- Retiring Clicker Heroes 2 - 13 March 2024
To our Clicker Heroes 2 community, we've made the difficult decision to remove the game from sale on Steam. The Adobe Flash ecosystem, which our game heavily relied on, has all but disappeared, making it impossible for us to obtain the SDK needed for newer builds. As many of you know, the game has not received an update in quite some time, and the original team is no longer with us. These challenges, combined with numerous technical hurdles, have left us without a viable path towards a version 1.0 that we'd be satisfied with. We're truly sorry for any disappointment this causes and hope, over time, to make things right for those of you who were looking forward to more. For more details on this decision, you can read our older post here: https://playsaurus.com/blog/index.php/2021/06/28/the-state-of-clicker-heroes-2/. If you already own the game, you will still be able to play it on Steam…
- Hotfix Patch 0.18.2 - 17 June 2021
Hotfix patch 0.18.2 is now live with the following changes: - Increased base crit damage from 150% to 400% - Quadrupled Mana Crit damage. - Fixed a crash caused by having extremely high levels of Increased Multiclicks - Improved performance and possibly reduced crashes in several areas, especially for players clearing entire zones in less than a second. For notes on the major update that went out last week, check out: https://store.steampowered.com/news/app/629910/view/3053984370224150569
- Small hotfix 6.12.2021 - 12 June 2021
Hotfix patch is now live with the following changes: - Fixes an issue where players whose last save was a challenge character could not load the game. Challenge characters are currently disabled for this build. - Fixes an issue with the cost of some artifacts. For notes on the major update that went out recently, check out: https://store.steampowered.com/news/app/629910/view/3053984370224150569
- Hotfix Patch 0.18.1 - 11 June 2021
Hotfix patch 0.18.1 is now live with the following changes: - Players who had only transcended at very low star systems before the update and were given very few Hero Souls when the new version went live are being given a more reasonable number of Hero Souls. - No longer requires World Crumbs to ascend if you have carryover stat points or automator points from a save migration. - Fixed a longstanding performance problem for people who have been playing the game for a long time. We hope you're all enjoying the latest patch. For notes on the major update that went out yesterday, check out: https://store.steampowered.com/news/app/629910/view/3053984370224150569
- Clicker Heroes 2 0.18 - Difficulty modes, New Cid Skilltree, and Artifacts! - 10 June 2021
Hey Heroes! Today we’re releasing a major update to Clicker Heroes 2 which introduces many new mechanics. One of the major changes is that we’ve separated the game into two difficulty settings, so that we no longer have to worry about casual players getting stuck whenever we're trying to balance the game for the players who are heavily optimizing, or about optimal play degenerating into something that isn't fun because of concessions we had to make for casual players to be able to progress. By adding these difficulty modes we think we’ve found a balance for what will be enjoyable for both types of players and we’ve been able to remove Empyrean Motes and Ancient Shards, two unpopular mechanics that we previously had to keep around because of the enormous power differences between different players. Because of this many of the existing features in the game needed to be completely reworked…
- Clicker Heroes 2 0.17 Experimental Now Available. - 30 March 2021
I hope you're all doing well! Over the last several months we've been working on a major overhaul of the game based on your feedback. Today however, we're announcing the experimental where those of you who are willing to give us feedback can come try it out. Cid's Skill Tree has been completely redesigned.With your first skill point you now select one of four specializations, unlocking all of the core skills and features for that build. This locks you into that build's quadrant of the skill tree until you ascend, so the nodes available to you each ascension will depend on which specialization you chose for that ascension. Ethereal Items have been replaced with Artifacts, which grant much larger damage bonuses and are crafted from Forge Cores dropped by bosses. You can think of them like your normal items in terms of how important they will be for you to make progress, but unlike normal…
- Clicker Heroes 2 0.15 - 6 August 2020
Hey Heroes! Today we’ve got a new update for you with some exciting new changes. Skill Tree Planner The Skill Tree Planner is a new automation and planning tool unlocked after your first Transcension. The tool allows you to plan out your skill tree and will automatically purchase the nodes you have selected along the path once you earn a skill point. You can save multiple plans and use whichever one you find best for your current ascension and you can also Import and Export your tree to share with others. One World Exhaustion Challenge In this challenge clicks regenerate 2 energy but gives a stack of exhaustion. You are stuck with a maximum of 20 energy with no way to increase it. Clickstorm has been replaced with Autoattackstorm and Energize has been replaced with Managize. Critstorm has been replaced by Improved Overflow which allows Manacrit to hit up to 5 additional enemies. Goldenc…
