- [UPDATE] Patch 1.6 Minor fixes/improvements/updates/stabilty - 31 July 2018
Hi Everyone, Just a simple patch coming through. Need to smooth things over with the new SteamVR patch. Also fixed some bugs that have been with us since day 1. More updates and major performance improvements coming in the following weeks. Patch Notes 1.6 : No new features yet ;) Patch Notes 1.6 : Fixed an issue where the tutorial would not load properly, not allowing the player to complete it. Fixed an issue where the player could not scale properly in-game. Fixed a bug that would repeatedly crash the game to many players' frustration. Fixed an issue with unkillable enemies that would make the level impossible to perfect. Lowered the difficult of a few levels we deemed a bit too much. Very special thanks to our dedicated players such as Glassman789 who helped us debug and improve this latest patch. Enjoy, Theodore
- First Update in 6 months - 4 July 2018
Hi everyone, Just pushing out a quick update to fix a few bugs people have been bringing to our attention. Mainly 1. Not being able to scale ingame. 2. Tutorial being broken in a few different ways. Both have been remedied. I'll probably be pushing out patches on a more regular basis now that i have the time. Mostly bug patches, but maybe some content in the future! -Theodore
- VectorWave in 2018 - 12 February 2018
Hi Everyone, Thanks so much for your continued support in the past few months as we launched VectorWave and then moved it out of Early Access. My small team and I have had a blast creating and bringing this game to you. Unfortunately, despite all the positive feedback we've received on our game, from both friends and strangers alike, sales have been less than stellar. The return we are getting from this game we poured all our work into isn't enough to keep us going. Long story short, VectorWave is unfortunately going to have to be put on hold for the foreseeable future. We believe with the price we set, and the content that we've delivered, we are doing no customer disservice by putting the game development on hold. Development may resume this year, next year, or possibly never. We honestly don't know. I'll personally still be active on the forum answering questions and such, but don't…
- VectorWave in 2018 - 12 February 2018
Hi Everyone, Thanks so much for your continued support in the past few months as we launched VectorWave and then moved it out of Early Access. My small team and I have had a blast creating and bringing this game to you. Unfortunately, despite all the positive feedback we've received on our game, from both friends and strangers alike, sales have been less than stellar. The return we are getting from this game we poured all our work into isn't enough to keep us going. Long story short, VectorWave is unfortunately going to have to be put on hold for the foreseeable future. We believe with the price we set, and the content that we've delivered, we are doing no customer disservice by putting the game development on hold. Development may resume this year, next year, or possibly never. We honestly don't know. I'll personally still be active on the forum answering questions and such, but don't…
- [UPDATE] Out of Early Access and into Patch 1.5 - 17 November 2017
Hi Everyone, Special thanks to everyone who's stuck with us since the beginning. We're finally pushing ourselves out of early access. This means we believe our game has matured to a point where it is a compelling complete game on its own. But every game can be improved, and this doesn't mean we will stop creating updates for VectorWave. With this big update and move out of Early Access comes an impressive patch list as well. Patch Notes 1.5 : Right of the bat, we now have full support for the Oculus. Call all your rift friends over, because we can accommodate them now. New Tower, it's a companion to the current Boost tower. While the last boost tower improved tower fire-rate, this one improves tower Damage per shot. During play-testing we noticed the biggest issue was people who were new to the game would try to purchase towers unsuccessfully, not realizing that they had insufficient fu…
- [UPDATE] Out of Early Access and into Patch 1.5 - 17 November 2017
Hi Everyone, Special thanks to everyone who's stuck with us since the beginning. We're finally pushing ourselves out of early access. This means we believe our game has matured to a point where it is a compelling complete game on its own. But every game can be improved, and this doesn't mean we will stop creating updates for VectorWave. With this big update and move out of Early Access comes an impressive patch list as well. Patch Notes 1.5 : Right of the bat, we now have full support for the Oculus. Call all your rift friends over, because we can accommodate them now. New Tower, it's a companion to the current Boost tower. While the last boost tower improved tower fire-rate, this one improves tower Damage per shot. During play-testing we noticed the biggest issue was people who were new to the game would try to purchase towers unsuccessfully, not realizing that they had insufficient fu…
- Quick Announcement - 13 November 2017
Hi Everyone, Thanks for hanging in there. For everyone who's been asking for new updates and patches, they are coming very soon. We have been working on the update to push us out of Early Access for over a month now. With it comes a new tower, more levels, more enemies, a bunch of bug fixes, and OCULUS support. Full patch notes will come with the update. Thanks everyone for your patience, update will be pushing out this friday! -Theodore
