SPSTEAMPULSELIVE ANALYTICS
Spiritlands

Spiritlands Steam news

Prey Interactive | Apr 25, 2017 | game

Released

0players observed · 24 September 2026 - 07:39:28 UTC

AdventureCasualIndieSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score65% positive

Spiritlands news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score65% positive
  • Total reviews31
  • Release dateApr 25, 2017
  • DeveloperPrey Interactive
  • PublisherPrey Interactive

Genres: Adventure, Casual, Indie, Simulation, Strategy

Company pages: Developer: Prey InteractivePublisher: Prey Interactive

Top Steam chartsTop 100 gamesGame directorySteam Store page

Spiritlands Steam news

Spiritlands news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • A Studio Update - 12 February 2022

    Hello! It has been many years since the release of Spiritlands, and whilst the game did not get very good exposure on Steam, and was permanently scarred in the reviews with outdated criticisms, I am really happy with how the game turned out. This update is about what I am up to now. After a few years as a games tester, I now work as a programmer for a large studio, so PC games are very difficult to make due to the scale of development in my free time. As a result, my focus has been on mobile games, with two released in the last year or so, and more on the way. If you like playing games on your phone, hopefully, I've made something that you'd like to try. It's been a long and wide journey full of learning, thank you for being a part of it. Again like Steam, exposure on Google Play has been super low. If you don't have a big established publisher and/or lots of money to throw at advertisi…

  • Just 7 hours left to get Spiritlands on sale! - 7 May 2018

    Got the same sitting in your wishlist? Don't waste this opportunity! Spiritlands will not be on sale for a while after today. Grab it now for just 20% off- well below the value of a game like this!

  • 20% off Sale Tomorrow & Snerdaperds review! - 1 May 2018

    Hi all! I hope that those of you who have the game are enjoying it. Please leave a review! It encourages me to continue making new and exciting games and gives me valuable feedback for what to include going forward. It's been a quiet month. Release day was significantly less impactful than any other release as we were swamped by the new floods and got lost quite quickly. As a result, sales are extremely low, there's only a couple of new reviews, and there is very little press interest. Big thanks to the curators who have sent your reviews. But we do have another glowing review to show! Find it to read it below. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28564741%2F963d2048f52feb063f74791c349db4fee9b4cf83.png http://snerdaperds.com/2018/05/spiritlands-again-but-this-time-the-games-finished/

  • PCGamer lists Spiritlands as one of their top 5 recommended games. - 3 April 2018

    WOW! Many compliments from PCGamer who wrote: 'This is a gorgeous looking “4X resource and people management” game vaguely reminiscent of the old Settlers games. With a view to dominating the game map (which can be customised before playing), you’ll smite foes, gather resources and food, and hopefully automate these processes. In order to keep your people happy you’ll need to factor in (at the very least) water, power, happiness, food and shelter. Well worth a look, especially for a mere $7.' View here: https://www.pcgamer.com/new-steam-games/ Hope you are all enjoying the game! We have been hit very hard by low visibility. I will be releasing a patch update this week to clean up some iffy UI moments but nothing that is game-breaking.

  • Welcome to Spiritlands! - 29 March 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28564741%2F0ca1f3acae81799fbf7498e2f037c1fea92dc693.png Release time is here! Are you as excited as I am?! 13 months since Spiritlands began as an imageless clicker, today it stands completed as a city-builder to be proud of. The game is now packed full of features from fire to disease to happiness, to power and water. The game turned it's back on clicker mechanics thanks to the feedback received early on. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28564741%2F593609f1a16d67af3c3737130016dc93916dbf1a.png This is my first ever strategy game and took thousands of hours of correcting, fixing, and fiddling with the design and programming to get it to where it is. It's ambitious, but it's fun, relaxing, and creative. Three of the best things in life. I hope you all love it, and thank you so much for support…

  • Welcome to Spiritlands! - 29 March 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28564741%2F0ca1f3acae81799fbf7498e2f037c1fea92dc693.png Release time is here! Are you as excited as I am?! 13 months since Spiritlands began as an imageless clicker, today it stands completed as a city-builder to be proud of. The game is now packed full of features from fire to disease to happiness, to power and water. The game turned it's back on clicker mechanics thanks to the feedback received early on. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28564741%2F593609f1a16d67af3c3737130016dc93916dbf1a.png This is my first ever strategy game and took thousands of hours of correcting, fixing, and fiddling with the design and programming to get it to where it is. It's ambitious, but it's fun, relaxing, and creative. Three of the best things in life. I hope you all love it, and thank you so much for support…

  • Website updated! & More. - 28 March 2018

    Tomorrow is release day! And there's a few high flying little bugs to catch to do with settings such as fullscreen being forced sometimes. The website has been updated! https://www.preyinteractive.com/spiritlands Go and see! There will be some awesome website developments coming once Spiritlands is out. I released a game patch yesterday, fixing things such as some strategy tiles, some sound playing issues, etc. Nothing big to fix now. Also I am working on a Mac release! It's just FAR more complex to sort out so I'm saving it for hopefully the very last update. Thanks all!

