- VentureVerse: Legend of Ulora goes 100% free, January 19th! - 10 January 2026
What?On Monday the 19th of January 2026, VentureVerse: Legend of Ulora will become available for free indefinitely. You can play the whole game from start to finish, including online co-op and the level editor for free!Why?VentureVerse is a very special game for me, as it was my first ever game release. It took way too long to make and it didn't break even, but I am ultimately very proud of what I was able to make, along with the help of musician and SFX artist Emmanuel Lagumbay.Making games is hard, especially when you're learning it all as you go. Fortunately, my experience making VentureVerse eventually allowed me to take an opportunity to join an indie team, and we're finally releasing our game later this year (more info on that below).For me, the most awkward part of my solo game development experience was the business side. The game has not been making money for several years, but…
- VentureVerse: Legend of Ulora Version 1.0 is Out Now! - 9 March 2023
The day has finally come. It's a day that I sometimes doubted would ever happen, but VentureVerse is now complete and out of Steam Early Access. To anyone who played the game in Early Access, thank you so much. My life has changed a lot since VentureVerse first entered Early Access in 2018. Those changes meant I wasn't able to spend nearly as much time working on the game as I previously had. I also took a hiatus from development for a while, and that’s why this has taken so long, and that's also why it now feels so good to cross the finish line. So here are the details for some of the new features in VentureVerse: Legend of Ulora Version 1.0: A NEW, COMPLETE STORY The story has been re-written and features all-new cutscenes. When an adventurer happens upon a mysterious stone, they are given a mighty quest by the goddess Drael. The Champion of the realm is missing, and the goddess has b…
- VentureVerse Version 1.0 Releases March 9th! - 16 February 2023
VentureVerse will finally release out of Steam Early Access next month, on the 9th of March 2023! Until then, 'Version 1.0 Preview' is available right now. This version will be mostly identical to the full release, so you can play through the story and create your own dungeons right now! All progress from the preview version will be carried over into version 1.0 on the 9th of March. More details on the changes will be posted on launch day. Thanks for reading, Matt
- DevLog - November 2021 - 4 November 2021
It's been a while since my last update, so I figured now would be a good time to share some details on what I've been working on. Character Changes One thing that I was never truly happy with when developing VentureVerse was the main character model. This model was not only used for the main character, but was also used as a base for all human NPCs, including the bosses, and so I had to finalize the design fairly early in development. Now that I'm in a position where I can spend some more time on the aesthetics of the game, I've decided to redesign the characters. The characters will switch to a smooth-shaded, somewhat "chibi" style. There is plenty of work left to do on polishing up this model, but I'm much happier with the direction it is going in. If you've played VentureVerse, you may also notice that the character is holding a shield, which brings me to the next major set of change…
- Development Update - 23 December 2020
It's been a while since I posted an update here, and for that I'd like to apologise. Changes to my life have meant that I have not been able to continue my work on the game as I originally planned. I should have been more transparent about this over the last year, but the aim of this post is to explain that and give you an idea of what to expect in the future. Up until July of 2019, I was working a part-time job and spending the rest of my free time working on VentureVerse. The game didn't sell well enough in Early Access to allow me to work on it full time, so I kept that schedule up until I found a great opportunity in mid-2019. I took that opportunity and am now working full time as part of an indie team. Personally, this was a massive weight off my shoulders as it freed me from a job I hated, but the downside was it meant I had much less time to spend working on VentureVerse. Since…
- Version 0.9 Patch Notes - 15 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33325059%2Fd5603f49677a72bb63305a31bfe418188eb4f8a0.png The second major update for VentureVerse: Legend of Ulora is now available! It's a very big update that adds a bunch of new features, fixes some issues and adds two new dungeons! First of all, apologies for the delays on this update. The initial estimated release was February, but a series of unforeseen circumstances prevented that from happening. Full patch notes can be read below, but the major additions are: 2 New dungeons - Glimmer Shard Mine is a new 2-level dungeon housing an Essence Crystal shard, in which you must use the new Phantom Lantern gear object. The Valkyrie's Court is the next boss dungeon, pitting you against the Valkyrie of Justice. Camp system - This replaces the previous map system and is designed to streamline the process of travelling to dungeo…
- An update on version 0.9 - 4 February 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33325059%2F1a2a505ed0d672e0ba6e07383453ae5f20f14854.png VentureVerse version 0.9 is on the horizon, and with it will come the next chapter of the story, some new dungeons and a big quality of life change, among other things! I have been hard at work on this update since the release of version 0.8, but due to the nature of the update, it will take slightly longer to finish than the initial estimate of early February. The major change being introduced in version 0.9 is the brand new camp system (pictured above). This system largely replaces the current travel system, offering a much more streamlined experience in-between dungeon levels. Your character will set up a camp near the dungeon you're exploring, allowing you to quickly and easily manage your equipment and inventory, as well as giving you much quicker access to nearb…