- Clicker Heroes 2 0.15 Experimental - 17 July 2020
Hey Heroes! Today we’ve got a new experimental update for you with some exciting new changes. Skill Tree Planner The skill tree planner is a new feature we’re working on that lets you plan out your skill tree and automatically purchase nodes as you earn skill points. During experimental it will be unlocked automatically, but in live it will most likely be unlocked after you Transcend. Currently there is only 1 plan available, but we have plans to let you save multiple. One World Exhaustion Challenge In this challenge clicks regenerate 2 energy but gives a stack of exhaustion. You are stuck with a maximum of 20 energy with no way to increase it. Clickstorm has been replaced with Autoattackstorm and Energize has been replaced with Managize. Critstorm has been replaced by Improved Overflow which allows Manacrit to hit up to 5 additional enemies. Goldenclicks has been replaced by Pay Day wh…
- Clicker Heroes 2 0.14 - One World Frenzy Challenge - 2 July 2020
Hey Heroes! Thanks to everyone that tested the Experimental! We've made some adjustments to the challenge and fixed some bugs and the update is now ready for Live! Challenges Challenges are a new feature we’re working on that allow for short bursts of active play and give you an Achievement based on how well you did. Challenges are fairly simple to create and we’re going to release a few more as we work on the next major update. You can access the One World Frenzy challenge by going to the character creation menu and picking the challenge character. Eventually, we will be displaying these challenge characters in their own tab. One World Frenzy Challenge Play as the Cid, The Hasteful Adventurer, and try to beat the world as fast as you can. Your character will start off stopped and have the center of the Skill tree automatically unlocked as well as 20 levels you can choose to spend on wh…
- Clicker Heroes 2 0.14 Experimental Update - One World Frenzy Challenge - 27 June 2020
Hey Heroes! We have a new update on experimental that we hope you all will enjoy! Challenges Challenges are a new feature we’re working on that allow for short bursts of active play and give you an Achievement based on how well you did. Challenges are fairly simple to create and we’re going to release a few more as we work on the next major update. You can access the One World Frenzy challenge by going to the character creation menu and picking the challenge character. Eventually we will be displaying these challenge characters in their own tab. One World Frenzy Challenge Play as the Cid, The Hasteful Adventurer and try to beat the world as fast as you can. Your character will start off stopped and have the center of the Skill tree automatically unlocked as well as 20 levels you can choose to spend on whatever you want. Experience gain has been greatly increased and by the end of the wo…
- Clicker Heroes 2 0.13.0 r501 is now live! - 11 June 2020
Hey Heroes! We’ve got another update for you today that should address some of the issues with the Wizard and changes some functionality. Transmutation has been removed and exchange now levels up items as well as purchasing them. Symbiosis now gives and consumes the proper amount of stacks. Fixed a bug where some traits on the Wizard were not persisting through ascension. Fixed a bug where a single Synergy was working for all 3 elements. Fixed a bug on the Wizard where clicks and auto attacks could do deal more damage than they were intended to. Energy gained/removed tooltip now rounds down to avoid very large numbers. Improved offline progress processing time. Testing was primarily done on the Wizard and depending on the build there was around a 10-25% improvement. Cid should have a similar improvement.
- Clicker Heroes 2 0.13 - Transcension Improvements and Character Balance Changes - 5 June 2020
Hey Heroes, We heard the feedback on Transcension and we’ve made some changes to improve the experience. Wizard’s stats were a little too crazy so we toned them down a bit and brought Cid’s up some to hopefully bring the characters closer together. Transcension changes Empyrean Mote purchase cooldown reduced to 24 hours. Transcending no longer increases the cooldown for your next Empyrean Mote. When you Transcend your pending Hero Souls get multiplied by the number of Empyrean Motes you have up to a cap of 10 Empyrean Motes. As you Transcend this cap will gradually increase. Pending Hero Soul drops from worlds have been reduced. *Offline Progress time limit has been increased to 24.5 hours. Wizard Synergy has been replaced with Symbiosis in the skill tree. Example: Ice and Lightning Symbiosis: Ice spells give 3 Lightning Symbiosis stacks and Lightning spells give 3 Ice Symbiosis stacks.…
- Clicker Heroes 2 0.12.0 r463 is now live - 20 May 2020
Hey Heroes! I hope you're all enjoying the Transcendence update! We have a small patch for you that should fix some of the issues in the update. As always, please let us know if you run into any other issues. Fixed level graph lines disappearing when context is lost. Fixed damage numbers disappearing when context is lost. Fixed several crashes from lost context. Fixed an issue where Ethereal items occasionally failed to get created and could crash the game. Fixed an issue where loading the final boss of a world could crash the game. Fixed an issue where you could spend 1 extra skill point than you had. Fixed “No Pawns” Achievement. Fixed an issue with Cid’s buff bar failing to load properly when switching from the Wizard.
