- Celestial Ruins Hotfix 3 is Out Now! - 20 August 2026
We’re happy to report the next hotfix is now live. We really appreciate your patience with allowing us time to investigate and really test to ensure these fixes stick. Thank you for bearing with us and for your continued support and feedback. It’s all very much appreciated! For the list of changes for this specific hotfix, please see the full notes below 👇 Hotfix 3 Change List Fixes Fixed an issue where Lantern sometimes wouldn’t heal other players in multiplayer Fixed an issue where stats from Accomplishments wouldn’t be propagated in multiplayer Cleared some of the Spirit Trials prefabs for better traversal and visual clarity Boss appearance in the Spirit Trials now kills all nearby enemies Hunter’s Hound boon now only counts player units with the summon tag Dev Note: The intention behind Hunter’s Hound was always to let players be a little creative with boosting their numbers with l…
- Celestial Ruins Holy Banner fix - 7 August 2026
Small patch to fix a bug that we became aware of during yesterday's Celestial Ruins Hotfix 2:FixFixed Holy Banner not working correctly for clients in multiplayer.Read the full patch notes for Celestial Ruins Hotfix 2 here!
- Celestial Ruins Hotfix 2 is Out Now! - 6 August 2026
Happy to report the next hotfix is now live. Thank you for your continued feedback, suggestions, and reports! They’ve genuinely been vital in helping spotlight areas for further refinement. More changes and fixes are coming soon, once we’ve had the opportunity to thoroughly test and troubleshoot them. Thank you for bearing with us. It’s all very much appreciated! For the list of changes for this specific hotfix, please see the full notes below 👇 Hotfix 2 Change List Fixes Further improvements to pet behavior Summons now correctly attack Arista and other static enemies Improved spawn point consistency for the Survival mission Improved enemy aggro values for the Survival mission Divine Intervention skill orb no longer overwrites Divine Sustain Fixed an issue where Holy Banner could drop its protection for a couple frames Crusaders called by Benevolence’s boon now have correct amount of H…
- Celestial Ruins Hotfix 1 is Out Now! - 30 July 2026
Your feedback both in the Steam community forums, and in reviews, has been invaluable! Thank you for sharing them so candidly and constructively. Happy to report that the hotfix is now live for you to enjoy and experiment with. A lot of these changes are a direct result of your suggestions. These are by no means the final word on balancing and fixes. We're very much keeping our ear to the ground and seeing how the new meta shakes out. The next update is designed to be a much more involved balance pass, but that doesn't mean additional hotfixes won't be considered should the need arise sooner! Keep the feedback coming. The community plays a vital role in helping to shape what this game will become, and we want you on that journey with us. For a full list of changes, please see the hotfix notes below 👇 Hotfix 1 Change List Fixes Fixed an issue where Architect’s Safe Corridors buff wouldn…
- Heroes of Hammerwatch II Celestial Ruins Expansion is Out Now! - 28 July 2026
The first full expansion for Heroes of Hammerwatch II is finally here. Wield holy power and venture into the heavens to prove your worth, as you try to curry favour with a pantheon of cruel, ageless gods. Earn the gods’ blessings and return again, and again for a higher challenge. This post game expansion also introduces the Priest as a playable class, which focuses on support and survivability. Fans of the first Heroes of Hammerwatch may recognise the Priest, however, its vastly expanded move set and three new subclasses will make mastering it a whole new challenge. The Priest class will be immediately available upon purchase of the expansion, however, the Celestial Ruins is recommended for high level players and can only be accessed once the chapel is built by interacting with the statues at the altar. You can also enjoy new trinkets, sets, and pets as a part of this expansion too. St…
- The Celestial Ruins Expansion Launches July 28th! - 30 June 2026
The Celestial Ruins expansion comes to Heroes of Hammerwatch II on July 28th for $6.99 / €6.99 / £5.99!️ Undertake a new mission to a holy sanctum and survive the corruption that lurks there. Answer to a higher power as the new Priest class, infused with the righteous powers of mana and regeneration. Fans of the first Heroes of Hammerwatch may recognise this class, but we’ve vastly expanded his move set and arsenal (don’t worry, the big lasers and healing orbs haven’t gone anywhere). The update also brings a plethora of new equipment, trinkets, and pets. The team has been hard at work making sure that Heroes of Hammerwatch II’s first expansion lives up to your high expectations. As a result, it releases just a couple of weeks beyond our initial (self-imposed) Q2 deadline. We really appreciate your patience and support as we make sure your trip to The Celestial Ruins is worth the wait. T…
- Save up to 80% Across the Hammerwatch Series in the Team17 Publisher Sale - 11 June 2026
Save up to 80% across the whole Hammerwatch series in the Team17 Publisher Sale! From the rogue-lite action-rpg of the "Heroes" series, to the hack and slash action adventure of the core series, save and survive from the Moon Temple to the Dark Citadel and take on the challenges solo or with a friend.
