- NEW Pixel Arcade Game - 12 November 2024
Welcome back and thanks for checking out the new installment in the Pixel Arcade franchise 🥳 https://store.steampowered.com/app/2603560/Pixel_Arcade/ On November 28th, return to Cyberspace with more features than ever. Over 10 levels at launch for Season 1, where you will traverse the courses and master to get your best time, unlock exclusive trophies to show off to friends and progress through the campaign for the ultimate test, level 10 containing all previous levels. Optmize each level and perfect your strategy to memory so you can take over the leaderboards. Roadmap for the first season Climb through each level and activate checkpoints in ANY order. Optimize your route to get the best time. Fastest times are S+ Tier, showcase your trophies in the Menu Hub Roadmap for the first season Climb through each level and activate checkpoints in ANY order. Optimize your route to get the best…
- NEW Pixel Arcade VR Game - 12 November 2024
Welcome back and thanks for checking out the new installment in the Pixel Arcade franchise 🥳 https://store.steampowered.com/app/2603560/Pixel_Arcade/ On November 28th, return to Cyberspace with more features than ever. Over 10 levels at launch for Season 1, where you will traverse the courses and master to get your best time, unlock exclusive trophies to show off to friends and progress through the campaign for the ultimate test, level 10 containing all previous levels. Optmize each level and perfect your strategy to memory so you can take over the leaderboards. Roadmap for the first season Climb through each level and activate checkpoints in ANY order. Optimize your route to get the best time. Fastest times are S+ Tier, showcase your trophies in the Menu Hub Roadmap for the first season Climb through each level and activate checkpoints in ANY order. Optimize your route to get the best…
- Pixel Arcade Coming to Steam Next Fest Oct 14th 🥳 - 1 September 2024
🎮 Get Ready for the Sequel to Pixel Arcade! 🎮 Thrilled to announce that the new Pixel Arcade VR Demo will be playable at Steam Next Fest on October 14th! Don't miss your chance to experience the demo and dive into all the new features we've packed into this sequel. It features one level designed specifically for the demo, a short tutorial. The demo will be a beta demo as the game is still in development! If you enjoyed Pixel Arcade Legacy check out Pixel Arcade at the link below! 👉 Wishlist on Steam 👈 Be the first to know when the demo goes live! Your support helps us bring the game to life, and it guarantees you won't miss any updates. Got questions or feedback? We'd love to hear from you! Contact the Team and let's chat. - Corrie
- Procedural Audio & More! - 17 September 2018
New Audio! With the audio being more subtle before, I have found a very talented artist that really did have the perfect audio for the game(PMSFX). Intense. Suspense. Not repetitive but with an infinite build up. Im sure you will love it! Give it a try! New Tutorial I find that reading text is boring, so now we have a simple tutorial in game, showing how to move correctly around the map. This will be refined over the course of time, players were wanting to climb around the map. The game was designed to fly, throw, vault yourself between obstacles, so its my fault for not presenting this in a better form. Im looking at adding short videos throughout the game tutorial to show you how to move around. Check out the cool infographic below, its animated so will show you how to position your hands. Buttons etc arnt key, movement and motion is important! https://steamcdn-a.akamaihd.net/steamcom…
- Enviromental Bonus and GPDR Compliance - 24 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30015406%2F0d9df97947d385be5ac9a89f1cfdb132097e8568.png Theres more atmosphere coming to the game! After playing around with some new prototypes im developing (apocalyptic low poly) there are definately some features in there that I must integrate into pixel arcade. These include fog, lights and particles. This should hopefully come as a nice bonus for those of you who have played the levels a lot! A new option for this type of enviromental asset i feel is always a bonus when added. GPDR We comply We now dont hold ANY information about level analytics. When the game was first released the events we created included what checkpoint in each level players got to, how long, how many bonuses they got and what max level they unlocked. Thats it. As you can tell this was vital for a small indie title as if players were getting stu…
- Out of Early Access Update 1.1.0! - 2 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30015406%2F52213a9226080d0daddc8c8f0beab17955d753b0.png Pixel Arcade is now out of Early Access Taking community feedback from live streams, emails, tweets and even watching walkthroughs on youtube I hope I have fixed any issues / annoyances in the game and made a relaxing (well sweaty) VR game! Its been a long journey but im glad to have the game out and hopefully get a release going to the Oculus GO and HTC Vive Focus in the near future. The main update for release is adding oculus support! So now everyone has the opportunity to play Pixel Arcade! I look forward to hearing what you all think of the latest update which includes primarily fixes and improvements. Some of these include the following Restructure of levels Player will fall off map if they land on a cube, chance to slide as well Menu, UI improvements such as th…
- Out of Early Access Update 1.1.0! - 2 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30015406%2F52213a9226080d0daddc8c8f0beab17955d753b0.png Pixel Arcade is now out of Early Access Taking community feedback from live streams, emails, tweets and even watching walkthroughs on youtube I hope I have fixed any issues / annoyances in the game and made a relaxing (well sweaty) VR game! Its been a long journey but im glad to have the game out and hopefully get a release going to the Oculus GO and HTC Vive Focus in the near future. The main update for release is adding oculus support! So now everyone has the opportunity to play Pixel Arcade! I look forward to hearing what you all think of the latest update which includes primarily fixes and improvements. Some of these include the following Restructure of levels Player will fall off map if they land on a cube, chance to slide as well Menu, UI improvements such as th…
- Level Exclusive Update 1.0.3! - 1 December 2017
Finally... A surplus of quick, but hard to master levels. Unlike other levels in game which may take anywhere from 10-30 minutes to master, these ones may take 10 minutes tops to complete first try, a and a good few hours to master. Leaderboards are coming! Im having issues speaking to Steamworks api but rest assured all your stats that you have now, will be posted to the leaderboards. Nothing is out of the ordinary from my end and you all seem to be killing certain levels! NICE GOING! Update Highlights - Various bug fixes - Prototyping spawn reset issues (note when falling off the platform take a step back in real world space, im working on solving this) - 25 Levels added, biggest level update to date! - Price has been increased by around 0.50, this is to compensate for the amount of levels now in the game. Hoping ot double the amount of levels in game now. 100 Levels was a great numbe…