  • Website updated! & More. - 28 March 2018

    Tomorrow is release day! And there's a few high flying little bugs to catch to do with settings such as fullscreen being forced sometimes. The website has been updated! https://www.preyinteractive.com/spiritlands Go and see! There will be some awesome website developments coming once Spiritlands is out. I released a game patch yesterday, fixing things such as some strategy tiles, some sound playing issues, etc. Nothing big to fix now. Also I am working on a Mac release! It's just FAR more complex to sort out so I'm saving it for hopefully the very last update. Thanks all!

  • Full Release- Store page updated! - 25 March 2018

    Hello! It has been a busy few weeks with little sleep and lots of Spiritlands related improvements. There is now a forum section for map seeds: http://steamcommunity.com/app/618270/discussions/3/ Included is an example post: http://steamcommunity.com/app/618270/discussions/3/1698294337778486158/ The store page is also now done! http://store.steampowered.com/app/618270/Spiritlands/ The final release date is: THURSDAY 29th MARCH 2018. Set your alarms wishlisters!

  • Full Release- Store page updated! - 25 March 2018

    Hello! It has been a busy few weeks with little sleep and lots of Spiritlands related improvements. There is now a forum section for map seeds: http://steamcommunity.com/app/618270/discussions/3/ Included is an example post: http://steamcommunity.com/app/618270/discussions/3/1698294337778486158/ The store page is also now done! http://store.steampowered.com/app/618270/Spiritlands/ The final release date is: THURSDAY 29th MARCH 2018. Set your alarms wishlisters!

  • Patch Update. - 19 March 2018

    Hello, I have made a few changes since DGA's video and from some bug reports. There is at least another patch to go as I have found some serious issues including all tiles becoming ruins and initial settlement being moved without moving the town hall. Changes made: - Fire particles for buildings on fire are replaced by fire symbol. - Volume issue checks and fixes. - Fixed tiles not reverting properly when home is destroyed on it. - Made an edit to how max farmers is counted. - Resources Panel storage adjustment view now repositions after scaling. - Stopped main menu tutorial button saying load game after accessing the settings menu. - Stopped worker text disappearing after opening and closing the main settings menu. - Reprogrammed explorers exploring ruins so it should be impossible to get stuck at the end. So I will be back with a patch ~tomorrow. The game build is current unstable fro…

  • Patch Update. - 19 March 2018

    Hello, I have made a few changes since DGA's video and from some bug reports. There is at least another patch to go as I have found some serious issues including all tiles becoming ruins and initial settlement being moved without moving the town hall. Changes made: - Fire particles for buildings on fire are replaced by fire symbol. - Volume issue checks and fixes. - Fixed tiles not reverting properly when home is destroyed on it. - Made an edit to how max farmers is counted. - Resources Panel storage adjustment view now repositions after scaling. - Stopped main menu tutorial button saying load game after accessing the settings menu. - Stopped worker text disappearing after opening and closing the main settings menu. - Reprogrammed explorers exploring ruins so it should be impossible to get stuck at the end. So I will be back with a patch ~tomorrow. The game build is current unstable fro…

  • Youtube Highlight: DGA plays Spiritlands! - 18 March 2018

    Dad's Gaming Addiction has been playing Spiritlands since the early stages of the game's development. He has enough footage now he could make a documentary! But I love to watch him play. Quick link: https://www.youtube.com/watch?v=Ojj6p8kpcpQ He rightly pointed out that there will be bug fixes to come. I am working on one right now based on this video as a few bugs appeared. I've had trickiness with scaling some of the text, and with volume settings- but I will keep on sorting them out. A patch should be up in the next week.

  • Youtube Highlight: DGA plays Spiritlands! - 18 March 2018

    Dad's Gaming Addiction has been playing Spiritlands since the early stages of the game's development. He has enough footage now he could make a documentary! But I love to watch him play. Quick link: https://www.youtube.com/watch?v=Ojj6p8kpcpQ He rightly pointed out that there will be bug fixes to come. I am working on one right now based on this video as a few bugs appeared. I've had trickiness with scaling some of the text, and with volume settings- but I will keep on sorting them out. A patch should be up in the next week.