- Heroes of Hammerwatch Franchise Sale! - 20 April 2026
Greetings Heroes! We come to you with savings! We're thrilled to highlight that a Heroes of Hammerwatch Franchise sale is currently underway, meaning you can make great savings on titles in the franchise that you might not already own! Already own the lot? Well, this is the perfect opportunity for you to encourage your friends to jump into the world of Hammerwatch and join you in your fight for more loot and rewards!Save 75% on Heroes of HammerwatchSave 50% on Heroes of Hammerwatch IISave 80% of HammerwatchYou can also make savings on DLC packs for Heroes of Hammerwatch, adding even more content to your experience! Join the Community Joining the Hammerwatch Universe Discord server here, as well as following the game on social media channels here to keep up to date with the latest developments for Heroes of Hammerwatch II! Discord Twitter
- Epic Weapons Update + 2026 Roadmap - 8 December 2025
Greetings Heroes! We’ve just launched the Epic Weapons Update, another free content update for Heroes of Hammerwatch 2.Epic Quests = Epic rewards. In the last update, we added Epic Armour, unique gear that you could use to empower your heroes on your quests and missions, and today we’re bringing the same Epic tier treatment to your offensive capabilities! In this update, we’re giving you the opportunity to complete map missions and be rewarded with Epic Weapons in addition to the previously added Epic Armour. We look forward to seeing who will be the first to have their heroes decked out in nothing but Epic-tier equipment very soon! In addition to the new content, we’ve also included numerous bug fixes, translation corrections and resolved other community-reported issues. The Future of Heroes of Hammerwatch 2.We're also super excited to finally unveil our plans for 2026 with the Heroes…
- Heroes of Hammerwatch 2 - Chinese Localisation Hotfix - 15 October 2025
We’ve just released a hotfix for Heroes of Hammerwatch 2 which is intended to resolve game performance issues that players using the Chinese language options have been encountering. We hope that this hotfix will allow you to properly enjoy Heroes of Hammerwatch 2 without suffering stuttering and low FPS. We have also seen some players report that they have had issues with the game not recognizing WSAD keyboard inputs. We are also looking into that as a priority. In the meantime, we have a workaround to temporarily resolve it. Pressing the Shift Key on the keyboard to toggle between Chinese and English input modes should allow you to use WSAD control. If you have any issues, make sure you report them to us using the Report a Problem section on the Steam forums which can be found here! Discord Twitter
- Heroes of Hammerwatch II gets new content and Steam Deck improvements - 15 October 2025
Heroes of Hammerwatch II from Crackshell / Team17 just released the first free major update to the rogue-lite action-rpg, along with improving it on Steam Deck. Read the full article here: https://www.gamingonlinux.com/2025/10/heroes-of-hammerwatch-ii-gets-new-content-and-steam-deck-improvements/
- Epic Missions Update – Live Now! - 13 October 2025
Greetings Heroes! We’ve just launched the Epic Missions Update, a free update for Heroes of Hammerwatch 2. As we teased in our last Steam news post, we’re excited to introduce new game content for you and your co-op buddies to sink your teeth into, such as new short missions, taking you on daring raids in locations such as Spider Caves, Bandit Keeps and Ghostly Crypts and engaging in thrilling fights against bosses returning from Hammerwatch 2!Those of you craving higher tiers of loot are in luck as the Epic Missions update will now also give you the chance to find and add Epic tiers of armour equipment to your arsenal, granting you even more durability and unique bonus abilities you can utilize on your quests. As part of this update, we have also focused on improving SteamDeck support for Heroes of Hammerwatch 2, meaning that handheld players will get an even better gaming experience r…
- Heroes of Hammerwatch 2 Update News - 29 September 2025
Greetings Heroes! Today we’re pleased to reveal some highly anticipated details about the free new update, additional content and other changes that are coming to Heroes of Hammerwatch 2 on October 13th! New Content We’ll have more details to share closer to release, but you and your fellow heroes can expect new content in the shape of new additional missions, daring players to raid Spider Caves, Bandit Keeps and Ghostly Crypts. Check out a sneak peek at their designs in the below image carousel!The community have asked for new tiers of loot and equipment since launch, and we’re hyped to say that Epic tiers of armour are on the way, allowing you to bolster your defences against the foes of the Dark Citadel to even higher levels than previously possible. Other gameplay tweaks, balance changes and bug fixes are coming too in this update, all designed to improve your experience playing Her…
- Future Heroes of Hammerwatch II plans and content! - 11 August 2025
