- Update 66 - 8x Speed & Insurance! - 14 September 2026
Hello! A nifty little update today. Includes a new feature that I am very excited about. Bug Fixes Fixed a bug that would cause javelins to train the archery skill. Eggs can no longer run out at the coop in the tutorial. Fixed some bugs with the Danegeld popup. Fixed some issues with invisible dead bodies appearing in the wrong place. Fixed some issues with scrolling. Moved some plots that were causing issues. Making spears will now increase your spear making skill. Tweaks More clarity around who you can marry and the reasons why not. Small tweaks to crimes and watchmen. Students will now show in building info for the Learning Hall. Training Fields can now spawn carts if a cart is purchased. You can now see the tax you owe in your money log. A destroyed building will now retain its 'favourite' status in your building menu. New You can now donate items to Churches and Bunkhouses, for the…
- Update 65 - Spears and Danegeld - 22 August 2026
Hi all! I hope you're well! Got a neat little update for people who like spears and raiders! But also other nice tweaks and fixes. Fixes Fixed it so you can now click on babies in your family tree. Fixed some loading bugs. Navigation fixes on the new map. Fixed a bug that would cause the Tax Man to move into a house and haunt you. Fixed a bug that would cause Monks to move into Worker Lodgings. Fixed a bug that would cause herb automation to reset. Trading Posts will no longer randomly sell stuff when unmanned after hours. The Longhouse gate will not longer break your navigation. People committing a crime against a building will no longer show as working there. Tweaks Soldier and raider load outs and equipment tweaked. Added more Wiki information. Tweaked it so if you rent a home owned by the town, it will no longer sell it out from under you. Character and building info sheets now show…
- Update 64 - New achievements! - 26 July 2026
Hi all! As promised last update, I'm back with new achievements, and some other goodies too. Bug Fixes Fixed a bug that prevented you from right clicking on graves. Fixed many navigation and raids issues on the new map. Fixed some Worker Lodgings issues. Fixed map labels overlapping the main game UI. Fixed a bug where you'd load in with extra carts sometimes. Fixed a bug that would prevent you from automating animal fodder if you already had lots of it. Fixed a bug that would cause Trading Ship construction to reset on load. Fixed some Field automation issues. Fixed a bug that would prevent some people from using the scroll wheel. Fixed not being able to use the cart inventory load/unload buttons for hide and carcasses from Corral, and bone charms from Butcher. Your local market will now always be at the top of the building list. Fixed a bug where cart could send itself back to market t…
- Update 63 - A new map! - 9 July 2026
Hi all!I’m back with another update, featuring a new map and some nice fixes and changes.FIXESFixed market notifications not working in some cases.Fixed skill display for people working at Trading Posts.Fixed an issue where your heir would inherit your poison status if you poisoned yourself.Fixed an issue with Quick Save and Quick Load in the control binding screen.Fixed it so edge panning will not go crazy if you alt+tab the game.Fixes to automation, cart hauling, and production.CHANGESBiscuits now use fruit in their production.AI businesses can now buy a new cart if they end up with none.Certain special items will no longer show in caravan demands.Map now shows training targets.You can now right click Military Camps on the map, like you can Markets.If you’re playing with a controller, you can now easily delete save files.If you ask one of your Hyrmenn to commit a crime against their o…
- Update 62.1 - A den of children? - 2 June 2026
Hey folks! Just a small update to fix a crash, but I've also included a couple other things. Automated managers can now hire staff. You can now properly unassign an item from a trade route. You can now hire kids at your den, but they can only do some of the tasks. Tweaked some wording in the tutorial. Fixed a crash. Tweaked the new notes feature. That's all for the moment! Much love, Atorcoppe.
