SPSTEAMPULSELIVE ANALYTICS
B-12

B-12 Steam metadata

Brantisky Interactive | Jul 12, 2019 | game

Released

0players observed · 22 September 2026 - 01:47:58 UTC

ActionIndieRobots3D PlatformerThird-Person ShooterSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,040
  • Revenue (VGI)$1,536
  • Review score81% positive

B-12 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,040
  • Revenue (VGI)$1,536
  • Review score81% positive
  • Total reviews43
  • Release dateJul 12, 2019
  • DeveloperBrantisky Interactive
  • PublisherBrantisky Interactive

Genres: Action, Indie

Company pages: Developer: Brantisky InteractivePublisher: Brantisky Interactive

Top Steam chartsTop 100 gamesGame directorySteam Store page

B-12 Steam metadata

B-12 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/616640/metadata
Steam Storehttps://store.steampowered.com/app/616640/
Steam Communityhttps://steamcommunity.com/app/616640
PCGamingWiki search
IGDB searchSearch IGDB for B-12

Reviews, pricing, and metadata

Review summary

Positive

81% positive, 35 positive, 8 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Cloud, Stats, Family Sharing

Achievements

22

Platform releases
  • Steam 12 July 2019

Latest Steam announcements

  • 1.1 - Difficulty tweaks - 22 July 2019

    A small update to address some recent difficulty feedback. I definitely plan to keep tuning as more players find the game and offer their input. Please swing by the discussion board if you have any feedback or suggestions. Thank you, and have a pleasant day! -Phillip -----1.1--------------------------- -Decreased B-5 (little bug-bots) attack damage -Decreased enemy firing ranges in general. They were firing from 50 meters out before. Maybe a little unfair for this sort of game. ;] -Also decreased B-12 aim-assist range to balance things out. -Fixed an issue with shield-bubble sound (diff volume depending on view, sound was set to 3D instead of 2D)

  • 1.0 !!! - 12 July 2019

    Well, here goes! It's not quite everything I wanted to do before my self-imposed deadline (the 12th of course!), but this release is truer to my original vision for B-12 than anything else would have been. Twelve robots. Twelve levels. A somewhat minimalist, often frantic action game for short sessions with decent replay value. I never thought it would take 6.5 years, but I started with little knowledge of game development and was working *very* part-time (due to ye ol' day-job). Anyway, I still intend to keep adding to the game as time allows. Version 1.0 doesn't mean I'm finished! Here's the entire change-log since the first public release. Oooo-weee! -----1.0--------------------------- -Added some new level-gen content and increased the number of enemies and hazards in most levels. (More to come in the future. Level feedback is so very very welcome! ... Maybe at some point I should j…

  • 0.5.2 - UX & Combat Improvements - 25 June 2019

    Here's a minor update as I try to polish the game up for leaving Early Access. Also, B-12 is on sale! This will be the least you can get the game for until late 2020. Shortly before leaving Early Access (6-8 weeks hopefully) the price will increase to reflect the quality and amount of content in the game at that time, plus I still plan to add some alternate game modes, secret levels, and bunch of other stuff after leaving EA. But the 1.0 release will be focused solely on the primary set of 12 levels and 12 robots. What's coming in the next releases? I'm going to start working on the process of doubling the amount of content the level-generator has for each level. A lot more walljumping, hazards, and variety in general. After that I'll be finishing up the Brantisky Catalog (item-hunt to learn background lore, enemy/weapon stats, etc.) and the ending sequence (AKA "Order Robots"). Then a…

  • 0.5.1 - 17 June 2019

    Change-log for quick update 0.5.1 -Rearranged the switches and instruction pictograph at the hub a little bit -Added B-2 gun and an initial upgrade to the hub to teach these mechanics a bit faster -Some changes to level 1-1, trying to bring up the action and difficulty at the start of the game -Secondary attack button no longer does melee attack when you have no secondary weapon. Input is ignored instead. -Fixed bug where you could take damage after finishing a level -Fixed bug where level summary screen would display 'new record' at values of zero -Fixed bug where there could be multiple instances of the music playing

