- Hotfix 0.9.4.25 - Changelog - 17 August 2026
FIXES"Stolen Wine Is Always Bitter": fixed a softlock when selecting one of the dialogue options if the Wine Thief died on the same turn he attempted to surrender. Fixed a crash when pressing ESC while holding an ingredient with the cursor if the Crafting window was full. Fixed a crash caused by moving a Crowbar into a backpack during the prying animation.Improved several localizations, primarily Portuguese.
- Devlog: Wands - 17 July 2026
Hello everyone! In today's devlog, we're taking a look at a new ability tree coming in our next major update, "Ancient Echoes". And as you may already realize, it's dedicated to wands.Wands are the final weapon type we had planned for the game - their magical nature made them particularly interesting to design on a conceptual level. Our overarching goal was to retain the traditional roguelike idea of wands being reliant on a charge mechanic, while also keeping them viable as proper primary weapons rather than mere "pocket spells". Creating meaningful synergies with every existing and future school of magic was just as important.We considered many different approaches before arriving at the final design. This is what we ultimately settled on:Wands are one-handed hybrid weapons. Their standard attacks are melee-based, while investing in their ability tree unlocks ranged options.They can b…
- Hotfix 0.9.4.24 - Changelog - 15 July 2026
FIXES"Tunnel Through": fixed a crash caused by the lack of suitable tiles when attempting to move with the skill.Fixed "Blessed in Death" increasing the Damage Taken by allies.Fixed "Onrush" reducing the Damage Taken by the target."Last Bastion": fixed a crash that could occur when blocking spell projectiles.Fixed several animation issues when recruiting Alda.Updated several localizations.
- Hotfix 0.9.4.23 - Changelog - 18 June 2026
BALANCE & GAMEPLAYAdded a "territorial" state to Harpies - they no longer attack immediately, offering a chance to avoid them.Harpies now take flight only upon entering combat or when searching for an enemy.Implemented separate immunities to certain effects (including Knockback and Stagger), which will allow us to better fine-tune different entities' resistance to Control and Move effects in the future.Straw Dummies at the Caravan Camp can now be Stunned, Staggered, and affected by several other previously excluded effects (except Knockback), significantly improving their usefulness for testing and showcasing builds.Added separate log messages for damaging entities without body parts, such as Rat Swarms, Deathstinger Swarms, Harpy Nests, and Soul Wells, as well as log messages for applying Bleeding to them.Added a log message for gaining Experience from training with Leif."Elusive Preda…
- Hotfix 0.9.4.22 - Changelog - 2 June 2026
BALANCE & GAMEPLAYRestored the ability to stack stolen coins with regular ones. Mixing coins in front of NPCs is considered a crime.Reduced the price of Caravan Furnishings.Proselyte Stone-Throwers now use "Bloodthirst" only after switching to a melee weapon."Forceful Slam" now sets the user's Counter Chance to zero until the next turn.FIXESMoving stolen coins between Inventory slots is no longer considered a crime.Fixed several errors in the display of foreign merchants' speech lines.Fixed a softlock caused by occupying one of the tiles in the Order's Prison.Fixed collision issues on the second floor of the Three Pots Tavern.Fleeing merchants no longer place their wares on empty stalls when next to them.Fixed the depth of one of Alda's cooking animations.Choosing the "aggressive" line after attacking an NPC now puts the settlement into the "Fine or Jail" state instead of "Attacked on S…
- New Supporter Pack - 1 June 2026
Hello everyone!First of all, we'd like to thank you for your unwavering interest in the game. We're truly glad to see that you care about the direction Stoneshard is taking and that you continue to follow our updates.Today's patch introduces a brand-new Appearance System, making it possible to change the look of your Caravan. You can find the exact details in the changelog.Alongside it, we're releasing a new Supporter Pack. It includes two additions: the Nomad Caravan Appearance - a vibrant alternative design for the main tent, Verren's tent, and the cart - and a Serpent Banner.As before, the pack's contents are mostly cosmetic: a token of gratitude to those who want to further help with the game's development and bring a bit more color to their journeys across Aldor.Your support is more than just a contribution to our work on new systems and mechanics - it's a sign that what we're crea…
