SPSTEAMPULSELIVE ANALYTICS
VectorWave

VectorWave Steam metadata

Fizzure Entertainment | Nov 16, 2017 | game

Released

0players observed · 22 September 2026 - 14:54:02 UTC

ActionCasualIndieStrategyVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)3,683
  • Revenue (VGI)$14,845
  • Review score89% positive

VectorWave metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)3,683
  • Revenue (VGI)$14,845
  • Review score89% positive
  • Total reviews37
  • Release dateNov 16, 2017
  • DeveloperFizzure Entertainment
  • PublisherFizzure Entertainment

Genres: Action, Casual, Indie, Strategy

Company pages: Developer: Fizzure EntertainmentPublisher: Fizzure Entertainment

Top Steam chartsTop 100 gamesGame directorySteam Store page

VectorWave Steam metadata

VectorWave metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/629410/metadata
Steam Storehttps://store.steampowered.com/app/629410/
Steam Communityhttps://steamcommunity.com/app/629410
PCGamingWiki search
IGDB searchSearch IGDB for VectorWave

Reviews, pricing, and metadata

Review summary

Positive

89% positive, 33 positive, 4 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Steam Achievements, Tracked Controller Support, VR Only, Steam Trading Cards, Steam Cloud

Achievements

20

Platform releases
  • Steam 17 November 2017

Latest Steam announcements

  • [UPDATE] Patch 1.6 Minor fixes/improvements/updates/stabilty - 31 July 2018

    Hi Everyone, Just a simple patch coming through. Need to smooth things over with the new SteamVR patch. Also fixed some bugs that have been with us since day 1. More updates and major performance improvements coming in the following weeks. Patch Notes 1.6 : No new features yet ;) Patch Notes 1.6 : Fixed an issue where the tutorial would not load properly, not allowing the player to complete it. Fixed an issue where the player could not scale properly in-game. Fixed a bug that would repeatedly crash the game to many players' frustration. Fixed an issue with unkillable enemies that would make the level impossible to perfect. Lowered the difficult of a few levels we deemed a bit too much. Very special thanks to our dedicated players such as Glassman789 who helped us debug and improve this latest patch. Enjoy, Theodore

  • First Update in 6 months - 4 July 2018

    Hi everyone, Just pushing out a quick update to fix a few bugs people have been bringing to our attention. Mainly 1. Not being able to scale ingame. 2. Tutorial being broken in a few different ways. Both have been remedied. I'll probably be pushing out patches on a more regular basis now that i have the time. Mostly bug patches, but maybe some content in the future! -Theodore

  • VectorWave in 2018 - 12 February 2018

    Hi Everyone, Thanks so much for your continued support in the past few months as we launched VectorWave and then moved it out of Early Access. My small team and I have had a blast creating and bringing this game to you. Unfortunately, despite all the positive feedback we've received on our game, from both friends and strangers alike, sales have been less than stellar. The return we are getting from this game we poured all our work into isn't enough to keep us going. Long story short, VectorWave is unfortunately going to have to be put on hold for the foreseeable future. We believe with the price we set, and the content that we've delivered, we are doing no customer disservice by putting the game development on hold. Development may resume this year, next year, or possibly never. We honestly don't know. I'll personally still be active on the forum answering questions and such, but don't…

  • VectorWave in 2018 - 12 February 2018

    Hi Everyone, Thanks so much for your continued support in the past few months as we launched VectorWave and then moved it out of Early Access. My small team and I have had a blast creating and bringing this game to you. Unfortunately, despite all the positive feedback we've received on our game, from both friends and strangers alike, sales have been less than stellar. The return we are getting from this game we poured all our work into isn't enough to keep us going. Long story short, VectorWave is unfortunately going to have to be put on hold for the foreseeable future. We believe with the price we set, and the content that we've delivered, we are doing no customer disservice by putting the game development on hold. Development may resume this year, next year, or possibly never. We honestly don't know. I'll personally still be active on the forum answering questions and such, but don't…

