SPSTEAMPULSELIVE ANALYTICS
Towards Gold and Glory

Towards Gold and Glory Steam news

vikingfabian.com | Coming soon | game

Coming Soon

GameSteam Store content

CasualIndieStrategy

  • Steam app typegame
  • Steam App ID629450
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • Developervikingfabian.com

Towards Gold and Glory news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID629450
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • Developervikingfabian.com
  • Publishervikingfabian.com
  • Parent gameNot available

Genres: Casual, Indie, Strategy

Company pages: Developer: vikingfabian.comPublisher: vikingfabian.com

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Towards Gold and Glory Steam news

Towards Gold and Glory news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Canceled - 17 December 2019

    ToGG is canceled, and will not get any further development - due to the lack of interest in the public demo. The project has been in full-time development for two years. Big thanks to all my friends who been helping out with playtesting!

  • Demo Available - 28 November 2019

    Demo content is: 6 hour gameplay demo 4 hero classes Some of the main features missing in the demo: Music and sound Menu art Hero creator Level up system Advanced cosmetic options Proper story presentation Unlock/Progression system Boss action card deck Dungeon master - random events deck Player versus mode The main reason I released an early demo; is to see if it generates some interest and a bump in the wishlistings - this will determine if there will be any further development on the game. I appreciate any feedback on your gameplay experience.

  • Beta Update - randomized levels - 8 July 2019

    *New hero: the recruit *New monster: dark priest *Units Tags added to editor, Killing all tagged units will end the game *The layout of the Nagaboss level is randomized, you can use RoomFlags in the editor for the same result

  • Beta Update - Naga boss level - 27 May 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32505670%2F8bb2e87ff97cff949bcee1e79433b3c1b102695e.jpg -Added items, looting and inventory -A new level full with new enemies, traps and bosses -Supports 2-4 players

  • Beta Update - Potions - 31 May 2018

    -Health and stamina potions, in a quick-belt display at the bottom of the screen. -Heroes and enemies can walk through eachother. -The ai pathfinding is fixed and they make a nice que if their path is blocked. -Improved the value change text that is animated above the heroes heads.

  • Winner of 50.000SEK - 20 May 2018

    https://i.imgur.com/g5Sv0tF.png In this weekend's Creative Coast Festival, I applied for the "Game Concept Challenge" and received 50.000SEK plus an office space. If you are curious, you can read my design document here: google docs

  • Beta Update - Rats and stuff - 27 April 2018

    https://i.imgur.com/vJ0i3iM.jpg -Network is up (2-4players) -Killmarks added -Fixed group attack bugs -Bloodrage works now -Debug options in the menu -Furnished the rooms (animals and boxes)

  • Beta Update - group attacks, doom track - 23 April 2018

    These updates are ment to communicate with the beta testers. I will not take in more testers at the moment, but will open up to more during development. https://i.imgur.com/bRFQaS7.jpg -Network is broken in this version, its mostly a demo of the attack system -The heroes has 3 new strategies to choose from, some strategies use resourses -Group attacks, special attacks that targets several opponents -It now has a victory/gameover state -Hero death restart added -Added the doom bar, will count down to failure -Fixed Ai pathfinding, they still get a bit weird when they block eachothers path -The board has new textures and 3d walls", -Strategy select UI upgrade -Attack UI upgrade https://i.imgur.com/Sj0ziFZ.jpg

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