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Cybermotion

Cybermotion Steam news

Lukayson | Jul 28, 2017 | game

Released

1players observed · 24 September 2026 - 12:18:46 UTC

IndieSimulationEarly AccessPhysicsSandboxSteam Store

  • Latest observed players1 · 24 September 2026 - 12:18:46 UTC
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive

Cybermotion news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 24 September 2026 - 12:18:46 UTC
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive
  • Total reviews89
  • Release dateJul 28, 2017
  • DeveloperLukayson
  • PublisherLukayson

Genres: Indie, Simulation, Early Access

Company pages: Developer: LukaysonPublisher: Lukayson

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Cybermotion Steam news

Cybermotion news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • New Levels and Major fixes - 28 December 2023

    Added some advanced levels (4 levels ? ) Added few dog levels (3 levels ? ) Added new object called "pressure plate" to some new levels Bugs fixed: I finaly fixed that super annoying behavior, when your ball foot got jammed on some object, and you were launched backwards , most likely breaking neck. (I tweaked rubber foot collision shape, so it never jams on stuff) Arms not as often decide to change direction and do 360 degrees turn, when opperating buttons or holders. Please inform me (here in discussion) of any bugs you encounter. Please & Thank you!

  • RobotDog Update is here! - 12 December 2023

    New features: Now you can play as a Robot Dog! RobotDog Tutorial Levels RobotDog Regular Levels, where you have to switch between dog and human form. Some old, advanced levels now support changing between human and dog. When RobotDog flips on it's back, contextual help will show you how to flip in on legs. Changes: I changed some controls for gamepad (grab, crouch) Gamepad now supports analog joysticks for navigation in the menu. Please report Bugs and things you Like / Hate. I would like to fully release Cybermotion, in the beginning of 2024. Thank you for your patience.

  • Dog Update is coming - 7 December 2023

    I am sorry for the long wait, I admit that there were some gaps in active development. Some even say it's been 3 years! I forced myself to return due to great success of community voting, Option A: The Dog won

  • Voting: Cybermotion Future update - 23 December 2020

    Hello, I am not satisfied with current difficulty and I don't like how much luck and skill you need to even walk. It's stopping me to make some more advanced levels. Start Comment with A or B or C A) Robot dog: four legs for great stability. Robot will be also able to transform to humanoid version as it is now, so it can climb, press buttons and do other advanced stuff. Some aspects of the game as it is now would be lost, but game would remain 100% physics based. You will also be able to walk on two legs as now B) Fake forces: Walking will be assisted with some fake artifical forces to be easier. Game would remain almost same, but not 100% physics based. C) Do not change this

  • Tutorial Monitors - 12 May 2020

    Some Tutorial TVs have video tutorials Get up from abdomen animation is faster by 0.5 second

  • wires nad bug fix - 2 May 2020

    Visual: I added some wires and motors inside the robot's limbs Optimisation: here and there Better climbing tutorial Bug fixed: gamepad contextual buttons were reversed

  • Five New Levels & Bug Fixes - 22 April 2020

    New set of levels with five advanced levels New level with new type of finish Upgrades now show pros and cons New upgrade: Automatic Gyro Settings: you can lower resolution Gamepad related things were improved (controls and UI) Graphics was slightly improved Bug fixed: When you were climbing and tried to switch direction, bad things happend Bux fixed: lot of bugs, but I forgot what I fixed

  • Gamepad bug fix - 14 April 2020

    -tutorials and menus now also display gamepad buttons -fixed overpowered jump from crouch position,

  • Switch to 3D version! + New content - 6 April 2020

    https://media.giphy.com/media/ftGE1bf95YIlMpAl1R/giphy.gif https://media.giphy.com/media/PllkpsFNnAaHChJm3H/giphy.gif set of 10 new gymnastic levels 1 new tutorial level added upgrade: grabby hands added feature: collectible item (toy robot) is hidden in some levels additional human character: Professor Thank you for your Patience I am looking forward to show you more stuff I made in upcoming weeks Please report all issues to game's Discussion

