Huge Bang Bang news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score81% positive
- Total reviews21
- Release dateOct 3, 2017
- DeveloperPalomino Studio
- PublisherPalomino Studio, Plug In Digital, Dear Villagers
Genres: Action, Indie, RPG, Early Access
Company pages: Developer: Palomino StudioPublisher: Palomino Studio, Plug In Digital, Dear Villagers
Huge Bang Bang Steam news
Huge Bang Bang news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch notes 1.1.3 - 3 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30519334%2Fda28bd2a2af43f8de6e5d0e6e4a9574e822dfd05.jpg Ultimate and skills The ultimate Gigantism does not make the player smaller after a rush and the other skills are grayed out (car not activated during the duration of Gigantism); The ultimate Storm pushes players a little more dynamically and goes faster and further; The Shamanism skill at the right description; Consumables The quantity of consumables is displayed on the player interface; The keys are displayed below the consumables on the player's interface; It is no longer possible to activate 2 consumables of the same type (care / mana); Gold and shop The gold does not rise every second that the Octryss is not disabled; The gold can not go below 0; It is possible to buy an implant directly by clicking on the icons; General The respawn time was increased whe…
- Patch notes 1.1.3 - 3 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30519334%2Fda28bd2a2af43f8de6e5d0e6e4a9574e822dfd05.jpg Ultimate and skills The ultimate Gigantism does not make the player smaller after a rush and the other skills are grayed out (car not activated during the duration of Gigantism); The ultimate Storm pushes players a little more dynamically and goes faster and further; The Shamanism skill at the right description; Consumables The quantity of consumables is displayed on the player interface; The keys are displayed below the consumables on the player's interface; It is no longer possible to activate 2 consumables of the same type (care / mana); Gold and shop The gold does not rise every second that the Octryss is not disabled; The gold can not go below 0; It is possible to buy an implant directly by clicking on the icons; General The respawn time was increased whe…
- Patch notes 1.1.2 - 23 March 2018
Skills Ghost: The character is no longer invisible during the skill, as indicated in the spell description. Gigantism: It is now easier to hit opponents when the character is enlarged. Dragon's Claw: The scope of the skill has been increased. Actives The Middle Shield can now have the active Shield Protection. General Melee Weapon Hitbox has been adjusted to more easily hit enemies. Integration and redesign of the store in game (Minions improvement, shop of consumable and implants). Balancing The base power of minions is no longer tied to the level of his team. The power increases every 2 minutes. After 20 minutes the base power of the minions no longer increases the game.
- Patch notes 1.1.2 - 23 March 2018
Skills Ghost: The character is no longer invisible during the skill, as indicated in the spell description. Gigantism: It is now easier to hit opponents when the character is enlarged. Dragon's Claw: The scope of the skill has been increased. Actives The Middle Shield can now have the active Shield Protection. General Melee Weapon Hitbox has been adjusted to more easily hit enemies. Integration and redesign of the store in game (Minions improvement, shop of consumable and implants). Balancing The base power of minions is no longer tied to the level of his team. The power increases every 2 minutes. After 20 minutes the base power of the minions no longer increases the game.
