SPSTEAMPULSELIVE ANALYTICS
Microcosm

Microcosm Steam metadata

paulstraw | Jun 1, 2017 | game

Released

0players observed · 22 September 2026 - 13:30:57 UTC

CasualIndieSimulationEarly AccessVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)424
  • Revenue (VGI)$1,200
  • Review score92% positive

Microcosm metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)424
  • Revenue (VGI)$1,200
  • Review score92% positive
  • Total reviews12
  • Release dateJun 1, 2017
  • Developerpaulstraw
  • Publisherpaulstraw

Genres: Casual, Indie, Simulation, Early Access

Company pages: Developer: paulstrawPublisher: paulstraw

Top Steam chartsTop 100 gamesGame directorySteam Store page

Microcosm Steam metadata

Microcosm metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/626570/metadata
Steam Storehttps://store.steampowered.com/app/626570/
Steam Communityhttps://steamcommunity.com/app/626570
PCGamingWiki search
IGDB searchSearch IGDB for Microcosm

Reviews, pricing, and metadata

Review summary

Positive

92% positive, 11 positive, 1 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Tracked Controller Support, VR Only, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases
  • Steam 2 June 2017

Latest Steam announcements

  • An update on the future of Microcosm - 30 June 2022

    (Pic related: One of my stress testing worlds running on iOS. Each voxel is one cubic inch; this world doesn't really fit in my house!) The Steam version of Microcosm hasn't been updated in a few years. In retrospect, releasing a VR game right before moving into a van for two years probably wasn't my most brilliant idea. However, during that time, I've been at work on a rewritten voxel engine and application with support for tons of new features, like: "Infinite" worlds! Copy/paste Undo/redo Export to OBJ+MTL or PLY Rotate the world Scale the world Full control over voxel opacity Flood fill (paint bucket) LUA scripting support …and more! So, here's the plan: The Steam version will be made free on July 11th, 2022 (without a feature update). The new version of Microcosm will be coming to iOS first, and will be free with in-app purchases for some of the new functionality (such as Lua scrip…

  • Bugfix update: 0.1.6 - 1 August 2017

    I just released Microcosm 0.1.6. The only change in this update is a fix for a bug that could cause lights to be saved and loaded in the wrong position.

  • Bugfix update: 0.1.6 - 1 August 2017

    I just released Microcosm 0.1.6. The only change in this update is a fix for a bug that could cause lights to be saved and loaded in the wrong position.

  • Microcosm 0.1.5 Release Notes - 31 July 2017

    Hey folks! It’s been longer than I would have liked since my last update. Things are very hectic in my life right now. My day job is on the verge of a big launch, and I’m also preparing for an upcoming house move. I’m still dedicated to improving Microcosm and adding lots of new features, it just isn’t moving quite as quickly as I’d originally hoped. That being said, I’m very happy to release 0.1.5. The biggest addition is Oculus support! I wasn’t originally planning to add Oculus support so soon, but the folks at Facebook ended up sending me a Rift + Touch development kit, and I couldn’t resist adding it right away. A big shoutout to VRTK and the folks in the VRTK Slack, which helped make adding Rift + Touch support incredibly simple. The other main change in this release is a slightly increased base voxel size. Microcosm voxels are now 0.024 cubic meters, instead of 0.018. Any game sa…

  • Microcosm 0.1.5 Release Notes - 31 July 2017

    Hey folks! It’s been longer than I would have liked since my last update. Things are very hectic in my life right now. My day job is on the verge of a big launch, and I’m also preparing for an upcoming house move. I’m still dedicated to improving Microcosm and adding lots of new features, it just isn’t moving quite as quickly as I’d originally hoped. That being said, I’m very happy to release 0.1.5. The biggest addition is Oculus support! I wasn’t originally planning to add Oculus support so soon, but the folks at Facebook ended up sending me a Rift + Touch development kit, and I couldn’t resist adding it right away. A big shoutout to VRTK and the folks in the VRTK Slack, which helped make adding Rift + Touch support incredibly simple. The other main change in this release is a slightly increased base voxel size. Microcosm voxels are now 0.024 cubic meters, instead of 0.018. Any game sa…

