- Winter Sales!!! - 22 December 2021
Cold, snowy weather and maybe a nice ːliz_mug_ankhː cup of hot chocolate. What better time to indulge in some long game nights with our Liz? Prepare your VR-viewer and experience firsthand one of the most important and shocking cases of ːliz_btpː Detective Elizabeth Reed, who finds herself investigating, in the middle of the night, in a building on the trail of her missing colleagues. Take advantage of this limited time discount to try out the early access of LIZ: Before the Plague. Don't waste the chance of getting the full game at an even cheaper price than the usual early acces!
- Fall Sales!!! - 24 November 2021
And here we are in the most beautiful season of the year: how to celebrate it if not by playing ːliz_btpː LIZ: Before the Plague? Explore the depths of the ːliz_ankhː Ankh Pharmatech and immerse yourself in an action-packed case with a sci-fi atmosphere. Explore the depths of the Ankh Pharmatech and immerse yourself in an action-packed case with a sci-fi atmosphere. Liz is waiting for you to experience this adventure together: arm yourself with your VR-viewer! Take advantage of this limited time discount to try out the early access of LIZ: Before the Plague. Don't waste the chance of getting the full game at an even cheaper price than the usual early acces!
- Halloween Sales!! - 28 October 2021
Halloween has come again and monsters can't wait to come out and play! We all need someone who eats monsters for breakfast, and this is exactly what ːliz_btpː Liz does! Dive into ːliz_ankhː Ankh Pharmatech, save survivors, survive yourself and, if you find the time, have a ːliz_mug_ankhː cup of coffe and ːliz_mug_twsː find hidden mugs! Take advantage of this limited time discount to try out the early access of LIZ: Before the Plague. Don't waste the chance of getting the full game at an even cheaper price than the usual early acces!
- Early Access Update 3 - 3 April 2020
Hello Agents, the third update for LIZ: Before the Plague is finally here! This update should have been ready at least two weeks ago, but you all know about the COVID19 alert and all the related consequences. We've been among the first studios to enable smart working (we're home since the first days of March). Smart working is not new to us, we normally allow our team to work remotely on some occasions so technically we were prepared, but not being in contact slowed down the work. What's new? We added another playable room and thanks to your suggestions we fixed some bugs and improved the game experience. CHANGELOG (Revision v0.4) Added a new playable room New character met Improved loading after a new game and overall loading times Improved some broken animations Fixed temporary malfuncitoning of the scanner app, reported by few players Know Issues There are still few known issues we a…
- Early Access Update 2 - Patch 1.2 - 20 February 2020
Hello Agents! We hed a few feedbacks from players about some issues that could come up occasionally, so we decided to release a quick patch containing almost all what could be done without affecting the development of the next releases. Patch Notes Windows Mixed Reality Holographic Controller Binding updated to enhance usability (3D model rotation is still sticky on some devices, we'll redesign the input mapping specifically for WMR in a major update) Fixed a few bugs which came up rarely during certain playthroughs (we tested everything a lot on pretty much any kind of hardware and we didn't encounter any blocking bug, let us know if you find any) Updated some graphical assets Bug Reports We have a dedicated discord channel for support and bug tracking. Please join us on discord and let us know if something goes wrong while you play. The more info you can give us about how problems com…
- Early Access Update 2 - 14 February 2020
Hello Agents, the second update for LIZ: Before the Plague is finally here! It took a little time because we were slowed down by the Christmas holidays and after that we had to reorganize the team to meet some feedback that we received from our players, but finally we can release the update! What's new? We added another playable room and thanks to your suggestions we fixed some bugs and improved the game experience. CHANGELOG (Revision v0.3) Added a new playable room Added Windows Mixed Reality support Redesigned shooting mechanics Improved some animations Improved loading after a new game Know Issues There are still few known issues we are still working on: Dark colors banding on some graphics cards, especially using Oculus Rift The response of the Windows Mixed Reality analog stick is not what is expected, some fixes are still needed NPC Policeman's arm and gun have strange behaviour…
- We are not dead (yet) - 21 January 2020
Hello Agents! A small update on the development status of Liz Before the Plague. We are working hard to bring you the best possible gaming experience, also thanks to some suggestions you made, we are making changes that we think will make you appreciate the gaming experience even more. Also for this reason we found ourselves organizing our team so that we could work better on the changes we are making. We are at a good point regarding the development of the game (and near to the release of the new update) but we're having slowdowns in a specific development area, which is not allowing us to release the new rooms, even if almost everything else is ready. Now that new team members joined us, we can make up for lost time, so we are asking you to be a little more patient. In the next weeks we are going to release the update. Quoting Shigeru Miyamoto "A delayed game is eventually good, a bad…