  • 0.4.2 - Finally some background lore! - 11 June 2019

    This update is mostly about getting some of the background lore behind B-12 out of my brain and into the game itself. I've had all of this planned for a while, but I wanted to focus on gameplay above all else. -- Does the game feel like a 3D version of Mega Man X? Yes? Good! That was always the idea. Building an audience for an action game without a 'story' has been extremely difficult. I'm very grateful to the small number of people who've given it a chance and understand my vision, but I knew I'd need to add something to give the game context and -- more importantly -- answer questions like "Why am I playing? Who made these robots, and why am I destroying them?" etc. Hopefully this update will start to answer those questions in a way that sounds appealing. I think the game is a lot of fun. I think anyone who likes Mega Man games and 3D rogue-likes would enjoy it, but I'm having a hard…

  • 0.3.1 - 1 June 2019

    CHANGE LOG --------------------------------------------------- ---0.3.1------------------- -Weapons touch-up: Various improvements and tweaks. -In third-person view, B-12 will now keep facing forward while player is actively engaged in combat. Added backward dash/jetpack and run animations to make movement look more natural with this change, also helps with first-person player animations. -Made a default control-layout graphic and added it to control options menu -Some changes to main menu scene -Improved enemy/secondary weapon charging sounds -Added sound effect for when projectiles hit forcefields -Added slight pitch randomization to most sound effects -Added 'new record' notices to level-complete screen -Prices at Maintenance Pad show in red when player has insufficient funds -Added melee sounds to enemy robots -Improved some enemy animations -Fixed bug where random Upgrade crates wo…

  • 0.2.0 - 21 May 2019

    ---0.2.0---------Change-log---------- -Replaced default Unity Arial font for stats and helpscreen -Increased shadow resolution -Added appropriately colored accent lights to teleporters, maintenance pads, switches, etc. -Improved desctructive crytals (They used to just sit there, exploded when shot. Now act more like proximity mines.) -Some changes & additions to HUD -New and improved crosshair (moves to aim-assist target), enabled by default -Fixed broken resolution option which will now provide 16x9 resolutions since that's what the game is designed for. Any other res/aspect can be acheived by toggling fullscreen and resizing the window as desired, then back to fullscreen. -Made separate audio sources for upgrade, weapon, and powerup sound effects -New sound for upgrades -New sound for when your B-12 is destroyed -Added a subtle sound to further indicate when you have damaged an enemy

  • Presenting 0.1.0 -- The first beta! - 9 May 2019

    Here I am on the two year anniversary of putting B-12 in early access, reflecting on more than six years (off and on) working on a single project: A simple 3D action game to help me learn Unity. Obviously it's become more than that, and there have been a lot of ups and downs. A few weeks ago I was actually very close to abandoning the game... But it turns out that a long break was good for me. And truly facing the idea of admitting failure brought a sense of motivation I did not expect. With this update I can finally say that B-12 is playable from start to finish. And thankfully, I can finally say that I like the game again. For a while that wasn't true. A couple of very important notes: I've decided to scale back to the main features as they were originally planned in my head. Twelve robots. Twelve levels. For now, I am going to refrain from adding alternate game modes or secret levels…

  • Back After Some Downtime - 0.0.52 - 18 January 2018

    After some downtime due to the untimely death of my primary development machine, I am finally continuing the push toward finishing this game. Today's patch (0.0.52) is a small update to get things rolling again, but the next one (0.0.6) will add the final three levels and enemies for the normal game mode, including the showdown, B-12 vs. B-12 ('Evil' B-12?). I'm shooting to get that finished in about six weeks if time permits. After 0.0.6 will be the first content/feature-complete 'beta' so-to-speak, with the speedrun and wave-attack modes and some other important things added. That will be version 0.1.1 because when you make games by yourself you can use whatever version numbering system you want. I'm skipping 0.0.7 through 0.1.0. OK, here is a change-log: -----0.0.52------------------------------- -Added physics forces to melee combat and made hit-checks more consistent (still tuning)…

