating and editing levels. Localization support for all languages currently being supported in the game. Creating World 3 – Space Rave: We are in the middle of creating levels for World 3 which is themed after a…
- Progress Update #1 - 16 March 2018
Hey everyone! It’s been a little over a month since our last official post and we just wanted to give you an update on our progress. The three of us have each been working on different major parts of the game and we are excited to show you that we are making head way on all of them! Level Editor Improvements: We have been overhauling the level editor to make things a lot simpler and easy to use. We hope to make things painless so you are excited to create your own levels and share them with us and the community! First UI pass to make things more user friendly. Re-categorizing objects so it’s easier to find things. Quality of life improvements on interacting with objects while creating and editing levels. Localization support for all languages currently being supported in the game. Creating World 3 – Space Rave: We are in the middle of creating levels for World 3 which is themed after a…
- Early Access Build #2 - 9 February 2018
Here is our first new build! We really wanted to get the PS4 controller support in as soon as possible, so we worked all week and changed our input system to support it. Note: Your key bindings may need to be redone, because the input system has changed. There are other fixes that you can see below. Like the bubble enemy now has a state before it shoots so it's more clear on how he works. Here is our full list of changes: PS4 controller support! Button symbols for tutorial signs and options coming soon. Bubble enemy now has a delay before he shoots. Adjusted speed and color of the Bubble enemy's projectile. Removed the lava section that appeared before the jump command sign in 1-1 challenge. Addressed some shooter restarting issues when respawning after death. Scrolling the object panel no longer zooms the map camera in the level editor. Changed feedback panel from F12 to F1 so it's not…
- Early Access Build #2 - 9 February 2018
Here is our first new build! We really wanted to get the PS4 controller support in as soon as possible, so we worked all week and changed our input system to support it. Note: Your key bindings may need to be redone, because the input system has changed. There are other fixes that you can see below. Like the bubble enemy now has a state before it shoots so it's more clear on how he works. Here is our full list of changes: PS4 controller support! Button symbols for tutorial signs and options coming soon. Bubble enemy now has a delay before he shoots. Adjusted speed and color of the Bubble enemy's projectile. Removed the lava section that appeared before the jump command sign in 1-1 challenge. Addressed some shooter restarting issues when respawning after death. Scrolling the object panel no longer zooms the map camera in the level editor. Changed feedback panel from F12 to F1 so it's not…
- Now in Early Access! - 2 February 2018
https://static.wixstatic.com/media/5d6ec2_91b50ad6971c447382bab0fcd4f14cbd~mv2.png/v1/fill/w_413,h_233,al_c,usm_0.66_1.00_0.01/5d6ec2_91b50ad6971c447382bab0fcd4f14cbd~mv2.png We are happy to announce that Glitch's Trip has entered Early Access on Steam! From months of prototyping ideas and coming up with a unique mechanic that we have not seen yet done before. To showcasing our early development at BostonFIG and in the PAX Rising booth at PAX East last year; we made it to the milestone that puts the game in your hands! Glitch’s Trip is a tough twin-stick platformer where Glitch has a special ability that allows him to become intangible to avoid threats. Knowing you can avoid damage at any point is comforting but it has its limits. We throw a lot at you and mastering the glitch mechanic will be your savior. Don’t worry though, we designed the game to allow you to bounce back from certain…
- Now in Early Access! - 2 February 2018
https://static.wixstatic.com/media/5d6ec2_91b50ad6971c447382bab0fcd4f14cbd~mv2.png/v1/fill/w_413,h_233,al_c,usm_0.66_1.00_0.01/5d6ec2_91b50ad6971c447382bab0fcd4f14cbd~mv2.png We are happy to announce that Glitch's Trip has entered Early Access on Steam! From months of prototyping ideas and coming up with a unique mechanic that we have not seen yet done before. To showcasing our early development at BostonFIG and in the PAX Rising booth at PAX East last year; we made it to the milestone that puts the game in your hands! Glitch’s Trip is a tough twin-stick platformer where Glitch has a special ability that allows him to become intangible to avoid threats. Knowing you can avoid damage at any point is comforting but it has its limits. We throw a lot at you and mastering the glitch mechanic will be your savior. Don’t worry though, we designed the game to allow you to bounce back from certain…