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Mana Spark

Mana Spark Steam news

BEHEMUTT, Kishimoto Studios | Sep 27, 2018 | game

Released

0players observed · 7 October 2026 - 17:27:42 UTC

ActionIndieRPGAction RoguelikeSouls-likeSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score79% positive

Mana Spark news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score79% positive
  • Total reviews687
  • Release dateSep 27, 2018
  • DeveloperBEHEMUTT, Kishimoto Studios
  • PublisherBEHEMUTT

Genres: Action, Indie, RPG

Company pages: Developer: BEHEMUTT, Kishimoto StudiosPublisher: BEHEMUTT

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Mana Spark Steam news

Mana Spark news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • NOVA LANDS - Our next game, is out now! - 22 June 2023

    https://store.steampowered.com/app/1501610/Nova_Lands/ We're very happy to announce our next game is OUT NOW! Prepare for an exhilarating journey to Nova Lands! Gear up and board the ship, but before we land, let's get a glimpse of what awaits us on this vibrant planet. Remember your mission: Earth needs a new source of energy, and you're the one to find and deliver it. Simple, right? Well, first, let's establish a sturdy base! 1. Extract resources, construct buildings, and unlock more goodies! 2. Research, research & research! Expand your knowledge and unlock advanced technologies. 3. Explore Nova Lands' captivating world! 4. Team up with NPCs, assist them, and get awesome upgrades! 5. Interact with the fauna: live in peace or unleash your destructive side! 6. Use cute bots to automate your industry! 7. When you think you completed all the things to do on the planet, visit the Space St…

  • Update 1.1.11 - Controller Hotfix - 11 June 2020

    Some players have been experiencing a problem with specific controllers when changing the game controls. We appreciate the patience and all the details on the reports that are helping us track this down. This update should avoid any player to be locked on the start screen. Important: If you're locked on the start screen, try disconnecting your controller and progressing with mouse and keyboard. Make sure you're playing the 1.1.11 version.

  • Update 1.1.10 - Hotfix - 7 May 2020

    BUG: Some types of controllers are totally unresponsive after trying to remap the buttons

  • Update 1.1.09 - Hotfix - 27 April 2020

    We worked on a couple more bugs reported by players. BUGS: Levers of a room in Aberrations Chambers were not clearly visible Some controllers are totally unresponsive after trying to remap THE BUTTONS Buried Tunnels 1 spawns the Naturalist's and Warrior's unlock rooms and have no rooms to spawn a lever CHANGES: Small nerf to the Freezing Bomb freezing time

  • Update 1.1.08 - Hotfix - 7 April 2020

    These bugs are now fixed on the 1.1.08 version. Most of them were reported by players! Thanks a lot for the help! Bugs: Eva projectiles don't move to the bottom of the room when you have the Rabbit's Herb Double chest spawning on top of the player makes him/her stuck Fireballs shot by Defiant Flames are too slow 2 Driders transforming each other at the same time softlock the room Boomerang stuck on Magnetic Enemy stuck behind a bookcase in one specific room Fairy froze Insectoid and he can't be killed anymore Cheers, -Ed BEHEMUTT

  • FORGOTTEN CRYPTS - New Major Update! Check out the list of new content - 31 March 2020

    We're happy to announce we're launching a new DLC called FORGOTTEN CRYPTS!! Your game should automatically update. How much does it cost? For players who gave us their support before the price rise: ZERO! After the DLC launch, the game base price will have a rise to reflect the price of the new content. ːarrowwː A BRAND NEW CHARACTER She attacks with a boomerang! The boomerang also marks enemies as target for her loyal dog!! Galiana, the Naturalist, dedicates her life to study plants and animals and how these can help humans survive. ːarrowwː NEW SCENARIO & NEW ENEMIES New challenging floors to explore and put your strategy to the proof. ːarrowwː NEW UNLOCKABLE: SKILLS A new NPC has joined us in the encampment. He has some valuable knowledge to share about new combat techniques. ːarrowwː NEW ITEMS We had 31 in total, and we're adding 21 new ones! These are some of our favorites. We hope…

  • SECRET ANNOUNCEMENT - ONLY FOR THOSE READING THIS MESSAGE!! - 10 December 2019

    THAT'S RIGHT! We're happy to announce we'll SOON be releasing a complete new DLC called FORGOTTEN CRYPTS!! THIS IS NOT IN THE MAIN BRANCH YET! IT'S ON THE BETA BRANCH AND YOU CAN PLAY IT RIGHT NOW. Instructions on how to play it in the end! With your feedback (and some love from our publisher), we've been able to sit down and work on the most requested content for the game. ːarrowwː A BRAND NEW CHARACTER! ːarrowwː She attacks with a boomerang! The boomerang also marks enemies as target for her loyal dog!! Galiana, the Naturalist, dedicates her life to study plants and animals and how these can help humans survive. Also, there's a short mysterious quest to unlock her. ːarrowwː A NEW SCENARIO & NEW ENEMIES! ːarrowwː New challenging floors to explore and put your strategy to the proof. ːarrowwː NEW UNLOCKABLE: SKILLS! ːarrowwː A new NPC has joined us in the encampment. He has some valuable…

  • Korean Translation by the community! - 14 May 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29687431%2Ff1a26d9c5146effe6fa8f8bece1c27e90f7c9a0e.png Some days ago we were approached by Lee, asking if we were interested on the Korean Translation he had made. And of course we were! We're happy to add a new language translated by the community. Thanks a lot! 고맙습니다. Remember: This was a work by the community. Be respectful, and if you find any mistakes, let us know so we can fix it. Welcome Korean players!! We hope you like the game!

