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Dungeon Escape VR

Dungeon Escape VR Steam news

Silver Machine Studios | Apr 7, 2017 | game

Released

0players observed · 24 September 2026 - 21:10:38 UTC

IndiePuzzleVRMystery DungeonSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive

Dungeon Escape VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive
  • Total reviews194
  • Release dateApr 7, 2017
  • DeveloperSilver Machine Studios
  • PublisherSilver Machine Studios

Genres: Indie

Company pages: Developer: Silver Machine StudiosPublisher: Silver Machine Studios

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Dungeon Escape VR Steam news

Dungeon Escape VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Dungeon Escape VR goes free - 29 March 2026

    Hi all, I haven't given this game enough attention in the last few years and I don't see that changing so I feel like I shouldn't charge money for it. It will be made free along with my other games. Dungeon Escape VR, Spacescape, Temple of Aluxes will soon be free to play. I asked steam support to change it so they are free but I don't know when that will kick in. If you are eligible for a refund I recommend you use it so you don't have to pay for the game when it's about to be free. For all of you that already paid and can't get a refund I thank you for your support. Lastly I would like to thank all of you that played my games over the years. I know they are by no means perfect but they were my first steps into game development and I enjoyed making them and see you play them. Take care!

  • General news and survey - 14 October 2019

    Hi everyone. Sorry for a long time with no updates to my games. I have been very busy with my day job but plan to try and at least fix the most common issues with the games as soon as possible. I also have a survey I would like you to fill out if you have some spare time. It's some general escape the room VR questions and some questions regarding my games. Thank you for all the support and feedback and I hope you have a great day. Link to survey: https://forms.gle/JWxjt8GkZgB8TaH59 Best regards Kristoffer Silver Machine Studios

  • Update v1.2.1 - 15 June 2018

    This patch adds the following feature: Updated how the books works. Now you can change hand when gripping with the second hand. Buzzwire is changed how it interacts with the wand to make it less jittery. Changed friction on ballmaze to make it smoother. Fixed bug with new puzzle. Thank you for your feedback and let me know if there are any issues or improvement suggestions.

  • Update v1.2 - 5 June 2018

    This patch adds new gameplay elements. New puzzles in hard room Two new puzzles in the hard room. This is so you don't have to solve the physically based puzzles like the ball maze and the buzzwire. Since I know people sometimes find these frustrating you can know to solve more brainteasing puzzles instead. But for those how to prefer the physically based puzzles they are still there. New book system I got some suggestion for a book system where you can open the books instead of just reading on the back. All books are now openable. Grab with one hand and open with the other. New hints Changed some puzzle hints to the better (hopefully) As always I thank you for your feedback and if you have any issues just let me know and I will try to fix it.

  • Update v1.1.2 - 27 April 2018

    This patch adds the following feature: The reset button now also resets the ball maze. For example, if the ball is outside of the maze.

  • Update v1.1.1 - 24 April 2018

    This patch contains a fix for the performance problems some players where having. This was due to a faulty number set to the resolution multiplier found in the options panel. This update should remove all faulty values and set it to default at 1.0. If you still having issues check what resolution multiplier your game is using and lower if necessary. If you are still experiencing the problem. Let me know.

  • Performance issues - 24 April 2018

    I have received reports of performance issues from a few players but it doesn't seem to affect everyone. If you are affected by this I just wanted to let you know I'm working on it.

  • Update (v1.1) - 19 April 2018

    This patch contains the following changes. Oculus support There is now official Oculus support for Dungeon Escape VR. Tested by myself on a rift setup. If there are any issues please let me know. Engine update The game has been updated to the latest engine version and now uses the VR expansion plugin. This brings some changes to some basic features. Objects now collide with the environment when moved by the player. This is to bring more immersion to the game. Reset button I have gotten reports that players have lost objects outside of the room or somewhere unreachable. You can now reset the room you are currently in. This will only replace movable objects that can be unreachable. Solved puzzles and placed cubes will stay solved. Rotation on teleport option Rotation on teleport is now a toggleable option. It's unchecked by default so if you want to be able to rotate with thumbstick or tr…

  • Update (v1.0.3) - 23 April 2017

    This patch contains minor cosmetic fixes.

  • Update (v1.0.3) - 23 April 2017

    This patch contains minor cosmetic fixes.

  • Update (v1.0.2) - 17 April 2017

    This patch contains the following changes. Added an option that when enabled scales up the buzz wire wand every time you hit the wire. This is to compensate for jittery controllers due to tracking issues. This setting might also be used if you think it's just too hard to complete these challenges. Added a sound option for the buzz wire that let the users choose between the settings OFF, LOW or ON. Added a sound option for the ball maze similar to the one for the buzz wire. As always I thank you for your feedback and if you have any issues just let me know and I will try to fix it.

  • Update (v1.0.2) - 17 April 2017

    This patch contains the following changes. Added an option that when enabled scales up the buzz wire wand every time you hit the wire. This is to compensate for jittery controllers due to tracking issues. This setting might also be used if you think it's just too hard to complete these challenges. Added a sound option for the buzz wire that let the users choose between the settings OFF, LOW or ON. Added a sound option for the ball maze similar to the one for the buzz wire. As always I thank you for your feedback and if you have any issues just let me know and I will try to fix it.

  • Update (v1.0.1) - 9 April 2017

    Thank you for all your feedback. This update contains the following fixes: Fix bug that made the buzzwire create infinite sparks. Fix motion controller touchpad rotation when teleporting. Fix quality slider behavior to get better feeling when adjusting it. Fix tumbler movement direction and behavior for a better feeling. Please let me know if you have any issues with the game and I will try to solve them.

  • Update (v1.0.1) - 9 April 2017

    Thank you for all your feedback. This update contains the following fixes: Fix bug that made the buzzwire create infinite sparks. Fix motion controller touchpad rotation when teleporting. Fix quality slider behavior to get better feeling when adjusting it. Fix tumbler movement direction and behavior for a better feeling. Please let me know if you have any issues with the game and I will try to solve them.

Patch notes and updates

S.noRelease datePatch nameGID number
123 April 2017Update (v1.0.3)4249665521687432837
217 April 2017Update (v1.0.2)4249665521687432953
39 April 2017Update (v1.0.1)4249665521687433063

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