SPSTEAMPULSELIVE ANALYTICS
Task Force

Task Force Steam metadata

Tracer Interactive | Aug 27, 2022 | game

Released

0players observed · 22 September 2026 - 10:53:21 UTC

ActionIndieStrategyEarly AccessThird-Person Shooter

  • Latest observed playersNot available
  • SteamPulse tracked peak13
  • Units sold (VGI)12,450
  • Revenue (VGI)$68,141
  • Review score72% positive

Task Force metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak13
  • Units sold (VGI)12,450
  • Revenue (VGI)$68,141
  • Review score72% positive
  • Total reviews411
  • Release dateAug 27, 2022
  • DeveloperTracer Interactive
  • PublisherTracer Interactive

Genres: Action, Indie, Strategy, Early Access

Company pages: Developer: Tracer InteractivePublisher: Tracer Interactive

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Task Force Steam metadata

Task Force metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/611300/metadata
Steam Communityhttps://steamcommunity.com/app/611300
PCGamingWiki search
IGDB searchSearch IGDB for Task Force

Reviews, pricing, and metadata

Review summary

Mostly Positive

72% positive, 295 positive, 116 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Multi-player, PvP, Online PvP, Co-op, Online Co-op, Steam Workshop

Achievements

Not available

Platform releases
  • Steam 27 August 2022

Latest Steam announcements

  • Task Force 0.7.2.2159 - 13 January 2026

    This update includes support for ultrawide resolutions. The opening sequences have all been adjusted to accommodate 32:9 aspect ratios:The main menu now supports ultrawide monitors as well. Here is a comparison between the 16:9 and 32:9 variations:The in-game HUD has also been adjusted to ensure all elements are within the 16:9 portion of the screen. We do not allow the camera beyond 16:9 in third-person view. Therefore the extra space on the sides is planned to be used for real-time competitive player stats and information about the current round:This will include each player's avatar, name, alive/dead status, selected weapon in the armory, ect.

  • Task Force 0.7.0.2124 - 1 November 2024

    This is probably one of the most important updates we've ever made. Not to be too overdramatic or emotional, but having an automated ladder system was the entire dream of this game from the get-go. You see, this game started off as a mod on Insurgency called Resurgence. It was a total conversion mod for Insurgency that created an entire 3rd person mode along with a robust server infrastructure that offered stats, rankings, and a custom clan ladder. We had our own website where players could register their clans, send/accept challenges, and schedule ladder matches. These players would then join any set of "war servers" where they could type "!ready" in the chat, and if the remote website could find a scheduled match, it would reserve the "war server" for that match, almost like going to a basketball court in a public park and starting up a game. It would download the entire roster list,…

  • Task Force 0.6.7.2078 - 31 May 2024

    This update includes a temporary workaround for a critical issue with accelerated paint that would cause some players with both dedicated and integrated graphics (usually laptops) to experience a "black screen" when booting the game. You would still hear the main menu music in the background shortly after the opening logo animation, but the entire game screen would remain black. We now have a workaround in place that detects when accelerated paint isn't working and will show a temporary popup to reinitialize the user interface with accelerated paint disabled. This means users experiencing this issue can now play the game without needing to create any kind of annoying desktop shortcut. We still plan to actually fix this problem in a future update, but for now at least players have a way to get around the issue without having to troubleshoot anything. The update also addresses a few perfo…

  • Task Force 0.6.6.2069 - 27 May 2024

    This update makes some very significant optimizations across various systems. The character rotation system, which sends quite a lot of data, has now been optimized so it no longer floods the network (as it was the first thing to start dropping in low bandwidth scenarios). The audio systems for bullet impacts and footstep sounds have also been optimized. This means footstep sounds or impact sounds will be completely ignored when they aren't within a certain radius of your point-of-view. The automatic level bounds system has been updated as well to include the "relevant to level bounds" option within the engine, which provides workshop mappers with more control over determining the bottom of the map. The "audio glitch" has been fixed! We've completely removed "bink audio" so it can no longer cause us any problems. Previously if you played for a certain amount of time (or a lot of audio d…

  • Task Force 0.6.5.2041 - 23 May 2024

    This update includes a ton of new Unreal Engine 5 assets that we're testing. Here's an example of a new map we're planning for a military outpost: There's also dynamic weather that we've setup so the map is sometimes day time or night time, which will automatically enable/disable dynamic lighting such as industrial lights and spotlights. We plan to add a lot more assets over the coming weeks as well. This should make the game feel fresh and up-to-date prior to re-releasing back on the store. This update also addresses a critical issue with throwables falling through the ground when landing in water. It fixes a problem with footsteps as well that caused them to sound as if they're behind the player when spectating another player.