  • Back After Some Downtime - 0.0.52 - 18 January 2018

    After some downtime due to the untimely death of my primary development machine, I am finally continuing the push toward finishing this game. Today's patch (0.0.52) is a small update to get things rolling again, but the next one (0.0.6) will add the final three levels and enemies for the normal game mode, including the showdown, B-12 vs. B-12 ('Evil' B-12?). I'm shooting to get that finished in about six weeks if time permits. After 0.0.6 will be the first content/feature-complete 'beta' so-to-speak, with the speedrun and wave-attack modes and some other important things added. That will be version 0.1.1 because when you make games by yourself you can use whatever version numbering system you want. I'm skipping 0.0.7 through 0.1.0. OK, here is a change-log: -----0.0.52------------------------------- -Added physics forces to melee combat and made hit-checks more consistent (still tuning)…

  • 0.0.51 - New level and boss (World 3 fully playable) - 26 October 2017

    This one took MUCH longer to finish than expected. I suppose it comes with the territory of being a solo developer with a full-time day-job, etc. Thankfully I'm finally getting my pace back to where it was, and I should still be on track to have all the main content in the game before the end of the year, if not sooner. Then it will be time to add some extra levels and the alternate game modes. Anyway, I love you. Here's a change-log: -----0.0.51------------------------------- -Added a new boss robot (B-9) with corresponding weapon (Ice-gun!) and achievement -Added a new level (3-3) -Added achievement for completing World 3 -Added 'Recommended' to aim-assist in the Options menu since the only other note of this recommendation was tucked away in the Help menu -Made some changes and improvements to code for dynamic music, still tweaking. -Various other small fixes and things I can't remem…

  • 0.0.51 - New level and boss (World 3 fully playable) - 26 October 2017

    This one took MUCH longer to finish than expected. I suppose it comes with the territory of being a solo developer with a full-time day-job, etc. Thankfully I'm finally getting my pace back to where it was, and I should still be on track to have all the main content in the game before the end of the year, if not sooner. Then it will be time to add some extra levels and the alternate game modes. Anyway, I love you. Here's a change-log: -----0.0.51------------------------------- -Added a new boss robot (B-9) with corresponding weapon (Ice-gun!) and achievement -Added a new level (3-3) -Added achievement for completing World 3 -Added 'Recommended' to aim-assist in the Options menu since the only other note of this recommendation was tucked away in the Help menu -Made some changes and improvements to code for dynamic music, still tweaking. -Various other small fixes and things I can't remem…

  • 0.0.5 - 22 June 2017

    -Added a new level (3-2) -Added a new enemy robot (B-8) with corresponding weapon and achievement -Added some more info to the help menu -Various other small fixes and tweaks -Started working on Mac and SteamOS/Linux support, but ran into too many unforeseen issues to get it ready in time for this build. Hopefully I can get things smoothed out and get those platforms supported soon.

  • 0.0.5 - 22 June 2017

    -Added a new level (3-2) -Added a new enemy robot (B-8) with corresponding weapon and achievement -Added some more info to the help menu -Various other small fixes and tweaks -Started working on Mac and SteamOS/Linux support, but ran into too many unforeseen issues to get it ready in time for this build. Hopefully I can get things smoothed out and get those platforms supported soon.

