- Our Next VR Game: DRIFTERS: Blackout Crew - 23 June 2026
We’ve announced our next game: DRIFTERS: Blackout Crew We’re excited to share our new co-op VR extraction shooter, where up to four players raid ancient alien temples, steal energy, fight robotic defenders, and extract what they can to keep a drifting mothership alive. If you enjoyed our previous games, the best way to support us right now is to wishlist DRIFTERS on Steam.🛒 Steam page: 🎬 Trailer: Thank you for your support!
- Celebrating Games Made in Germany! - 14 February 2022
Hello all! To celebrate the Games Germany Steam Event, we've put Late For Work on sale! As some of you may know, we are based in Munich, Germany. Salmi Games started out operations from a colleague's living room, where our first game Ellipsis was developed, marketed and released. While the living room had comfy couches, it wasn't an ideal long term setup, so for the development of Late For Work (and late development for GrowRilla), we got ourselves a modest office near the Munich East train station. A big turn came for our studio when we secured funding from the federal government as part of an investment initiative focusing on German game development. This funding allowed our studio to expand its team and to work full time on our then-upcoming VR title, Sweet Surrender! We are happy to be developing in Munich, a vibrant city which presents certain financial challenges to a small Indie…
- Sweet Surrender Launching September 30th 2021! - 24 September 2021
Hey friends! We’re excited to finally announce that our newest VR title, Sweet Surrender, is coming out September 30th! https://store.steampowered.com/app/638130/Sweet_Surrender/ We also have a brand new trailer for you to check out! https://www.youtube.com/watch?v=iT1u9n2lSko Sweet Surrender is our first fully budgeted game, and after 20 months of development we are really looking forward to releasing it to the public! Post-Release Plans The release is super exciting for us, but is also the start of a new development phase. We have gathered a great deal of feedback and wishes from players. This feedback (along with our own ideas) will form the foundation for future (free!) DLCs and updates. We will outline these details very soon in our upcoming roadmap! Thank You! Thank you for all your support over the years. We hope you will check out our new game. We will naturally keep posting our…
- Check out a demo of our new game during Steam Next Fest! - 13 June 2021
Hi everyone, exciting news! We will be taking part in the Steam Next Fest, featuring our upcoming VR title Sweet Surrender! Not only will there be a playable demo available for all to try, but we will also be hosting a live stream on the June 18th (20:00 CEST/2pm EST/11am PST). Make sure to check out our Sweet Surrender page for details and further updates (and thank you for wishlisting the game). For more frequent updates you can find us on Twitter and Discord! https://store.steampowered.com/app/638130?utm_campaign=BLOG Stay tuned! Salmi Games
- Sweet Surrender Revealed! - 28 April 2021
Dear friends, We're excited to finally reveal our upcoming game! Sweet Surrender, a Roguelite VR Shooter, will be coming out in late 2021. This is our biggest project yet: a fully-funded, action-loaded single player adventure set in a whole new world! Wishlist here! https://store.steampowered.com/app/638130/Sweet_Surrender/ To celebrate this reveal, we are running a sale on GrowRilla and Ellipsis! Thanks for your support! As a small indie team, we really appreciate it!