  • Task Force 0.6.4.2037 - 21 May 2024

    This update fixes a critical bug with water volumes interacting with bullets and the new lean mechanic. If a player was leaning in water it would cause them to "go sliding" due to the lean pushaway system hitting all the water. It was also not possible to shoot through water using the current bullet mechanics. We've now corrected these issues and leaning in water should no longer be a problem and bullets should currently ignore water completely until we implement proper penetration mechanics and particle effects for this special case scenario. The update also includes water noises when the player is moving through deep water. These sounds will scale based on the depth of the water and trigger whenever you're moving or turning in water. Finally this update addresses an important issue with footsteps sounding as if they're behind the player. We've corrected the problem and the new footste…

  • Task Force 0.6.3.2034 - 20 May 2024

    This update fixes a critical issue with water replication. There were some inconsistencies with the networking between servers and clients with these new movement mechanics, so now these issues have been addressed. We've also utilized the integrated water system that comes with the engine for determining water depth which means custom water volumes are no longer required since everything just automatically works now. We've addressed another issue with workshop maps that prevented certain engine assets from loading due to the content not being part of the game. Now workshop mappers should be able to utilize all types of water assets without having any broken materials after cooking and uploading your map.

  • Task Force 0.6.2.2028 - 16 May 2024

    This update overhauls all the animations for the new leaning system. The character will now keep their feet more planted and actually moves the weapon to the left when leaning to the left. So now your "other right" (left) can finally shoot around corners too! Please note this is a slowed down view of the animation. We also have an all new ADS system coming in a future update with new FPS arms along with sights, scopes, and snipers. So until then the animation only needs to support hip fire for the time being. The update includes all new water mechanics as well. There are now "water volumes" available which slow down player movement based on the water depth. If the water is not shallow enough then you will be prevented from proning. The same goes for crouching where you cannot crouch in water that's deep enough to put your weapon underwater. In both these situations the movement system w…

  • Task Force 0.6.1.2015 - 13 May 2024

    This update includes a ton of new Unreal Engine 5 assets that we're testing. Here's an example of a new map we're planning for a petrochemical plant: There's also dynamic weather that we've setup so the map is sometimes party cloudy, raining, or even an all out thunderstorm. We plan to add a lot more assets over the coming weeks as well. This should make the game feel fresh and up-to-date prior to re-releasing back on the store. The update also makes some critical changes to explosive forces, which will apply most specifically to grenade damage priorities. The previous system would just randomly loop through each player on the map and didn't provide any concrete output in terms of the order that players were killed. Now explosive forces will apply any and all damage to each hostage or VIP inside the damage radius before applying damage to each individual player based on their distance.…

  • Task Force 0.6.0.2001 - 29 April 2024

    This update changes the default renderer from DirectX 12 to DirectX 11. We're making this change because after extensive testing we've determined that the game runs smoother this way without really losing too many new UE5 features that we don't necessarily need right now. That's because we value performance much more than graphics, even though we want to make a game that still has good graphics. So until we update from UE5.2 to UE5.4 later this year for some extensive performance updates to DirectX 12 in UE5, we plan to keep everything defaulted to DirectX 11 until then. If you would like to test the game on DirectX 12 then you can use a special command line parameter via a desktop shortcut in order to launch the game in this graphics mode: There are still some significant benefits to DirectX 12 along with many optimizations that save developers time so they don't have to optimize their…

  • Task Force 0.5.16.1986 - 23 April 2024

    This update makes some significant performance enhancements to the user interface system. We are now using something called "accelerated paint" in order to provide a much more responsive and snappier UI. However this system is currently only in place for DirectX 11 and is not finalized on DirectX 12, which means you would have to manually switch into this graphics mode for the time being. However this is a huge step forward for us to ensure we have a user interface that runs smoothly at a similar FPS to the game. There's also been some adjustments to smoke grenades, which should now deploy faster than before, as the timer has been reduced by 1 second. We've added some new graphics commands as well to disable some newer features such as virtual shadow maps via the graphics_vsm command.

  • Task Force 0.5.15.1980 - 19 April 2024

    This update adjusts a lot of settings for Lumen Global Illumination and Reflections. We've carefully tuned some default engine settings which should fix a lot of issues with existing maps and things being a bit too dark. There is now a significant amount of indoor lighting to prevent things from over-darkening along with some boosting to texture colors. There's also an important fix for auto-exposure settings which weren't originally tuned very well for a competitive shooter. These settings are what adjust the exposure of your eyes as you walk into light areas vs dark areas. We've now overridden the entire auto-exposure system in the engine so that it performs as intended. The same goes for workshop maps which should inherit all of these settings by default.

