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Multiplayer FPS Demo

Multiplayer FPS Demo Steam news

Vitor Pêgas | Jul 6, 2017 | game

Released

0players observed · 23 September 2026 - 14:12:46 UTC

ActionCasualFree To PlayIndieFree to PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score56% positive

Multiplayer FPS Demo news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score56% positive
  • Total reviews201
  • Release dateJul 6, 2017
  • DeveloperVitor Pêgas
  • PublisherOryzhon Studios

Genres: Action, Casual, Free To Play, Indie

Company pages: Developer: Vitor PêgasPublisher: Oryzhon Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Multiplayer FPS Demo Steam news

Multiplayer FPS Demo news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Big Update now Live! - 23 September 2017

    Hey everyone!! New update is now live! Change log: - New Map (not too pretty, but ... it's something :P ) - Steam Matchmaking - Auto-Portforward (UPnP) - New weapons - New weapon sounds This is still far away from being called a "game" but I have very little time to work on this more than I already do, sorry. Hope you can have some fun with your friends ;) P.S: UPnP should work with around 90% of todays routers. If your router doesn't support UPnP, then please check portforward.com website for instructions on how to open ports. Ports for the game are TCP & UDP 7777.

  • Big Update now Live! - 23 September 2017

    Hey everyone!! New update is now live! Change log: - New Map (not too pretty, but ... it's something :P ) - Steam Matchmaking - Auto-Portforward (UPnP) - New weapons - New weapon sounds This is still far away from being called a "game" but I have very little time to work on this more than I already do, sorry. Hope you can have some fun with your friends ;) P.S: UPnP should work with around 90% of todays routers. If your router doesn't support UPnP, then please check portforward.com website for instructions on how to open ports. Ports for the game are TCP & UDP 7777.

  • Devlog Update - 21 September 2017

    Hey, today I had some free time again and I added new weapon sounds for all new weapons, change the recoil a little bit and implemented the NAT punchthrough system that will auto-portforward routers so that everyone can play with everyone. Only thing left is the map which I have started but I still haven't finished. Thanks for the feedback and support ;)

  • Devlog Update - 21 September 2017

    Hey, today I had some free time again and I added new weapon sounds for all new weapons, change the recoil a little bit and implemented the NAT punchthrough system that will auto-portforward routers so that everyone can play with everyone. Only thing left is the map which I have started but I still haven't finished. Thanks for the feedback and support ;)

  • Devlog Update - 18 September 2017

    Hey everyone. Sorry for the huge stop of updates in the last days but I've got a lot going on at the moment and the free time is kind of short. Anyway, today I managed to put 1 hour into the development and finally added new weapons to the game: - MP5K - Glock - G3A3 - Short Barrel Shotgun - Long Barrel Shotgun - Mac-10 Steam matchmaking is also done and working 100%. Final thing will be to create a better map and that will be it for Season 2 Update. I wanted to make this a full game, but for now that is just not possible. I have a lot of work to do for college this year and my summer vacations got screwed up by some personal stuff. I won't abandon it, but I don't want you to have your hopes high on this becoming a full game. Thanks for understanding and for the support. The update should be released this week.

  • Devlog Update - 18 September 2017

    Hey everyone. Sorry for the huge stop of updates in the last days but I've got a lot going on at the moment and the free time is kind of short. Anyway, today I managed to put 1 hour into the development and finally added new weapons to the game: - MP5K - Glock - G3A3 - Short Barrel Shotgun - Long Barrel Shotgun - Mac-10 Steam matchmaking is also done and working 100%. Final thing will be to create a better map and that will be it for Season 2 Update. I wanted to make this a full game, but for now that is just not possible. I have a lot of work to do for college this year and my summer vacations got screwed up by some personal stuff. I won't abandon it, but I don't want you to have your hopes high on this becoming a full game. Thanks for understanding and for the support. The update should be released this week.

  • Next Update - 8 September 2017

    The next update is going nicely. I've got the weapons ready to be added, and I've added the outside player model as you can see in the screenshot below. Now I just have to improve the map and the round based game mode. Finally I'll look into Steam Matchmaking for lobby creation. Thank you for your support and feedback.