  • [UPDATE] Out of Early Access and into Patch 1.5 - 17 November 2017

    Hi Everyone, Special thanks to everyone who's stuck with us since the beginning. We're finally pushing ourselves out of early access. This means we believe our game has matured to a point where it is a compelling complete game on its own. But every game can be improved, and this doesn't mean we will stop creating updates for VectorWave. With this big update and move out of Early Access comes an impressive patch list as well. Patch Notes 1.5 : Right of the bat, we now have full support for the Oculus. Call all your rift friends over, because we can accommodate them now. New Tower, it's a companion to the current Boost tower. While the last boost tower improved tower fire-rate, this one improves tower Damage per shot. During play-testing we noticed the biggest issue was people who were new to the game would try to purchase towers unsuccessfully, not realizing that they had insufficient fu…

  • [UPDATE] Out of Early Access and into Patch 1.5 - 17 November 2017

    Hi Everyone, Special thanks to everyone who's stuck with us since the beginning. We're finally pushing ourselves out of early access. This means we believe our game has matured to a point where it is a compelling complete game on its own. But every game can be improved, and this doesn't mean we will stop creating updates for VectorWave. With this big update and move out of Early Access comes an impressive patch list as well. Patch Notes 1.5 : Right of the bat, we now have full support for the Oculus. Call all your rift friends over, because we can accommodate them now. New Tower, it's a companion to the current Boost tower. While the last boost tower improved tower fire-rate, this one improves tower Damage per shot. During play-testing we noticed the biggest issue was people who were new to the game would try to purchase towers unsuccessfully, not realizing that they had insufficient fu…

  • Quick Announcement - 13 November 2017

    Hi Everyone, Thanks for hanging in there. For everyone who's been asking for new updates and patches, they are coming very soon. We have been working on the update to push us out of Early Access for over a month now. With it comes a new tower, more levels, more enemies, a bunch of bug fixes, and OCULUS support. Full patch notes will come with the update. Thanks everyone for your patience, update will be pushing out this friday! -Theodore

  • Quick Announcement - 13 November 2017

    Hi Everyone, Thanks for hanging in there. For everyone who's been asking for new updates and patches, they are coming very soon. We have been working on the update to push us out of Early Access for over a month now. With it comes a new tower, more levels, more enemies, a bunch of bug fixes, and OCULUS support. Full patch notes will come with the update. Thanks everyone for your patience, update will be pushing out this friday! -Theodore

  • [UPDATE] Beta 1.40 Released! - 15 October 2017

    Hi everyone, Super excited to get this patch out to you. This is easily one of the biggest patches we've done yet. Update 1.40 Focuses on the bigger picture, Getting us out of Early Access. Without further Ado, The patch notes: Patch Notes 1.40: First and foremost, We made huge improvements to our lighting system and our visual fidelity. The game has had a huge face-lift and we're sure you'll love it! Second biggest announcement: New Tower Type! It's called swarm and it's a great addition to our roster. Naturally, it comes in 5 variants, from the initial version to the top tier on either path you choose. We noticed not a lot of high-scores were being posted for the harder levels. we took this to mean they are a bit too difficult, so we lowered difficulty in those levels a bit. Fixed a bug where the final level wouldn't load properly sometimes. Fixed the weird text offset problem on the…

  • [UPDATE] Beta 1.40 Released! - 15 October 2017

    Hi everyone, Super excited to get this patch out to you. This is easily one of the biggest patches we've done yet. Update 1.40 Focuses on the bigger picture, Getting us out of Early Access. Without further Ado, The patch notes: Patch Notes 1.40: First and foremost, We made huge improvements to our lighting system and our visual fidelity. The game has had a huge face-lift and we're sure you'll love it! Second biggest announcement: New Tower Type! It's called swarm and it's a great addition to our roster. Naturally, it comes in 5 variants, from the initial version to the top tier on either path you choose. We noticed not a lot of high-scores were being posted for the harder levels. we took this to mean they are a bit too difficult, so we lowered difficulty in those levels a bit. Fixed a bug where the final level wouldn't load properly sometimes. Fixed the weird text offset problem on the…