- Clicker Heroes 2 - Transcendence Update is now Live! - 15 May 2020
Ascension We’ve removed Gilding and replaced it with Ascending. Forced skill tree resets no longer exist and you can choose when to reset your skill tree. However, unlike with gilding, most of the stats you previously unlocked in the Skill tree will be kept and unlocking them again will give an additional bonus. Transcendence Transcension is an additional reset mechanic that allows you to earn hero souls that you can use to unlock special perks that augment existing skills or increase the value that nodes in the skill tree provide whether it’s individual nodes or an entire set of nodes for a specific stat. Wizard Skill tree changes Due to the removal of Gilding and the introduction of Ascension we’ve had to re-balance all of the nodes on the Wizard. In doing so we’ve made it so that skill tree nodes of the same type no longer increase in value as you get further out in the tree. This wa…
- Clicker Heroes 2 Experimental Patch r442 is now up! - 12 May 2020
Hey Heroes! There were some issues with migrating saves in the last update so we wanted to make sure we got a fix out for that as soon as possible. In the meantime we also fixed a number of other issues. Here’s a full list of the changes this patch. Fixed an issue where the code for old Ethereal items wasn’t completely removed and was causing negative stats/traits on migrated saves. Made the first 2 worlds easier. Hiding the UI should now persist through environments. Improved Offline Progress calculation time on the Wizard. Save migration popup now appears after Offline Progress and sticks around. Also now works when loading a different save through the menu. Input key popup for Cid skin now accepts pasting with CTRL+V. Fixed most decimal precision issues. Added an icon for Exchange. Added a confirmation for Transcending. Added a confirmation for restoring from a backup. To migrate you…
- Clicker Heroes 2 Experimental Patch r437 is now up! - 8 May 2020
Hey Heroes, We’ve got another small update for you! It’s primarily UI changes, but here’s a full list of the changes in this update. Added a popup explaining save migration and what you received. Added a popup for selecting worlds which displays the worlds stats and rewards for completion. Added a toggle button to the skill tree for the node purchase confirmation popup. Added missing Achievement artwork. Fixed Automator set name button. Added an icon for the Transcension tab. Added an option to display percentages in the stats panel. Small performance improvements. We’re getting closer to release and with the new save migration popup, we ask that some of you try migrating your live saves over to experimental to help us make sure it’s working properly. To migrate your live save to experimental go to C:\Users\USERNAMEHERE\AppData\Roaming\ClickerHeroes2\Local Store\saves and locate the sav…
- Clicker Heroes 2 Experimental Patch - 5 May 2020
Hey Heroes! There's a new update out on Experimental with quite a few changes. Wizard Unlocking the Runecorder now comes with a spell that allows you to purchase items. (may not apply until your next ascension) The Skill tree has been adjusted slightly to put cost reduction on more optional paths. Cost reduction no longer has diminishing returns. Energon cube no longer scales with level, but lasts for 18 seconds. Burn now combines multiple ticks of burn from separate spells to improve performance. Wizard now starts with 300 Mana, but can no longer get Mana or Energy ethereal items. Circuit now applies burn. Fixed an issue where fire was getting more damage from Lightning and Fire damage nodes than what was intended. Zap should no longer crash the game in certain circumstances. Cid New Automator tree. New Transcension Perk: Automatic Automation (Start each Transcension with a full copy o…
- Experimental update - Transcendence, Wizard, Astral World, and Achievements. - 7 April 2020
Transcendence In our last experimental update we introduced Ascension and in this update we’re introducing Transcension which is an additional reset mechanic that allows you to earn hero souls that you can use to unlock special perks that augment existing skills or increase the value that nodes in the skill tree provide whether it’s individual nodes or an entire set of nodes for a specific stat. You can also now migrate your saves over from live and depending on how far you got, you may be able to Transcend already and try it out. Wizard The Wizard wasn’t available in the last update since we weren’t quite ready for Ascension. We’ve since fully implemented Ascension on the Wizard and have also made significant changes that you should be aware of. Skill tree changes Due to the removal of gilding and the introduction of Ascension we’ve had to rebalance all of the nodes and in doing so we’…
- Development Progress Update: Wizard changes - 13 February 2020
Hey everyone! It’s been a while, but I thought I’d share some of the things we’re working on for the Wizard that will be in the next update. Skill tree changes Due to the removal of gilding and the introduction of Ascension we’ve had to rebalance all of the nodes and in doing so we’ve made it so that skill tree nodes of the same type no longer increase in value as you get further out in the tree. This was done to prevent the feeling that you need to stay in an ascension for as long as possible to get the most value out of skill tree purchases. Haste and Flash changes As some of you may know, there were some issues with haste and the way the Runecorder worked before. We’ve decided that we’d just remove haste from items on the Wizard and have changed the functionality of the Flash trait. Instead of Flash increasing the cast speed of skills we’ve now made it so that Flash gives a chance to…
- Clicker Heroes 2 0.11.0 (e) revision 398 can now be tested - 13 December 2019
Hey Heroes! We just released another update to the experimental version of Clicker Heroes 2 that reintroduces Ethereal items and fixes some of the remaining balance issues with the game. We've also changed the format we use for different versions of the game to be closer to what we use internally. Patch notes * Ethereal items have been reworked and now ignore the Skill tree and just give a flat stat bonus. * Reduced Ethereal item reward from first time world completions to 1. * Fixed mini boss display issues with less mobs per zone. * Reduced the difficulty of the first two worlds by increasing the item efficiency there. * Unspent skill points should actually now persist through ascensions. * Doubled boss health. * Reduced default Crit damage. * Huge Click Discount based on Huge Click no longer scales exponentially with traits. * Reduced the amount the item cost reduction nodes give. *…