SPSTEAMPULSELIVE ANALYTICS
Rec Center Tycoon - Management Simulator

Rec Center Tycoon - Management Simulator Steam metadata

Jarrod Brown | Sep 6, 2019 | game

Released

0players observed · 22 September 2026 - 08:46:14 UTC

CasualIndieSimulationStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)11,956
  • Revenue (VGI)$105,000
  • Review score72% positive

Rec Center Tycoon - Management Simulator metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)11,956
  • Revenue (VGI)$105,000
  • Review score72% positive
  • Total reviews324
  • Release dateSep 6, 2019
  • DeveloperJarrod Brown
  • PublisherJarrod Brown

Genres: Casual, Indie, Simulation, Strategy, Early Access

Company pages: Developer: Jarrod BrownPublisher: Jarrod Brown

Top Steam chartsTop 100 gamesGame directorySteam Store page

Rec Center Tycoon - Management Simulator Steam metadata

Rec Center Tycoon - Management Simulator metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/623700/metadata
Steam Storehttps://store.steampowered.com/app/623700/
Steam Communityhttps://steamcommunity.com/app/623700
PCGamingWiki search
IGDB searchSearch IGDB for Rec Center Tycoon - Management Simulator

Reviews, pricing, and metadata

Review summary

Mostly Positive

72% positive, 233 positive, 91 negative

Price and discount

$11.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

31

Platform releases
  • Steam 6 September 2019

Latest Steam announcements

  • Small Update - Patch 0.7.1 - 9 September 2022

    Hey everyone! I've just uploaded a new minor patch that fixes many longstanding bugs & enhances/refines a few aspects of the game. These last few months I've been working non-stop on building new gameplay features & creating new mechanics/systems for the upcoming major content patch. However these new features are still a little while away, so for the most part this patch is mainly for stability & bug fixes, with a few visual enhancements & quality of life improvements sprinkled in. Here are the patch notes: Minor Update 0.7.1: Foliage is now randomly spread around on grass, giving the background terrain a much improved look Rebalanced many customer stat changes when using many basic objects like drink fountains Many clunky GUI elements like buttons have been completely remade, to allow for future expandability Hotkeys are now available for many NPC/Object actions like Selling, Relocati…

  • Major Update 0.7.0 - 14 June 2022

    Hey everyone! It's finally time for the next major update! This one is by FAR the biggest patch the game has ever had. It has changes & improvements for basically every part of the game. There's essentially nothing that hasn't been reworked or expanded upon in one way or another. In addition to all the the changes to things, there's a new type of class, new manager abilities, heaps of employee & trainer additions, a review system overhaul, a bunch of new clothing options, new achievements, new stats & so on.. I certainly can't cover all the changes here (I'll leave that to the patch notes below), so I want to briefly talk about a few important changes: Firstly, probably the most common request I've had basically since release is for proper UI scaling, so people with large or small screens won't have an interface that becomes all blurry or distorted. Since I originally designed it for 10…

  • February Progress Update - 15 February 2022

    Hello everyone! It's been a month or so since any updates/news & I want to avoid any more large periods of little communication, so I'm going to post a little progress update. I've been hard at work on the next major patch (it has a huge number of changes) & while I can't really share too much info just yet I thought I'd share a couple of things I've been working on for next patch. In the past weeks I've been working on overhauling some of the older, less visually appealing parts of the User Interface. Particularly the ugly resume & review windows. I've made a few changes to how reviews work, for starters, ALL customer reviews are now saved rather than just the last 20. And there's now 2 review scores, 'Recent' & 'All Time'. Here's how the new review window looks now: There are still a few changes left to make here & there but overall I think it's a big improvement on the old review win…

  • Small Update - Patch 0.6.3 - 23 December 2021

    Hey again everyone! Time for another update! Just a small-ish one that I managed to get done just in time for Christmas! The next major update is still a little while off so to fill the void I've added a few nice additions to go along with a bunch of bug fixes. After seeing a few requests I've added an experimental 8x game speed to go along with the 2x/4x speeds. Beware though, lower end hardware users may notice stuttering or framerate issues (especially on large end-game saves) as all AI paths & decisions are calculated 8x more than at regular speed. There's also 2 new achievements for the achievement-hunters out there. Here's the full 0.6.3 changelog: ―Changes & Improvements― • Global lighting over the day/night cycle has been adjusted: Peak daytime brightness (10am-3pm) lasts longer Very early mornings (12am-3am) are now a little darker Afternoons (2pm-7pm) are now a little brighter…