  • [UPDATE] Beta 1.37 Released! - 25 September 2017

    Hi everyone, First of all, big hello to everyone who got this game from the IndieGala bundle in the past week, we're glad to have you! Update 1.37 is a smaller but still important patch that makes a lot of improvements to our back-end so we can make way for a much bigger patch coming soon. Rumor has it we might get a whole new tower branch! For now enjoy the small but needed improvements this patch brings. Full Patch notes Below: Patch Notes 1.37: First and foremost, We added Trading Cards! For those who like collecting cards/backgrounds/emoticons, you finally have some VectorWave stuff to grab. We apologize that the Badge takes 12 cards to craft, to be perfectly honest the steam trading card setup process wasn't totally clear on that, i wanted to make it less but once you submit the cards there's no edits. Anyway, enjoy these cards and the little tidbits of facts about each Tower and E…

  • [UPDATE] Beta 1.37 Released! - 25 September 2017

    Hi everyone, First of all, big hello to everyone who got this game from the IndieGala bundle in the past week, we're glad to have you! Update 1.37 is a smaller but still important patch that makes a lot of improvements to our back-end so we can make way for a much bigger patch coming soon. Rumor has it we might get a whole new tower branch! For now enjoy the small but needed improvements this patch brings. Full Patch notes Below: Patch Notes 1.37: First and foremost, We added Trading Cards! For those who like collecting cards/backgrounds/emoticons, you finally have some VectorWave stuff to grab. We apologize that the Badge takes 12 cards to craft, to be perfectly honest the steam trading card setup process wasn't totally clear on that, i wanted to make it less but once you submit the cards there's no edits. Anyway, enjoy these cards and the little tidbits of facts about each Tower and E…

  • [UPDATE] Beta 1.3 Released! - 7 September 2017

    Hi everyone, After weeks of nonstop work, we are proud to bring you Patch 1.3! With this patch comes lots of new stuff, including 6 new levels and 7 more enemy types. On top of new content we've cleaned up and smoothed out many things including turret targeting, and added some other quality of life features. Full Patch notes Below: Patch Notes 1.3: First of all Let's talk about the big one, 6 more levels that are harder than ever! We felt the game was a bit too easy so along with 6 new levels we also did some rebalancing of the older levels, we're eager to hear what you think of them! And with new levels came the need for new enemies. 7 New enemy types to play around with, each with a new interesting ability or twist to how they work. We've update our Achievements to reflect the new levels, 4 to 6, 8 to 12 yadda yadda, If you already have all of them you'll keep them, but for new people…

  • [UPDATE] Beta 1.3 Released! - 7 September 2017

    Hi everyone, After weeks of nonstop work, we are proud to bring you Patch 1.3! With this patch comes lots of new stuff, including 6 new levels and 7 more enemy types. On top of new content we've cleaned up and smoothed out many things including turret targeting, and added some other quality of life features. Full Patch notes Below: Patch Notes 1.3: First of all Let's talk about the big one, 6 more levels that are harder than ever! We felt the game was a bit too easy so along with 6 new levels we also did some rebalancing of the older levels, we're eager to hear what you think of them! And with new levels came the need for new enemies. 7 New enemy types to play around with, each with a new interesting ability or twist to how they work. We've update our Achievements to reflect the new levels, 4 to 6, 8 to 12 yadda yadda, If you already have all of them you'll keep them, but for new people…

  • Mid Patch Cycle Update - 25 August 2017

    Hi Everyone, Thanks for your continued support of our dev team. Next patch is taking us some time, and for good reason. It's going to be a big one. Along with the usual bug fixes and small gameplay additions, we will be adding a load of new content. 12 levels --> 18 levels 10 Enemies --> 17 Enemies We are also adding a new level mechanic which will help make things tougher in the later levels, along with rebalancing some of the older levels. With these news levels and reworks we willl unfortuantely have to reset leaderboards this patch. It's something we cant avoid. All that aside, this update, along with a bunch of new interesting features/bug fixes, will be coming within two weeks, probably closer to one. One last thing, Do you guys think the game is too easy? We have been debating adding in a hardmode for people who really want a challenge. Anyway, Thanks again for your support. Unti…