  • Task Force 0.5.14.1979 - 18 April 2024

    This update enables Lumen Global Illumination and Reflections by default. It includes some optimized settings to ensure these new lighting modes run as efficiently as possible. These new features are what make everything "pop" in Unreal Engine 5, but (as we always do) we wanted to focus on performance fixes prior to experimenting with these new rendering features. As you can see, these new GI and reflection modes significantly increase the graphical fidelity of the game. There are now actual light bounces that adjust the color of surfaces to create a much more sophisticated representation of a scene. It also creates high quality reflections that can now show elements that are completely off-screen. However while these new lighting modes look fantastic, we want to ensure performance is never compromised. Therefore we've included some new graphics settings that allow players to manually e…

  • Task Force 0.5.13.1974 - 17 April 2024

    This update fixes an important issue with server disconnect messages. There are lots of custom systems running for our workshop integration which provide automatic downloading of maps on the loading screen, map version checking, automatic map updates, ect. But if a server is out of date and has an older version of a workshop map, this will prevent players from joining that server when they have a newer version of the map. However these types of disconnects from the loading screen were not supported with our UI error messages. The only way players knew about these issues was if they checked the console to see what errors were being output. So we've addressed this issue and fully integrated the loading screen systems with our UI error messages to prevent confusion when joining servers with custom content. The update also includes all new "graphics" commands that let players adjust the qua…

  • Task Force 0.5.12.1970 - 17 April 2024

    This update fixes an issue where weapons would not reset when selecting a new weapon if picking up an enemy weapon. The new carry-over feature between rounds would prevent weapon selection until death and selecting a new weapon would not overwrite this feature. So this has been addressed to prevent future conflicts between selecting weapons vs picking up enemy weapons. There's also some important debugging information that we've setup to allow us to fix a critical issue with the HUD freezing between map changes. This causes the timer, player diamonds, ping graph, scoreboard, and other elements to stop working between map changes and is one of the next major bugs we'd like to get fixed. So this is an important step into addressing this issue.

  • Task Force 0.5.11.1968 - 15 April 2024

    This update fixes a critical performance issue with the new UE5 ragdolls. There should no longer be any stutter when players die whereby ragdolls fall to the ground. We've also significantly optimized when players spawn into the game, which should reduce any network spikes or stutters that take place between round resets. There's a new weapon carry-over system that's been implemented between rounds. Now if you pick up an enemy weapon and stay alive until the end of the round, you'll keep that enemy weapon into the next round and continue to have this weapon until you either die or the map is over. We're also detecting if players haven't left the spawn yet, which allows you to change your weapon without waiting until the next round. Note that you can only change your weapon once per round and must not have moved from the spot where you spawned on the map. Another critical issue has been…

  • Task Force 0.5.10.1950 - 12 April 2024

    This update makes some very important changes to the new stats and rankings system. Previously if a player left the game before it was over there was no "game over" calculations on that account when the server sends final stats after the final round. This means you could leave in the middle of a game and neither receive a loss nor a win since you weren't there for the end of the game. However for a competitive system to function correctly we need to penalize players that try to leave "competitive mode" early before the game is over. Therefore we now find all players from the stats history of the current game that are no longer connected to the server and put a game loss on their account for leaving early. We plan to add a popup message in the next update when quitting the match early if the server is in "competitive mode" along with a "competitive timeout" so players are aware of this p…

  • Task Force 0.5.9.1949 - 11 April 2024

    This update adds new "slay" and "spec" commands for server admins. They can now force players to commit suicide when they're AFK without kicking them or even move them to the spectators instead. Be sure to use the "players" command to obtain a list of players in the server along with their associated Steam IDs. The round stats screen should now display whether or not players died that round. We've temporarily slashed out any player that died until we implement some new icons for the round stats screen. An issue with certain weapons not having proper physics types has been corrected as well. You should no longer see purple bullet impacts on weapons dropped on the ground that you shoot. Finally we've included the Landmass and Water plugins within the game along with all associated content. These plugins have also been enabled in the Task Force Editor, so mappers should update their engine…

  • Task Force 0.5.8.1945 - 10 April 2024

    This update implements an initial user-interface to check player rankings. The interface is very basic for now since it will only be used for testing in order to verify ranks are being calculated correctly. Please note that stats will be RESET multiple times over the coming weeks as we carefully test and tune everything before re-release. However we still need your help to collect stats now so we can ensure everything is working correctly ahead of time. We've also setup titles and paygrades which should now display on the player stats screen. It will say E-1 through E-9 for enlisted and O-1 through O-7 for ranked officers. Finally, the number of rounds required to become ranked has been TEMPORARILY reduced as well to allow us to test things faster.