  • Small Update - Patch 0.6.2 - 2 December 2021

    Hey everyone! Time for an update. Just a small one this time, it contains various graphical changes/upgrades & fixes a number of fairly significant issues some players have been having. These graphical updates were originally going to be part of a larger update coming down the track however I decided that since the changes stand on their own I can just release them early included with a regular bug-fix patch. Here's the changelog for 0.6.2: ―Visual & Graphics Changes― • Diner booth is now rotatable • Added new Diner Booth color option • Couches sprites have been improved & now have 4 color options • Wooden Bench rotation sprites have been greatly improved • Shower sprite has been improved • Spa has been redrawn & now seats up to 4 customers at a time • Redrew & improved various additional sprites ―Bug Fixes― • Ceilings can no longer be built atop pre-existing ceilings • Fixed a number o…

  • Patch 0.6.1 - 18 November 2021

    Hello everyone, it’s update time once again! It took me a little longer than expected to get this patch out, mostly because I've been working on a major addition which I decided to exclude from this patch because it was taking too long to develop. Regardless, this patch has a number of new additions, fixes a huge amount of bugs & addresses many issues left over from the porting process. This patch should significantly increase stability across various machines as well as fix a number of stutter & performance issues. In terms of new additions, this update focuses heavily on employees. So lets get into what's new: Employee Lounge Employees with nothing to do now have a place to chill out & recharge. Like many things in this game, this new zone has been designed to be useful, but not entirely mandatory, especially in the early game. Different employee types will interact with the Lounge in…

  • Major Update - 0.6.0 - 28 July 2021

    Hey people, it's time for another major update! I’m super excited to announce the release of 0.6.0 & the completion of the game engine port! This is by a wide margin the largest update so far, not necessary in terms of new content, but instead the sheer amount of work done to the ‘framework’ of the game. With the release of this update, I can finally start to focus on releasing new content & game mechanics without fear of the old game engine losing compatibility with steams API and thus losing the ability to release new patches. You can read more about the porting process & why it was necessary in the progress update I posted a few weeks ago. So, aside from being on an updated engine, what else is new? Lets get into that: I’ll post the full changelog at the bottom. Architecture & Performance Improvements Firstly, as part of the port the game is now using 64bit architecture. In addition…

  • Progress Update & 0.6.0 beta access - 11 July 2021

    Hey everyone, it's been a good while! I want to update you all on the progress of the upcoming engine port & answer some questions. Although I've been mostly silent recently on these forums, I've been very hard at work in order to get this latest patch ready. It's by far the largest patch to date in terms of development hours. And due to being ported to the updated game engine, this patch makes changes, however big or small, to almost every part of the game. So many changes in fact, that I felt the need to do this short beta test so any owners can jump in & test it before the patch is fully released. So if you're interested in trying the new patch a little early (it's live right now), you can read about how to do that at the bottom of this post. But for now, I'll do my best to answer some questions about how development has been progressing. What's been taking so long? So, if you've rea…

  • Minor Update 0.5.3 - 22 March 2021

    Hey everyone, time for another update! So I've been hard at work on the next major content patch & upcoming engine port, which means there's not a great deal of new content in this patch. But even though this is a minor patch in terms of new content, it's a major patch in terms of framework changes & upgrades. These changes will make future development & much faster, easier & far less prone to bugs. Boring technical stuff here, skip down to the changelog to see the important stuff. To give an example of what I'm talking about, in the past if I wanted to add a single new floor or wall to the game, I'd need to go through a bunch of scripts scattered all around the project & add code for it manually, go through menu code & make space for it, go through the research tree code & add it where it needs to go & then testing it all etc.. this would take a long time. But now as of this patch, add…

  • Minor Update - 0.5.2 - 17 February 2021

    Hey everyone, time for another update. Nothing major this time, just a small, mid-cycle patch that fixes some critical bugs & adds some useful quality of life features. Notably, a progression mistake has been fixed that allowed players to unlock the Infirmary along with the Medical Cabinet before the Storage Shelf was unlocked, leaving the player unable to have their janitors stock the Medical Cabinet. To fix this, the Storage Shelf now unlocks with Essentials, so players will have access to it at the start of the game. Here's a full list of the patch notes: - Bins now have a 'Empty Upon Closing' checkbox that means if checked, all bins will be flagged for emptying when the Rec Center closes. - Storage shelves similarly now have a 'Restock All When Closed' checkbox that when checked, causes everything that uses stock to be flagged for a full restock while the Rec Center is closed. Allow…

