- So We May Have Removed The Buy Button - 6 December 2020
Hey everyone! It's been a while. Knightfall has been in early access for just over 3 years. In our opinion (as well as the opinions of many others), this is way too long for a game like this to be "stuck". There are currently zero employees working on Knightfall and we do not know what Knightfall's direction needs to be. We also do not know when Knightfall will be picked back up out of it's hiatus. As of today, we've pulled the buy button from the Steam store page. What does that mean? It means that from here on out, Knightfall cannot be sold in any package, whether it be by itself, with it's soundtrack, or as part of the Static City Games package. It's no longer available for purchase until we choose to make it available for purchase again. But I bought / activated Knightfall in the past, will I lose access to the game? No! We wouldn't want anyone to lose access to anything they've pur…
- The Current Future of Knightfall - 5 March 2020
Hey everyone! So, as you know, Knightfall went through a complete recode and re imagine of the first level, systems, and combat. Knightfall's development is currently on-hold, much to my chagrin. Unfortunately, we forgot to post about it here on Steam. Here's the reasons why: - Knightfall has a story, which requires a lot of planning and cohesive content. - Knightfall is currently a one-man project. The one person on the project (Josh) has not put a lot of time into learning pixel art and animation. So getting anywhere with good content requires an outside party to visualize the direction of the game. - I do not want Knightfall to feel rushed in the slightest and it would be terrible for me to look back at a game that did not get completed in the original, intended way. Knightfall WILL be picked back up to be complete after the current game in development, Chronicle: Unit Eight leaves E…
- Mega Content Remake and Release! - 31 October 2019
Knightfall is back from the shadows with a brand new content release and update! Look down at the update notes for all new gameplay, new mechanics, less bugs, and an overall great time! New Gameplay! - Explore Eora's most perilous dungeon yet, with traps, enemies, tricks, and SPIDERS! - The inventory system has been reworked to allow for two weapons, one shield, one item, and one key at any time! (No more juggling keys and potions!) - Stamina is now used for dashing and you can gain it back by attacking your foes! New Sound Effect Systems - Sound has been reworked to better give you a 3D relation to where the sound is. With headphones on, you will be able to hear secrets as well as where the next enemy is waiting in the darkness. Trinkets Trinkets Trinkets! - Trinkets have been reworked! - There are no more cursed trinkets. You now have a "Trinket Bag" that allows you to carry up to 18…
- Weekly Patch Released - 0.6.3.0! - 27 April 2019
Hey there guys! Patch notes incoming! PATCH NOTES BUGFIXES Floor 3's quests fixed. Artifacts can now be placed on altars. Chests can now be opened (again, oops). Fixed a bug that caused all of the mind puzzle on Floor 2 to disappear. Fixed a bug that stopped Boris from being able to repair your shield. Shield Durability now works as intended when you pick up a shield. ADDITIONS A new stat system has been added! ---> Now you can pick from multiple classes at the start or tweak them to be your own buildout. ---> Presets available: Swordsman, Archer, Brute, Brawler, Rogue, Civilian CHANGES Repair cost changed from (100 * Floor)Gold to (50 * Floor + (missingDurabilityOnShield * 5).
- Weekly Patch Released - 0.6.2.0 - The Non-Blurry Patch! - 13 April 2019
Hey everyone! Time for a really really exciting patch! We're excited to finally phase out any old Text objects and give you an enhanced (and expected) clearness! PATCH NOTES CHANGES All text in the game has been replaced with a sweeter, cleaner-edged, non-blurry text. ----> This means you no longer need your bifocals to read the text anymore! BUG FIXES Fixed the SFX distance issue. It was too quiet due to the closest sounds still being 10+ distance units from the Camera. This has been adjusted. Everything is louder now. Fixed a bug where leaving focus of the game (alt-tabbing out, clicking on another window, etc), would cause the journal to open when you click back to Knightfall. Removed second instance of main menu music from the main menu. #loudIsAnUnderstatement ADDITIONS The sliders for Music Volume and Sound Volume now actually work!
- Hotfix Released - 0.6.1.1! - 31 March 2019
Hey guys, quick hotfix to adjust some things that were found during playtesting today! We couldn't wait another week to patch them so here they are! PATCH NOTES BUGFIXES - Fixed a bug where two instances of the background music where playing at the same time. - Fixed a bug where enemy speed and aggro range changed after being ambushed by a spider. - Fixed a bug where health pickups would give double health. - Adjusted text in the intro cutscene to not be cut off on smaller resolutions. - Shield unlock animation now works as intended. - Fixed a bug where you were unable to Counter when you had a Shield. - Removed some rogue sprites on second floor (random walls, staircases). CHANGES - Moved "Counter / Block" to Left Trigger on controllers. - Lowered music during intro cutscene by 20%. - Increased all (non-music) SFX by 20%. ADDITIONS - Added Dash ability to controller support (B Button)…
- Weekly Patch Released - 0.6.1.0 - Dashing! - 31 March 2019
Hey everyone! Time for some of those wonderful weekly patch notes! PATCH NOTES Additions - Areas in the game now have "Point of Reference" location names. - You can now Dash with the Left Shift key!! ----> Evade enemies! ----> Re-position! ----> There's a 1.5 second cooldown! Good luck in the dungeon and see you guys next week for more patches!