  • Task Force 0.5.7.1944 - 9 April 2024

    This update enables the new stats and rankings system on dedicated servers and implements an initial user-interface to check your stats. The interface is very basic for now since it will only be used for testing in order to verify stats are being logged correctly. In the next update we plan to build out this interface into a very robust and detailed set of data and graphs, including stats for each individual weapon along with daily, weekly, and monthly stats. Please note that stats will be RESET multiple times over the coming weeks as we carefully test and tune everything before re-release. However we still need your help to collect stats now so we can ensure everything is working correctly ahead of time. The rank icons next to your name in the bottom-left (and on the round/game stats screens) are now LIVE. This means they are hooked up to the rankings system on the website and will ref…

Patch notes and updates

S.noRelease datePatch nameGID number
113 January 2026Task Force 0.7.2.21591821288646587175
25 January 2026Task Force 0.7.1.21561819386365122599
31 November 2024Task Force 0.7.0.21246146943657173948220
431 May 2024Task Force 0.6.7.20785742731639335156118
527 May 2024Task Force 0.6.6.20695741605105623256321
623 May 2024Task Force 0.6.5.20415741605105608754542
721 May 2024Task Force 0.6.4.20375741605105601351216
820 May 2024Task Force 0.6.3.20345747233970434375085
916 May 2024Task Force 0.6.2.20285747233970419693904
1013 May 2024Task Force 0.6.1.20155768625435411566668
1129 April 2024Task Force 0.6.0.20015759616966680372322
1223 April 2024Task Force 0.5.16.19865759616966658799214
1319 April 2024Task Force 0.5.15.19805762994032396141143
1418 April 2024Task Force 0.5.14.19795762994032392316901
1517 April 2024Task Force 0.5.13.19745762994032388651665
1617 April 2024Task Force 0.5.12.19705762994032385263780
1715 April 2024Task Force 0.5.11.19686474562312197078867
1812 April 2024Task Force 0.5.10.19506474562312186422306
1911 April 2024Task Force 0.5.9.19496474562312182712776
2010 April 2024Task Force 0.5.8.19455762993398270844543

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID611300
Live current players0
SteamPulse tracked peak13
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateAug 27, 2022
DeveloperTracer Interactive
PublisherTracer Interactive
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMostly Positive
Positive review percent72%
Positive reviews295
Negative reviews116
Total reviews411
Steam recommendations304
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Task Force is the ultimate tactical shooter sandbox that focuses on close quarters infantry combat. It's made by a small indie team of 3 developers that strive to create exceptional action simulation games.

About this game

Workshop Support Task Force provides modders with the ability to upload custom maps, characters, and sounds using our built-in workshop tool. This workshop content can be added to any dedicated server or hosted user-created server and then included in your server maplist. There's also the ability to access in-game content to use in custom maps. This means modders can get right to level design without having to worry about obtaining assets. Just drag-and-drop any asset onto your map from the content drawer to start using it immediately. This also keeps the size of workshop items extremely small when other players have to download them, since all this content is already included in the game rather than in the workshop item. You can even try the Task Force editor before buying the game. It's 100% free to use and only requires an Epic Games account with a linked GitHub account. However accessing in-game content requires Task Force to be installed in your Steam library. Just head over to GitHub to get started! (click "View the manual" in the links section) Controller Support All controller sensitivities, deadzones, and buttons are customizable through the in-game menu. There’s also support for creating controller-only rooms. This removes the ability to use a mouse and restricts input to joysticks only. The controller-only option is available when creating a custom server and will display a special icon in the server browser. About the Game Task Force is the ultimate tactical shooter sandbox that focuses on close quarters infantry combat. It aims to provide competitive arcade-style gameplay inspired by classic third-person games. Maps will include locations around the world where special operations are conducted. These could be jungles, deserts, urban areas or snowy environments. They'll be designed around single-life game modes with mechanics involving either bombs, hostages, or intel. There are NO plans to include any of the following in Task Force: - NO Health Regeneration - NO Weapon Unlocks or Economy - NO Enemy Targeting (UAV) - NO Character Progression - NO Killstreaks, Deathstreaks, or Perks - NO Drivable Vehicles in PvP (Co-op Only) - NO Looting or Wea…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
30Steam Workshop
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
18Partial Controller Support
23Steam Cloud
15Stats
17Includes level editor
61HDR available
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Drogas ilícitas Violência Extrema Linguagem imprópria
steam germany18Drastische Gewalt Drogen Derbe Sprache
igrs18Interaksi Daring Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Task Force's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Task Force's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Task Force at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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