  • January Update - 22 January 2021

    Hey everyone, it's update time! Not a huge one this time, mostly just fixing new bugs introduced with the latest major patch as well as some older ones. Also a number of framework upgrades, a tonne of project cleanup like deleting old scripts, organising code & assets to make things smoother the upcoming game engine port. Here's the full changelog: Gameplay & Engine Changes: - The Mess system has been completely overhauled in preparation for upcoming porting. The end result will look the same but should increase performance & decrease stutter for large Rec Centers. - The Employee Binding system has been re-built from scratch & should (hopefully) now be bug free As part of this, cooks can no longer be bound to specific cafe counters, however they can now be bound to Cafeteria & Event zones - Lifeguard AI has had many significant changes & fixes - Children now create 25% less mess - Pausi…

  • Major Update – Patch 0.5.0 - 22 December 2020

    Hey everyone it’s finally time for the next major update! It's been a long while since the last one! Adding the nurse, infirmary, injuries & new techs turned out to be a far bigger task than I had imagined. The good news is that as a result of the wait, this update is by the biggest so far by a wide margin! There are almost too many changes to list here so I'll go over the most important ones. Something to note: Since this update adds & changes so many things, there's an increased likelihood of running into bugs over the next few days. Should you encounter any, make sure you send me an email to [email protected] so I can get them fixed asap. The main highlights of this update are: New Additions: - New Zone: Infirmary - New Objects: First Aid Terminal, Medical Cabinet, Medical Bed - New Research Techs: Infirmary & Liability Waver - New Mechanic: Injuries Be on your toes because i…

  • September Progress Update - 26 September 2020

    Hello everyone! I want to give a progress update on how patch 0.5.0 is coming along. There's quite a lot to do this patch so it's still a little while away but I've made a lot of great progress so far and I want to give a small sample of a few of the new upcoming additions. I mentioned in my previous update that a new profession is coming, that profession is the Nurse. Nurse The Nurse is a new employee whose job it is to keep everyone healthy & safe. They benefit most from the Cleanliness stat and the Caring (now renamed to Compassion) stat. A nurse that's also a fast walker may be particularly useful too as they might need to rush to the aid of someone after an injury. The nurse will come with a new zone: the First Aid Room, along with a few new objects like the Medical Bed & Medical Cabinet. There are now various types of injuries that can now occur around your Rec Center which I'll g…

  • August Update - Patch 0.4.5 - 19 August 2020

    Hey everyone it's time for an update. I'm still hard at work on the next major update (0.5.0) which will include the Reviews overhaul & a new profession amongst other things. This is a slightly smaller update which adds a few frequently requested features and a host of bug fixes & performance increases. Here's a quick overview of what this patch contains: Task Priorities: You are now able to change your managers, builders & janitors task priorities. If you're sick of your Janitors prioritising watering plants over cleaning mess or builders leaving repairing equipment until last, you can now easily change task priorities by clicking the up or down arrow next to a task as shown in this screenshot: Also in this screenshot you can see an example of the next addition: Builder Repair Threshold: If you click on a builder you'll see a percentage next to their "Repair" option. Changing this will…

  • July Update – Patch 0.4.2 - 2 July 2020

    Hey everyone it’s time for another update! It’s been a little while since the last one due to eye surgery putting me out of work for a few weeks but everything is back to normal and I hope to resume my regular monthly major updates. The main highlights of this update are: Statistics collection: Over the last month I’ve completely rewritten the way almost all background stats are collected & handled, greatly expanding the players ability to view info about their Rec Center. Before this patch, stats were collected on a per day basis, after the day had ended, the information was lost. Now, all stats are collected and sorted in a giant 2d array that grows each in-game day & information is never lost. Graphs: Since stats for previous days are now collected & saved, I was able to revamp the Finance menu & tabs and add way to view over-time progress graphs. Now you can view long term growth &…

  • End of May Progress Update - 29 May 2020

    Hey everyone! I just wanted to give you guys an update on the next upcoming patch. I mentioned last month that this next patch would be a little late due to getting PRK eye surgery which put me out of work for a few weeks, slowing down development. My vision has recovered & I'm back in full swing now but it's going to take a couple more weeks until the next patch is ready. I've put a lot of work into it so far and it's shaping up well. One of the major things I've focused on this patch is performance optimisation. A common issue that affects many users with low-end hardware is framerate dips, particularly while the Research & Staff menus are up. In the current Steam build my own uncapped framerate goes from 1300 fps to around 500 fps with the Research menu open. This can be the difference between 60 & 30 fps on low-end hardware. The good news is that in the latest upcoming patch I've re…

