Skytropolis news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score82% positive
- Total reviews34
- Release dateNov 2, 2017
- DeveloperMythical City Games, LNG Studios
- PublisherNot available
Genres: Indie, Simulation
Company pages: Developer: Mythical City Games, LNG Studios
Skytropolis Steam news
Skytropolis news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update 1.1 Maintenance System and New Modules - 22 August 2018
We're excited to announce the first major update for Skytropolis! Maintenance System The biggest change in this update is the addition of the maintenance system. This system adds the concept of wear and tear of modules that require repairs. Modules that generate revenue, such as apartments, offices, restaurants will now wear out over time. If a module's condition drops below 50% it will turn brown and it's revenue will start to decrease. If it drops to 0% the module will be abandoned and no longer generate revenue. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30844541%2F63fd157a7dbf7f131387966435c3e6f09f0dc385.png Modules can be easily repaired by selecting the module and pressing the Repair button on it's stats card. In addition to repairing individual modules, you can now build 2 new modules to help you manage repairs. Maintenance Office https://steamcdn-a.akamaihd…
- Update 1.03 - 27 November 2017
We've released a small update with some bug fixes and have added a vertical movement control for desktop players. This new control allows you to move to any floor on your tower and shows you what floor number you're at. - New vertical movement UI in desktop - Fixed 2 hotel challenge bug - Fixed selecting and reclaiming of modules on hidden floors in desktop - Added challenge progress counter in desktop challenges - Fix to museum and performance space placement Thanks for all the feedback and support, please help us spread the word about the game and share it with your social networks :) https://thumbs.gfycat.com/ScaryIdealisticChinchilla-size_restricted.gif
- Update 1.03 - 27 November 2017
We've released a small update with some bug fixes and have added a vertical movement control for desktop players. This new control allows you to move to any floor on your tower and shows you what floor number you're at. - New vertical movement UI in desktop - Fixed 2 hotel challenge bug - Fixed selecting and reclaiming of modules on hidden floors in desktop - Added challenge progress counter in desktop challenges - Fix to museum and performance space placement Thanks for all the feedback and support, please help us spread the word about the game and share it with your social networks :) https://thumbs.gfycat.com/ScaryIdealisticChinchilla-size_restricted.gif
- Update 1.02 - 11 November 2017
We've just launched the 1.02 update which is mostly to address bugs and economy balance. Here's the major changes: - Reduced loan interest rate to something more manageable and included the loan interest into the total revenue so that the revenue is accurate. - In desktop you can now hide floors and keep them hidden while moving up and down (before it would rest to show you all floors if you moved up/down) - Adjusted the costs and revenues of some modules and the difficulty level service usage (on hard it was very high before) - Bug fixes, including a VR rotation issue of modules that occurred if you pressed the Steam button during the game - Some improved text notifications. - Game goal is now shown in desktop if you complete the goal before the deadline expires. Thanks for everyone's feedback and help in reporting bugs.
- Update 1.02 - 11 November 2017
We've just launched the 1.02 update which is mostly to address bugs and economy balance. Here's the major changes: - Reduced loan interest rate to something more manageable and included the loan interest into the total revenue so that the revenue is accurate. - In desktop you can now hide floors and keep them hidden while moving up and down (before it would rest to show you all floors if you moved up/down) - Adjusted the costs and revenues of some modules and the difficulty level service usage (on hard it was very high before) - Bug fixes, including a VR rotation issue of modules that occurred if you pressed the Steam button during the game - Some improved text notifications. - Game goal is now shown in desktop if you complete the goal before the deadline expires. Thanks for everyone's feedback and help in reporting bugs.
- Update 1.01 - 3 November 2017
Thank you to everyone who has provided feedback on Skytropolis and reported issues since our launch. We have just released an update to address a few bugs and improve game balance. - Challenges display is fixed (challenges properly go away when completed) - Settings text in VR is fixed - You can click on challenge notifications in desktop to view challenges Thanks again for all the feedback, it's very helpful to our small development team! -JJ Mythical City Games
- Update 1.01 - 3 November 2017
Thank you to everyone who has provided feedback on Skytropolis and reported issues since our launch. We have just released an update to address a few bugs and improve game balance. - Challenges display is fixed (challenges properly go away when completed) - Settings text in VR is fixed - You can click on challenge notifications in desktop to view challenges Thanks again for all the feedback, it's very helpful to our small development team! -JJ Mythical City Games
- Skytropolis Announced! - 7 October 2017
Welcome! We're happy to announce our vertical mega city building sim designed for both room-scale VR and desktop. Follow our progress and get ready for the official release by subscribing to our newsletter at http://www.skytropolisgame.com/ Skytropolis is a culmination of our work creating simulation and VR games since the launch of SteamVR in 2016. We wanted to bring you something that captures city building in an immersive 3D space. Now you can build a vertical mega city with your hands in room-scale VR. We have lots of plans for the future of Skytropolis, including expansions, deeper Steam workshop integration, new environments, and a mobile companion app that ties in your real world city location with in-game rewards. So hit that Follow button, subscribe to our newsletter and come with us on this journey of creating an incredible city building experience! - Jedrzej, Chuck, Kyle, Adr…
- Skytropolis Announced! - 7 October 2017
Welcome! We're happy to announce our vertical mega city building sim designed for both room-scale VR and desktop. Follow our progress and get ready for the official release by subscribing to our newsletter at http://www.skytropolisgame.com/ Skytropolis is a culmination of our work creating simulation and VR games since the launch of SteamVR in 2016. We wanted to bring you something that captures city building in an immersive 3D space. Now you can build a vertical mega city with your hands in room-scale VR. We have lots of plans for the future of Skytropolis, including expansions, deeper Steam workshop integration, new environments, and a mobile companion app that ties in your real world city location with in-game rewards. So hit that Follow button, subscribe to our newsletter and come with us on this journey of creating an incredible city building experience! - Jedrzej, Chuck, Kyle, Adr…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 27 November 2017 | Update 1.03 | 4249665521687476291 |
| 2 | 11 November 2017 | Update 1.02 | 4249665521687476403 |
| 3 | 3 November 2017 | Update 1.01 | 4249665521687476521 |
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