  • Next Update - 8 September 2017

    The next update is going nicely. I've got the weapons ready to be added, and I've added the outside player model as you can see in the screenshot below. Now I just have to improve the map and the round based game mode. Finally I'll look into Steam Matchmaking for lobby creation. Thank you for your support and feedback.

  • September 1st Update Live - 31 August 2017

    Hi everyone. I didn't have much time today to work on the game so I fixed some bugs and pushed what's done. In this update round system is fully implemented. FPS Arms are implemented as well, but TPS full body isn't yet, that has to come later. Also, weapon and health buying / points collection is done too. So in the next update (which will be the biggest one) there will be: - TPS Model - Better map design - FPS and TPS animations - Map divided into buyable sections (like COD zombies) - More weapons (around 5 new weapons) - And maybe steam matchmaking Sorry for not delivering more, I had very little time due to personal reasons. Hopefully until college starts I can push this big update :) Thank you as always for the support and feedback!

  • September 1st Update Live - 31 August 2017

    Hi everyone. I didn't have much time today to work on the game so I fixed some bugs and pushed what's done. In this update round system is fully implemented. FPS Arms are implemented as well, but TPS full body isn't yet, that has to come later. Also, weapon and health buying / points collection is done too. So in the next update (which will be the biggest one) there will be: - TPS Model - Better map design - FPS and TPS animations - Map divided into buyable sections (like COD zombies) - More weapons (around 5 new weapons) - And maybe steam matchmaking Sorry for not delivering more, I had very little time due to personal reasons. Hopefully until college starts I can push this big update :) Thank you as always for the support and feedback!

  • September 1st Update - 30 August 2017

    Hi everyone, I finally got some free time late yesterday and this morning and made some changes to the game. For this update some major changes will be a point system, that is now used to buy pickups (weapons and health). 3D Models for FPS and TPS views. I'll keep on working on this as I work on the tutorial series. After this update I'll work on Steam Lobbies (for matchmaking) and on better maps and more content. Thank you for the support. Here's a screenshot of the FPS arms:

  • September 1st Update - 30 August 2017

    Hi everyone, I finally got some free time late yesterday and this morning and made some changes to the game. For this update some major changes will be a point system, that is now used to buy pickups (weapons and health). 3D Models for FPS and TPS views. I'll keep on working on this as I work on the tutorial series. After this update I'll work on Steam Lobbies (for matchmaking) and on better maps and more content. Thank you for the support. Here's a screenshot of the FPS arms:

  • Future of the Game and Release date - 25 August 2017

    Hello everyone :) The game will have a future :) Steam P2P networking system failed, you can see my testing here: https://youtu.be/W_saZWNSlVA As you can see... Steam P2P is not made for real time (it never was, I just decided to try it out since it was free). Now what? Well I will continue to work on the game like previously was. I will build on top of what's made (the networking part is all made) but it uses Listen servers, a.k.a Player hosted servers. I will develop a NAT punchthrough application that will auto-portforward your router to allow networking to be made through your PC. This is not mandatory, but it's essential if you are planning to host a lobby/server/match. Also, you should be asking yourself why didn't I try this at first, well the thing is, some routers (about 10% I believe) don't support Port-forwarding, even if they do, some ISP's block this, and that NAT punchthro…

  • Future of the Game and Release date - 25 August 2017

    Hello everyone :) The game will have a future :) Steam P2P networking system failed, you can see my testing here: https://youtu.be/W_saZWNSlVA As you can see... Steam P2P is not made for real time (it never was, I just decided to try it out since it was free). Now what? Well I will continue to work on the game like previously was. I will build on top of what's made (the networking part is all made) but it uses Listen servers, a.k.a Player hosted servers. I will develop a NAT punchthrough application that will auto-portforward your router to allow networking to be made through your PC. This is not mandatory, but it's essential if you are planning to host a lobby/server/match. Also, you should be asking yourself why didn't I try this at first, well the thing is, some routers (about 10% I believe) don't support Port-forwarding, even if they do, some ISP's block this, and that NAT punchthro…