  • April Update - 1 May 2020

    Hey everyone it's update time again! Sorry it was a few days later than usual this time but I got a good amount done. The main highlights of this patch are: Mess Tracking: Click on a bin to see some stats about how mess is being handled throughout your Rec Center, like the ratio of mess thats being dropped on the floor vs being put in bins. This will help you optimise bin placement for greater coverage to keep your Rec Center clean. This is important because you'll need to prove you can run a clean business to unlock the Childcare technology! Childcare Facility: Busy customers are now able to pay an hourly price to leave their children in your childcare facility, should you choose to build one. This will make your Rec Center more appealing to certain people and provide a small boost to daily customers. Set your own custom Childcare hours & keep the children happy with the new equipment…

  • March Update - 26 March 2020

    Hey everyone, it's update time! I've just uploaded patch 0.3.2 and I wanted to give a small overview of the additions. The biggest changes this patch are: - Food Quality System: An employees 'Cooking' Skill now affects the quality of food being served in addition to the speed of cooking. Poor quality food now increases the likelyhood of food poisoning and can lead to bad reviews. Good quality food now leads to a customer mood boost and better reviews. You can see the quality of the food in a cafe or catering table by selecting it. - Customer AI changes: Customer AI during events/parties has been altered significantly to make reviews more accurate & allow for future additions & changes. - Framework upgrades: I've made many upgrades to hidden background systems, for example the way reviews & events are handled have had overhauls. These changes aren't visible in-game but they make things m…

  • Patch 0.3.1 - 26 February 2020

    Hello all! I've uploaded a new patch today that includes a feature that many have requested since launch which is Sandbox mode! This new addition allows you to choose custom settings when making a new game. I've attached a screenshot below that will give you a good idea how it works. While in-game you can mouse-over the checkboxes when setting up sandbox mode for a detailed description of what each checkbox does but I'll give you a rundown here: - Starting Money Set your initial starting money anywhere between $1,000 & $10,000,000,000 - Free Points Choose how many stat points you want your manager to start with, up to 100. - Tax Rate Set your tax rate from between 0% - 50% if you like an extra challenge. - Disable Challenges This removes the little challenges required to unlock each new technology in the research tree. - Instant Research As you might guess this removes the time it takes…

  • Febuary update - Patch 0.3.0 released! - 11 February 2020

    Hey guys, it's time for another update! Patch 0.3.0 has just released & I want to talk about some of the new things that have been added. 2 new technologies have been added to the Research menu. They are: - Market II This includes a new zone & item: the Shop. With this tech, you are now able to sell things in your Rec Center like supplements, gym gear & swimming gear to make a nice little profit. - Bulk Buy This reduces the price you pay for stock by 50%. This is a significant upgrade because it means you will earn higher profit on things like the Vending Machine & Cafe. Also you are now able to click on customers to see what their most recent thoughts are, what they've liked/disliked. Here's a full list of patch notes: - New Tech: Merchant II - New Tech: Bulk Buy - New Zone/Object: Shop - It's now possible to see a customers most recent thoughts & opinions on your Rec Center - Small ch…

Patch notes and updates

S.noRelease datePatch nameGID number
12 December 2021Small Update - Patch 0.6.24224936215384134429
26 December 2019Quick update2587811707168356570
38 September 2019Day 2 Development Update2413289226966091516
47 September 2019Day 1 update2413289226961381331

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID623700
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$11.99
Free to playNo
Discount0%
Original price USD$11.99
Current price USD$11.99
Release dateSep 6, 2019
DeveloperJarrod Brown
PublisherJarrod Brown
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent72%
Positive reviews233
Negative reviews91
Total reviews324
Steam recommendations260
Achievements31
Average playtime forever1,836 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/623700/

Short description

Design, build and manage a recreation center! Host fitness classes, build swimming pools, arcade & entertainment areas, build event rooms to host parties & much more. With endless customisation, Rec Center Tycoon goes much more in-depth than your average business management simulator.

