- An Update from the Developer - 23 September 2018
Hello everyone, I would like to provide an update on Shadows in the Darkness. When I first released the game in October of 2017, I had every intention of consistently updating and enhancing it for about a year. Although I did so for the first several months, I unexpectedly landed a job and my time to program was consumed elsewhere. I apologize for the lack of communication, and, unfortunately, there will be no further updates. I have significantly reduced the price to something I believe is fair. I hope to continue game development sometime in the future. Best wishes, Mike
- Patch 12.21.2017 (voice chat improvements, multiplayer physics fixes, and difficulty adjustments) - 21 December 2017
Hello everyone, Shadows in the Darkness is now 20% on sale for the Steam holiday sale! Spread the news, as a big update is coming in the new year! Here's what's in this patch: Voice chat quality in multiplayer has been greatly improved. - Voice chat has been suffering in quality because of an old implementation with Unity's networking solution. This has now been redone to provide much higher quality chat. - There are now minimal software caused 'buzzing' sounds when player's are not talking into their microphone. Item positions are more accurate over the network, and the physics interactions between clients is now more responsive. - The positions of items, such as swords or potions, are now updated quicker in multiplayer. - Physics is now much more reliable in multiplayer. Difficulty adjustments have been made. - The 'impossible' difficulty level has been redone to stay true to its name…
- Patch 12.21.2017 (voice chat improvements, multiplayer physics fixes, and difficulty adjustments) - 21 December 2017
Hello everyone, Shadows in the Darkness is now 20% on sale for the Steam holiday sale! Spread the news, as a big update is coming in the new year! Here's what's in this patch: Voice chat quality in multiplayer has been greatly improved. - Voice chat has been suffering in quality because of an old implementation with Unity's networking solution. This has now been redone to provide much higher quality chat. - There are now minimal software caused 'buzzing' sounds when player's are not talking into their microphone. Item positions are more accurate over the network, and the physics interactions between clients is now more responsive. - The positions of items, such as swords or potions, are now updated quicker in multiplayer. - Physics is now much more reliable in multiplayer. Difficulty adjustments have been made. - The 'impossible' difficulty level has been redone to stay true to its name…
- BIG Update 11.28.2017 (tons of new items, shops, new roguelite elements, fixes) - 29 November 2017
Hello everyone, It's an exciting update, I've got a pretty big one for every player today. Here's what is included: Buff items to enhance the player have appeared all around the dungeon! - Tons of new items are now able to be found in chests, shops, and various rooms. - These items improve player statistics such as health regen, max health, magic range, etc. - These items could have positive and/or negative effects on the player, and it is a necessary decision whether or not the positive effects outweigh the negative effects. Shops now appear throughout all dungeon environments. - Purchase buffs, scrolls, potions, keys, and weapons to help you in your adventure! - Shops are now added in as a 'special' room, similar to weapon rooms and libraries. - Gold to spend in shops can be found by killing different enemies throughout the dungeon. The more difficult the enemy, the more gold coins th…
- BIG Update 11.28.2017 (tons of new items, shops, new roguelite elements, fixes) - 29 November 2017
Hello everyone, It's an exciting update, I've got a pretty big one for every player today. Here's what is included: Buff items to enhance the player have appeared all around the dungeon! - Tons of new items are now able to be found in chests, shops, and various rooms. - These items improve player statistics such as health regen, max health, magic range, etc. - These items could have positive and/or negative effects on the player, and it is a necessary decision whether or not the positive effects outweigh the negative effects. Shops now appear throughout all dungeon environments. - Purchase buffs, scrolls, potions, keys, and weapons to help you in your adventure! - Shops are now added in as a 'special' room, similar to weapon rooms and libraries. - Gold to spend in shops can be found by killing different enemies throughout the dungeon. The more difficult the enemy, the more gold coins th…
- Update 11.2.2017 (new enemies, control schemes, and balancing fixes) - 2 November 2017
Hello everyone, It's been quite a busy week and I've been working on much bigger aspects of the game, but here is a small content update with some fixes. Here's what's in it: Brand new enemies! - There are now new enemies that appear on the first few floors to make them more interesting. -The Floating Mage shoots flaming magic at the players and has armor to protect it's vitals. It can only be killed by a swift strike to the head. -The Face Masked Goblin adds some randomness to the normal goblin, protecting it's head from critical blows. The player must find an alternative to effectively killing this enemy. There are half masked and full masked goblins. -The Helmet Orc has a durable helmet on, and cannot be hit from the front or back in the head. He also has a special, devastating overhead blow which deals massive damage. Control schemes that allow for single controller and double contr…
- Update 11.2.2017 (new enemies, control schemes, and balancing fixes) - 2 November 2017
Hello everyone, It's been quite a busy week and I've been working on much bigger aspects of the game, but here is a small content update with some fixes. Here's what's in it: Brand new enemies! - There are now new enemies that appear on the first few floors to make them more interesting. -The Floating Mage shoots flaming magic at the players and has armor to protect it's vitals. It can only be killed by a swift strike to the head. -The Face Masked Goblin adds some randomness to the normal goblin, protecting it's head from critical blows. The player must find an alternative to effectively killing this enemy. There are half masked and full masked goblins. -The Helmet Orc has a durable helmet on, and cannot be hit from the front or back in the head. He also has a special, devastating overhead blow which deals massive damage. Control schemes that allow for single controller and double contr…
- Update 10.26.2017 (world scale changed, ability to join games in progress, and performance improvements) - 27 October 2017
