- Update: v2.3.2 - 3 July 2026
Hi everyone! Today’s update continues the focus on improving stability, fixing reported issues, and improving the games overall polish.Here's what's included in today's update: Missions & DialogueFixed issue where 'Lena Whitmore' would restart dialogue sequences even after completing the mission 'Core Retrieval'.Resolved issue that could cause 'Theo Harrington' to not give his debt to the player during the mission 'Balance Due'.Resolved issue where 'Elias Vaughn' would not recognise that the player retrieved the debt.Fixed issue where 'Theo Harrington' would restart dialogue sequences even after mission completion.Fixed issue where 'Elias Vaughn' would restart mission dialogue even after accepting and completing his mission.Fixed issue where it was possible to pass a 'Deceit' skill check without having the required 'Deceit' skill level during the mission 'Balance Due'.Fixed issue where…
- Update: v2.3.1 - 30 June 2026
Hi again everyone! Today's patch focuses on fixing several reported issues, including critical crashes, progression blockers, and quality-of-life improvements.Here's what's included in today's patch:General FixesFixed a critical crash/hang issue when destroying laser mines during the mission 'Experiment of Ethics' at the Research Facility on Alios. This issue could cause either a fatal error and/or soft-lock the mission.Fixed a progression blocker during the Armis Tech mission 'The Stolen Design', where a skill-check door had no alternative route. An alternate path has been added (code can now be found via a datapad).Fixed an issue in Eleanor Page’s room in the Vicis Corp Facility where an NPC model inside a capsule would disappear when the player approached and looked down slightly.Fixed an issue where the missing Enlightened soldier in the storage facility could not be interacted with…
- Update: v2.3 - 26 June 2026
Hi everyone! It's been a few months since the last update, I've been busy working on my next project, while also working on fixes and changes for Within the Cosmos. This update includes a few new additions, along with more bug fixes, Quality-of-Life improvements, as well as general polish.Here's what's included in today's update:General FixesNew and unique achievement icons added.Resolved issue with NPC in the Storage Facility not progressing the quest state after being freed.Added additional logic to make the NPC 'Matthew Gillan' leave the room he was stuck in, in an effort to resolve ambiguity.Added missing VO for 'Matthew Gillan'.Fixed Salton sky rendering issue where black visual artefacts could appear.Adjusted Alios' scale within Salton's skybox.Fixed rare issue where some 'Parts' in containers incorrectly granted Credits.Corrected UI image for the 'Memory Core' mission item.Update…
- Hotfix: v2.2.2a - 20 March 2026
Hi everyone! This is just a small patch to address a minor issue caused by the ability to fast travel to every discovered location that was added in the last update.Fixed an issue where the map UI wouldn’t close after fast travelling to certain locations.- debdev
- Anniversary Update: v2.2.2 - 19 March 2026
Hi everyone! It’s coming up on 1 year since Within the Cosmos launched! To mark the occasion, I’ve put together an update focused on addressing remaining issues and improving the overall experience based on player feedback.Here's what's included in today's update:General FixesFixed an issue with the map UI where repeated interactions could break controls and leave the player stuck.Adjusted tree meshes in Alios to prevent them from clipping into nearby rocks.Made terrain changes in Alios to prevent players from getting trapped in areas that should be inaccessible.Fixed inventory images for criminal reports, keypasses, and the datadisk.Quality of Life ImprovementsFast travel is now available for all discovered locations.Headgear can now be hidden while keeping skill bonuses.Improved visibility of dead bodies:Bodies are highlighted when using the 'SONIS-R' augment.Minimap now shows indicat…
- Update: v2.2.1 - 28 February 2026
Hey everyone! It’s hard to believe we’re exactly 11 months out from launch! One year is right around the corner! Over the last several months, I’ve been gathering reports from players and doing my own testing, and today's update (v2.2.1) is the culmination of that effort, focusing on addressing player-reported issues, with over 100 bug fixes and improvements.Here’s what’s included:Mission FixesFixed a bug in the 'Balance Due' mission where players weren’t receiving the Credits required to progress.Resolved issues during the final mission to ensure the 'Final Frontier' achievement unlocks across all possible endings.Fixed a bug in 'The War' mission where dialogue with Benjamin Hayes would not trigger, potentially blocking mission progress.Fixed a bug where UESA soldiers could attack the player on Vesta, even when the player has aligned with them.Fixed a bug in 'The Price of Purity' where…
- Hotfix: v2.2c - 28 December 2025