- Hotfix 0.9.4.21 - Changelog - 1 June 2026
BALANCE & GAMEPLAYIntroduced a system for changing the look of the Caravan Camp, namely the main tent, Verren's tent, and the cart. This can be done with special items purchased from merchants and then added to the Appearance Collection - a new tab in the Caravan menu. There are currently 3 sets available: the Profiteer and Free Mercenary Appearances in the base game, and the Nomad Appearance in the new Supporter Pack. Banners were also updated to use this new mechanic and now need to be added to the Collection before use.A new building has been added to the Brynn Docks: the Customs House. It seizes smuggled goods from unscrupulous merchants, then sells them off at affordable prices. Among other things, this is where you'll be able to purchase new Caravan Appearances. Significantly improved the quality of the Spanish (LATAM) localization. "Bloom": significantly increased the spawn chanc…
- Hotfix 0.9.4.20 - Changelog - 1 May 2026
FIXESFixed a crash caused by destroying Deathstinger Hives.Fixed a crash caused by dropping a Crowbar during the prying animation.Fixed a simulation bug that caused the dog at the Osbrook Mill to become hostile toward other NPCs.Fixed the Brigand Geomancer using standard brigand lines when addressing mage characters.Fixed an issue with the attack zone calculation of “Impaling Lunge”.
- Hotfix 0.9.4.19 - Changelog - 30 April 2026
FIXES“A Matter of Faith”: fixed Grimms’ incorrect sprite swap when attacking him.“Occult Consilium”: fixed a repeated line in the introductory dialogue.“Competition”: potentially fixed a bug with Situational Morale suddenly dropping when the Situation starts.Fixed a rare bug that prevented the use of some Weaponry abilities against multi-tile enemies.The player character no longer takes a step toward multi-tile enemies when clicking on tiles occupied by them (marked as impassable).Fixed missing sprite highlights for multi-tile enemies when selecting them as the target of AoE abilities.Fixed clipping issues with sprites and animations for multi-tile enemies with active effects.Fixed a pathfinding issue around one of the harpy nests in the Order’s Prison.Fixed certain Deathstinger Hive variants being impossible to target with ranged attacks.Fixed an item category in the Osbrook Butcher’s…
- Hotfix 0.9.4.18 - Changelog - 19 April 2026
FIXES“From the Cradle to the Grave” and “A Matter of Faith”: added extra safeguards against rare softlocks related to NPC and player character pathfinding. Resolved several collision issues during cutscenes. Fixed the possible softlock caused by failing “A Matter of Faith” that would prevent players from accepting the next quest from l’Owcrey.“A Matter of Faith”: Grimms now attacks the player character if he is untied after killing the Priest.“Stolen Wine's Always Bitter”: the Wine Thief can no longer initiate dialogue from the fog of war.Adjusted pathfinding around multi-tile and certain other enemies to prevent the player character from entering their sprites.Improved NPC pathfinding in narrow corridors and after entering a new location.Resolved several issues with fog of war calculations when loading a save.Fixed the bug causing the Darkness debuff to disappear when loading a save.Ad…
- Hotfix 0.9.4.16 - Changelog - 10 April 2026
FIXESFixed “Ball Lightning” being castable through certain walls.Fixed “Long Shot” still reducing the number of “Suppression” stacks when hitting the target.Possibly fixed the softlocks caused by “Long Shot” and using “Seize the Initiative” with ranged weapons.Fixed “Aether Harmony” granting its effects without being learned.Re-fixed “Seal of Cleansing” replenishing less Health than intended when removing positive effects from the caster.Re-fixed the second shot of “Startling Volley” disappearing after killing an enemy with the first shot.Re-fixed “Unstoppable Force” not putting the player character’s abilities on cooldown.Fixed the bug that allowed enemies to slip diagonally between objects after using “Leg Sweep”.Fixed the bug allowing “Onrush” to deliver 4 strikes while dual wielding if used against an adjacent target.Fixed “Jolt” knocking targets back even after a full block.Fixed “…