- Update 62 - A pet wolf? - 31 May 2026
Hello! It's been a minute since the last update eh. We had a very large tree come down and crush our car, destroy one side of our house roof, and put a hole through the bedroom wall. So I've been dedicating a lot of energy to dealing with all that. It has been a month of battles with the insurance company. However I have managed to get an update sorted out, it just took a little longer. Fixes Fixed it so if you click "Customise character" while in the tutorial, the game no longer breaks. Fixed a camera bug when loading the game above water. Fixed some conversation bugs. Fixed it so ore deposits have a hover label like other resources. Fixed some UI bugs in the "related" panel. Fixed a bug where sometimes workers would work after being fired or quitting. Fixed it so if you take items from a tenant using a cart, you suffer a relationship penalty, the same way you do if you take them using…
- Update 61 - New music and more! - 19 March 2026
Hey all! I hope you are all doing well! I've got a few new things for you to enjoy :) Fixes Fixed some typos. Fixed crime prosecution not working in some cases, especially when on horse. Fixed leaderboard score not updating. Fixed plots vanishing when converting to land. Fixed tracked people getting selected by keyboard. Corrected some farm issues. If you saved a game just before a raid started it could break loading said game, this has been fixed. Fixed some nav issues. Fixed a bug that would make it impossible to equip your heir with a leather pack when they took over. Tweaks Redesigned the camera zoom system. If someone dies, their spouse will enter a state of sadness (shown as emotional), and then be much harder to interact with - time makes it easier. Some recipe adjustments. Kicking out a tenant now creates a relationship penalty for the tenant and their spouse. Escape key now clo…
- Update 60.1 - No more Elder voting loop - 19 February 2026
Hey all, Just a quick update to address some bugs and add some new things. Fixed Elder vote getting stuck in a loop in some cases. Fixed some typos. You can now get a pickaxe in your tool belt on some game starts. You can now convert a plot to empty land, for a slight wood refund. Teaching skills now creates annoyance for the character so if you spam it they get pissed off. They also may not accept your lessons if they are hungry, tired, or unwell. The config file can now accept 600 population max (up from 500). Some tooltip tweaks. Fixed an issue that could show up when starting a new game in some cases. Added an advanced option to hide resources (ore, animals, fruit, etc) on the map, to make it harder to find these things. Cheese will no longer produce manure when advanced farming is turned on. Fixed some potential Den navigation issues. More to come soon! I'm just dropping this now b…
- Update 60 - Go hunting for wild ore - 15 February 2026
Happy greetings to you all!I have just heard the first demos for the new SAELIG soundtrack. They are pretty fabulous. I am excited to share them with you when they are done.In the meantime, here is an update with some pretty cool things.FixesFixed a bug where relationships would sometimes reset.Fixed a bug that would sometimes cause too many beds to be displayed in Building Info for a home.Fixed Scripture production not working if you were producing alone as an Abbot.Fixed conversation text scale in large UI modes.Fixed a bug where Welsh Raiders would invade maps they had no business invading. Those maps are now back to being raided by Vikings.Fixed some situations where the market tax vote would not work if there was no Reeve or Abbot.Fixed it so carts no longer get stuck in Longhouse walls.Fixed placeholder names showing when transferring carts or setting trade routes.Fixed a potentia…
- Update 59 - New map and new buildings - 28 January 2026
Happy days!So for those following my recent story arc - my son was born on the 8th of January. He has yet to start work on SAELIG, but I like him regardless.Some more recent developments - There is a new soundtrack being produced, and I have been trialing some artists to help with some of the 2D elements of the game.But now for the update!FixesLand will no longer show when selecting destinations for Trade Routes.Fixed it so houses and huts no longer make the incorrect number of bows.Fixed some situations when an elder vote didn’t happen if you were an elder.When firing people there are now different relationship hits depending on the person, and their spouse also reduces relationship.If you have a person who shares the same name as an item, they will no longer show a wiki article about the item.Fixed a bug where asking someone about their job could provide a bad result.Training field pr…
- Update 58.3 - Hello 2026 - 1 January 2026
Happy 2026!Here's a little update to celebrate the new year!Automated carts no longer go to the military camp and just sit there.When you open Positions of Power, it now shows the current king (real life), and then clicking the king opens a wiki article about them.Slight tweak to coat buying logic during winter.Fixed some issues with the “stay home when sick” setting, when loading a save.Fixed world tooltips not working correctly in map mode.Fixed the buy building popup sometimes not showing the needed assets for the next social class.Tightened the logic to prevent shortcut keys triggering when naming babies and buildings.Equipped items now show tooltips.Added lots of new wiki articles.Fixed an issue with multiple people going to kidnap one person, and then that one person not loading into the cages on load.Added Hunting Shack to the “Resources” building filter for your owned buildings.…
- Update 58.2 - Tweaks and such - 29 December 2025
Greetings!You know what they say - an update a day keeps the Vikings away.Changed the colour of the new wiki icons.Fixed some wiki article issues.You can no longer build camps on or near buildings.When automation is on, you will now see a new button in production that will allow you to force a recalculation of production.Dogs now run faster when guarding carts.Added a toggle in audio settings for turning off animal sounds - pigs, chickens, dogs, etc.That's all for today! Still got another list I'm working through as well.Cheers,Atorcoppe.
