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Radiant Crusade

Radiant Crusade Steam news

Radiance Games | Apr 5, 2017 | game

Released

0players observed · 25 September 2026 - 16:09:04 UTC

ActionIndieRacingRPGSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive

Radiant Crusade news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive
  • Total reviews12
  • Release dateApr 5, 2017
  • DeveloperRadiance Games
  • PublisherRadiance Games

Genres: Action, Indie, Racing, RPG, Simulation

Company pages: Developer: Radiance GamesPublisher: Radiance Games

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Radiant Crusade Steam news

Radiant Crusade news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 75% off for the holidays, and some seaonal reflection - 20 December 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28241178%2Fe64e217c901e508dcbcbf89432a9a7dabca81a64.jpg What a year it's been. Since we launched Radiant Crusade, most of the team moved on to other projects, and while it's been sad to see them go, it also gave me the time to reflect on what I wanted to do as a developer. Radiant Crusade was a major learning experience for me, and represented a whole lot of firsts. This was my first shipped game, and reworking it in VR made my first development experience in VR. From inception to shipping, I was the one who called the shots, and as such, it was my first opportunity to lead and direct a project, which turned out to be larger in scope than I could have anticipated. For everyone of my success, I concede to just as many failures. It turns out that shipping a game is serious business, and while I can't call this game a financi…

  • Version 1.13 - VR Comfort Turning! - 27 October 2017

    It's been a crazy 6 months since launch, and given the feedback on comfort, I'm happy to announce we are now including comfort options! By default, all VR players will be treated to this new comfort turning grid view which should go a long way towards easing locomotion sickness for those prone to it. If you are not such a player, or if you'd like to change the intensity of the effect, simply head over to the gameplay options menu and adjust the effect to your liking! UPDATE Comfort turning now uses a advanced rendering techniques that makes it possible to exclude the cockpit from the grid view

  • Version 1.13 - VR Comfort Turning! - 27 October 2017

    It's been a crazy 6 months since launch, and given the feedback on comfort, I'm happy to announce we are now including comfort options! By default, all VR players will be treated to this new comfort turning grid view which should go a long way towards easing locomotion sickness for those prone to it. If you are not such a player, or if you'd like to change the intensity of the effect, simply head over to the gameplay options menu and adjust the effect to your liking! UPDATE Comfort turning now uses a advanced rendering techniques that makes it possible to exclude the cockpit from the grid view

  • Community feedback Update + Steam Trading Cards support - 8 July 2017

    Thanks to all our new players following the Steam summer sale, and all the invaluable feedback that's been coming in. We're happy to announce that the latest update brings improvements to several parts of the non-vr version of the game. - The third person camera is now much more responsive, and keeps up with the action better than ever before. - The time bubble now fires behind players, making it more like a bomb being dropped off behind. - Minor quality of life fixes, including the ability to adjust the field of view We hope you continue to play Radiant Crusade, offer feedback, and tell your friends about your experience with the game!

  • Community feedback Update + Steam Trading Cards support - 8 July 2017

    Thanks to all our new players following the Steam summer sale, and all the invaluable feedback that's been coming in. We're happy to announce that the latest update brings improvements to several parts of the non-vr version of the game. - The third person camera is now much more responsive, and keeps up with the action better than ever before. - The time bubble now fires behind players, making it more like a bomb being dropped off behind. - Minor quality of life fixes, including the ability to adjust the field of view We hope you continue to play Radiant Crusade, offer feedback, and tell your friends about your experience with the game!

  • Version 1.12 Released - Big improvements to 3rd person nonVR support - 18 June 2017

    Radiant Crusade started out in 3rd person, and it's been amazing to take the game into VR, and back into 3rd person, with all the game's improvements along the way. On behalf of the whole Radiance Games team, I hope you enjoy Radiant Crusade! Improvements - Major changes the camera's behavior - Improved transitions and effects - All new end game sequence We have some more new features planned we're not ready to talk about yet, but if there is anything causing issues, or if you have ideas on ways to improve the game, we're always happy to extend a dialog through the community forums.

  • Version 1.12 Released - Big improvements to 3rd person nonVR support - 18 June 2017

    Radiant Crusade started out in 3rd person, and it's been amazing to take the game into VR, and back into 3rd person, with all the game's improvements along the way. On behalf of the whole Radiance Games team, I hope you enjoy Radiant Crusade! Improvements - Major changes the camera's behavior - Improved transitions and effects - All new end game sequence We have some more new features planned we're not ready to talk about yet, but if there is anything causing issues, or if you have ideas on ways to improve the game, we're always happy to extend a dialog through the community forums.

  • Version 1.10 Released! - Official Non-VR support + Lots of improvements! - 14 June 2017

    New way to play! It has been 2 months now that we've launched Radiant Crusade, and we've received a whole lot of incredible feedback, including ways to enhance the game's visuals, fix bugs and introduce a non-VR support! We're happy to announce that Radiant Crusade now features a fully redesigned 3rd Person mode, available as a free update to everyone who has purchased the game. Improvements Added support for players that do not own VR headsets Improved rendering (Color, sharpness, clarity) for bout VR and non-VR Balanced difficulty Added targetting sensor for both vr and non-vr players Support for Polish and French Bug fixes from community feedback What's to come? Extended localization support Achievements Leaderboards Keyboard and mouse support TBA!