- Version 0.8 Patch Notes - 21 November 2018
The first story update for VentureVerse: Legend of Ulora is now available! Version 0.8 brings a new story structure, a new dungeon featuring the first boss fight, a reward screen revamp and much more! Version EA 0.8 RELEASE Patch Notes CHANGES Added a new story system. As explained by Drael in the new intro cut-scene, you must collect the 6 scattered Essence Crystal shards to complete your Portal Stone and restore her power. Profiles created before version 0.8 will see the new intro upon playing for the first time, and will have crystal shards added if the character has completed any of the following dungeons: "Tomb of Tuut O'Rial", "Hollypoint Castle", "Avii Trials - Power Spheres". Added new dungeon: "The Time Warden's Citadel". This dungeon contains the first boss fight and can be explored after collecting 2 Essence Crystal shards. Replaced the Portal Shards system with Dungeon EXP.…
- What to expect from version 0.8 - 19 October 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33325059%2F3deda326041696de8a6b2551b46bb07da6315db3.png VentureVerse version 0.8 is expected to release within the next few weeks, so here's a quick update on what to expect from the first major update. Of all the feedback I have received for the Early Access launch of the game, one thing has popped up quite frequently: the game lacks a sense of direction and purpose. There is certainly an issue where players can come out of the tutorial thinking "what next?", and that is something I aim to address with version 0.8. The plan was always to add a light story to the game within 3 major updates during the Early Access period, but it's clear that the method of storytelling in the game right now isn't successful in getting players invested in the adventure. To improve this, version 0.8 will include a new story setup with a much…
- Version 0.7.2.1 Patch Notes - 19 September 2018
A new patch is available for VentureVerse: Legend of Ulora! This patch features some new content along with some bug fixes. Read the full details below. CHANGES Added new headgear item: "Tricorn Hat". Added new sword: "Swashbuckler's Saber". Added new gear item: "Manipulation Crystal". This item allows the user to interact with dungeon elements such as buttons, levers, hit-switches and toggle panels from a distance, using the cursor. This mechanic will be used in a new bonus dungeon planned to release next week. Various minor changes FIXES Updated two third-party plugins to fix multiple issues related to player input and networking. Fixed incorrect values appearing for "Charge Time" stat on weapons. EDITOR CHANGES Added "Gear Pedestal - Manipulation Crystal" to the "Gear Pedestals" section in "Mechanics" Updates within the next few weeks may be somewhat slower as I shift my focus to wor…
- Version 0.7.2 Patch Notes - 7 September 2018
A new update for VentureVerse: Legend of Ulora is now available! This update features the ability to rotate the camera and zoom out in the travel menu among other things. Here are the full patch notes: CHANGES Changed Travel Menu destination select to zoom camera out and focus on destinations in order to give a better sense of scale and direction to Ulora Added ability to rotate player camera in-game in 90 degree increments. This can be done using the left and right direction buttons on keyboard or using L3 and R3 on a controller. These inputs can also be re-mapped in the Controls Options menu. Improved the accuracy of the audio volume sliders in the audio options menu Improved sound effects volume when using zoomed-out camera (e.g. in "Spin-Disk Golf Society") Added pulse effect to many UI buttons when using a controller Synchronised player dodge effect in multiplayer Improved the perf…
- Version 0.7.1.5 Patch Notes - 29 August 2018
A new patch has been released, feature the following changes and fixes: CHANGES Improved final puzzle of "Cavern of Cooperation" Streamlined "The Eclipsian Labyrinth" by Removing 13 rooms Reduced speed of the trap doors in "Hollypoint Castle" level 1 Added UI notification when a Valour Medal has been spawned FIXES Fixed game getting stuck in slow-motion after exiting 2 or more interaction objects while holding the interact button Fixed player getting stuck in charging animation when hit while attacking Fixed stylist sometimes starting with the wrong hairstyle Fixed "Homing" ranged attack rune not following most enemies
- Early Access Plans - 28 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33325059%2F1de952b870a6e76d5f75a937cd94a81bcfc461b5.png VentureVerse: Legend of Ulora has been available for nearly a week now, and I'd like to take this opportunity to thank everyone who has purchased the game or added it to their Steam wishlist! Your support is greatly appreciated and I hope you are enjoying your experiences so far. The Early Access launch marked a huge milestone for the game, but there is plenty more to come. First up, let's recap some of the content already available: Dungeons 7 official dungeons (1 multiplayer only, 2 single-player only) 21 levels Approximately 3-5 hours playtime in official dungeons Equipment 7 swords 7 staves 10 runes 7 armour sets 22 headgear pieces 27 dye palettes 3 gear items and 1 core spell Travel 7 cities 5 common facilities (Blacksmith, Inn, Item Shop, Dye Shop and Training G…
- Version 0.7.1.4 Patch Notes - 24 August 2018
A new patch is now live, fixing some issues found on launch day. Fixed some spelling errors. Improved combat room in “Tomb of Tuut O’Rial”. Fixed certain objects being unable to be reset in “The Rainbow Cathedral”. Some known issues are being looked into and will be fixed in a future patch: Unable to use middle mouse button for rotating view (editor) and scrolling through menus. This is caused by not being focused on the VentureVerse game window during the title screen, and can be temporarily fixed by re-launching the game and keeping it in focus. Frame-drops during combat, particularly on “The Eclipsian Labyrinth”. Some UI issues when playing in a 16:10 resolution.