  • 0.0.44 - 27 May 2017

    -----0.0.44------------------------------ -Finished 3-1 level-gen setup with the initial set of modules and removed 'preview version' text. -Made some tweaks and fixes to a few of the exising level-gen modules. -Made destructibles more melee-friendly and easier to destroy in general. -Decreased charge-time (between colors) on primary plasma-cannon. (Was: 1 second between each, Now: green at 06.s, violet at 1.4s) This is to speed up pacing when activating the green and violet switches, and it also helps you get to the high-damage attacks with B-12's primary cannon more quickly. -Reworked primary charging sounds to synchronize with power-level. Will need to polish and repeat this for all weapons when I get to the sound-effects overhaul later in development. -Increased plasma-switch size and added bars to indicate power-level (to make them more color-blind friendly). -Fixed a couple of sta…

  • 0.0.44 - 27 May 2017

    -----0.0.44------------------------------ -Finished 3-1 level-gen setup with the initial set of modules and removed 'preview version' text. -Made some tweaks and fixes to a few of the exising level-gen modules. -Made destructibles more melee-friendly and easier to destroy in general. -Decreased charge-time (between colors) on primary plasma-cannon. (Was: 1 second between each, Now: green at 06.s, violet at 1.4s) This is to speed up pacing when activating the green and violet switches, and it also helps you get to the high-damage attacks with B-12's primary cannon more quickly. -Reworked primary charging sounds to synchronize with power-level. Will need to polish and repeat this for all weapons when I get to the sound-effects overhaul later in development. -Increased plasma-switch size and added bars to indicate power-level (to make them more color-blind friendly). -Fixed a couple of sta…

  • 0.0.43 - Help Menu - 17 May 2017

    B-12 is designed quite willfully around the idea of ignoring certain modern action game conventions (such as: text all over the screen, complicated controls/stats/etc, missions & mission markers, requiring a plot/motive other than challenge & fun, trying to be a frickin movie, etc). - But as much as I want B-12 to be a minimalist, 'figure-it-out' game, it bothers me to leave players completely in the dark if they want to get acquainted faster or are confused about a particular mechanic. Over the past few days I thought a lot about what information was needed and how to make it accessible as quickly as possible. Today's update includes the brand-new Help menu, including a graphical legend and some tips & hints on gameplay, movement, weapons, etc. As always, let me know what you think! The next small update will see level 3-1 completed, and a few other planned tweaks & changes. I also pla…

  • 0.0.43 - Help Menu - 17 May 2017

    B-12 is designed quite willfully around the idea of ignoring certain modern action game conventions (such as: text all over the screen, complicated controls/stats/etc, missions & mission markers, requiring a plot/motive other than challenge & fun, trying to be a frickin movie, etc). - But as much as I want B-12 to be a minimalist, 'figure-it-out' game, it bothers me to leave players completely in the dark if they want to get acquainted faster or are confused about a particular mechanic. Over the past few days I thought a lot about what information was needed and how to make it accessible as quickly as possible. Today's update includes the brand-new Help menu, including a graphical legend and some tips & hints on gameplay, movement, weapons, etc. As always, let me know what you think! The next small update will see level 3-1 completed, and a few other planned tweaks & changes. I also pla…

  • Update 0.0.42 - 11 May 2017

    Hello everyone! Today's changes come in response to a bit of very constructive feedback I received from @FPS_DB. (Thank you!) Most of these were things I'd been pondering and wanting feedback on, so it was fun to go ahead and get them implemented. The controls feel tighter, and I don't think anyone will complain about having an FOV slider. Let me know what you think! -Phillip --------------------------------------------------- CHANGE LOG --------------------------------------------------- -----0.0.42------------------------------ -Fixed bug where achievement for using the Maintenance Pad was given without actually making a purchase. (Thank you, @FPS_DB for the bug-report!) -Added FOV slider to graphics options (derp! I really should've done this right away) -Tightened movement controls to where momentum doesn't keep you moving when there is no movement-input. This doesn't apply when you…