  • FINAL Update- #14: Tutorial. - 16 March 2018

    This is the final update for Spiritlands, and it introduces just a few bug fixes, and a tutorial. Thank you for all the bug reports. If you have any issues do please keep them coming in and I will do what I can to address them like I have for the past few months. The tutorial works like a booklet, with a page or two about every section of the game, from early stages to the later things to think about. There are 22 sections covered but there's no particular reason to read them all at once. You can read a page, act on it, and then progress if you like. There's a tutorial access button in-game above the Helper button (bottom left). Each page is designed to be visual, colourful, and with simplified text. You can use the side-panel to jump to specific sections. So what now? Nothing I say! Or at least nothing that concerns all existing players. It's my duty to now update the store page that i…

  • FINAL Update- #14: Tutorial. - 16 March 2018

    This is the final update for Spiritlands, and it introduces just a few bug fixes, and a tutorial. Thank you for all the bug reports. If you have any issues do please keep them coming in and I will do what I can to address them like I have for the past few months. The tutorial works like a booklet, with a page or two about every section of the game, from early stages to the later things to think about. There are 22 sections covered but there's no particular reason to read them all at once. You can read a page, act on it, and then progress if you like. There's a tutorial access button in-game above the Helper button (bottom left). Each page is designed to be visual, colourful, and with simplified text. You can use the side-panel to jump to specific sections. So what now? Nothing I say! Or at least nothing that concerns all existing players. It's my duty to now update the store page that i…

  • Update #13: Perfectionism - 9 March 2018

    Hi leaders! I am so happy and relieved to present the latest update to the game. The changes made since 12.5 include hundreds of bug fixes, rebalances, and small edits. Everything in this update is designed to make the game run smoother, and have no issues when you play it. A couple of changes to list since the last patch notes are: People eat more food, and homes use up more coal. Markets now have traders all the time, but to unlock more market menu pages, you must upgrade your market building. Colonies are a bit easier to get on your side (alongside lots of fixes). Colonies no longer attack you like enemy camps do, they will unstoppably raid your food supplies for their people. This will increase the push to act against them. The UI is a lot more responsive now. This goes for placing walls and paths, as well as changing on-screen information when jumping between settlements. Perfomanc…

  • Update #13: Perfectionism - 9 March 2018

    Hi leaders! I am so happy and relieved to present the latest update to the game. The changes made since 12.5 include hundreds of bug fixes, rebalances, and small edits. Everything in this update is designed to make the game run smoother, and have no issues when you play it. A couple of changes to list since the last patch notes are: People eat more food, and homes use up more coal. Markets now have traders all the time, but to unlock more market menu pages, you must upgrade your market building. Colonies are a bit easier to get on your side (alongside lots of fixes). Colonies no longer attack you like enemy camps do, they will unstoppably raid your food supplies for their people. This will increase the push to act against them. The UI is a lot more responsive now. This goes for placing walls and paths, as well as changing on-screen information when jumping between settlements. Perfomanc…

  • Patch patch patch! - 24 February 2018

    So close now, and I say that a someone who is still loving working on the game. It's just nice to see it improve. I hope to get it to a stage where the final release has no bugs etc, but I am also a one personal army with a couple of testers behind me. Fingers crossed though! Okay so in these patch notes it's thin on the ground as most changes are boring. I'll just list the remotely interesting stuff, and there are 2 sizable edits. Overall this update has at least 50 changes to the game. - Paying off enemy camps will actually cancel their current attack. So if they're travelling to destroy your base, and you're low on basic resources for building up walls, then you can pay special items to the camp to stop them in their tracks! - Now more workers collect more special items. This rate is the amount of workers divided by three, so a farm with 6 people in it collected 2 Skins, whereas a fa…

  • Patch patch patch! - 24 February 2018

    So close now, and I say that a someone who is still loving working on the game. It's just nice to see it improve. I hope to get it to a stage where the final release has no bugs etc, but I am also a one personal army with a couple of testers behind me. Fingers crossed though! Okay so in these patch notes it's thin on the ground as most changes are boring. I'll just list the remotely interesting stuff, and there are 2 sizable edits. Overall this update has at least 50 changes to the game. - Paying off enemy camps will actually cancel their current attack. So if they're travelling to destroy your base, and you're low on basic resources for building up walls, then you can pay special items to the camp to stop them in their tracks! - Now more workers collect more special items. This rate is the amount of workers divided by three, so a farm with 6 people in it collected 2 Skins, whereas a fa…

Patch notes and updates

S.noRelease datePatch nameGID number
124 February 2018Patch patch patch!4249665521687429635
215 February 2018Another Patch.4249665521687429747
39 February 2018Latest Patch Notes4249665521687429867
49 February 2018Latest Patch Notes2363697377453859137
528 April 2017Patch #14249665521687432100

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.