- Level Exclusive Update 1.0.3! - 1 December 2017
Finally... A surplus of quick, but hard to master levels. Unlike other levels in game which may take anywhere from 10-30 minutes to master, these ones may take 10 minutes tops to complete first try, a and a good few hours to master. Leaderboards are coming! Im having issues speaking to Steamworks api but rest assured all your stats that you have now, will be posted to the leaderboards. Nothing is out of the ordinary from my end and you all seem to be killing certain levels! NICE GOING! Update Highlights - Various bug fixes - Prototyping spawn reset issues (note when falling off the platform take a step back in real world space, im working on solving this) - 25 Levels added, biggest level update to date! - Price has been increased by around 0.50, this is to compensate for the amount of levels now in the game. Hoping ot double the amount of levels in game now. 100 Levels was a great numbe…
- Update 1.0.2, Optimizations and more! - 25 August 2017
Fortnight Update 1.0.2 Large update improving loading times, user experience, UI, tutorial, options, graphics, textures, levels and more. One of the super exciting updates that will come every two weeks to the game with the next update including a large number of levels. http://i.imgur.com/06c3ivH.gif Update Highlights New textures on start cube, checkpoint and bonus cubes Loading times have been decreased and levels will fade in and out of eachother respectively Intro disclaimer added, can be disabled in the options menu along with the tutorial More information added about interaction with white objects in tutorial Rotating Objects have been added, can be seen in level 16 Sphere objects have also been added, these can also rotate and move Various UI and UX improvements such as location of the level menu displaying your current level Cluster drop time has been decreased to visually see…
- Update 1.0.2, Optimizations and more! - 25 August 2017
Fortnight Update 1.0.2 Large update improving loading times, user experience, UI, tutorial, options, graphics, textures, levels and more. One of the super exciting updates that will come every two weeks to the game with the next update including a large number of levels. http://i.imgur.com/06c3ivH.gif Update Highlights New textures on start cube, checkpoint and bonus cubes Loading times have been decreased and levels will fade in and out of eachother respectively Intro disclaimer added, can be disabled in the options menu along with the tutorial More information added about interaction with white objects in tutorial Rotating Objects have been added, can be seen in level 16 Sphere objects have also been added, these can also rotate and move Various UI and UX improvements such as location of the level menu displaying your current level Cluster drop time has been decreased to visually see…
- Out August 11th on Early Access - 10 August 2017
Release Pixel Arcade has had a massive amount of updates before release. Something you wouldnt expect of a game about to hit the market but it was so important to the player base and myself that everything would be running silky smooth ready for release. Thats why youre hearing about it so late because the game has just gone GOLD (for early access anyway). http://i.imgur.com/l5pbt6S.gif The tutorial has been updated to give new VR players a better understanding of their controllers. This is something Vive players will likely be used to but will help them start traversing the landscape in no time. Updates should be rolling out weekly and/or monthly depending on the size. Levels should get noticeably harder with the odd easier level than the previous inbetween for variety, resulting in more development time and also a longer completiton time. The levels currently released day one might no…
- Out August 11th on Early Access - 10 August 2017
Release Pixel Arcade has had a massive amount of updates before release. Something you wouldnt expect of a game about to hit the market but it was so important to the player base and myself that everything would be running silky smooth ready for release. Thats why youre hearing about it so late because the game has just gone GOLD (for early access anyway). http://i.imgur.com/l5pbt6S.gif The tutorial has been updated to give new VR players a better understanding of their controllers. This is something Vive players will likely be used to but will help them start traversing the landscape in no time. Updates should be rolling out weekly and/or monthly depending on the size. Levels should get noticeably harder with the odd easier level than the previous inbetween for variety, resulting in more development time and also a longer completiton time. The levels currently released day one might no…
- Pre-release Preparation for V1.0, Branding, Level Designs and more - 26 July 2017
First Build IS NOW LIVE for Beta testers If you are lucky enough to have reciveved a Beta code, then you can jump straight into Pixel Arcade and start completeing the campaign. There are a total of 10 levels in the Beta, initial release should have 25 levels with more added weekly if popular enough! Otherwise you can expect to see new levels monthly, in a large update at the end of each month. Checkpoints are being updated already thanks to feedback. Rather than landing on the checkpoint to activate it, you will now have to grab the cuboid in the middle and this will allow you to complete the level by activating the checkpoints in a much more flowly mannar. This will be in the latest Beta build as well. Next up is a countdown to the next level once you have completed it. As the developer, I feel this is a temporary solution but the more analytics and feedback we get the better experienc…
- Pre-release Preparation for V1.0, Branding, Level Designs and more - 26 July 2017
First Build IS NOW LIVE for Beta testers If you are lucky enough to have reciveved a Beta code, then you can jump straight into Pixel Arcade and start completeing the campaign. There are a total of 10 levels in the Beta, initial release should have 25 levels with more added weekly if popular enough! Otherwise you can expect to see new levels monthly, in a large update at the end of each month. Checkpoints are being updated already thanks to feedback. Rather than landing on the checkpoint to activate it, you will now have to grab the cuboid in the middle and this will allow you to complete the level by activating the checkpoints in a much more flowly mannar. This will be in the latest Beta build as well. Next up is a countdown to the next level once you have completed it. As the developer, I feel this is a temporary solution but the more analytics and feedback we get the better experienc…