  • Version 1.10 Released! - Official Non-VR support + Lots of improvements! - 14 June 2017

    New way to play! It has been 2 months now that we've launched Radiant Crusade, and we've received a whole lot of incredible feedback, including ways to enhance the game's visuals, fix bugs and introduce a non-VR support! We're happy to announce that Radiant Crusade now features a fully redesigned 3rd Person mode, available as a free update to everyone who has purchased the game. Improvements Added support for players that do not own VR headsets Improved rendering (Color, sharpness, clarity) for bout VR and non-VR Balanced difficulty Added targetting sensor for both vr and non-vr players Support for Polish and French Bug fixes from community feedback What's to come? Extended localization support Achievements Leaderboards Keyboard and mouse support TBA!

  • [EXPERIMENTAL] Non-VR 3rd Person mode now available! + New Languages! - 9 June 2017

    This latest update to the experimental branch brings access to the non-vr third person version of Radiant Crusade! We've spent the last few weeks reworking the gameplay to feel a lot better when played without any VR headset, in a whole new way to enjoy the game! Moreover! We're happy to announce that we're localizing this game into English, French, Polish (Beta) and Simplified Chinese (Coming soon) Launching in non-VR =============== To launch the game, set the game branch to experimental from the beta section of the app properties. Simply select the default launch option, and non-vr should work fine! =============== KNOWN ISSUES =============== - No intro sequence with 3rd person - Main Menu is hard to read - Notifications appear above upgrades - Render scale setting has double click issue

  • [EXPERIMENTAL] Non-VR 3rd Person mode now available! + New Languages! - 9 June 2017

    This latest update to the experimental branch brings access to the non-vr third person version of Radiant Crusade! We've spent the last few weeks reworking the gameplay to feel a lot better when played without any VR headset, in a whole new way to enjoy the game! Moreover! We're happy to announce that we're localizing this game into English, French, Polish (Beta) and Simplified Chinese (Coming soon) Launching in non-VR =============== To launch the game, set the game branch to experimental from the beta section of the app properties. Simply select the default launch option, and non-vr should work fine! =============== KNOWN ISSUES =============== - No intro sequence with 3rd person - Main Menu is hard to read - Notifications appear above upgrades - Render scale setting has double click issue

  • New experimental build now available - 11 April 2017

    Be a part of the new experimental builds! Patch notes: - Reworked the Defense Slow Ability. This power reduces the speed of enemies globally when the player or the tower have taken damage. - Increased the maximum number of creeps that can appear on higher levels. To install: App Properties -> BETA -> - experimental- Feel free to try this build, and future ones, as well as offer feedback!

  • New experimental build now available - 11 April 2017

    Be a part of the new experimental builds! Patch notes: - Reworked the Defense Slow Ability. This power reduces the speed of enemies globally when the player or the tower have taken damage. - Increased the maximum number of creeps that can appear on higher levels. To install: App Properties -> BETA -> - experimental- Feel free to try this build, and future ones, as well as offer feedback!

  • Version 1.07 Released - 9 April 2017

    Patch Notes: - Fixed startup issue for Vive users, where the game wouldn't get passed the logo screen.

  • Version 1.07 Released - 9 April 2017

    Patch Notes: - Fixed startup issue for Vive users, where the game wouldn't get passed the logo screen.

  • Version 1.06 Released! - 8 April 2017

    First, I'd like to thank everyone who took the time to give the game a try, and I'd like to extend a special thanks to those who have been contributing invaluable feedback in the days since our launch. Version 1.06 is a small patch aimed at fixing some interaction issues players have been experiencing. - Fixed weapons not triggering on command - Improved Vive positioning in menu and in car. (Those of you for whom your position in the cockpit is too low, please use the D-Pad to elevate yourself to a comfortable level) Plans for future releases: - Add support for more controller types, and hopefully include a full controller mapper, to enable all sorts of joysticks to work. - Add support for Oculus Touch controllers as a gamepad replacement. If you have anything you'd like to see added to game, or are experiencing issues with the game, please feel free to write about it on the community p…

  • Version 1.06 Released! - 8 April 2017

    First, I'd like to thank everyone who took the time to give the game a try, and I'd like to extend a special thanks to those who have been contributing invaluable feedback in the days since our launch. Version 1.06 is a small patch aimed at fixing some interaction issues players have been experiencing. - Fixed weapons not triggering on command - Improved Vive positioning in menu and in car. (Those of you for whom your position in the cockpit is too low, please use the D-Pad to elevate yourself to a comfortable level) Plans for future releases: - Add support for more controller types, and hopefully include a full controller mapper, to enable all sorts of joysticks to work. - Add support for Oculus Touch controllers as a gamepad replacement. If you have anything you'd like to see added to game, or are experiencing issues with the game, please feel free to write about it on the community p…

Patch notes and updates

S.noRelease datePatch nameGID number
127 October 2017Version 1.13 - VR Comfort Turning!4249665521687412774
28 July 2017Community feedback Update + Steam Trading Cards support4249665521687412894
318 June 2017Version 1.12 Released - Big improvements to 3rd person nonVR support4249665521687413014
414 June 2017Version 1.10 Released! - Official Non-VR support + Lots of improvements!4249665521687413123
59 June 2017[EXPERIMENTAL] Non-VR 3rd Person mode now available! + New Languages!4249665521687413219
69 April 2017Version 1.07 Released4249665521687413441
78 April 2017Version 1.06 Released!4249665521687413546

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