- New Room Available! - 22 November 2019
The first update for LIZ: Before the Plague Early Access is finally here! Hello Agents, the first update for LIZ: Before the Plague is finally here! What's new? We added another playable room and thanks to your suggestions we fixed some bugs and improved the product. CHANGELOG (Revision v0.2) - Added a new playable room. - Added shooting mechanics. - Added difficulty selector for the puzzles (easy, medium, high). - Improved the hint system to match new puzzle difficulties. - Improved the readability of the P.D.A. help textbox. - Improved some animations, added lipsync. - Improved drone placement. - Fixed rotation speed for the character selector wheel of the remote tool. - Fixed incorrect placement of first person character in pre-menu intro call. - Optimized for Oculus Rift S. There are still few known issues we are still fixing: - Slow loading after new game. - Dark colors banding on…
- Early Access is Now Available! - 31 October 2019
Thrilling News! LIZ: Before the Plague is available on Early Access We are proud to announce that Liz is on Early Access! The game will be available for the whole period of early access at a discounted price, don't miss it! https://store.steampowered.com/app/628940/LIZ_Before_the_Plague/ The current build includes the first two rooms of the game where the player explores the dynamics of investigation and learns about the initial plot. The Shooting dynamics will be introduced in the coming weeks with a patch, in the meantime you can experiment it in the Shooting Range mode. For those who purchase the game in early access, continuous updates will be issued up to the final and polished version of the game, in this way you will have the game at a lower price compared to the launch price. This is how we Twin Wolves want to thank you for your support! Notice this is an Early Access game, it's…
- Some Gameplay - 25 October 2019
Hello everyone! We were missing for a little time because we are preparing a thrilling surprise for all of you, stay tuned to find out what we are plotting. In the meantime, we leave you a taste of gameplay with some gif captured during a playthrough at our studio. Waiting for the big news we are gonna release next week, follow us on Facebook and Twitter. Remember to wishlist our game! https://store.steampowered.com/app/628940/LIZ_Before_the_Plague/
- Happy Summer to everyone! - 15 August 2019
Hi everyone, how is your summer going? The Twin Wolves Studio Team is taking a little vacation, but we will soon be back in better shape than before to complete the development of Liz Before the Plague. In the meantime we leave you some shots of Liz and Jane at the seaside. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32349383%2Ff23cb177cbf00067aa67c6f8d04f4742842ad25a.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32349383%2F4fdaa85131d711969decfd6c53ba5973e93de53e.jpg Happy Summer! ːsteamhappyː Remember to wishlist our game to stay updated on the development process! https://store.steampowered.com/app/628940/LIZ_Before_the_Plague/
- Detective Training - 2 August 2019
Agents, we have a case for you to train your detective skills. An eyewitness saw the young Jessica Stone being flanked by a black van near the Harvard Medical School where she studies. The girl is soon declared missing by her friends who were waiting for her nearby. Boston police intercepted the phone of his father, Jeremy Stone, a prominent government officier and a ransom request from an unknown location soon arrived. Here you find a recording of the call https://youtu.be/cb-9CFhcBRk We also pinned on this Map some suspicious vans, in the Boston area, that correspond to the description of the witness. A) South of Washington https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32349383%2F2df50867e72a00f25e5e4e654516078bc376ff7b.png A Security Camera registers a van similar to the one described by the witness, passing with a red light. B) Cambridgeport https://steamcdn-a.aka…
- DEVBLOG #7 - Introducting Liz's World - 24 July 2019
https://youtu.be/87gENlo7ZKc Year 2121, the human race can no longer ignore climate change, nature is rebelling violently sweeping away entire civilized areas with extreme weather events. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32349383%2F1471fcdd7dbed899f19a24c050dc48c80aeb6b85.gif About one third of the world's population has been exterminated by the onset of new diseases and the consequences of tornadoes and floods. The global economy is at a meltdown, civilization as we knew it has been destroyed; groups of armed people have organized themselves to pillage from shopping malls and homes. The black market has become the only way to procure basic necessities, drinking water and fresh food have become scarce. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32349383%2F6fa3afc364d68a01f08b1574e75e0775384678af.gif The survivors live in precarious c…
- DEVBLOG #6 - Back on track! - 5 July 2019
No time to rest at Twin Wolves Studio! Hi agents we're sorry for the absence! Fortunately, we're not dead in an apocalypse and we were not affected by the plague, we are just working hard to complete the development of Liz! ːsteamhappyː What are we doing now? Luca - Developer https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32349383%2F4c668bf0b6d761da16c53a139a417d5ff49ee281.jpg Luca, our programmer, is currently implementing rooms in engine, checking game flow and adding new features to the gameplay. Paola - Game Designer https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32349383%2Ff06f064b37cc5f2c4ac28256e7ad1451015d4a5a.jpg Paola our Game Designer is working on levels' logic and on the collision system of the game. Chiara - Game Designer https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32349383%2F451ab3bb61f457a74dc3062c5deff2eeef997ff9.%25E2%2580%25A6