  • Microcosm 0.1.4 Release - Notice for Folks With Saved Games! - 14 June 2017

    Hey everyone! Microcosm 0.1.4 is out, with a few changes. The most important thing to note in this update is the introduction of a versioning system to Microcosm's .cosm save file format. This will allow savefiles to automatically be upgraded to the latest version when you load them in a newer version of Microcosm than the one they were created in. Please note that there will still probably be breaking changes to the savefile format in the future, but this versioning system should make those breaking changes less frequent. If you have saved worlds you'd like to continue working on in future versions of Microcosm, make sure to re-save them using this release! The next version of Microcosm will be taking advantage of the versioning system. There are two other additions. The first is dynamic render scaling, which helps to significantly improve framerate stability in large scenes. Secondly,…

  • Microcosm 0.1.4 Release - Notice for Folks With Saved Games! - 14 June 2017

    Hey everyone! Microcosm 0.1.4 is out, with a few changes. The most important thing to note in this update is the introduction of a versioning system to Microcosm's .cosm save file format. This will allow savefiles to automatically be upgraded to the latest version when you load them in a newer version of Microcosm than the one they were created in. Please note that there will still probably be breaking changes to the savefile format in the future, but this versioning system should make those breaking changes less frequent. If you have saved worlds you'd like to continue working on in future versions of Microcosm, make sure to re-save them using this release! The next version of Microcosm will be taking advantage of the versioning system. There are two other additions. The first is dynamic render scaling, which helps to significantly improve framerate stability in large scenes. Secondly,…

  • Microcosm Post-Launch Update! - 7 June 2017

    (TLDR: weekly updates starting soon, plus a list of big planned features at the bottom!) Hey everyone. Thanks so much to those of you who have already purchased Microcosm! Your support and feedback so far have been lovely. I just wanted to post a quick update to let folks know a bit about my future plans for Microcosm. I've spent a good bit of time since EA release figuring out which bugs, features, and changes should be tackled first, and how to best go about that. I believe I've gotten this down to a pretty good list of things I would like to add to the game. My plan is to start releasing an update each week, starting next week. Right now, I'm thinking those will go live on Thursdays or Fridays, but I may just stay flexible about that part. As development continues, I'll continue to reevaluate whether the weekly release schedule is working, or needs to be changed up. Below is my curre…

  • Microcosm is out now! (Plus release giveaway details) - 2 June 2017

    Hey everyone! The first fully-public version of Microcosm is live now on Steam and itch! I'm so excited to get it into some folks' hands and start working on new features and improvements. If you'd like a chance to win a free copy of Microcosm, just comment on the /r/vive giveaway post! I'll update this post and the comment in that thread when the winners are announced later tonight (2017/06/06).

  • Microcosm is out now! (Plus release giveaway details) - 2 June 2017

    Hey everyone! The first fully-public version of Microcosm is live now on Steam and itch! I'm so excited to get it into some folks' hands and start working on new features and improvements. If you'd like a chance to win a free copy of Microcosm, just comment on the /r/vive giveaway post! I'll update this post and the comment in that thread when the winners are announced later tonight (2017/06/06).

  • Very first build submitted to Steam for review! - 1 June 2017

    (If you haven't seen it yet, make sure to check out the Microcosm release trailer!) I just added Microcosm 0.1.2 to the Steam review queue. Hopefully this can be very close to the initial build that goes out (I'm shooting for early next week at this point). Assuming no major issues come back from Steam review, all my Micocosm time until release will be focused on bugfixes, performance improvements, and UI/overall polish! This is getting so close! -paul

  • Very first build submitted to Steam for review! - 1 June 2017

    (If you haven't seen it yet, make sure to check out the Microcosm release trailer!) I just added Microcosm 0.1.2 to the Steam review queue. Hopefully this can be very close to the initial build that goes out (I'm shooting for early next week at this point). Assuming no major issues come back from Steam review, all my Micocosm time until release will be focused on bugfixes, performance improvements, and UI/overall polish! This is getting so close! -paul

