- Wishlist Virtue's Heaven, the next game from the developer of Splinter Zone! - 7 June 2022
https://store.steampowered.com/app/1929860/Virtues_Heaven/ Hi everyone! Happy to announce that I just published the Steam page for my next game "Virtue's Heaven"! Virtue's Heaven is an action/exploration platformer about living at the End of History, killing God and creating a future. I've been working on this project on and off for the over four years now and I'm really excited that it's finally in a stage where I can properly announce it! Anyway, you can find out more on the game's Steampage and don't forget to wishlist it!! Thank you so much for your support!
- GB Rober, the next game from the developer of Splinter Zone, has a release date! - 9 September 2021
Hi friends! I'm very happy to announce that on October 13th, 2021, my next game, GB Rober will finally be released on Steam. It's been a while since my last big release, so I'm really happy that I managed to finish this project and I'm really proud how it turned out. GB Rober will also be playable during the upcoming Steam Next Festival, so look forward to that as well. Feel free to check the game's Steampage for more information, and don't forget to put it on your wishlists! Until then, I leave you with this new trailer for GB Rober. Thank you so much for your interest in my work and your support and I hope you have a nice week!
- Wishlist GB Rober, the new game from the Developer of Splinter Zone! - 1 June 2021
https://store.steampowered.com/app/1566050/GB_Rober/ Hi everyone! Just wanted to let you all know, that my new game "GB Rober" is now available to wishlist! It will release some time later this year! GB Rober is an expressive action platformer that is about shooting your Boss and fighting for a better world! Like Splinter Zone it features tons of explosions, precise controls and (new, this time around) some very obvious political symbolism! Find out more on the game's Steampage! Thank you so much for your support!
- Announcing: G.B. Rober! - 18 January 2021
Hey friends! I hope everything is well and good! Thanks again for buying Splinter Zone at some point. There aren't a lot of you folks out there, but it still means a lot to me. Anyway, I'm using this great function here in the hopes that some of you might see this and to let you know that I'm working on a new gamer, called "G.B. Rober". It's similar to Splinter Zone in that it is too very much Mega Man inspired, but this time a bit less obtuse about its subject and also much more traditional in how it's played. But it still has the same kind of dedication to making things explode in nice ways. You can watch a trailer of the game over here: https://youtu.be/yFxpcBnksh8 There isn't a Steampage yet (still need to get the money to pay Valve for the privilege...), but if you have a twitter account you can follow my games account over there for more updates: https://twitter.com/mokkograd
- Update (04.01.2018) - 4 January 2018
Hi folks! I did another small update today that changes some minor stuff and also fixes a handful of bugs that have been brought to my attention. So here's the list Got rid of the Holiday decoration just in time before it started feeling weird Added a differen Explosion sprite Changed the way some sound effects are played, which should make the overall listening experience a bit less janky Fixed a crash that happened when you died at the Garbageboss Changed the layout of one stage a little bit to avoid people ending up with a bugged out camera Technically I did this during the secret holiday update, but some enemies now leave their heads behind after they exploded. There's no functionality behind it, I just found it funny and wondered why I haven't already done that before. As always thank you for your support and the feedback. I may not work on this game as diligintly as I did a few mo…
- Update (04.01.2018) - 4 January 2018
Hi folks! I did another small update today that changes some minor stuff and also fixes a handful of bugs that have been brought to my attention. So here's the list Got rid of the Holiday decoration just in time before it started feeling weird Added a differen Explosion sprite Changed the way some sound effects are played, which should make the overall listening experience a bit less janky Fixed a crash that happened when you died at the Garbageboss Changed the layout of one stage a little bit to avoid people ending up with a bugged out camera Technically I did this during the secret holiday update, but some enemies now leave their heads behind after they exploded. There's no functionality behind it, I just found it funny and wondered why I haven't already done that before. As always thank you for your support and the feedback. I may not work on this game as diligintly as I did a few mo…
- Update (23.10.2017) - Get ready to shoot some clowns! - 23 October 2017
Hi everyone! Today's update is a big one. It adds a bunch of new content to Splinter Zone and also addresses some of the remaining issues I had. For example, it should now be much easier to actually be able to finish the game, than it was before. Anyway, here are the notes: Added a whole new "Circus" Area with 6 new levels and four new enemy types. Added a secret double jump upgrade that gives you much more mobility Added a secret "Superlevel" upgrade that extends your Weapon level and adds a new powerup. Changed the slowdown that happens during large explosions to something that's hopefully a bit less confusing. Changed the jumping animation to something that doesn't look as awkward as the old one. Changed the way the game handles the players being stuck in a wall Tweaked the layout of a large amount of stages to make sure the double jump doesn't completely break them Probably a bunch…
- Update (23.10.2017) - Get ready to shoot some clowns! - 23 October 2017
Hi everyone! Today's update is a big one. It adds a bunch of new content to Splinter Zone and also addresses some of the remaining issues I had. For example, it should now be much easier to actually be able to finish the game, than it was before. Anyway, here are the notes: Added a whole new "Circus" Area with 6 new levels and four new enemy types. Added a secret double jump upgrade that gives you much more mobility Added a secret "Superlevel" upgrade that extends your Weapon level and adds a new powerup. Changed the slowdown that happens during large explosions to something that's hopefully a bit less confusing. Changed the jumping animation to something that doesn't look as awkward as the old one. Changed the way the game handles the players being stuck in a wall Tweaked the layout of a large amount of stages to make sure the double jump doesn't completely break them Probably a bunch…
- Update (13.07.2017) - 13 July 2017