- Ready for Gamescom! - 19 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32349383%2F0b9b4a6fdd2ea9b339c06cf77d1ec0cd6b9dd78a.png Hey gamers, We're glad to announce that Twin Wolves Studio will be at Gamescom for the first time! If you'll be there, come to visit us at Italian booth ːsteamhappyː. We worked very hard during these weeks, sorry for news blackout! We share with you this new LIZ: Before the Plague shot, as apologies: Would you like to have it as your wallpaper? We hope you enjoy it! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32349383%2F94bcc5f720791773f31dbec71651699e50bd603b.jpg
- DEVBLOG #5 - Sound Design - 27 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32349383%2F0b9b4a6fdd2ea9b339c06cf77d1ec0cd6b9dd78a.png Hey everyone! Another week of work passed quickly here at Twin Wolves, and we tought to share some of our work with you. This week we'd like to talk about the sound design of LIZ: Before the Plague. Technology The decision about the technology to use has not been obvious. Liz is being developed using Unity game engine, which has a pretty much interesting built-in sound engine, in fact the first implementation relied on it, and it was really good. After some time, though, we started to feel the need of some features that other sound engines give "out-of-the-box" so we looked around and spotted FMOD. We already worked with that engine so we knew its capabilities and we replaced the existing sound management with it. This allowed us to integrated parameter-based sounds,…
- DEVBLOG #4 - Immersion - 20 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32349383%2F0b9b4a6fdd2ea9b339c06cf77d1ec0cd6b9dd78a.png Hey everyone! Another week of work passed quickly here at Twin Wolves, and we tought to share some of our work with you. This week we'd like to talk about the player's immersion inside LIZ: Before the Plague. LIZ: Before the Plague has been developed from the beginning aiming to make it a highly immersive experience, the kind of immersion where the limit between real and virtual is almost imperceptible. For this reason, we prefer to define Liz as a videogame experience because we want to give to future players a more vivid and realistic experience. UI The graphical user interface (GUI) is the first element that breaks the illusion while you play, that's why we built a completely diegetic GUI, meaning that there is no user interface in the game that is not integrated i…
- DEVBLOG #3 - The Doctor - 13 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32349383%2F0b9b4a6fdd2ea9b339c06cf77d1ec0cd6b9dd78a.png Hey everyone! Another week of work passed quickly here at Twin Wolves, and we tought to share some of our work with you. This week we'd like to introduce you Jane, the costar in LIZ: Before the Plague. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32349383%2Fa76b543e03df1cf5ea1b2004ecfa39e866874836.png Jane Carpenter's Story Jane is a promising 25 years old woman, a prodigy scientist. She graduates early and with excellent grades in Genetics and Biochemestry. She immediately gets a job at the Ankh Pharmatech thanks to her excellent skills After carrying out the first researches successfully, she gained an important role in a research based on some ancient Egypt findings from which the company wants to bring out a cure that improves the expectations…
- DEVBLOG #2 - Ankh Pharametch - 6 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32349383%2Fc2c2810cb89a2acf1d2ad3a377c407e400dc0c4b.jpg Hey everyone! Another week of work passed quickly here at Twin Wolves, and we're here again with some updates from the game. This week want to give a brief overview about the set of LIZ: Before the Plague. Overview The concept of the Ankh Pharmatech structure, where the game experience takes place, was created by Alessandro Galimberti following a study carried out on the needs of gameplay and narrative, thanks to his skills and studies in architecture field. Liz: Before the Plague VR is set in a near future, in the year 2134, where the technologies are advanced, but the structures do not fully have a sci-fi taste. The building aims to represent a rich and successful pharmaceutical company that looks to the past to progress in the future. Ancient Egypt is the historica…
- DEVBLOG #2 - Ankh Pharmatech - 6 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32349383%2Fc2c2810cb89a2acf1d2ad3a377c407e400dc0c4b.jpg Hey everyone! Another week of work passed quickly here at Twin Wolves, and we're here again with some updates from the game. This week want to give a brief overview about the set of LIZ: Before the Plague. Overview The concept of the Ankh Pharmatech structure, where the game experience takes place, was created by Alessandro Galimberti following a study carried out on the needs of gameplay and narrative, thanks to his skills and studies in architecture field. Liz: Before the Plague VR is set in a near future, in the year 2134, where the technologies are advanced, but the structures do not fully have a sci-fi taste. The building aims to represent a rich and successful pharmaceutical company that looks to the past to progress in the future. Ancient Egypt is the historica…