  • Mid Patch Cycle Update - 25 August 2017

    Hi Everyone, Thanks for your continued support of our dev team. Next patch is taking us some time, and for good reason. It's going to be a big one. Along with the usual bug fixes and small gameplay additions, we will be adding a load of new content. 12 levels --> 18 levels 10 Enemies --> 17 Enemies We are also adding a new level mechanic which will help make things tougher in the later levels, along with rebalancing some of the older levels. With these news levels and reworks we willl unfortuantely have to reset leaderboards this patch. It's something we cant avoid. All that aside, this update, along with a bunch of new interesting features/bug fixes, will be coming within two weeks, probably closer to one. One last thing, Do you guys think the game is too easy? We have been debating adding in a hardmode for people who really want a challenge. Anyway, Thanks again for your support. Unti…

  • [UPDATE] Beta 1.2 Released! - 8 August 2017

    Hi everyone, We're happy to announce Patch 1.2 even earlier than we were expecting. 1.2 Focuses on rounding out VectorWave. Smoothing out the rough edges and squashing any outstanding bugs. Patch Notes: Moved to Unity 2017.1 for better feature support(silly name BTW, 3.0, 4.0, 5.0, 2017.1? Unity why?) Fixed a few bugs brought on by Unity 2017 Including effects being displaying the wrong way, text clipping through objects, and buttons failing to load levels Updated all the in-game menus and buttons with fresh new sprites that make them sharper and easier to see. Fixed a bug that was freezing the leader-boards on the loading screen, not allowing the them to display. Added a rather large and hard to miss display of all the button controls to the options menu. In case you forget and you don't want to replay the tutorial. Worry Free settings changing! Made it so that when you're in a pause m…

  • [UPDATE] Beta 1.2 Released! - 8 August 2017

    Hi everyone, We're happy to announce Patch 1.2 even earlier than we were expecting. 1.2 Focuses on rounding out VectorWave. Smoothing out the rough edges and squashing any outstanding bugs. Patch Notes: Moved to Unity 2017.1 for better feature support(silly name BTW, 3.0, 4.0, 5.0, 2017.1? Unity why?) Fixed a few bugs brought on by Unity 2017 Including effects being displaying the wrong way, text clipping through objects, and buttons failing to load levels Updated all the in-game menus and buttons with fresh new sprites that make them sharper and easier to see. Fixed a bug that was freezing the leader-boards on the loading screen, not allowing the them to display. Added a rather large and hard to miss display of all the button controls to the options menu. In case you forget and you don't want to replay the tutorial. Worry Free settings changing! Made it so that when you're in a pause m…

  • Release Day! - 3 August 2017

    Hey everyone, It's finally release day! Thanks to everyone who tried out our demo and gave us important feedback. This will be the first of many announcements as we move forward with regular game updates weekly or every two weeks or so, depending on patch size. Hope to see you all soon in-game! -Theodore

  • Release Day! - 3 August 2017

    Hey everyone, It's finally release day! Thanks to everyone who tried out our demo and gave us important feedback. This will be the first of many announcements as we move forward with regular game updates weekly or every two weeks or so, depending on patch size. Hope to see you all soon in-game! -Theodore

Patch notes and updates

S.noRelease datePatch nameGID number
117 November 2017[UPDATE] Out of Early Access and into Patch 1.54249665521687478247
215 October 2017[UPDATE] Beta 1.40 Released!4249665521687478454
325 September 2017[UPDATE] Beta 1.37 Released!4249665521687478566
47 September 2017[UPDATE] Beta 1.3 Released!4249665521687478675
58 August 2017[UPDATE] Beta 1.2 Released!4249665521687478896

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID629410
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateNov 16, 2017
DeveloperFizzure Entertainment
PublisherFizzure Entertainment
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent89%
Positive reviews33
Negative reviews4
Total reviews37
Steam recommendationsNot available
Achievements20
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/629410/

Short description

VectorWave translates the traditional tower defense experience into virtual reality, allowing you the freedom to buy, place, toss, and move towers as you see fit with minimal menu interaction.