- Devlog: New Roadmap - 8 April 2026
Hello everyone!It’s been almost two weeks since the release of “Blood Omens”. The update was received quite warmly, and during this time we’ve managed to roll out numerous hotfixes, quickly addressing the issues reported by the community and polishing the newly added mechanics and content. Post-release support is still ongoing, but it’s gradually coming to an end - and we’re shifting our focus to developing the next major update.Before we go into more detail about it, we’d like to talk a bit about the current state of the game and our plans for the near future.Stoneshard is, first and foremost, a gameplay-driven game, and since the very beginning of Early Access we’ve been working toward one main goal: to introduce all systems and mechanics within a small section of the planned map first, and only then scale them up. This strategy has several advantages. Every new mechanic increases rep…
- Hotfix 0.9.4.14 - Changelog - 5 April 2026
Fixed the crash caused by infinite damage transfer between two Templars with active "Vow of Protection".Fixed the recurring error in recalculating the current capacity of water vessels when loading a save.Fixed the bug preventing the Axonian Lantern from replenishing its charge during sleep or Caravan travel.Fixed the bug with the gold counter in the inventory displaying an incorrect number after receiving a reward.Fixed "Unstoppable Force" not putting the character's abilities on cooldown after receiving a hit.Fixed the bug with Bleeding not being able to kill the character at 1 HP.Fixed the crash caused by Crawlers being able to attack Spider Eggs.Fixed the crash caused by dealing critical AoE damage with two-handed weapons to Spider Eggs.Fixed the incorrect interaction between enchantments/curses and helmets with visors.Added a maximum duration for "Battle Rage" (20 turns) granted by…
- Hotfix 0.9.4.13 - Changelog - 2 April 2026
Added enemies to Underground Workshops in the Bastions.Added traps to locked side rooms in the Crypts.Fixed the lighting level in the cave beneath the Plague Village. Fixed the interaction between the Proselytes and the Brander’s pyres.Fixed the issue with Young Trolls’ target switching when fighting both the player character and another target. Fixed the incorrect use condition of Young Trolls’ “Earthshaking Strike”. Fixed the Juggernaut using “Herald of Ruination” on empty tiles. Various improvements to enemy pathfinding algorithms.Improved target priority in situations where enemies assume a territorial posture or enter combat.Fixed the bug with ammo counters when opening two quivers at the same time.Enemy AI: improved the use conditions for “Mighty Swing”, “Coup de Grace”, and “Cull the Weak”.Fixed the softlock caused by talking to Verren during some Caravan events.Fixed an error in…
- Hotfix 0.9.4.12 - Changelog - 2 April 2026
FIXESEnemy ability hovers now take the current Magic Power into account. Fixed Settlement Situations in the Rotten Willow ending much quicker than intended.Fixed the sprite depth of dungeons’ collapsed entrances.Fixed memory leaks connected to potions, enemy ability effects, mini-boss name generation, and Fodder.“A Matter of Faith”: fixed the trade option disappearing from l’Owcrey’s dialogue after accepting the quest. Improved the direction and scripts during cutscenes. Fixed the quest breaking if the Priest dies in the fog of war. The Priest will now drop the Tablet if killed right before starting the ritual.Fixed Verren’s dialogue script during one of the Darrel events in the Caravan.Fixed the incorrect duration of “Stone Armor”.Fixed active Aftermaths reducing the character’s Situational Morale again after loading a save (as if receiving them for the first time).Fixed Brigands not p…
- Hotfix 0.9.4.11 - Changelog - 30 March 2026