- Mega Patch Released - 0.6.0.0! - 24 March 2019
Hey there everyone! Sorry for being in the dark for a bit, I was super sick for the last month and a half. All better now, here's a new patch! PATCH NOTES BUGFIXES Fixed a bug where sometimes swapping a weapon would leave a transparent "Weapon" on the ground. Fixed a bug where elemental weapons would not do elemental damage or effects. Fixed a bug where you could hit skeletons if you were at a much higher elevation than them. Fixed a bug where item chests were showing the items. Fixed a bug where the quest "Room of Power" would crash the game if the quest wasn't found but the completion marker was triggered by the player. Fixed a major bug where the game thought you started on the floor of your current playthrough after returning to the main menu and starting a new game. (Basically, you ended up with a blacked out screen and could not swing your sword.) Fixed the sorting of different UI…
- Weekly Patch Released - 0.5.3.0! - 1 February 2019
Hey there guys! Patch notes incoming! PATCH NOTES (Do I Lie?) BUG FIXES - Fixed the shield next to the fountain. - Fixed a bug where spikes from the boss on Floor 2 where double-hitting. - Fixed a bug where the shop was showing zero items. - Fixed a bug where chests no longer spawned any items. - Adjusted crate item spawning. - Dialog Options for changing weapons / freeing prisoners / quests now are clickable as intended! Additions / Changes - Prisoners are now in the game and can be freed! - Projected release out of Early Access - March 31st, 2019 ------------------------- See you all next Friday in the next patch notes! - Josh Static City Games
- Weekly Patch Released - 0.5.2.2! - 25 January 2019
Hey there everyone! Good news! Patch notes below. PATCH NOTES BUGFIXES: - Status Effects (poison, bleed, burn, etc) now show in game. - Fixed a bug where sometimes arrows would not damage you. - Spiders no longer skate as fast. (Movement Speed reduced from 3.5 -> 2). - Torch Selection system in Menus has been adjusted to work properly. - Fixed a bug where hidden chests would not randomly choose the weapon they have and instead give you the worst weapon out of their choices. #meanChests - Stat screen weapon and shield info has been corrected. ADDITIONS / UPDATES - Status Effects now appear as icons when you have them. - Clarity has been added for when you are poisoned. - Added art for "Bleed" status effect. - Added art for "Burn" status effect. - Weapon, Armor, and Item systems have been remade for efficiency and clarity. Thanks for playing the game as always and much love! - Josh Static…
- Weekly Patch Released - 0.5.2.1! - 18 January 2019
Patch Day Patch Day Woop Woop! Hey guys, whole bunch of fixes this week, check it out below! PATCH NOTES BUGFIX: When the journal opens on quest activation, it now pauses the game as intended. BUGFIX: Fixed a bug where sometimes the stat screens would show when new game is started. BUGFIX: Fixed an issue with some resolutions at game launch (it may route you to windowed mode on default, can be changed in settings). BUGFIX: Fixed an issue where some item chests had the action button always on. BUGFIX: Fixed a bug where the Floor 2 puzzle was no longer appearing. BUGFIX: Fixed a bug that made it unable to use health potions after exchanging a silver key. BUGFIX: Fixed a bug that disabled the Okay button in the journal after receiving a quest. BUGFIX: Fixed a bug where starting a new game after dying or going back to main menu allowed you to keep your current weapon. - Mimic Chests are now…
- Patch Released - 0.5.1.0! - 11 January 2019
Good day fellow Knights! Feast your eyes upon a new patch with fixes and other interesting things! PATCH NOTES Bugfixes: BUGFIX: Arrows no longer can be heard from across the level. BUGFIX: All audio has been optimized. BUGFIX: Breakable Walls now break as intended. BUGFIX: Closing the controls menu no longer closes all pause windows and sends you back to the options menu. BUGFIX: Doors no longer reset when continuing a saved game after unlocking the doors. BUGFIX: Players no longer slide while moving and activating a portal. BUGFIX: Fixed scaling issues with UI on lower resolutions. Additions: - New Mage Enemy Added - 3 New Quests Added Keep crawlin' that dungeon! -Josh Static City Games
- Hotfix Released - 0.5.0.2! - 2 January 2019
Hey! Super quick hotfix released! Optimization here, optimization there! Optimization everywhere! -------- PATCH NOTES BUGFIX: Fixed FPS issues when near walls. - Removed the mage unit from the start area. --------