Hi everyone! I've been receiving some fantastic and detailed reports, which help me narrow down the cause of many issues that some of you have been experiencing. This hotfix addresses additional issues with a focus on mission progression, Photo Mode improvements, stability, and general fixes.Photo Mode ImprovementsAdded the ability to hide all UI elements while in Photo Mode.Waypoints now automatically hide when entering Photo Mode.Added a shutter sound to the capture button for clearer feedback.Added a screenshot notification displaying the save location after capturing an image.Missions & ProgressionFixed an issue where Darius King could not be spoken to when attempting to complete the 'Scorched Sanctuary' side mission.Fixed a waypoint incorrectly directing players to the transport station instead of Darius King’s location in Chronos.Fixed progression issues in the 'Scorched Sanctuary…
- Hotfix: v2.2b - 22 December 2025
Hi again everyone! I’ve been working through the bug reports and continuing to chip away at them. There’s another small update today addressing some issues:Missions & Progression FixesFixed an issue where the 'Storage Mystery' mission had no waypoint when it progressed in 'Chronos'.Fixed an issue where the 'Storage Mystery' mission did not update when entering the storage facility.Added the ability to acquire the 'Storage Mystery' mission via the terminal in the police station.Fixed an issue where generators still displayed an interaction prompt after completing 'Mapping the Unknown'.Added a mission progress counter for objectives requiring multiple steps.Fixed an issue where waypoints were not removed after completing certain objectives.Fixed some issues with waypoints for the 'Storage Mystery' and 'Mapping the Unknown' side missions.General FixesResolved a bug that could result in cra…
- Hotfix: v2.2a - 20 December 2025
Hi everyone! Just releasing a quick hotfix to address a few of the issues that were reported by reviewers.Added an 'Empty' UI element to indicate when a chest/body has been emptied (or is empty)Fixed issues with the SONIS-R augment not upgrading when attempting to upgrade it after level 1.Fixed issues with the player being unable to stand back up after crouching under/near water/rivers.Fixed issues with the world map not appearing in Alios.Added a 'openlvl' command prompt to allow players to instantly teleport to other levels in the game.I hope this improves your experience. ❤️- debdev
- Major Update: v2.2 - 18 December 2025
Update 27/12/25: Hotfix v2.2c has been released addressing additional mission progression issues, Photo Mode improvements, stability, and general fixes.Update 21/12/25: Hotfix v2.2b has been released addressing mission progression, side mission, audio, UI, and gameplay issues reported after this update.Update 20/12/25: Hotfix v2.2a has been released addressing early issues reported after launch, including software upgrades, movement bugs, missing map display in Alios, and UI feedback.Hi again everyone! As Within the Cosmos nears its 9th month since launch, I’m happy to release another update: v2.2.First of all, thank you to everyone who has purchased the game over the last couple of months and supported development so far! Your support has allowed me to keep improving Within the Cosmos, and to potentially continue pursuing game development as my career, as there’s nothing I enjoy more t…
- Hotfix: v2.1.1a - 9 November 2025
Hi everyone! This is just a quick hotfix to address some achievement unlocking issues and a few other minor tweaks.Patch Notes:Fixed issues with some achievements not unlocking. Most completed achievements (excluding those related to final choice scenarios) should now unlock upon loading a related save.Fixed issue where skipping the intro slide sequence wouldn’t stop the voiceover.Reduced subtitle text duration from 3s to 2s for NPC 'barks' to better sync with voiceover.I hope this improves your experience! ❤️- debdev
- Update: v2.1.1: Spanish & French Localisation - 3 November 2025
Hi everyone! It’s been a little over a month since the latest major update (v2.1). I hope you’ve all enjoyed the new content and fixes that were included in that update. Today's update marks a big milestone for the game, as I’ve been working hard over the past few months to add some localisation to Within the Cosmos. In this update, you’ll find Spanish and French localisation! While I would love to translate it into more languages, I did these myself as they are the only other languages that I know. Apart from that, I’ve also included a number of bug fixes and improvements to various gameplay elements.Here's the full changelog:Localisation:Added Spanish and French localisations.Bug Fixes & Improvements:Resolved rare issue that could cause inventory to be wiped when entering the Comms Centre in Berith II.Fixed cursor gamepad issue during some dialogue scenes.Corrected text mismatches wit…
- Hotfix: v2.1.0a - 2 October 2025
Hi everyone! Just a quick patch that addresses some critical systems in the game and expands player options:Captain Williams no longer reacts to the terrorist explosion if he’s deadFixed being unable to loot Captain Williams after killing himFixed the 'Talk' prompt staying on Captain Williams after his deathFixed Sera Thorne’s skeletal physicsFixed an issue where Sera Thorne would not recognise the player as an enemy if aligned against the EnlightenedFixed coding issues with the Raven’s leader not giving the player their keypassAdded an alternative way to resolve the New Haven decision if the leader dies - debdev
- Major Update: v2.1 - 29 September 2025