- Patch notes 1.1.1 - 16 March 2018
Skills Cannonade: The slowdown has been increased to 35% Care: targeting has been improved Dragon's Claw: Targeting has been improved Flame Trail: Fixed application of burns on minions Wisp : Wisps can no longer be cast if there are no nearby enemies Neutral creatures The duration of the bonus effect of the big Matryss has been reduced to 60 seconds and it is no longer possible to recover the same bonus several times. The health of the big Matryss is now 500 and increases by 20 every 2 minutes. Life Points of the Little Matryss is now 200 and increases by 20 every 2 minutes. Life of Mercenary Dervyss is now 600 * NbDeplayers and increases by 100 every 2 minutes. Game Lobby fix that allowed to choose a badly equipped character Leaving the lobby now frees the place
- Patch notes 1.1.1 - 16 March 2018
Skills Cannonade: The slowdown has been increased to 35% Care: targeting has been improved Dragon's Claw: Targeting has been improved Flame Trail: Fixed application of burns on minions Wisp : Wisps can no longer be cast if there are no nearby enemies Neutral creatures The duration of the bonus effect of the big Matryss has been reduced to 60 seconds and it is no longer possible to recover the same bonus several times. The health of the big Matryss is now 500 and increases by 20 every 2 minutes. Life Points of the Little Matryss is now 200 and increases by 20 every 2 minutes. Life of Mercenary Dervyss is now 600 * NbDeplayers and increases by 100 every 2 minutes. Game Lobby fix that allowed to choose a badly equipped character Leaving the lobby now frees the place
- Discover an entire new version of the game - 16 March 2018
New trailer : https://youtu.be/nR9gs07idHU
- Discover an entire new version of the game - 16 March 2018
New trailer : https://youtu.be/nR9gs07idHU
- Christmas Sale - 22 December 2017
- Christmas Sale - 22 December 2017
- Patch note EA 1.0.13 - 8 December 2017
Nouveautés Les parties rapides ont été remplacées par un menu de création de partie personnalisée Le vaisseau a été décoré pour les fêtes de noel Correctifs De nombreuses optimisations reseau ont été réalisés afin d’améliorer la stabilité du jeu Correction d’un bug qui faisait apparaître plusieurs fois les Matryss L’or gagné en partie est désormais sauvegardé pour être récupéré après une reconnection, les implants ne sont pas encore récupérables. L’interface de réapparition après une désactivation est de nouveau affichée à l’écran La compétence Soin peut desormais etre utilisé à travers les boucliers des tours La compétence Soin n'interrompt plus le retour à la base La couleur des barres de vies des unités invincible a été modifié selon l’équipe pour une meilleur lisibilité Le nom des personnages est désormais visible sur le menu de sélection L’interface de sélection de personnage dans…
- Patch note EA 1.0.13 - 8 December 2017
Nouveautés Les parties rapides ont été remplacées par un menu de création de partie personnalisée Le vaisseau a été décoré pour les fêtes de noel Correctifs De nombreuses optimisations reseau ont été réalisés afin d’améliorer la stabilité du jeu Correction d’un bug qui faisait apparaître plusieurs fois les Matryss L’or gagné en partie est désormais sauvegardé pour être récupéré après une reconnection, les implants ne sont pas encore récupérables. L’interface de réapparition après une désactivation est de nouveau affichée à l’écran La compétence Soin peut desormais etre utilisé à travers les boucliers des tours La compétence Soin n'interrompt plus le retour à la base La couleur des barres de vies des unités invincible a été modifié selon l’équipe pour une meilleur lisibilité Le nom des personnages est désormais visible sur le menu de sélection L’interface de sélection de personnage dans…
- Paris Games Week! - 14 November 2017
Huge Bang Bang was at Paris Game Week ! During this one, you were numerous to come to test the game on the stand of the Games Made In France of the Paris Games Week. From its exit in early access on Steam, the game has changed a lot. We already improved and stabilized a large number of elements, and others were added. You can consult besides the whole of the changes operated on Huge Bang Bang since the beginning of October on this link: During this Paris Games week we launched a campaign of participative financing on Ulule ! With an aim of being able to finance one of the greatest stages of the development of the game: Dedicated servers. This “feature” will make it possible to stabilize the parts in multiplayer and to offer a greater comfort in game.
- Patch note EA 1.0.10 - 14 November 2017
Adding the cane The cane seems to be a classic short stick but it's a relic allowing to her carrier to reach a state of extreme concentration wich is necessary to the practice of care on the allies. Adding the Back pieces of equipment: This stuffs increase the caracter stats. Fixes and balancing The shooter Crockyss reveal an ammunition box for all the opponents when he died. Ammunition cost is now 10 gold instead of 25. Correction of the display of the players name above the avatar. Correction of a bug of display about the recharge time of the actives. The gun damages were reduce at 4 damages instead of 10 basics damages. The towers IA were reworking to attack first the Crockyss then change their priority if a player attack an other player under the tower. The team who's disable a tower now receive a gold reward. Graphics elements from Pirate's haunt were optimised to reduce the FPS de…
- Patch note EA 1.0.10 - 14 November 2017
Adding the cane The cane seems to be a classic short stick but it's a relic allowing to her carrier to reach a state of extreme concentration wich is necessary to the practice of care on the allies. Adding the Back pieces of equipment: This stuffs increase the caracter stats. Fixes and balancing The shooter Crockyss reveal an ammunition box for all the opponents when he died. Ammunition cost is now 10 gold instead of 25. Correction of the display of the players name above the avatar. Correction of a bug of display about the recharge time of the actives. The gun damages were reduce at 4 damages instead of 10 basics damages. The towers IA were reworking to attack first the Crockyss then change their priority if a player attack an other player under the tower. The team who's disable a tower now receive a gold reward. Graphics elements from Pirate's haunt were optimised to reduce the FPS de…
- Paris Games Week! - 14 November 2017
Huge Bang Bang was at Paris Game Week ! During this one, you were numerous to come to test the game on the stand of the Games Made In France of the Paris Games Week. From its exit in early access on Steam, the game has changed a lot. We already improved and stabilized a large number of elements, and others were added. You can consult besides the whole of the changes operated on Huge Bang Bang since the beginning of October on this link: During this Paris Games week we launched a campaign of participative financing on Ulule ! With an aim of being able to finance one of the greatest stages of the development of the game: Dedicated servers. This “feature” will make it possible to stabilize the parts in multiplayer and to offer a greater comfort in game.