- Update 58.1 - Wiki overhaul - 28 December 2025
Hey hey hey,I hope you're all having a great holiday! I've got a wee update for you to round off the year.FixedFixed an issue where in some cases your saved game would not load.TweaksTweaked the boarder boundary around the edge of the Essex map (thanks Splattercat).The automation budget slider is now an input field.When you buy a new building it will look at the “Stay home when sick” setting on your other buildings and automatically switch the new building to match the majority.NewA new in-game wiki system that no longer relies on the internet. You'll now see a series of little question marks on various things, that when clicked will bring up information on said thing.Added a global search feature (bound to K), that allows you to search for things in game. Such as people, buildings, carts, items, and wiki articles.Estate Plot can now have very large sheds built on them. A hoarders dream…
- Update 58 - Hunting Shack & Training Field - 19 December 2025
Hey all!Before I get down to the details of the update, I wanted to give an update on the baby situation mentioned in the previous update notes. The baby is due in 4 weeks from the date of writing these notes. So the next 4 weeks I'm planning on hammering out as much content as I can!So to start with -FIXESFixed issue with corral + manager setups.Fixed issue with voting for Reeve blocking up the game in a very specific situation.The tip showing placeholder strings on initial lad has been fixed.Fixed management cancelling itself.Fixed management not showing for fields and corrals.Fixed a bug where trade routes could stop.Fixed incorrect charging of land tax when loading the game at 1am as Thegn.Supervise bug for some resource businesses has been fixed.Fixed ship building recipe not showing skill level.Recipe panel for homes now shows correct production number.Carriage sell price correcte…
- Update 57 - In honour of my cat - 18 October 2025
Hey all!A few things have happened since we last spoke, which have delayed things a little, so I'm very sorry for the longer time between updates - I had surgery which knocked me a back a bit, and then my cat of 12 years died :(Oh and my wife is super pregnant with a human child at the moment, so there's a lot going on there, too.Without further ado here are the patch notes.FIXEDFixed some nav issues on certain plots.Fixed some typos.Fixed plague lasting too long in some situations.Fixed an issue where a character could get stuck off map in some cases.Fixed some productions not showing skill level.Fixed an old automation bug with farms that could happen in some instances.Fixed an automation bug where items on your do not transport list, would be transported.Fixed a bug where some monks and orphans could sleep in abbots house.Fixed a “guard building” loop for Hyrmenn.Small trap profile p…
- Update 56.6 - A nice bag of fixes - 31 August 2025
Hey all! Just a few important fixes and tweaks here. Thank you for all the feedback and reports! Entertainment money is reduced at skill levels, but gets higher as skill increases. Added a chance of increasing relationship with people. Fixed a bug that could prevent people from renting damaged buildings. Fixed Trading Dock ships returning with no silver. Typo fix. Watchman crime notification - now shows the name of the person who got caught. You can now unfav buildings you do not have access to anymore. A potential fix for not unlocking the Longhouse achievement. Increased the size of market stockpiles. Fixed double building payment when buying a property off a friend. Bug where a family could move out of their rental but abandon their baby there to leave them to try and pay the rent. Increased the chance of being able to insta-kill unarmed and unarmored people. More coming soon! Cheers…
- Update 56.5 - Improvements, and a demo! - 25 August 2025
Hey all, It has been a minute since the last update, and I apologise for that. I had to move out of home (my office) for three weeks and then I got an awful flu. But I’m back and ready to go. Not a massively impressive update this time, but pretty much everything here is a direct result of feedback I have received over the period since the last update. You may see another update relatively soon after this one with a handful of other changes which didn’t make the cut for this update. As you may know I am working on a new map - I had this mostly finished, but due to popular demand I have decided to start it again, and have turned it into another empty map with no towns. This will be the last map I make in the base game and I think it will create a good spread. Four standard maps, two empty maps, and one hybrid map. I’m also currently investigating translations and CO-OP (nothing to show y…
- Update 56 - Things just got interesting - 22 June 2025
Hey all!It's update season again! This update has a tonne of great new additions to really add some extra flavour to your game.FixesPeople going to church will no longer invade the orphan quarters.Fixed a bug that would cause you to keep your house if you sold it to pay tax.Fixed a bug where the player would get stuck unable to move if they were working at a job during a raid.Fixed a bug where people would not be rehired at the market on load.Fixed viking crash when player working at particular jobs.Fixed a bug with selling poisoned items.Fixed issue with trading items from your pack.Fixed a potential issue with people dancing for far too long.Fixed harvest animal animation as watchman at night not working.Fixed issue where outlaw was able to rent a home which would then bug out.Fixed some Steam Deck issues.UI fixes.Teacher events now only happen when the teacher is actually teaching.Fi…
- Update 55.1 - Just some small fixes and changes - 22 April 2025
Greetings all! Just a few small fixes and changes. Nothing major sorry. Fixed an issue where you could be stuck in workshop. The player can now do ‘proposition’. The trading skill for the employee selling goods at a trading post now matters as it can provide a bonus on sales. Relationship history in character info has been made to look nicer. Rain has been changed to be more transparent. Fixed typo that meant people were less likely to talk to each other than they are meant to be. Age display has been fixed. Fixed some language and added a lighter tone to the wording for some activities. My main focus in the next patch outside of any of the usual tweaks and fixes is to finally add the advanced gameplay editor that will allow you to customise the world to be as brutal as you could ever imagine. And also to add a new raiding mechanic centred around Danegeld. Also, just floating some ideas…
- Update 55 - Kidnapping, courtesans, and traps - 21 April 2025
Greetings all! This is a fun update and pretty much everything in it is a direct result of you folks reporting bugs, requesting things and making suggestions! So thank you! This game is only what it is because of you. Bug Fixes Tooltip hover issues have been fixed. Fixed issue with starting a new game with the ‘forever dog’ start. Fixed some issues with spouses not hunting when you command them to. You can now once again use the scroll wheel to scroll on the resolution drop down. Fixed waylaying when you have a pack. Your heir will no longer inherit starvation and tiredness from you. Added a fix for carts getting stuck inside a building. Fixed an issue where you could assign multiple people to a cart. Can no longer buy horses from the military camp. Fixed issue where outlaws were not being caught correctly. Fixed hauling skill double up in hire menu. Tweaks Carts can now pick between se…