  • Update 0.0.42 - 11 May 2017

    Hello everyone! Today's changes come in response to a bit of very constructive feedback I received from @FPS_DB. (Thank you!) Most of these were things I'd been pondering and wanting feedback on, so it was fun to go ahead and get them implemented. The controls feel tighter, and I don't think anyone will complain about having an FOV slider. Let me know what you think! -Phillip --------------------------------------------------- CHANGE LOG --------------------------------------------------- -----0.0.42------------------------------ -Fixed bug where achievement for using the Maintenance Pad was given without actually making a purchase. (Thank you, @FPS_DB for the bug-report!) -Added FOV slider to graphics options (derp! I really should've done this right away) -Tightened movement controls to where momentum doesn't keep you moving when there is no movement-input. This doesn't apply when you…

Patch notes and updates

S.noRelease datePatch nameGID number
122 July 20191.1 - Difficulty tweaks2413284533107505462
212 July 20191.0 !!!2436927798952280805
325 June 20190.5.2 - UX & Combat Improvements2436926440560278501
417 June 20190.5.12408777766653410149
511 June 20190.4.2 - Finally some background lore!2411028931158797620
61 June 20190.3.12400895196210108991
721 May 20190.2.02905297189266590060
89 May 2019Presenting 0.1.0 -- The first beta!2405396896207347136
918 January 2018Back After Some Downtime - 0.0.524249665521687422448
1026 October 20170.0.51 - New level and boss (World 3 fully playable)4249665521687422574
1122 June 20170.0.54249665521687422678
1227 May 20170.0.444249665521687422786
1311 May 2017Update 0.0.424249665521687423017

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID616640
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateJul 12, 2019
DeveloperBrantisky Interactive
PublisherBrantisky Interactive
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent81%
Positive reviews35
Negative reviews8
Total reviews43
Steam recommendationsNot available
Achievements22
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/616640/

Short description

B-12 is a tough, third/first-person action-platformer with randomized levels and relentless robots with plasma cannons for hands.

About this game

Thank you for your interest in procuring Brantisky Robotics products. Due to high demand -- and sociopaths using Brantisky products for nefarious purposes -- I will require you to complete this simulation in order to purchase my robots. I do not apologize for any inconvenience this may cause. -Tonarsk Brantisky B-12 is a tough, third/first-person action-platformer with randomized levels and relentless robots with plasma cannons for hands. It is inspired primarily by Mega Man X and modern rogue-lite shooters, although the mechanics differ somewhat from both of those. While various weapons and gear can be equipped, the style and depth of the game lean toward arcade minimalism rather than full-on RPG complexity. B-12 is geared toward speed-runners and those who like to play in short sessions. The mechanics are simple. Find and activate three switches in each of the 12 levels to power up the next teleporter. There are four groups of three levels with each group introducing a newer and more powerful generation of Brantisky robots. Can you make it to the final challenge and defeat 'evil' B-12?

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
23Steam Cloud
15Stats
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

B-12's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

B-12's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records B-12 at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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Marvel Rivals92,86422 September 2026 - 02:01:56 UTC642,333409,518NetEase Games
Tom Clancy's Rainbow Six Siege78,21022 September 2026 - 01:47:41 UTC200,4761,547,383Ubisoft Montreal
Apex Legends™76,87622 September 2026 - 02:50:47 UTC624,4731,047,228Respawn
Overwatch®69,91622 September 2026 - 01:46:14 UTC164,636420,984Blizzard Entertainment, Inc.
Team Fortress 254,58622 September 2026 - 04:00:31 UTC253,2251,230,475Valve
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 257,51222 September 2026 - 04:07:09 UTC574,638199,438Mega Crit
Wallpaper Engine55,58122 September 2026 - 03:33:04 UTC150,2711,008,495Wallpaper Engine Team
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Project Zomboid46,94822 September 2026 - 02:15:54 UTC122,811467,999The Indie Stone
Stardew Valley40,46122 September 2026 - 01:46:14 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Crosshair X27,36622 September 2026 - 01:46:13 UTC87,92844,617CenterPoint Gaming

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