- Hotfix Released - 0.5.0.1! - 1 January 2019
Hey everyone! It's been a long while but we're back full force and working at our best to deliver you a pleasing and wonderful experience in the dungeons of Knightfall! Quick hotfix that has been reported numerous times and been an overall nuisance for people who keep dying in the game. (I mean, come on, it's not like the spiders are very fair or balanced at the moment). ----- PATCH NOTES BUGFIX: New Game should now work as intended after dying without reaching a checkpoint. (No more black screen after the intro cinematic.) ----- Look forward to a bunch of new updates in the near future as we're expecting an end of February release out of Early Access! - Josh
- Patch Released v 0.5.0.0 - The Story Patch! - 1 June 2018
Hey there everyone! New patch means new things! Details below! //PATCH NOTES// BUGFIX: Main menu music is now not being flooded by many sounds. BUGFIX: UI no longer shows up on loading screens between levels. - Floor 2 Boss now has a locked door. No more runnin' past! - Floor 2 Boss has death animation, - Optimized Floor 3 - Added chests and enemies to Floor 4 - Added an Intro Cinematic!!!!!!!! - Added breakable walls. Start randomly swingin' everywhere! Thanks again guys and happy exploring!
- Patch Released v 0.4.5.0! - The Mimic Patch - 18 May 2018
Hey guys! Hope everything is going well and you're still having a blast playing Knightfall. Patch notes are as follows: ///PATCH NOTES/// BUGFIX: Floor 2 puzzle's solution was not showing the correct solution. - Added more area to Floor 2 and Floor 4. - Some chests are now mimics and will attack on sight! Be careful! - Other small bug fixes / tweaks. Happy playing!
- Patch Released v 0.4.4.0! - 23 March 2018
Hey everyone! Time for the weekly patch for Knightfall! PATCH NOTES ----------------------- BUGFIX: XP Bar now updates properly at level 1. BUGFIX: Locked door on second floor now properly unlocks when needed to. BUGFIX: Fixed a bug that ignored any pause menu inputs. BUGFIX: Fixed a bug that corrupted the save file on Floors 2, 3, and 4. BUGFIX: Fixed a bug that stops quests from removing themselves when complete from your active quest box. BUGFIX: Fixed a bug that caused the door locked information to be unreadable. - Added a copy of the solution of the 2nd floor puzzle to the top. - Removed Exit Game button from Pause Menu, can still exit by going to main menu. - Added loading screens with tips!
- Patch Released v 0.4.4.0! - 23 March 2018
Hey everyone! Time for the weekly patch for Knightfall! PATCH NOTES ----------------------- BUGFIX: XP Bar now updates properly at level 1. BUGFIX: Locked door on second floor now properly unlocks when needed to. BUGFIX: Fixed a bug that ignored any pause menu inputs. BUGFIX: Fixed a bug that corrupted the save file on Floors 2, 3, and 4. BUGFIX: Fixed a bug that stops quests from removing themselves when complete from your active quest box. BUGFIX: Fixed a bug that caused the door locked information to be unreadable. - Added a copy of the solution of the 2nd floor puzzle to the top. - Removed Exit Game button from Pause Menu, can still exit by going to main menu. - Added loading screens with tips!
- Hotfix Released v 0.4.3.1 - 20 March 2018
Hey guys! Just a quick patch today to fix some things in the first two floors of the game! BUGFIX: Fixed a bug where the first boss doesn't descend after killing its minions on phase 1. BUGFIX: Fixed a bug where dying would make your continue show a black screen. BUGFIX: Fixed a bug where enemies would not cooperate and act normal on second floor. BUGFIX: Fixed a bug that stopped saving from persisting through playthroughs. BUGFIX: Fixed a bug that would sometimes crash the game to desktop when using a key on a crate on the second floor. Happy adventuring!
- Hotfix Released v 0.4.3.1 - 20 March 2018
Hey guys! Just a quick patch today to fix some things in the first two floors of the game! BUGFIX: Fixed a bug where the first boss doesn't descend after killing its minions on phase 1. BUGFIX: Fixed a bug where dying would make your continue show a black screen. BUGFIX: Fixed a bug where enemies would not cooperate and act normal on second floor. BUGFIX: Fixed a bug that stopped saving from persisting through playthroughs. BUGFIX: Fixed a bug that would sometimes crash the game to desktop when using a key on a crate on the second floor. Happy adventuring!