  • 3D testing version is online! - 16 March 2020

    Testing version is online! This version has only few levels, similar to ones from 2d version. I need to know if it works on your machines. Please don't judge the game in this state. Game contains: Tutorial levels and few slightly more dificult levels Basic upgrades Editor, working but rather unintuitive If you want to test new update, start Cybermotion with second option on pop up window Please report bugs in games discussion. P.S. 2D version will be still there, until 3D version has mo

  • Few screenshots - 26 January 2020

    Hello I am sorry you have to wait too long for an update. One of the new features are servos that you can place in level and attach physical object to them, so you can build moving structers, like trapdoors, elevators, moving platforms and more

  • Future of Cybermotion Early Access - 9 August 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29757025%2F668c86ef53778f836362abb0e93b03575c28bfab.png Hello, I am still working on UE4 3d remake/update. I want UE4 version with similar levels, and with gameplay identical to 2d version. However, lot of levels will be different. Some less popular features will be missing. New features: you can see how many tries you needed to get medal, or finish level robot can turn 180 degrees any time, so you can go left too box-cartoon scenery can be attached to moving objects in level new types of obstacles New additional level types: Levels with score counter instead of time counter Levels at theatre with cartoon scenery(fairytale themed for example) Early Access will kind of start all over again. First UE4 update will be like first update on 2d version, so avoid it, if you don't want to help with testing and debuging. Thank you f…

  • Future of Cybermotion - 21 November 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29757025%2F5f89d290e841d6a457510032fd8554b14bf1a8aa.jpg Hello, I am preparing an update, It's taking too long, I know. I want to atleast inform you what you can expect in the future: different engine additional "D" (but gameplay remains 2D) better graphics new themed levels fourth medal, just for finishing

  • Early Access update 0.14 - 12 February 2018

    10 New Levels!!! Arms update !!! New Upgrade: snappy hands (ability to snap, hold, climb) New Feature: using hands to snap, hold, climb (AI assisted movement based on inverse kinematics) New Object: Gymnastic bar (can be used for swinging around then, really long jumps) New Object: Holder (you can climb on them, or swing) New Object: Button, can control machines (only manipulators for now) New Function: You can sell upgrades for 85% of the original cost New Function: when you are holding box, or hanging, arrow keys have special moves New Feature: Achivements!! for gold medals (more creative achievements on the way) 6 out of 12 achievements are possible to unlock right now New ideology: Some levels now require certain upgrades, that's why I made "sell upgrade" function. Old ideology was to make all levels playable without any upgrades, but I had chained hands while designing some levels.…

  • Early Access update 0.14 - 12 February 2018

    10 New Levels!!! Arms update !!! New Upgrade: snappy hands (ability to snap, hold, climb) New Feature: using hands to snap, hold, climb (AI assisted movement based on inverse kinematics) New Object: Gymnastic bar (can be used for swinging around then, really long jumps) New Object: Holder (you can climb on them, or swing) New Object: Button, can control machines (only manipulators for now) New Function: You can sell upgrades for 85% of the original cost New Function: when you are holding box, or hanging, arrow keys have special moves New Feature: Achivements!! for gold medals (more creative achievements on the way) 6 out of 12 achievements are possible to unlock right now New ideology: Some levels now require certain upgrades, that's why I made "sell upgrade" function. Old ideology was to make all levels playable without any upgrades, but I had chained hands while designing some levels.…

  • Early Access update 0.13 - 4 December 2017

    Level Editor Update! New Object: New static construction type New Function: objects with QR code have special interactions (example: pick up box. new functions comming soon). New LevelMode: level where you have to carry the box to finish (one of the 5 new levels). Editor: conveyor belts can be also static, speed and direction can me edited. New Upgrade: Torso shape option, which makes rolls on the ground possible. New Upgrade: Rollerskates (naturally makes all the surfaces slipery, best to use while going downhill) New Upgrade: Falling back reflex (slightly helps to not fall back, while walking and starting to fall) New Function: walking when foot falls off is now easier