STABILITYFixed the crash caused by Alda switching to melee.Fixed the crash caused by bandaging with cloth fragments while they were inside a container.Fixed the lighting-related crash during the Ancient Troll fight.FIXESFixed status effects being able to go through full blocks.Fixed Stardust granting an incorrect amount of Bonus Range.Fixed enemies being able to use “Nail Down” through their allies.Fixed some dialogue lines being available to the wrong characters.Attacking the Brewer after taking his quest now correctly causes the quest to fail.Fixed the tech tag issue in Marlo’s dialogue when he referenced an already discovered distant dungeon.Fixed another bug that allowed players to accept the new quest a second time after completing it.Fixed equipment sprite changes at low Durability not being in sync with stat changes.Fixed the issue with the Health replenishment log for Phantasms.…
- Hotfix 0.9.4.10 - Changelog - 28 March 2026
Craftsmen now pay more when buying items made with materials they have interest in.Fixed the log message about the inability to rest appearing when loading a save with nearby enemies.Fixed the visual bug with sprite backgrounds caused by quickly moving items to the Caravan Storage via SHIFT+LMB.Fixed the crash caused by the "Tunnel Through" ability.Fixed ranged enemies in dark locations excessively trying to close the distance when the player character is standing on a lit tile.Fixed some see-through wall segments in caves.Improved the rendering of wooden walls in caves while in the fog of war.Fixed the visual issue with the Candle Lantern clipping through large shields while hanging from the belt.Improved mini-boss name generation for Chinese, Korean, and Japanese localizations.Removed the lever highlight in the Prologue after it has been activated.Fully depleted ore veins now leave be…
- Hotfix 0.9.4.9 - Changelog - 27 March 2026
Fixed an issue where contracts could fail to generate in settlements for an extended period of time. You may need to wait approximately one day for them to reappear.Definitively fixed the crash caused by using "Befoul the Remains" in certain situations.Fixed a softlock in the "Brewery's Fate" quest that occurred when helping the brewer first, then clearing the brewery and reporting the cart to Verren.Fixed incorrect Bonus Range value for "Seal of Power" and the Farseer Staff.Proselytes will no longer kill themselves and allies with "Lash Blessing".Undisturbed enemies will now only become hostile upon seeing fleeing allies if their flight was caused by the player character.Fixed incorrect reputation penalty behavior in one of the new quest's outcomes.Fixed incorrect timer behavior in one of the new quest's phases, which could cause it to fail despite all conditions being met.
- Hotfix 0.9.4.8 - Changelog - 26 March 2026
Potentially fixed a crash related to the use of the "Befoul the Remains" ability.Fixed some animals becoming aggressive towards the player upon seeing other fleeing animals.Fixed incorrect race check on some dialogue lines.Fixed Leosthenes missing unique default dialogue lines.Fixed being unable to lockpick doors to Bastion armories.Fixed being unable to lockpick one of the cell door variants in kidnapping contracts.Fixed incorrect lockpicking difficulty calculation for some chests.Slightly increased the base lockpicking chance for crowbars and lockpicks.Halved the Fatigue gain from using a crowbar.Fixed the barn key at the mill not being consumed when used on the door.Fixed the quest door's name plate not disappearing after opening it while holding ALT.Fixed some visual bugs in Brynn.
- Hotfix 0.9.4.7 - Changelog - 26 March 2026
Fixed a crash occurring when destroying all unholy altars during the "Lost Relic" contract.Fixed a crash caused by Ol' Tott appearing in the "Rotten Willow".Fixed a crash caused by using a crowbar from a backpack on old save files.Fixed a crash related to missing sprites for some enemies.Fixed missing upper duration cap on some new effects.Fixed a T2 flail dropping from the new T1 Proselyte.Removed "Sweep" from the Saggul.Fixed incorrect stats for some heavy armor subcategories.Fixed some new basic dish recipes still dropping as loot.Fixed the Seer's behavior pattern.Fixed incorrect "Dismember" bonus damage bonus when inflicting an Injury.Fixed animations being skipped when new summoning abilities are used in the fog of war.Improved AI usage conditions for some abilities.Fixed an issue where the dialogue about the new quest could fail to trigger on old save files.Fixed the timing of one…