  • Quality of Life Update!! - 24 February 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29687431%2Fb932b0c17b0af534dfc220dc4527d3357dfb926d.png Quality of Life Update v1.0.21 Since the launch in September we've been updating the game, fixing bugs, removing and adding things players have pointed out to us. Today what we have is a slightly bigger update that we think will make playing our game a better experience: New Map Movement System Open the map / choose any room already visited / there you are! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29687431%2F8a4fccdeaa6ec282268b0103110235f291898d6f.png Faster movement when out of combat More mobility! Can be disabled on Options Menu. New Poison System Stepping on poison won't get you poisoned immediately. It's only fair, right? Convenient Loot Grab Gold and runes are automatically collected after you clear a room. Why not? Reducing Loading Time…

  • Announcing the Release Date!! - 4 September 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29687431%2Feb3d0fda0a7350a00c1a56b3ea81378121fbef03.png MANA SPARK is launching on 27/09/2018!!! Yeah!! Get ready! (what are these butterflies in my stomach?)

  • Anyone interested in Badges and Emoticons? - 25 July 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29687431%2Fd9bd20ce0da730451ce368d0a9f12037619b9606.png We're preparing every detail of the game for the launch! That includes the badges and emoticons we're gonna get for collecting the steam cards. Any addicted badge collector out there??

  • Our NEW TRAILER is here! - 6 July 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29687431%2F13721c3f16e0cded25f7507f3b45af1208208a33.png Now we have a proper trailer to show the features and contents. You can check it out on the Steam Page of the game. Tell us what you think! ːsteammockingː

  • CLOSED-BETA starting TODAY - 15 June 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29687431%2F25f89ffaf56f3b7d1077da11951be053b416a89a.png The CLOSED-BETA is starting TODAY! The game is (basically) complete The launch is closer! (no exact date yet) You'll play BEFORE EVERYBODY ELSE If you're already part of the closed-alpha, the game will automatically update on your Steam Library. Cheers, -Ed

  • Update Time! - Closed Alpha v0.8.60 - 27 April 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29687431%2F3b8913ab115cbfa509ad67cf0faf0ebcca7f044f.png HIGHLIGHTS New visuals for the encampment menu interfaces Some dungeon enemies now can show up in the forest New render system, performance improvement Passive and Active items modifications and balancing Adding steam achievements (no logos yet!) Check out the rest of the changelog here.

  • We've been indicated!! - 4 October 2017

    We’re really proud to say Mana Spark has been indicated for Best Design and Best Game on the SBGames festival. And a honorable mention on Best Visuals too!

  • We've been indicated!! - 4 October 2017

    We’re really proud to say Mana Spark has been indicated for Best Design and Best Game on the SBGames festival. And a honorable mention on Best Visuals too!

  • THE FORGE - New boss! - 19 August 2017

    We’re putting the final touches of the new boss. I’d love to hear your opinions about the visuals of it: We tried to design a really different boss and it was a lot of trouble to make it work properly. I’m looking forward to see some of you becoming dragon food! -Ed BEHEMUTT

  • THE FORGE - New boss! - 19 August 2017

    We’re putting the final touches of the new boss. I’d love to hear your opinions about the visuals of it: We tried to design a really different boss and it was a lot of trouble to make it work properly. I’m looking forward to see some of you becoming dragon food! -Ed BEHEMUTT

  • Game Design Time! - Solving the Backtracking - 30 July 2017

    There was a backtracking problem on Mana Spark. This happened when you had explored an area on the game to find a lever, and then to reach the exit you had to go all the way back to where you were before, in a long boring walk. Other games that also have this problem usually solve it by allowing the player to teleport somehow, like on Enter the Gungeon or Dead Cells. But it seemed to be a cheap trick to me. I didn’t want to introduce random teleports on Mana Spark. So this is the solution I came with: A new Mini Map. Yeah, that’s the solution. Before our mini map looked like this: The rooms of the floor were only revealed once you’d visited them. Everything was hidden. Why? I didn’t had an answer. Because everybody does it like that? The player had no idea where the rooms were, so he couldn’t plan a good route. That’s what was causing backtracking at first! So here’s how the new mini ma…

  • Game Design Time! - Solving the Backtracking - 30 July 2017

    There was a backtracking problem on Mana Spark. This happened when you had explored an area on the game to find a lever, and then to reach the exit you had to go all the way back to where you were before, in a long boring walk. Other games that also have this problem usually solve it by allowing the player to teleport somehow, like on Enter the Gungeon or Dead Cells. But it seemed to be a cheap trick to me. I didn’t want to introduce random teleports on Mana Spark. So this is the solution I came with: A new Mini Map. Yeah, that’s the solution. Before our mini map looked like this: The rooms of the floor were only revealed once you’d visited them. Everything was hidden. Why? I didn’t had an answer. Because everybody does it like that? The player had no idea where the rooms were, so he couldn’t plan a good route. That’s what was causing backtracking at first! So here’s how the new mini ma…

Patch notes and updates

S.noRelease datePatch nameGID number
111 June 2020Update 1.1.11 - Controller Hotfix3309530667976941774
27 May 2020Update 1.1.10 - Hotfix3110243214555909870
327 April 2020Update 1.1.09 - Hotfix3112493747282182675
47 April 2020Update 1.1.08 - Hotfix2978509755363727834

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