About this game

Hi Everyone, Thanks for your support over the years. As one of the only two people behind VectorWave I would like to thank everyone who ever downloaded my game from the bottom of my heart. I've been making plans to revive this game for over 2 years. I've wanted to update it to modern controllers/headsets, even give it a minor graphical facelift, but unfortunately my time is very limited. As of now, VectorWave is dead. You can only play it if you have an original HTC Vive or a first or second gen oculus. This bring me no joy, but after 2 years of attempting to get the time to work on it, I believe it's finally time to throw in the towel. Any free time I get will go towards new game ideas of endeavors I may have. Thanks again. VectorWave translates the traditional tower defense experience into virtual reality, allowing you the freedom to buy, place, toss, and move towers as you see fit between each wave with almost no need for menus. Each hand serves its own purpose in your efforts to build an impenetrable defense grid against increasingly difficult hordes of malware bent on destroying your mainframe. Moving from a 2-D top down perspective in traditional TD games to Virtual Reality allows us to expand on this genre like never before. Because split second decisions and positioning matter, VectorWave's simple, yet versatile, movement and scaling system allows you to either stand directly in the action, or watch your carefully laid out plans from afar. Current Game Features 21 Levels 20 Enemy Types 22 Towers Unique Player Abilities Achievements Global Leader-boards Trading Cards Planned Features Level Editor Challenge Mode Endless Mode Game currently supports the HTC Vive and the Oculus Rift Demo Details We included a Demo you could try before you purchase the full product. We understand that it is important for the consumer to know what they are buying. The demo is just a small slice of the finished game that we feel represents VectorWave well. Many more features are included in the full version. Demo Features 7 Unique Levels 10 Enemy Types 10 Towers All music tracks heard in this game were provided by the generous Zachary Kemp. Check out his Work…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
52Tracked Controller Support
54VR Only
29Steam Trading Cards
23Steam Cloud
25Steam Leaderboards
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

VectorWave's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

VectorWave's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records VectorWave at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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Wallpaper Engine101,81922 September 2026 - 14:43:17 UTC150,2711,008,495Wallpaper Engine Team
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero82,74322 September 2026 - 16:16:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 274,19522 September 2026 - 16:01:03 UTC574,638199,438Mega Crit
Palworld67,30322 September 2026 - 16:04:48 UTC2,101,535451,088Pocketpair
Stardew Valley65,23822 September 2026 - 13:05:08 UTC236,6141,016,067ConcernedApe
Project Zomboid53,38822 September 2026 - 16:36:41 UTC122,811467,999The Indie Stone
Geometry Dash46,10222 September 2026 - 16:46:38 UTC108,707590,977RobTop Games
Terraria35,46722 September 2026 - 16:11:05 UTC486,9181,521,492Re-Logic

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Wallpaper Engine101,81922 September 2026 - 14:43:17 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero82,74322 September 2026 - 16:16:25 UTC546,13043,714Nugem Studio, Tesseract Studio
VRChat52,93422 September 2026 - 14:38:45 UTC74,217261,953VRChat Inc.
Diablo® IV46,80522 September 2026 - 15:02:44 UTC64,51869,242Blizzard Entertainment, Inc.
Garry's Mod27,31322 September 2026 - 16:58:45 UTC73,7501,258,308Facepunch Studios
The Sims™ 425,22722 September 2026 - 16:03:57 UTC96,185193,399Maxis
How to Fish19,08622 September 2026 - 12:42:32 UTC373,97110,040Dazed Games
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD
IdleOn12,05322 September 2026 - 09:15:02 UTC21,01828,570Lavaflame2
Unturned10,86122 September 2026 - 16:33:45 UTC112,648564,603Smartly Dressed Games

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,059,34722 September 2026 - 17:15:11 UTC1,818,3689,826,471Valve
Dota 2808,88322 September 2026 - 17:13:46 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS349,97622 September 2026 - 17:13:46 UTC3,236,0272,744,193PUBG Corporation
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
HELLDIVERS™ 278,16622 September 2026 - 16:01:02 UTC458,2081,150,310Arrowhead Game Studios
The Binding of Isaac: Rebirth76,26922 September 2026 - 14:56:02 UTC156,156391,633Nicalis, Inc., Edmund McMillen
War Thunder75,99622 September 2026 - 14:30:50 UTC125,317781,076Gaijin Entertainment

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