  • Early Access update 0.13 - 4 December 2017

    Level Editor Update! New Object: New static construction type New Function: objects with QR code have special interactions (example: pick up box. new functions comming soon). New LevelMode: level where you have to carry the box to finish (one of the 5 new levels). Editor: conveyor belts can be also static, speed and direction can me edited. New Upgrade: Torso shape option, which makes rolls on the ground possible. New Upgrade: Rollerskates (naturally makes all the surfaces slipery, best to use while going downhill) New Upgrade: Falling back reflex (slightly helps to not fall back, while walking and starting to fall) New Function: walking when foot falls off is now easier

  • Early Access update 0.12 - 24 October 2017

    Level Editor Update! Editor: Level editor has new tutorial! Editor: Level editor was simplified, and you can do more things in it now Editor: Humans can be used and edited in level editor Editor: Manipulators are now much easier to use and animate Upgrade: Big feet upgrade was redesigned (also graphically) and is no longer useless Upgrade: Stun Protection upgrades also increese force needed to rip robot's head of Upgrade: Overclocking Upgrades 4 and 5 were removed, because their effect was too strong and uncomfrtable Visuals: human is now controlling the cage, in which you are chained in early levels Visuals: screen turns black and white when stunned Experimental: left and right arrow keys move with arms, while another animation is playing Function: Levels where you are chained to metal construction no longer need loading Function: You can make steam screenshots now (F12) Bug fixed: joi…

  • Early Access update 0.12 - 24 October 2017

    Level Editor Update! Editor: Level editor has new tutorial! Editor: Level editor was simplified, and you can do more things in it now Editor: Humans can be used and edited in level editor Editor: Manipulators are now much easier to use and animate Upgrade: Big feet upgrade was redesigned (also graphically) and is no longer useless Upgrade: Stun Protection upgrades also increese force needed to rip robot's head of Upgrade: Overclocking Upgrades 4 and 5 were removed, because their effect was too strong and uncomfrtable Visuals: human is now controlling the cage, in which you are chained in early levels Visuals: screen turns black and white when stunned Experimental: left and right arrow keys move with arms, while another animation is playing Function: Levels where you are chained to metal construction no longer need loading Function: You can make steam screenshots now (F12) Bug fixed: joi…

  • Early Access update 0.11 - 28 September 2017

    FIVE NEW LEVELS!!! New female character (contained in 2 new levels) Graphics upgrade: early levels in basement + gym ball New levels, or levels you never finished, are marked as "NEW" in "level select" Bug fix: some people were unable to control robot Bug fix: some people had corrupted save (game generates new save) Several bug fixes Some levels were placed in different order (if you still have issues with game start, or with other errors, cantact me in Cybermotion/Community Hub/Discussions) restart steam client, Cybermotion update should appear in downloads You can run Cybermotion as stable version or fast performance version(default),go to library and click play. Options should appear

Patch notes and updates

S.noRelease datePatch nameGID number
112 May 2020Tutorial Monitors3110243741291738025
22 May 2020wires nad bug fix3127131079131050233
314 April 2020Gamepad bug fix3112493111838797422
426 January 2020Few screenshots2597949245058972757
59 August 2019Future of Cybermotion Early Access2412160539855719848
621 November 2018Future of Cybermotion2415514774164895397
712 February 2018Early Access update 0.144249665521687454358
84 December 2017Early Access update 0.134249665521687454473
924 October 2017Early Access update 0.124249665521687454588
1028 September 2017Early Access update 0.114249665521687454716
1119 September 2017Early Access update 0.104249665521687454838
1215 September 2017Early Access update 0.094249665521687454954
1310 September 2017Early Access update 0.084249665521687455073
149 September 2017Early Access update 0.074249665521687455188
155 September 2017Early Access update 0.064249665521687455319
162 September 2017Early Access update 0.054249665521687455452
171 September 2017Early Access update 0.044249665521687455573
1815 August 2017Early Access update 0.034249665521687455704
1915 August 2017Early Access update 0.024249665521687455818
2015 August 2017Early Access update 0.014249665521687455935

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