Hello everyone, The first week has been going smoothly for Shadows in the Darkness and I really appreciate all the feedback I've recieved over the past couple of days. Here's what's in the new update: The global scale of the world was reduced by 15%. -A lot of players reached out and told me that everything in-game felt massive, so I've scaled the world down by 15%. I feel that this has made a huge difference and everything feels much more realistic than before. Join multiplayer matches that are already in-progress. -Originally, players could only join matches that were in the lobby, so there was a lot of waiting for players in order to start the game. Now, players can start the game, and anytime before the first boss fight, new players can join. Engine was updated to Unity 2017.2. -This update brings some new performance enhancements to lower end cards such as the GTX 970. New locomoti…
- Update 10.26.2017 (world scale changed, ability to join games in progress, and performance improvements) - 27 October 2017
Hello everyone, The first week has been going smoothly for Shadows in the Darkness and I really appreciate all the feedback I've recieved over the past couple of days. Here's what's in the new update: The global scale of the world was reduced by 15%. -A lot of players reached out and told me that everything in-game felt massive, so I've scaled the world down by 15%. I feel that this has made a huge difference and everything feels much more realistic than before. Join multiplayer matches that are already in-progress. -Originally, players could only join matches that were in the lobby, so there was a lot of waiting for players in order to start the game. Now, players can start the game, and anytime before the first boss fight, new players can join. Engine was updated to Unity 2017.2. -This update brings some new performance enhancements to lower end cards such as the GTX 970. New locomoti…
- Update 10.22.2017 (multiplayer bug fixes, head-based trackpad locomotion, and small adjustments) - 23 October 2017
Hello everyone, I've got a small update today, but it brings some important bug fixes and a few additions/adjustments. Here's what's in it: Head-based trackpad locomotion was added. - This can be changed in the lobby along with regular trackpad movement and a head-based 'arm swinger' option. There is now a small vibration to indicate when a wand is ready to fire. Modified 'quick-rotate' tutorial for Oculus users to make it more clear. Fixed match name not being the player's name and always being 'default'. Fixed health bar not updating correctly for enemies in multiplayer. Fixed enemy's sword dealing damage even after death in multiplayer. Fixed gas-filled enemies not going through their death animation correctly across all clients. Made chests much easier to open and fixed bug where players could only open chests by grabbing the lock. Fixed bug where the top of the chest's rotation wou…
- Update 10.22.2017 (multiplayer bug fixes, head-based trackpad locomotion, and small adjustments) - 23 October 2017
Hello everyone, I've got a small update today, but it brings some important bug fixes and a few additions/adjustments. Here's what's in it: Head-based trackpad locomotion was added. - This can be changed in the lobby along with regular trackpad movement and a head-based 'arm swinger' option. There is now a small vibration to indicate when a wand is ready to fire. Modified 'quick-rotate' tutorial for Oculus users to make it more clear. Fixed match name not being the player's name and always being 'default'. Fixed health bar not updating correctly for enemies in multiplayer. Fixed enemy's sword dealing damage even after death in multiplayer. Fixed gas-filled enemies not going through their death animation correctly across all clients. Made chests much easier to open and fixed bug where players could only open chests by grabbing the lock. Fixed bug where the top of the chest's rotation wou…
- Update 10.21.2017 (new locomotion options, quality settings, and bug fixes) - 21 October 2017
Hello everyone, It's been a great first couple of days for Shadows in the Darkness and I'm really excited for what's in store. That being said, here's a patch which adds a few features and fixes some of the more apparent bugs: New locomotion options added. - In the lobby, there are now options to change which type of locomotion is being used. The options are currently trackpad and a head-based 'arm swinger'. You can change these options on the wall beside the 'join game' lever. Fixed bug where graphics would automatically default to the worst option available. - The game's default graphic setting was set to 'Fastest', meaning that there were no shadows, lighting looked weird, and the textures only showed a quarter of their normal quality. The option now defaults to 'Fantastic' and can be changed in the lobby at any time. It should look much better now! Trackpad speeds modified. - Moving…
- Update 10.21.2017 (new locomotion options, quality settings, and bug fixes) - 21 October 2017
Hello everyone, It's been a great first couple of days for Shadows in the Darkness and I'm really excited for what's in store. That being said, here's a patch which adds a few features and fixes some of the more apparent bugs: New locomotion options added. - In the lobby, there are now options to change which type of locomotion is being used. The options are currently trackpad and a head-based 'arm swinger'. You can change these options on the wall beside the 'join game' lever. Fixed bug where graphics would automatically default to the worst option available. - The game's default graphic setting was set to 'Fastest', meaning that there were no shadows, lighting looked weird, and the textures only showed a quarter of their normal quality. The option now defaults to 'Fantastic' and can be changed in the lobby at any time. It should look much better now! Trackpad speeds modified. - Moving…
- Shadows in the Darkness has been released into Early Access! - 19 October 2017
After one and a half years of development, I am excited to announce that Shadows in the Darkness is finally ready to be released to the public. It has been a long journey for sure, but I am looking forward to what the community has to say about it. Shadows in the Darkness is in Early Acesss, so I would really appreciate it if any bugs found could be reported on the Steam forums or directly to me. I will work my hardest to implement suggestions from the community and make this game the best it can possibly be. Descend into the darkness and have some fun! -SCORNZ
- Shadows in the Darkness has been released into Early Access! - 19 October 2017
After one and a half years of development, I am excited to announce that Shadows in the Darkness is finally ready to be released to the public. It has been a long journey for sure, but I am looking forward to what the community has to say about it. Shadows in the Darkness is in Early Acesss, so I would really appreciate it if any bugs found could be reported on the Steam forums or directly to me. I will work my hardest to implement suggestions from the community and make this game the best it can possibly be. Descend into the darkness and have some fun! -SCORNZ