- Late For Work Weekend Sale Stream - 20 November 2020
Hello everyone, Late For Work is currently doing a weekend sale. If you're interested in the game, you can check out the VR power hour stream of the game, to see what it's like. We hope you enjoy. Cheers, Salmi Games
- Watch the community LFW stream! - 13 November 2020
Hello friends, today we are hosting a livestream by VR power hour. We hope you enjoy it. Cheers, Salmi Games
- Update 15 - The Spookiest Time of the Year - 30 October 2020
Hello everyone, it's Halloween time and that means that our extra spooky content is making a return. The island inhabitans have been replaced with some truly terrifying creatures. Zombies, skeletons and mummies will be walking around the city. Street lanterns will turn to jack o’ lanterns. Witches will fly through the sky and many other spooooky surprises are waiting for you. Some of the game modes are also explicitly affected with some scary fiends. Most notably, the UFOs are now Witches, who are trying to abduct the local cattle and some other participants of certain game modes have been spookified. Single Player Mode Gets Some Love Following some very polite feedback in one of our few negative reviews, we took another look at our single player campaign: Low and behold, we did have a few bugs related to the campaign, which prevented player progress! Thank you kind reviewer for letting…
- Game Mode Settings Guide Available - 21 August 2020
Hello everyone, We just wanted to let you know that in conjunction with the latest update we also released a guide on how to properly use the custom game settings. You can find it here. In it you can find a list of every editable setting and how it affects the game. We hope it will help you balance game modes to your liking. If you have any issues with the new custom game rules, please let us know. Also, if you come up with some fun game mode balancing rules, please feel free to share them with the community. We'll do our best to highlight any useful ones. As always, we welcome your feedback. Let us know if this guide was helpful or if there are other settings you'd like to see exposed. Come chat with us and the community on our Discord: discord.gg/salmigames Cheers, Salmi Games
- Update 14 - Now You're Playing With Power - 10 August 2020
Hello friends! It's been a long time coming, but we're finally ready to unveil our next big update for Late For Work, featuring the most requested new features: game mode customization and Index Controller support. As luck would have it, we've timed this update with a big update to GrowRilla. To celebrate, both games are going on sale this week! This is the best opportunity to grab them ever, both to save money and get all the new features. If you already own one, make sure to grab our VR Indie bundle to get the second game, as you'll save another 10%! Let's dive into this update! Everything is Customizable As we mentioned in our preview post, you can now edit virtually every setting in the game. From the number of kills the gorilla has to achieve in a deathmatch game to the suction strength of the UFO abduction beam. You can find the settings in the start menu on the bottom right; open…
- New Update Almost Ready - We need beta testers! - 29 June 2020
Hello friends! We've been working on a new update (surprise!) for LFW for a while now and are almost ready to launch it. However to finalize everything and actually release the update we need your help. Now You're Playing with Power The focus of this update is all about giving you the player the tools to customize and balance the game modes to your preference. Over the course of Late For Work's lifespan, we've realized that it's really hard to balance all the game modes for all the different combinations and skill level combinations. Some people are playing 1v1. Some are playing with 4 friends with years of gaming experience. Some are playing with kids (of various age). We've done a lot of work to dynamically balance the game modes based on number of players, but there's only so much we can do to account for different skill levels and experience. Soooo, with this update, we're exposing…
- Upcoming Update, Sale and a VR Bundle - 28 March 2020
Hey everyone! The last few months we've been working on GrowRilla (which you've already grabbed, right...right???) but we have a few upcoming spare cycles and we've been toying with the idea of doing a small update for Late For Work. Primarily we'd like to focus on two things: Adding full support for the Index controllers. We already support the controllers, but we'd like them to be first-class citizens, so fixing up the helper UIs and so on. Exposing all the tweakable values for all the different game modes. We spent many months balancing the different modes for a different amount of players (1v1, 1v2, etc) but still, it's hard to get just right. A few players have requested that expose all these values so that the community can work on it themselves, tweak it to their particular setup. But we want to hear from you, is there anything annoying you or missing from the game that you reall…
- Nominate Late For Work for the Steam Awards! - 29 November 2019
Hello friends! It's time for the annual Steam Awards! We'd really appreciate your votes and nominations for Late For Work for the Labor of Love award. Please consider giving it your vote. You can also find the full list of categories here: https://store.steampowered.com/steamawards/nominations We are also humbly nominating our other VR game GrowRilla for the Best VR Game award, so please check out this link and consider giving it a vote as well. Thank you! Salmi Games
- Announcing Online Support! - 13 November 2019