Hi! I had a chance to watch a lot of people play Splinter Zone during a festival last week and I saw a lot of stuff that I didn't like. This update adresses most of it and should make the game a bit less clunky to play. I'm also working on a much larger update that is going to add more content to the game, but this one's still a few weeks away from being done. Anyway, here are the notes: Arrows on conveyor belts now have different colours depending on their direction When you're below level 3, your XP only gets cut by 25% after getting hit. You still lose 50% of your XP, when you at level 3 or above Changed the placement and length of some ladders Adjusted the height of some platform, to make some jumps less awkward Made it less likely that the camera breaks in some places Delayed some enemy attacks, to give players a bit more time to attack them before getting hit Adjusted the placemen…
- Update (13.07.2017) - 13 July 2017
Hi! I had a chance to watch a lot of people play Splinter Zone during a festival last week and I saw a lot of stuff that I didn't like. This update adresses most of it and should make the game a bit less clunky to play. I'm also working on a much larger update that is going to add more content to the game, but this one's still a few weeks away from being done. Anyway, here are the notes: Arrows on conveyor belts now have different colours depending on their direction When you're below level 3, your XP only gets cut by 25% after getting hit. You still lose 50% of your XP, when you at level 3 or above Changed the placement and length of some ladders Adjusted the height of some platform, to make some jumps less awkward Made it less likely that the camera breaks in some places Delayed some enemy attacks, to give players a bit more time to attack them before getting hit Adjusted the placemen…
- Update (15.06.2017) - 15 June 2017
Hi! Today's update is a bit weird, because it mostly affects the secret levels, or parts of them. My apologies, if the notes seem to be a bit lacking because of that. If you managed to complete two secret stages within a run, the game might give you a hint on the third stage's location. You still have to figure out the exact location, as well as how to get there yourself. Fixed a bug with the level sequencing, that affected the levels that have secret level entrances in them. Basically, if you have completed a secret level, the chance of getting a level that has an entrance to one that you haven't completed yet, increases for your next loop (and drops off, if you don't visit it). This wasn't completely working as intended, but it should be fixed now. Added two things to stuff that I can't talk about openly, because of spoilers. The description of Hyper mode and the leveling system now r…
- Update (15.06.2017) - 15 June 2017
Hi! Today's update is a bit weird, because it mostly affects the secret levels, or parts of them. My apologies, if the notes seem to be a bit lacking because of that. If you managed to complete two secret stages within a run, the game might give you a hint on the third stage's location. You still have to figure out the exact location, as well as how to get there yourself. Fixed a bug with the level sequencing, that affected the levels that have secret level entrances in them. Basically, if you have completed a secret level, the chance of getting a level that has an entrance to one that you haven't completed yet, increases for your next loop (and drops off, if you don't visit it). This wasn't completely working as intended, but it should be fixed now. Added two things to stuff that I can't talk about openly, because of spoilers. The description of Hyper mode and the leveling system now r…
- Update (09.06.2017) - 9 June 2017
Hi there! The game's now out for a bit more than a week and let me just take the opportunity to thank everyone who has bought it so far. It's nice to see that people have an interest in something I spend 18 months on creating and it's even better to see that most seem to actually enjoy it. I'm starting to feel a bit better, so I sat down and worked on another small update. I'm still a bit unsure on how to proceed further in the future. I do have some rough plans for bigger updates, but this will probably take some time. Until then I'm going to make sure that I adress whatever problems arise. Anyway, here are the notes for today's update Slowed down the speed of some enemy projectiles Slowed down the animation speed of some enemies which hopefully makes it easier for you to hit them, while they're vulnerable Slightly increased the speed in which you're climbing on ladders If you've manag…
- Update (09.06.2017) - 9 June 2017
Hi there! The game's now out for a bit more than a week and let me just take the opportunity to thank everyone who has bought it so far. It's nice to see that people have an interest in something I spend 18 months on creating and it's even better to see that most seem to actually enjoy it. I'm starting to feel a bit better, so I sat down and worked on another small update. I'm still a bit unsure on how to proceed further in the future. I do have some rough plans for bigger updates, but this will probably take some time. Until then I'm going to make sure that I adress whatever problems arise. Anyway, here are the notes for today's update Slowed down the speed of some enemy projectiles Slowed down the animation speed of some enemies which hopefully makes it easier for you to hit them, while they're vulnerable Slightly increased the speed in which you're climbing on ladders If you've manag…
- Update (05.06.2017) - 5 June 2017
Hi folks! Sorry for the silence for the past few days. I'm dealing with a really nasty cold right now that refuses to go away and I was also really tired after the game's launch, so I took a few days off. Anyway, just wanted to let you know that I pushed an Update for Splinter Zone, that addresses some of the feedback that I've gotten so far. Enbabled Steam's Screenshot function (no one told that I had to do this myself! Added an option to delete your save, in case you want to do that. Getting hit now reduces your current XP by 50%, instead of setting it back to 0. I hope this makes the levels and using hyper mode more practical for folks who aren't total pros at this game. Increased the amount of XP you get from some enemies a little bit Fixed a rare bug, where the game wouldn't let you restart a run, after you've died. Please let me know what you think. I'm going to keep an eye on the…
- Update (05.06.2017) - 5 June 2017
Hi folks! Sorry for the silence for the past few days. I'm dealing with a really nasty cold right now that refuses to go away and I was also really tired after the game's launch, so I took a few days off. Anyway, just wanted to let you know that I pushed an Update for Splinter Zone, that addresses some of the feedback that I've gotten so far. Enbabled Steam's Screenshot function (no one told that I had to do this myself! Added an option to delete your save, in case you want to do that. Getting hit now reduces your current XP by 50%, instead of setting it back to 0. I hope this makes the levels and using hyper mode more practical for folks who aren't total pros at this game. Increased the amount of XP you get from some enemies a little bit Fixed a rare bug, where the game wouldn't let you restart a run, after you've died. Please let me know what you think. I'm going to keep an eye on the…