Greetings heroes! My name's Sheldon and I'm a Community Manager at Team17! If you haven't heard of us before, Team17 are a British publisher behind games like Overcooked!, Golf With Your Friends, DREDGE, Blasphemous, and of course, the Worms series.We're very excited to announce that we've partnered with Crackshell on Heroes of Hammerwatch II and will be working with them on the future of the game as their publisher.So what's coming to HoH II? We're currently working on more free content for the game, with a major update coming soon! We'll share full details of the new content as soon as we can. On top of that, we'll also be revealing a full roadmap of future content for the game.I'll be diving into the Steam Forum threads over the next few days, so you'll probably see me around! But if you do have any questions, feel free to drop them into the comments of this post and I'll get back to…
- Twelfth patch! - 8 June 2025
Combo reworked. Removed Combo Nova skill sphere upgrade so it no longer reduces the chance of getting a skill upgrade from skill spheres. Added a new skill tree for combo upgrades to library containing both linear upgrades to Combo Nova and Combo Time, and also several different choices of combo effects. Added 3 tavern drinks Burning Force, Icy Touch, and Electric Sting. Added some new hairstyles and mouth portait pieces. Paladins Divine Pillars damage lowered from 200/250/350/450/600 to 200/250/300/350/400 Paladins Divine Pillars cooldown lowered from 15s to 15s/13.5s/12s/10.5s/9s Fixed Paladins Inner Flames damage aura duration. Wizard Conjure Hydras cooldown lowered from 6s to 4s. Increased the max amount of Hydra heads you can have up by 2. Fixed Conjure Hydras visual effects after having upgraded the skill with more hydra heads. Fixed Wizard Magic Missile not properly doing damage…
- Small fix - 27 March 2025
* Fixed issue with enemies "freezing" whenever a building was built in town * Fixed wording on save profile renaming prompt * Added TownRecord script hooks for modding
- Eleventh Patch! - 24 March 2025
Added modding support. Added sorting to player stash. Added options for hiding items in stash. Added renaming of save profiles. Save profiles are now sorted by when they were last saved to. Players with no saves will now default to using steam cloud. Improved collision with pits, water, abysses, etc to reduce issues with clipping. Fixed several issues with furniture and reward spot placement in Temple, Crypt, Dungeon, and Courts. Added toggle to hide lobbies that are much higher level than you from the serverlist, and a message when joining them. Fixed bug where equipment could get disabled after level switch if characters base attributes did not cover the requirements. Fixed error in renaming characters with special letters in the name. Improved focus handling for text input widgets, fixing things like typing 'e' in a name would trigger name randomize. Player stats are now properly ref…
- Tenth Patch! - 3 March 2025
Shadow Curse Regular enemies no longer cause curse with their attacks, attacks from shades will still cause curse. Added cursed floor traps to Crypt, Dungeon, Barracks and Courts trap rooms in New Game+. Added Cursed Chests and Resource Caches when playing in New Game+, these spawn both rewards and shades. Reduced the amount of shades in citadel shortcut. Increased shades HP and Armor. Cultists no longer summon shades. Changed the Shadow Curse Gain stat to be multiplicative instead of additive. Added Elixirs that give permanent attribute increases. Every NG+ reached unlocks 3 elixirs to be found for each of the 5 attributes (str/dex/int/foc/vit). These Elixirs can be found in cursed chests and caches, and are awarded for killing the final boss, however you need to be playing a high enough NG+. To find the first 3 elixirs you need to be playing NG1 or higher, for the next 3 you must be i…
- Ninth patch - 19 February 2025
* Fixed Spell Mastery taking more skill points than it should * Fixed issue of donating immediately when opening chapel donation window when using gamepads * Lowered Courts undead archer damage * Made bannerman/banner protection aura weaker * Lowered armor, resistances and health of banners and bannermen * Added marker effects to banners and bannermen to improve visibility * Fixed protection banner healing enemies * Fixed Warrior Tyrant Chains damage not properly scaling with skill leveling * Fixed Elemental Orb duration not properly scaling with skill upgrade * Fixed Incanter's Cadence - Incanter's Flow skill description * Fixed rarely incorrectly placed projectile shooters in crypt * Fixed a trap room in Courts never appearing * Fixed blacksmith not being able to upgrade items when player has a full inventory This is just a small patch with fixes, the next larger patch will be a rewor…
- Eighth Patch! - 16 February 2025
Donating resources to the Chapel now gives town-wide permanent buffs like the class titles, these can be seen in the Titles menu and donation is done both by dying in a mission and through donating resources directly at the Tier 5 Chapel Added Spell Mastery mechanic unlocked by finding a new NPC in Dungeons in New Game+ 1 Each point of Strength now gives Armor Penetration Dexterity and Intelligence crit damage scaling changed from linear to decaying growth, below 400 DEX/INT this is a buff, but beyond that they start to fall off Holding down a button in the attribute assigner and material trader UIs now repeat the press to minimize annoying repeat clicking Material trader UI now lets you change how much to trade at a time Mission loadout NG+ picking now rolls around, so doing NGP- at 0 picks the highest Fixed Girdle of Might attunement being broken Fix for Barracks trap room that can br…