Hello friends, We are super excited to (finally) announce online support for Late For Work thanks to Steam's new Remote Play Together. Steam rolled out this amazing new feature which gives us online for free! You'll now be able to play Late For Work remotely with your friends with just a few clicks. Online play is/was probably our most requested feature and while we always wanted to implement it, it would've taken us many long and stresfful months to implement and test. And it most likely wouldn't have worked very well. We are really excited about this new feature. This is such a cool surprise from Steam. We hope that everyone who requested online support for Late For Work will try out the new Remote Play Together (although please note that it is officially still in Beta status). If you're curious to try out Remote Play Together, it's quite simple. You only have to follow this short gui…
- Early Supporter's Bundle - 5 November 2019
Dear Friends, Just a quick announcement that we will be sunsetting our Early Supporters Bundle on Friday November 8th. We introduced this bundle when we launched GrowRilla. Our goal was to reward early supporter's of our games and a way to help support us in developing our unique brand of indie VR games. Thank you to all of you who have supported us and our games. Make sure to grab the bundle before it's gone and get access to two awesome VR games and that warm fuzzy feeling of supporting indie development. Thanks, Salmi Games
- The Spoooookening Returns - 28 October 2019
Hello friends, As you may or may not know, Late For Work is full of special content for the spooky Halloween season. This year we're running a discount for Halloween, we hope you'll jump and try all the scary changes to the various game modes in the game. Let’s dive in! Halloween Content All of the inhabitants of the Late For Work island have gone missing. Instead you will encounter some truly terrifying creatures. Zombies, skeletons and mummies will be walking around the city. Street lanterns will turn to jack o’ lanterns. Witches will fly through the sky and many other spooooky surprises are waiting for you. Game Mode Changes Some of the game modes are also explicitly affected with some scary fiends. Most notably, the UFOs are now Witches, who are trying to abduct the local cattle and some other participants of certain game modes have been spookified. We hope you enjoy our Halloween c…
- GrowRilla is Released on Early Access! - 12 September 2019
Hey friends, Our new game GrowRilla just launched in Early Access. Please check it out! We also just released the launch trailer. Honestly, I'm proud of what we accomplished both on the game so far and with the trailer given our shoe-sized budget. Special Discount! We're also excited to be able to follow through one of our original goals with Late For Work and our VR games: to continue to reward early supporters who believed in us or invested in us from the early days. We did it with Late For Work by raising the price over time, early supporters would get the best deal. Now we've setup a "complete the set" bundle. This is effectively a launch discount exclusive for owners of Late For Work. This bundle will only be active for a limited period during launch. Thank You Thank you again for all your support. Please help us make the GrowRilla launch a success by wishlisting the game, telling…
- The Future of Late For Work - 14 July 2019
Hi friends, We want to share a bit more detail about why we're moving on from Late For Work. We first wrote this post a bit defensively, but the overwhelmingly positive feedback we've received since the 1.0 release makes us really appreciate the community around our game. Thank you for being so supportive. The positive reviews and feedback have been a joy to read for the entire team. Why are we stopping work on Late For Work? This game has been super satisfying to make. We think local asymmetric VR games is extremely under-served but unfortunately, after 2+ years on this project we understand a bit better why there aren’t more: Making a stable VR game with local multiplayer is extremely hard. Like really technically hard, just recognizing and handling all the different input schemes and not crashing. Never mind all the gameplay balancing. Most players play VR on their own. This means ou…
- 1.0 Release! New Game Mode, Bug Fixes, Polish, Map Improvement - 28 June 2019
Dear Friends, Today we are super excited to announce the 1.0 release of Late For Work and our exit from Early Access. After 23 months and 13 major updates, we are proud to release the biggest update to Late For Work yet. We also want to share our plans for the future, for Late For Work and for our next VR games but first let's go over what's in our 1.0 release! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29419728%2F9d18dda405844833cac0a8277e03839a6149aae6.jpg 1.0 Content Update: Polish, Polish, Polish! Our 1.0 update is focused first and foremost on providing a stable and polished core experience. We invested a lot of effort testing the game and fixing bugs. Most (all?) of the recent player-spawning weirdness from the last updates are gone now. We've also fixed a number of other annoyances, please see the full changelist at the bottom for details. We’ve improved and…
- Update 12.1 - Christmas Update - 17 December 2018
Hello friends, We've just pushed out a super massive content update just in time for Christmas. OK, we may be exaggerating...a lot. Let's start again. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29419728%2F32806eec328d18798446970a3cedbf3137ebb6f8.jpg We just pushed out a small patch fixing a few bugs that appeared with the last update. It should clean up and fix a few issues regarding the Christmas mode (which you should definitely check out). We've also improved the collision shapes on a number of our new buildings and fixed a bug with some annoying repetitive sounds when you play Hide n Seek. Below you can find the full list of changes we made. We hope you enjoy Late For Work with your friends and families over the holidays! Changelog - Build 580 Improvements Improved physics on multi story buildings Improved collision on buildings Added some missing Christmas tre…