- Patch note 1.0.7a - 20 October 2017
-Towers has been put back at the correct place in the pirate den. -Tooltips doesn’t show anymore if they have no text. -Fix visual bugs in character selection. -Speed boost at game start is now weaker and has shorter duration. -3D modelers can’t be destroyed anymore. -Spaceship is now at its first visual level. Until now it was at its third level. -Add expendables in ingame shop. -Icons showing stuff type slots in character creation are now behind stuff icons. -Gun FX don’t appear anymore when we try to shoot with no ammo. -Add a statistic reset button in character creation. -Tower health point has been lowered from 8000 to 4000. -Add a message “Foncez sur l’Octryss” (not yet translated) at match start to indicate Octryss deactivation importance. -Chat update.
- Patch note 1.0.7a - 20 October 2017
-Towers has been put back at the correct place in the pirate den. -Tooltips doesn’t show anymore if they have no text. -Fix visual bugs in character selection. -Speed boost at game start is now weaker and has shorter duration. -3D modelers can’t be destroyed anymore. -Spaceship is now at its first visual level. Until now it was at its third level. -Add expendables in ingame shop. -Icons showing stuff type slots in character creation are now behind stuff icons. -Gun FX don’t appear anymore when we try to shoot with no ammo. -Add a statistic reset button in character creation. -Tower health point has been lowered from 8000 to 4000. -Add a message “Foncez sur l’Octryss” (not yet translated) at match start to indicate Octryss deactivation importance. -Chat update.
- Patch note 1.0.7 - 20 October 2017
Bugs fix : -Unable Gold when the player is disable. -Matryss Jungle: Replaced attacks, increased spawn and respawn duration (2’30’’ to respawn and 2’ to spawn) -Changing the ammunition price from 25 Gold to 10 Gold. -Double Gun active: doubled cooldown from 30’’ to 60’’. -Jungle: put the names of neutral monster and bosses. -Adding an upgrade button for skills in the HUD. -Player Spawn : the payers can move in the base but they are blocked until the game is launched. At the end of the loading time, the players can move and buy implants. There is a speed buff during the base outing. -Correction of the possibility to launch skills when the player is dead. Balancing : -The health of bosses pass from 8000 HP to 10000 HP. -The health points of turrets pass from 5000 to 8000 HP. -The basic attack of the turrets deals now 100 damage and increase by 25 per stroke on the same target. -The life s…
- Patch note 1.0.7 - 19 October 2017
Bugs fix : -Unable Gold when the player is disable. -Matryss Jungle: Replaced attacks, increased spawn and respawn duration (2’30’’ to respawn and 2’ to spawn) -Changing the ammunition price from 25 Gold to 10 Gold. -Double Gun active: doubled cooldown from 30’’ to 60’’. -Jungle: put the names of neutral monster and bosses. -Adding an upgrade button for skills in the HUD. -Player Spawn : the payers can move in the base but they are blocked until the game is launched. At the end of the loading time, the players can move and buy implants. There is a speed buff during the base outing. -Correction of the possibility to launch skills when the player is dead. Balancing : -The health of bosses pass from 8000 HP to 10000 HP. -The health points of turrets pass from 5000 to 8000 HP. -The basic attack of the turrets deals now 100 damage and increase by 25 per stroke on the same target. -The life s…
Patch notes and updates
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