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District Steel

District Steel Steam news

Barricade Studio | Feb 16, 2023 | game

Released

0players observed · 9 October 2026 - 20:05:47 UTC

ActionIndieEarly AccessBullet TimeSci-fiSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive

District Steel news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive
  • Total reviews78
  • Release dateFeb 16, 2023
  • DeveloperBarricade Studio
  • PublisherBarricade Studio

Genres: Action, Indie, Early Access

Company pages: Developer: Barricade StudioPublisher: Barricade Studio

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District Steel Steam news

District Steel news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch v0.3.1 - 16 May 2026

    Patch v0.3.1Fixed:Increased Revolver damage and inventory ammo capacityFixed out of bounds glitch on Mission 03Fixed Index controller inputs (you may have to reset the controls to default in the menu)Fixed player respawn bug on Mission 06Fixed player movement speed bug with 'Max Player Speed' setting

  • Akimbo Update Out Now! (v0.3.0) - 6 May 2026

    Hi everyone!The new content update is now online! Check out the new levels with more guns, enemies and gameplay mechanics.Also a 30% discount will start today (May 6) at 10 AM PDT (7 PM GMT+2)!(Note: Some of the new guns have been added to the old levels to make the game as a whole more interesting, if you start with the new missions right away, those new guns will automatically be unlocked. If you prefer to find them yourself you should delete your save and start a new game)If you find any bugs, please report them on the discussion boards!Cheers,AJ & Arno

  • Development Update - 27 October 2023

    Hi all, Happy Halloween! Just wanted to give you a short preview of the next chapter that's currently in development. We're working on a set of new missions that will take you deeper into the enemy base and throw some twists into the current gameplay mechanics. Skip this post if you want avoid spoilers and find out for yourself once we release the update! ːsteammockingː Missions These environments will add a new variety to the current visual style of the game. A lot of inspiration came from some classic video game levels and movie environments. These new missions will also have some additional gameplay mechanics for a greater variety of VR movement, like underwater swimming and wall-running. Weapons I'm working on an improved weapon system, which will also allow dual wielding guns in both hands and properly two-handing a bigger weapon. The game initially wasn't planned to have this, but…

  • Revolver + Tech Collectable Update (v0.2.0) - 22 May 2023

    New: Weapon: Revolver, a powerful handgun with slow firing speed. Can be fired quicker using the fanning technique, at the cost of accuracy Gun selector popup UI for quick weapon swapping 35 Tech Chip collectables hidden throughout the game, used to unlock bonus features 17 unlockable bonus cheats to use when replaying missions Fixed/Changed: Changed the default controller layout to be more in line with similar VR shooters, and added more buttons to the customizable controls. (If you prefer the old controls, you can quickly swap back to the previous button layout) Regular jump action added to player movement Added Trigger Sensitivity option Added option to throw Grenades using a preview throwing arc indicator Added first iteration of two-handed weapon holding (needs much more improvement and is currently only for immersion, has no impact on gun recoil yet) Buffed Energy Cell pickups to…

  • Devlog #04: New Progression System Coming - 17 March 2023

    This week I've been finishing up the new revolver sidearm. This weapon works slightly different than the previous guns, so it needed some additional functionality for it to feel like an actual revolver. It's almost ready for release, but before it can go into the game, I want to have the new unlock system finished as well. Some of the future content will be locked behind this new progression system, encouraging players to do more exploring in the levels. I'd like to add a lot of secret areas and hidden rooms to the game, but those would be less interesting if they only offered ammo and health pickups, like the game currently does. This is why we're working on a new type of collectible pickup, spread throughout the missions, which will be linked to the new progression system. This system will reward players with points that they can use to unlock new gear and bonus features, adding more…

  • Devlog #03: Patch v0.1.2 release + new level teaser - 10 March 2023

    Yesterday we've released patch v0.1.2 onto the main branch, making the upgrade to Unreal 4.27 official. It's very nice for me to know that we're (hopefully) finished with the big technical updates, so now we can fully focus on the fun part; developing new weapons, enemies and levels. Alongside this upgrade I've added a lot of bugfixes and some quality of life features, many of which were suggested by the community. Many thanks for this continuous feedback, keep all those ideas coming, they are much appreciated! We've also started working on the continuation of the campaign, thinking about what the next area is going to be like. The idea of the "story" of the game is to infiltrate much deeper into the enemy base, deep into the SenTRI nerve centre. One of the new locations we are working on is the Caverns, which will present an interesting combination of natural rock formations together w…

  • Patch v0.1.2 - 9 March 2023

    Patch v0.1.2 Fixed: Upgraded game engine to Unreal 4.27 Reworked Quick Save system Added Steam Cloud Save support Fixed a randomly occurring crash when loading a save. (FRenderResource Error) Fixed duplicate guns from spawning after loading a save from the main menu. Fixed a bug where the game could autosave while you were dead. Normalized HMD direction for HMD Oriented movement. Fixed a visual bug with the data upload terminals in Mission 04. Fixed a possible issue with the game losing focus when starting. Fixed the game sound being muted when not in focus. Fixed ‘Health Already Full’ display message on HUD. Fixed another bug where you could exit Map Mode without losing the green wireframe vision. Guns now start reloaded at the beginning of a mission, if the ammo is available in pouch. Slightly increased player bullet velocity during slowmotion. Added option to select either left or ri…