- Quick Announcement - 13 November 2017
Hi Everyone, Thanks for hanging in there. For everyone who's been asking for new updates and patches, they are coming very soon. We have been working on the update to push us out of Early Access for over a month now. With it comes a new tower, more levels, more enemies, a bunch of bug fixes, and OCULUS support. Full patch notes will come with the update. Thanks everyone for your patience, update will be pushing out this friday! -Theodore
- [UPDATE] Beta 1.40 Released! - 15 October 2017
Hi everyone, Super excited to get this patch out to you. This is easily one of the biggest patches we've done yet. Update 1.40 Focuses on the bigger picture, Getting us out of Early Access. Without further Ado, The patch notes: Patch Notes 1.40: First and foremost, We made huge improvements to our lighting system and our visual fidelity. The game has had a huge face-lift and we're sure you'll love it! Second biggest announcement: New Tower Type! It's called swarm and it's a great addition to our roster. Naturally, it comes in 5 variants, from the initial version to the top tier on either path you choose. We noticed not a lot of high-scores were being posted for the harder levels. we took this to mean they are a bit too difficult, so we lowered difficulty in those levels a bit. Fixed a bug where the final level wouldn't load properly sometimes. Fixed the weird text offset problem on the…
- [UPDATE] Beta 1.40 Released! - 15 October 2017
Hi everyone, Super excited to get this patch out to you. This is easily one of the biggest patches we've done yet. Update 1.40 Focuses on the bigger picture, Getting us out of Early Access. Without further Ado, The patch notes: Patch Notes 1.40: First and foremost, We made huge improvements to our lighting system and our visual fidelity. The game has had a huge face-lift and we're sure you'll love it! Second biggest announcement: New Tower Type! It's called swarm and it's a great addition to our roster. Naturally, it comes in 5 variants, from the initial version to the top tier on either path you choose. We noticed not a lot of high-scores were being posted for the harder levels. we took this to mean they are a bit too difficult, so we lowered difficulty in those levels a bit. Fixed a bug where the final level wouldn't load properly sometimes. Fixed the weird text offset problem on the…
- [UPDATE] Beta 1.37 Released! - 25 September 2017
Hi everyone, First of all, big hello to everyone who got this game from the IndieGala bundle in the past week, we're glad to have you! Update 1.37 is a smaller but still important patch that makes a lot of improvements to our back-end so we can make way for a much bigger patch coming soon. Rumor has it we might get a whole new tower branch! For now enjoy the small but needed improvements this patch brings. Full Patch notes Below: Patch Notes 1.37: First and foremost, We added Trading Cards! For those who like collecting cards/backgrounds/emoticons, you finally have some VectorWave stuff to grab. We apologize that the Badge takes 12 cards to craft, to be perfectly honest the steam trading card setup process wasn't totally clear on that, i wanted to make it less but once you submit the cards there's no edits. Anyway, enjoy these cards and the little tidbits of facts about each Tower and E…
- [UPDATE] Beta 1.37 Released! - 25 September 2017
Hi everyone, First of all, big hello to everyone who got this game from the IndieGala bundle in the past week, we're glad to have you! Update 1.37 is a smaller but still important patch that makes a lot of improvements to our back-end so we can make way for a much bigger patch coming soon. Rumor has it we might get a whole new tower branch! For now enjoy the small but needed improvements this patch brings. Full Patch notes Below: Patch Notes 1.37: First and foremost, We added Trading Cards! For those who like collecting cards/backgrounds/emoticons, you finally have some VectorWave stuff to grab. We apologize that the Badge takes 12 cards to craft, to be perfectly honest the steam trading card setup process wasn't totally clear on that, i wanted to make it less but once you submit the cards there's no edits. Anyway, enjoy these cards and the little tidbits of facts about each Tower and E…
- [UPDATE] Beta 1.3 Released! - 7 September 2017
Hi everyone, After weeks of nonstop work, we are proud to bring you Patch 1.3! With this patch comes lots of new stuff, including 6 new levels and 7 more enemy types. On top of new content we've cleaned up and smoothed out many things including turret targeting, and added some other quality of life features. Full Patch notes Below: Patch Notes 1.3: First of all Let's talk about the big one, 6 more levels that are harder than ever! We felt the game was a bit too easy so along with 6 new levels we also did some rebalancing of the older levels, we're eager to hear what you think of them! And with new levels came the need for new enemies. 7 New enemy types to play around with, each with a new interesting ability or twist to how they work. We've update our Achievements to reflect the new levels, 4 to 6, 8 to 12 yadda yadda, If you already have all of them you'll keep them, but for new people…