  • Bad news about Networking - 17 August 2017

    It was with some discontent that today I checked the results after testing the Steam P2P networking approach. For those who don't know what this was, it's basically how the game would play out in terms of networking, all data (player movements, shootings, etc) would be exchanged through Steam servers, player to player (peer-to-peer). So, the news. At first I was head first, implemented the full FPS controllers, shooting and all that and tested how movement, shooting, look-around would be sent through the internet to connected players. It didn't go well. The movements were very jerky and delayed but I decided to scale it down. After that fail, I scaled down to a 2D test. A cube, with X,Y movement and have it send ONLY that information. It didn't go well either. I would move the cube in one pc, and the other pc didn't receive anything, but passing some time (around 20-30seconds) there was…

  • Bad news about Networking - 17 August 2017

    It was with some discontent that today I checked the results after testing the Steam P2P networking approach. For those who don't know what this was, it's basically how the game would play out in terms of networking, all data (player movements, shootings, etc) would be exchanged through Steam servers, player to player (peer-to-peer). So, the news. At first I was head first, implemented the full FPS controllers, shooting and all that and tested how movement, shooting, look-around would be sent through the internet to connected players. It didn't go well. The movements were very jerky and delayed but I decided to scale it down. After that fail, I scaled down to a 2D test. A cube, with X,Y movement and have it send ONLY that information. It didn't go well either. I would move the cube in one pc, and the other pc didn't receive anything, but passing some time (around 20-30seconds) there was…

  • Release Date Update and no good news...yet - 16 August 2017

    Hi everyone. Sorry for the clickbait announcement, but I haven't made progress in the Networking system. Don't worry, this doesn't mean it didn't work, I just had no time to do what I planned and so I still don't know how it will play out. Just wanted to tell you that I haven't forgotten and as soon as I can, I'll try again. It's 2 weeks until the end of the month, the original date I wanted to release, and I still want to make it happen so I'll work extra hard in these last weeks to bring you the best game I can possibly give. I plan to release the game with at least: - 2 working maps (1 is already made in 3D and the other is only sketched) - More than 10 guns - All classes working - Weapon customization (Soldier as a bonus) - Steam inventory + market And that's it, soon after the release, there will be more weapons, maps, customization items, and the map editor :) Sorry again for not…

  • Release Date Update and no good news...yet - 16 August 2017

    Hi everyone. Sorry for the clickbait announcement, but I haven't made progress in the Networking system. Don't worry, this doesn't mean it didn't work, I just had no time to do what I planned and so I still don't know how it will play out. Just wanted to tell you that I haven't forgotten and as soon as I can, I'll try again. It's 2 weeks until the end of the month, the original date I wanted to release, and I still want to make it happen so I'll work extra hard in these last weeks to bring you the best game I can possibly give. I plan to release the game with at least: - 2 working maps (1 is already made in 3D and the other is only sketched) - More than 10 guns - All classes working - Weapon customization (Soldier as a bonus) - Steam inventory + market And that's it, soon after the release, there will be more weapons, maps, customization items, and the map editor :) Sorry again for not…

  • Devlog Update - Networking - 13 August 2017

    Today I don't bring good news. Valve enabled the creation of lobbies and I spent all afternoon finishing up the structure to send information between players. When tested this system didn't work very well, with some intense lag. But, I won't stop here, and will do more testing with different send rates and check the pings of the connections. I will keep you guys updated, tomorrow I hope I have good news! Thank you for your support and feedback!

  • Devlog Update - Networking - 13 August 2017

    Today I don't bring good news. Valve enabled the creation of lobbies and I spent all afternoon finishing up the structure to send information between players. When tested this system didn't work very well, with some intense lag. But, I won't stop here, and will do more testing with different send rates and check the pings of the connections. I will keep you guys updated, tomorrow I hope I have good news! Thank you for your support and feedback!

Patch notes and updates

S.noRelease datePatch nameGID number
123 September 2017Big Update now Live!4249665521687473546
230 August 2017September 1st Update4249665521687474117
330 July 2017Patch #24249665521687475661
424 July 2017New Map4249665521687475781

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