  • Devlog #02: Engine upgrade on Beta branch - 3 March 2023

    The engine upgrade to Unreal 4.27 has been completed and the patch has been uploaded to the Beta branch for public testing! Once it has been confirmed to be stable I will set it to the main branch. Since most of the game files have been changed due to this upgrade, this patch size will be quite large compared to the usual patches. I'm assuming version 4.27 will be the final engine update for Unreal 4, since Epic is probably fully focused on Unreal Engine 5 from now. So with this out of the way we can fully focus on developing the new content for the game! We've started working on the next gun to be added to the game. It's a heavy revolver that can be equipped in the side-holster, instead of the default handgun. Its fire rate is slower, but the bullets really pack a punch, so accurate aiming is encouraged! You will need to unlock this weapon first, via a new progression system that I'm w…

  • Devlog #01: Early Access launch - 24 February 2023

    Huge thanks to everybody for the amazing Early Access launch last week! Reading all the positive comments and seeing everyone's reactions put a big smile on our faces! We couldn't wait to start on the development for the new content and we've already started discussing plans for the upcoming levels and weapons! This week I've been taking in feedback from the reported bugs and improvements from the community. I'm currently working on a big technical patch to fix a lot of these! The biggest one is the engine upgrade to Unreal version 4.27. I initially planned to tackle this one later, but I decided to give it a quick shot just to see how many issues it would bring, and to my surprise there were very few errors! In fact the upgrade is currently pretty much finished already, and I’m testing a build right now, playing the game from start to end and so far it all seems to be working as intend…

  • Patch v0.1.1 - 17 February 2023

    Patch v0.1.1 Fixed enemy colors in Map Mode. Fixed a bug where it would incorrectly exit Map Mode and you’d still have the green wireframe vision applied. Added more haptic feedback to punching enemies and smashing objects. Fixed a bug where sometimes levels would not unlock in the Main Menu mission selection. Added a passcode to the game to unlock all missions, see the FAQ on the forum. (If you have issues with a new patch, you can always go back to an older one in Properties > Betas)

  • District Steel - Early Access is out NOW! - 16 February 2023

    Hi everyone! The wait is finally over! Check out the new campaign filled with a variety of missions in different environments and with new objectives to complete. Fight against an army of deadly enemies standing in your way and show off your skills in stylish rocket-boosting slow-motion combat! Many thanks to everyone who has been following us for the past years and to anyone who gave us feedback on the demo! If you’d like to keep supporting the further development of the game, don’t hesitate to leave your thoughts, feedback and suggestions on the Steam Discussions page! Also consider leaving a review, every single one helps out a ton! AJ & Arno

  • Pre-release Build Fixes #2 - 16 February 2023

    Fixed an autosave bug in Mission 02 Fixed “Swap Move and Turn Input” option Fixed Left Handed selection at game start Slightly increased Energy reward when defeating enemies Various sound effect and text fixes

  • Pre-release Build Fixes - 12 February 2023

    Fixed percentages display on Arm HUD. Adjusted collisions of large fans to make it easier to crouch through. Tweaked handgun ironsights to be more accurate at range. Added additional tips in Training Mission about ammo types and advanced tricks.

  • Release Date Trailer: February 16! - 25 January 2023

    District Steel will release in early access on February 16! Wishlist now, and check out the new trailer!

  • Demo Update v0.0.6 - 18 July 2022

    With the Early Access release coming closer, I've decided to upload a new build of the demo with a couple of additions that will also be in the full game. Added item inventory slots, located under your robot arm. This allows you to store items for later use. Added hand grenades to the game. Added explosive barrels to the level. Various minor bug fixes and balancing tweaks. If you run into any problems with this new update, you can always switch back to the previous version. (Right click the demo in your library and go to Properties > Betas > Select the beta you would like to opt into)

  • Demo Update v0.0.5 - 28 November 2021

    While my main focus is working on the release build, here are a few improvements for the demo version as well: Added option to toggle grip button restriction when grabbing ammo from pouch. (general options) Added improvements to close combat mechanics: - Pistol whipping enemies to knock them into a stun. - Body slamming enemies during a rocket boost to knock them into a stun. - Stunned ragdoll state for enemies, allowing them to get back up again.

  • Demo Update v0.0.4 - 10 November 2021

    Added option to display HUD on your robot arm instead of on head. (graphics menu) Added option to aim the rocket jump with your robot arm. (movement menu) Added option to auto-acquire pickups when grabbing them. (general menu) Added option to swap the movement and the turning input between controllers. (movement menu) Fixed smooth turning bug at mission exit. Tweaked enemy animation speed during slowmotion. Fixed bug when picking up enemy ragdolls. Added grip button to draw ammo from pouch.

  • Demo Update v0.0.3 - 7 November 2021

    Disabled auto-crouch when bumping head against ceiling, if no crouch button is set in custom controls. Added crouch button tutorial tip. Added sprinting tutorial tip. Fixed bug causing some options to be reset between play sessions. Opening the physics-door should be easier now. Fixed typos in tutorial messages. Inventory ammo display now turns red when out of ammo. Tweaked rocket boost particle effect to be less vision obstructing. Tweaked enemy awareness for playing sneaky. Chest and locker grab box size increased. Fixed sound bug for breaking glass. Tweaked enemy voice line usage.

Patch notes and updates

S.noRelease datePatch nameGID number
116 May 2026Patch v0.3.11832700592794567
29 March 2023Patch v0.1.25070528810292379259
317 February 2023Patch v0.1.15059268099240000208
416 February 2023Pre-release Build Fixes #25059267908814695717
512 February 2023Pre-release Build Fixes5036749277240833488
618 July 2022Demo Update v0.0.64937651144698810221
728 November 2021Demo Update v0.0.54224935490646876297
810 November 2021Demo Update v0.0.44186653626162340488
97 November 2021Demo Update v0.0.34186653398780695189

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