- [UPDATE] Beta 1.3 Released! - 7 September 2017
Hi everyone, After weeks of nonstop work, we are proud to bring you Patch 1.3! With this patch comes lots of new stuff, including 6 new levels and 7 more enemy types. On top of new content we've cleaned up and smoothed out many things including turret targeting, and added some other quality of life features. Full Patch notes Below: Patch Notes 1.3: First of all Let's talk about the big one, 6 more levels that are harder than ever! We felt the game was a bit too easy so along with 6 new levels we also did some rebalancing of the older levels, we're eager to hear what you think of them! And with new levels came the need for new enemies. 7 New enemy types to play around with, each with a new interesting ability or twist to how they work. We've update our Achievements to reflect the new levels, 4 to 6, 8 to 12 yadda yadda, If you already have all of them you'll keep them, but for new people…
- Mid Patch Cycle Update - 25 August 2017
Hi Everyone, Thanks for your continued support of our dev team. Next patch is taking us some time, and for good reason. It's going to be a big one. Along with the usual bug fixes and small gameplay additions, we will be adding a load of new content. 12 levels --> 18 levels 10 Enemies --> 17 Enemies We are also adding a new level mechanic which will help make things tougher in the later levels, along with rebalancing some of the older levels. With these news levels and reworks we willl unfortuantely have to reset leaderboards this patch. It's something we cant avoid. All that aside, this update, along with a bunch of new interesting features/bug fixes, will be coming within two weeks, probably closer to one. One last thing, Do you guys think the game is too easy? We have been debating adding in a hardmode for people who really want a challenge. Anyway, Thanks again for your support. Unti…
- Mid Patch Cycle Update - 25 August 2017
Hi Everyone, Thanks for your continued support of our dev team. Next patch is taking us some time, and for good reason. It's going to be a big one. Along with the usual bug fixes and small gameplay additions, we will be adding a load of new content. 12 levels --> 18 levels 10 Enemies --> 17 Enemies We are also adding a new level mechanic which will help make things tougher in the later levels, along with rebalancing some of the older levels. With these news levels and reworks we willl unfortuantely have to reset leaderboards this patch. It's something we cant avoid. All that aside, this update, along with a bunch of new interesting features/bug fixes, will be coming within two weeks, probably closer to one. One last thing, Do you guys think the game is too easy? We have been debating adding in a hardmode for people who really want a challenge. Anyway, Thanks again for your support. Unti…
- [UPDATE] Beta 1.2 Released! - 8 August 2017
Hi everyone, We're happy to announce Patch 1.2 even earlier than we were expecting. 1.2 Focuses on rounding out VectorWave. Smoothing out the rough edges and squashing any outstanding bugs. Patch Notes: Moved to Unity 2017.1 for better feature support(silly name BTW, 3.0, 4.0, 5.0, 2017.1? Unity why?) Fixed a few bugs brought on by Unity 2017 Including effects being displaying the wrong way, text clipping through objects, and buttons failing to load levels Updated all the in-game menus and buttons with fresh new sprites that make them sharper and easier to see. Fixed a bug that was freezing the leader-boards on the loading screen, not allowing the them to display. Added a rather large and hard to miss display of all the button controls to the options menu. In case you forget and you don't want to replay the tutorial. Worry Free settings changing! Made it so that when you're in a pause m…
- [UPDATE] Beta 1.2 Released! - 8 August 2017
Hi everyone, We're happy to announce Patch 1.2 even earlier than we were expecting. 1.2 Focuses on rounding out VectorWave. Smoothing out the rough edges and squashing any outstanding bugs. Patch Notes: Moved to Unity 2017.1 for better feature support(silly name BTW, 3.0, 4.0, 5.0, 2017.1? Unity why?) Fixed a few bugs brought on by Unity 2017 Including effects being displaying the wrong way, text clipping through objects, and buttons failing to load levels Updated all the in-game menus and buttons with fresh new sprites that make them sharper and easier to see. Fixed a bug that was freezing the leader-boards on the loading screen, not allowing the them to display. Added a rather large and hard to miss display of all the button controls to the options menu. In case you forget and you don't want to replay the tutorial. Worry Free settings changing! Made it so that when you're in a pause m…
- Release Day! - 3 August 2017
Hey everyone, It's finally release day! Thanks to everyone who tried out our demo and gave us important feedback. This will be the first of many announcements as we move forward with regular game updates weekly or every two weeks or so, depending on patch size. Hope to see you all soon in-game! -Theodore
- Release Day! - 3 August 2017
Hey everyone, It's finally release day! Thanks to everyone who tried out our demo and gave us important feedback. This will be the first of many announcements as we move forward with regular game updates weekly or every two weeks or so, depending on patch size. Hope to see you all soon in-game! -Theodore