- Beta Patch - 0.6.3 - 7 May 2018
Hello, thanks to your feedbacks here is our second beta patch. Global game Ranked mode and casual mode are available. New players will now start with 13 medals instead of 4. New players will have more strategy options and veterans will face more divers team compositions. Player’s levels are not not shown during gameplay and draft. Seeing opponent’s level discouraged newcomers too much. Balancing We are aware of issues with a few team compositions including the Djinn / Sentry / Guardian / Fairy. We want to apply small changes and see how things will evolve and add more correction if needed later on. We especially think that the Djinn is hard to defeat in certain team compositions and with Heavy coat that’s why we’ll try a few changes. The Guardian can be hard to defeat and it’s one of the main issues with a few strong team composition now, reducing his resistance should make the use of t…
- Our Roadmap to the future. - 1 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28674314%2Fdc5824f048a482b038ee6de4a3d5751d4f8fe59e.png Hello Explorers! It’s been more than 2 weeks since the launch of the Beta, and we are happy to see players enjoying the game and helping us making Dungeon of Zaar even better. We have also heard justified complaints and we want to respond to them and share our plans for the future. In addition, we want to be transparent to our players about our present situation: Making Dungeon of Zaar is a really tough task, we are a really small team, mostly working on the game fueled by passion and nothing else. We've been this far in difficult conditions and we've come to a point where we can no longer continue without a deeper investment and support to make the game as good as it can be. Right now the development is paused and it will be hard to add significant content, reach our…
- Beta Patch - 0.6.2 - 20 April 2018
Hello, thanks to your feedbacks here is our first beta patch. Global Game We removed the ranked games to update the ranked points system during the next few days We opened the "casual" games, same thing but without rank (obviously) You can now put the game in windowed mode in the game's options. Players can no longer purchase Chests with Zaarites. Game Balance The Soul Creature you can invoke when you loose a mercenary is not invincible anymore. It now has 15hp, still 2 movements and 1 damage. Bug fixed and corrections New players will now unlock 3 more items including the Health Potion, the Fairy Powder and the Cursed Blade The "Back to main menu" button that doesn't showed up sometimes should now appears every time During a game under some circumstances you could take an infinity of items in the loot bags When you were on a custom game with a friend they were a possibility that you an…
- Open Beta starts April 16th - 16 March 2018
Open Beta starts next month At last everyone will be able to try the Beta of Dungeon of Zaar for free April 16th! We hope you'll enjoy all the new things we've added since the Alpha, and you'll take part in Online or Local Battles in the Dungeon! See you around April 16th!
- Open Beta starts April 16th - 16 March 2018
Open Beta starts next month At last everyone will be able to try the Beta of Dungeon of Zaar for free April 16th! We hope you'll enjoy all the new things we've added since the Alpha, and you'll take part in Online or Local Battles in the Dungeon! See you around April 16th!
- Patch 0.6.3 - 3 November 2017
Here is the patch note for the 0.6.3 version! We are focusing on the final game right now but we still try to make the alpha a better place to play. Mostly fixing bugs and online issues. Bug Fixing: Drag and Drop removed from gameplay. We are starting to remove all drag&drop features from the game. In the Alpha the drag&drop in the arena caused some major bugs. Fixing issues that could cause desynchronisation. We’ve added a new system to re-connect to a left online match. It should improve online stability.
- Patch 0.6.3 - 3 November 2017
Here is the patch note for the 0.6.3 version! We are focusing on the final game right now but we still try to make the alpha a better place to play. Mostly fixing bugs and online issues. Bug Fixing: Drag and Drop removed from gameplay. We are starting to remove all drag&drop features from the game. In the Alpha the drag&drop in the arena caused some major bugs. Fixing issues that could cause desynchronisation. We’ve added a new system to re-connect to a left online match. It should improve online stability.
- The Discord is here! - 19 October 2017
Hello Explorers! Your are welcome to join our official Discord server! **Join Dungeon of Zaar Discord** You'll be able to discuss about the game, and find online opponents here. Hope you'll like i! Thanks!
- The Discord is here! - 19 October 2017
Hello Explorers! Your are welcome to join our official Discord server! **Join Dungeon of Zaar Discord** You'll be able to discuss about the game, and find online opponents here. Hope you'll like i! Thanks!
- Patch note : 0.6.2 - 28 July 2017
Here is the patch note for the 0.6.2 version! We are trying to experiment with things like balancing, and we hope that you'll give us your feedback! :slightly_smiling_face: Balance Update: Archer damage reduced from 3 to 2. We are still experimenting with the Archer balancing. Right now we think that he's filling too many slots. He is a powerful DPS, has very strong Control, and his "Twin arrows" ability hard counters other mercenaries in the game. We don't want him to be the go-to mercenary by default, by filling every gap. We think it's more interesting to make him a strong Control mercenary so players will have to rely on other mercenaries for strong damage output. The Slime "Nauseating Wave" range is reduced from Square shape 2 range, to regular shape 2 range. Right now the Slime is a really tricky mercenary to play against. He is really tanky, and can deal insane damage in late gam…
- Patch note : 0.6.2 - 28 July 2017
Here is the patch note for the 0.6.2 version! We are trying to experiment with things like balancing, and we hope that you'll give us your feedback! :slightly_smiling_face: Balance Update: Archer damage reduced from 3 to 2. We are still experimenting with the Archer balancing. Right now we think that he's filling too many slots. He is a powerful DPS, has very strong Control, and his "Twin arrows" ability hard counters other mercenaries in the game. We don't want him to be the go-to mercenary by default, by filling every gap. We think it's more interesting to make him a strong Control mercenary so players will have to rely on other mercenaries for strong damage output. The Slime "Nauseating Wave" range is reduced from Square shape 2 range, to regular shape 2 range. Right now the Slime is a really tricky mercenary to play against. He is really tanky, and can deal insane damage in late gam…
- Patch Note 0.6.1 - 23 June 2017
Patch note We fixed major online issues and tweaked the game’s balance a little. We hope you’ll have fun testing the new changes. Balance Updates: All Supports healings on themselves are divided by 2. To avoid situations where healers could heal themselves more than damages received and block the game, we extend the Priestess passive to all healers (Guardian and Aquamancer). Archer Health reduced from 12 to 10. The Archer is a really useful mercenary right now, his 12 HP make him harder to kill that the other ranged characters, we want to make him a little bit more tricky to use and force players to take wiser decisions before acting with him. General: It is now possible to reconnect after leaving a game. Question pop up is now shown before forfeit or leaving to prevent miss click. Windows users will have their taskbar icon flashing when they find a game online. After creating a team, i…
- Patch Note 0.6.1 - 23 June 2017
Patch note We fixed major online issues and tweaked the game’s balance a little. We hope you’ll have fun testing the new changes. Balance Updates: All Supports healings on themselves are divided by 2. To avoid situations where healers could heal themselves more than damages received and block the game, we extend the Priestess passive to all healers (Guardian and Aquamancer). Archer Health reduced from 12 to 10. The Archer is a really useful mercenary right now, his 12 HP make him harder to kill that the other ranged characters, we want to make him a little bit more tricky to use and force players to take wiser decisions before acting with him. General: It is now possible to reconnect after leaving a game. Question pop up is now shown before forfeit or leaving to prevent miss click. Windows users will have their taskbar icon flashing when they find a game online. After creating a team, i…