Hey everyone! It’s officially been 6 months since the game’s release! 🎉🥳 This journey has been an incredible learning experience, and I’ve kept pouring my time and energy into polishing and expanding the world.Update 2.1 brings the game closer to the original vision I had for it. You may have seen a few previews last week, but today I’m sharing a new GIF along with the full changelog below.Enemy Shields: Stronger enemies will now have a shield bar above their health bar, clearly showing the difference in difficulty from earlier enemies.In-Game Messaging: To increase interactivity and immersion, NPCs can now send you messages that you can reply to.Third Person World Interactions: You’ll now be able to interact with objects in the world, sit, drink, and watch your character perform those actions.Disassemble Weapons In-World: You can now disassemble unwanted weapons on the spot to gain a…
- A Look Ahead: Update v2.1 - 24 September 2025
Hi everyone! The 6 month anniversary since release is almost here 🎉 To celebrate, I’ll release a major update, v2.1, next week, including new content, improvements, and fixes for you to enjoy.Here’s a quick look at what’s coming:Enemy Shields: Stronger enemies will now have a shield bar above their health bar, clearly showing the difference in difficulty from earlier enemies.In-Game Messaging: To increase interactivity and immersion, NPCs can now send you messages that you can reply to.Third Person World Interactions: One common question in a first-person RPG is: 'what’s the point of creating a character I don’t see in-game?'. In an attempt to address this, you’ll now be able to interact with objects in the world, sit, drink, and watch your character perform those actions.And much more, including:Revamped armour mod systemNew augmentsNew enemy types to increase combat varietyUI upgrade…
- New Patch: v2.0.7 - 14 September 2025
Hi everyone! Patch v2.0.7 is out now, bringing new features, fixes, and improvements based on the feedback you’ve shared.New Features & OptionsAdded a save file counter so you can easily see how many saves you have.Added a new ‘Combat FX’ volume slider for gunfire and explosions, letting you adjust them separately from other sound effects.Added a sound effect for when the player lowers their weapon.Players can now overwrite save files instead of creating a new one each time.You can now change your background in the character creation screen after picking one, instead of being locked to your first choice.World & GameplayIncreased the availability of weapon attachments throughout the world.Increased the availability of armour mods throughout the world.Changed textures for Armis Tech stashes and weapon crates for better distinction.Fixes & ImprovementsFixed an issue where pressing 'Quick S…
- Hotfix: v2.0.6.1 - 24 August 2025
Just a small one today to quickly address a couple of issues:Fixed an issue where having 50 or more save files prevented players from creating new saves.Balance pass on the Slayer weapon.Thank you to the player who reported the saving issue! ❤️- debdev
- New Patch: v2.0.6 - 21 August 2025
Hi everyone! Patch v2.0.6 just released, bringing fixes, tweaks, and improvements based on the feedback you’ve shared.Here's what's included in today's patch:General Adjustments & AdditionsIncreased XP rewards for discovering locations, especially in Alios.Increased XP gain from Androids & Bandits in Alios.Adjusted the frequency of bandit 'barks' .Enemies in Alios Comms Centre have been made tougher.Shotgun damage increased at very close range.Did a balance pass on ranged weapons (Avenger was significantly outperforming others).Adjusted stat scaling: too many attributes affected the melee skill, relative to other combat bonuses.Added a toggle setting to automatically crouch after performing a slide.Added a door to exit the ship if the player has already landed on a planet.Made some text adjustments during ending slides.Added some conditional checks to the final dialogue for certain outc…
- New Patch: v2.0.5 - 13 August 2025
Hi everyone! The 2.0.5 update is now live. This patch brings fixes and improvements across gameplay, audio, UI, missions, and the world in general. Thanks for your patience, I hope these changes make your time in Within the Cosmos smoother and more enjoyable.Here's what's included in today's patch:Gameplay Changes & FixesAdded a 'Low Health' indicator at the bottom of the screen.Added audio feedback when attempting to interact with locked jail doors without meeting skill requirements.Added doors to UESA HQ.Adjusted XP requirements per level for better balance.Increased XP gain from enemies in Alios.Made the Slayer weapon dropped by sniper enemies easier to pick up without crouching.Fixed an issue where using Thornrush Tonic, Hushroot, and Bandages consumed the item but did not remove it from inventory.Fixed inability to loot the Velarach creatures.Fixed loot interaction behavior for Ska…
- Hotfix: 2.0.4.1 - 4 August 2025
Just a small update that fixes a critical bug and makes one small tweak.Fixed an issue where tagged skills during character creation weren't receiving their bonus in-game.Removed the crosshair from view when looking at planets in the star map.Thank you to the player who reported the skill issue! ❤️ - debdev