About this game

Rec Center Tycoon draws inspiration from the simulation/management classics like Theme Hospital as well as modern classics like Prison Architect to give you a deep, challenging business management game where you build and run a recreation center from the ground up. Micromanage employees, finances, fitness classes, customer needs and much more! Start small, building a nice inviting, chill gym. Hire employees, decide their wages & choose their work hours. Maybe take out a bank loan. As you progress through the research tree you'll unlock new equipment, facilities & much more. Work your way up to building a giant, bustling Rec Center with hundreds of members, running fitness classes like aerobics & swimming. All taught by your team of fitness instructors. Hire lifeguards & nurses to keep your customers safe. Keep your plants watered, bins empty & cafe full of food & you're on your way to success! Here's just a sample of some features you may enjoy: Challenging gameplay; unlike many other management/simulation games, failure is a possibility in Rec Center Tycoon. You must keep your customers happy or they may leave negative reviews which can hurt future business leading to poor profits. Large selection of buy-able exercise equipment to keep customers satisfied. Many different employees types, from your simple receptionist to a boxing trainer. Every employee has different motivations, skill levels & traits. Some employees may prefer short 5 hour shifts, others are happy to work 12 hour shifts. An unfit, yet charismatic employee won't make a good lifeguard, but they might make a great receptionist. It's up to you to choose the right employee for the job! Hire fitness instructors & create your own fitness classes. Host customer parties in your Event Rooms for an added source of income. Build a café & hire a barista. You'll need a few cooks to keep the cafe stocked and do catering for any events you may be hosting. Create your own manager who is always on-site & can perform various duties to help out & keep things running smoothly. Take control of your manager & manually walk around and do a variety of tasks yourself! Hire a nurse & build an infirmary for the…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $11.99
  • Highest observed: $11.99

Rec Center Tycoon - Management Simulator's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $11.99, the highest is $11.99, and the first visible tracked price is $11.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Rec Center Tycoon - Management Simulator's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $11.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $11.99. The latest run records $11.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $11.99
  • Current list price: $11.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Rec Center Tycoon - Management Simulator at $11.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$11.99$11.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $11.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$11.99$11.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $11.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$11.99$11.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2654,37122 September 2026 - 10:25:06 UTC1,818,368
2Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
3Once Human15,55322 September 2026 - 10:05:23 UTC231,343
4Dota 2506,67622 September 2026 - 10:25:34 UTC1,291,328
5Gems of War - Puzzle RPG63422 September 2026 - 01:32:17 UTC2,965
6Realm of Ink15022 September 2026 - 00:31:09 UTC6,799
7Hero's Land76822 September 2026 - 07:42:56 UTC28,133
8Party Animals6,10222 September 2026 - 08:07:21 UTC57,806
9Battle Teams 222722 September 2026 - 08:48:11 UTC7,966

Related Steam games by tag and genre

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
Project Zomboid30,67722 September 2026 - 10:13:11 UTC122,811467,999The Indie Stone
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,43422 September 2026 - 09:52:47 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,50522 September 2026 - 09:08:37 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds10,74222 September 2026 - 09:44:43 UTC39,10324,686Jagex Ltd
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
Schedule I9,50722 September 2026 - 03:58:41 UTC455,652297,022TVGS

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
War Thunder39,64722 September 2026 - 09:27:42 UTC125,317781,076Gaijin Entertainment
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
Project Zomboid30,67722 September 2026 - 10:13:11 UTC122,811467,999The Indie Stone
RimWorld24,29122 September 2026 - 10:23:38 UTC95,851239,107Ludeon Studios
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
Escape from Tarkov19,45722 September 2026 - 09:38:27 UTC46,24962,122Battlestate Games
Mount & Blade II: Bannerlord19,41322 September 2026 - 09:04:13 UTC248,034297,199TaleWorlds Entertainment
EA SPORTS FC™ 2617,48722 September 2026 - 06:36:42 UTC159,35063,186EA Canada, EA Romania

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2506,67622 September 2026 - 10:25:34 UTC1,291,3282,758,031Valve
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios
RimWorld24,29122 September 2026 - 10:23:38 UTC95,851239,107Ludeon Studios
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI21,40222 September 2026 - 04:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
Mount & Blade II: Bannerlord19,41322 September 2026 - 09:04:13 UTC248,034297,199TaleWorlds Entertainment
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Black Desert17,94622 September 2026 - 08:45:29 UTC59,91792,632Pearl Abyss
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
7 Days to Die17,03422 September 2026 - 08:46:56 UTC124,449398,822The Fun Pimps

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.