  • First progress update, save/load complete! - 12 May 2017

    Hey everyone, I just realized I should probably be posting updates to Steam, so here goes with the first one. I've been making great progress on Microcosm over the last couple weeks, and I'm currently still planning to start Early Access somewhere around the end of this month or beginning of June. One huge hurdle I just got past is getting save/load system working. Here's a quick video of that in action, for anyone interested (pardon the Twitter quality): https://twitter.com/paulstraw/status/862976806185385984 For anyone who doesn't know, the reason that video is in "lens-mode" is because the virtual camera used for saving and loading also controls what's output to the primary display. This is super useful for making time-lapses, and also works as a nice "steadicam-like" device for pan shots. Next up for me is a bunch of stress-testing, bug-fixing, performance-improving, color-palette-c…

  • First progress update, save/load complete! - 12 May 2017

    Hey everyone, I just realized I should probably be posting updates to Steam, so here goes with the first one. I've been making great progress on Microcosm over the last couple weeks, and I'm currently still planning to start Early Access somewhere around the end of this month or beginning of June. One huge hurdle I just got past is getting save/load system working. Here's a quick video of that in action, for anyone interested (pardon the Twitter quality): https://twitter.com/paulstraw/status/862976806185385984 For anyone who doesn't know, the reason that video is in "lens-mode" is because the virtual camera used for saving and loading also controls what's output to the primary display. This is super useful for making time-lapses, and also works as a nice "steadicam-like" device for pan shots. Next up for me is a bunch of stress-testing, bug-fixing, performance-improving, color-palette-c…

Patch notes and updates

S.noRelease datePatch nameGID number
11 August 2017Bugfix update: 0.1.64249665521687465402
231 July 2017Microcosm 0.1.5 Release Notes4249665521687465520
331 July 2017Microcosm 0.1.5 Release Notes2093463643465527526
414 June 2017Microcosm 0.1.4 Release - Notice for Folks With Saved Games!4249665521687465619
52 June 2017Microcosm is out now! (Plus release giveaway details)4249665521687465742

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID626570
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateJun 1, 2017
Developerpaulstraw
Publisherpaulstraw
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent92%
Positive reviews11
Negative reviews1
Total reviews12
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/626570/

Short description

Build tiny voxel worlds in virtual reality! Microcosm is the game I've wanted to play in VR ever since I saw the Oculus Rift Kickstarter way back in 2012. I picked up a Vive last year, but no one seemed to be making the voxel game I wanted. Finally, I just decided to build it myself.

About this game

An update on the future of Microcosm The Steam version of Microcosm hasn't been updated in a few years. During that time, I've been at work on a rewritten voxel engine with "infinite" worlds, lots of new features, and more thought put into cross-platform support. The Steam version was made free on July 11th, 2022 (without a feature update). The new version of Microcosm will be coming to iOS first, and will be free with in-app purchases for some of the new functionality (such as Lua scripting and PLY/OBJ export). I don't have a set release date, but once the iOS version is out, I'll start work on the VR update. When the VR update is released, anyone who purchased Microcosm before July 11th, 2022 will be entitled to a free code granting them access to all new features. Thanks for your patience! -paul ~~~~~~~~~~ Build tiny voxel worlds in virtual reality! Microcosm is the game I've wanted to play in VR ever since I saw the Oculus Rift Kickstarter way back in 2012. I picked up a Vive last year (2016), but no one seemed to be making the voxel game I wanted. Finally, I said enough was enough, and just decided to build it myself. I hope you enjoy playing Microcosm as much as I enjoy making it. If you had any issues, or if there's something you think I could improve, I'd love it if you let me know. Please feel free to get in touch with me at any time. If you've found a bug, screenshots and system information are very much appreciated, to help me reproduce and fix it. Details! Microcosm worlds are made of 512×256×512 voxels. Each one is 2.5 cubic centimers (~1 inch). That's over 12 meters across and 6 meters tall of real-world space (~40 feet by ~20 feet). You can build some pretty huge stuff. 🚀 Create your own world of solid, transparent, and glowing voxels. 🖼 Switch the desktop camera mode! Use the default eye-cam, or place a fixed camera in the world. Great for time-lapses, video recording, and hiding your work. 📹 Save your creations as .cosm files, and share them with other people! 🌏 Intuitive voxel selection and editing. Easily place, delete, and paint existing voxels. 🎨 Microcosm currently supports the HTC Vive and Oculus Rift + Touch.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
52Tracked Controller Support
54VR Only
23Steam Cloud
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Microcosm's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Microcosm's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Microcosm at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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