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Gataela

Gataela Steam metadata

Atemly Games | To be announced | game

Coming Soon

GameSteam Store content

AdventureIndieRPG

  • Steam app typegame
  • Steam App ID631860
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperAtemly Games

Gataela metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID631860
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperAtemly Games
  • PublisherAtemly Games
  • Parent gameNot available

Genres: Adventure, Indie, RPG

Company pages: Developer: Atemly GamesPublisher: Atemly Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Gataela Steam metadata

Gataela metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/631860/metadata
Steam Communityhttps://steamcommunity.com/app/631860
PCGamingWiki search
IGDB searchSearch IGDB for Gataela

Reviews, pricing, and metadata

Review summary

No Reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • 0.8.0 Demo Update - 13 September 2026

    Summary Our large overworld graphical overhaul update is now here! We've redone the water, redone the overworld, added passive animals, more audio and improved the performance all over the place! We've also got a slew of bug fixes, improvements, engine upgrades and other changes.See the change log for the full list of changes.If you come across any issues, please log them here. For more dedicated support feel free to send us a Tweet or DM, message on the Discord Server, or email us. Change LogImprovementsRedid the water for the whole gameRedid Vegetation for the Wynoa (starting demo area)Added passive animalsAdded Passive Animals to Wynoa (starting demo area)Updated battle maps to reflect updated vegetationAdded custom Kickstarter rewardsAdded missing BGM & SFXAdded Performance Flags for Caves, Houses and Water shadersAdded success/fail jingle & VFX for Crafting screenRemoved the timer…

  • September 2026 Progress Update - 5 September 2026

    Can you believe Summer is just about over? The year goes by so fast. Let’s go over what we’ve been up to in the last month!Wynoa RedoYes it’s true – redoing the Wynoa region is done! And not only is it done – we also completed adding all of the Passive Animals for the region too! The entire starting region of the game has gotten a refresher! So check out some comparison images below and some more screenshots!GameMaker UpgradeIn addition to finishing redoing the region, Gataela is now sitting on Gamemaker 2026 LTS. We still haven’t decided if we will be parking ourselves here permanently or continuing through the monthly releases – but we upgrade once a year so regardless of what we choose that’s a 2027 problem.As for the upgrade itself it went quite smoothly with only two known immediate issues which were quickly resolved. We also did a round of testing for the upcoming demo update and…

  • July 2026 Progress Update - 2 July 2026

    Happy Summer! We hope everyone is staying safe a cool as the temps heat up. Here’s what we were up to over the past couple of months.Wynoa RedoAs we mentioned last update, there was a good chance that finishing the redo of Wynoa would be missed for July, and sure enough we have. That being said – we have redone a good chunk so we’ll show off some screenshots below. Hopefully if you’ve played the demo you’ll be able to spot these areas.Why it seems like the ocean floor is now visible! Do you spot any trash?Looks like a certain yard has gotten an upgrade – no white brick walls though.Well doesn’t this look fancy? Care for a cuppa tea?Where a house once stood now grows a tree.I could’ve sworn there was a bridge here?We’ve made some space for some animals! Wonder what will end up here?Would you say sleeping on rock is an upgrade from dirt?What’s Next?Now that we are halfway through the year…

  • May 2026 Progress Update - 5 May 2026

    Happy May! Spring has sprung and with that a very busy time will soon be upon us.Lakure Passive AnimalsPassive animals have now been added to Lakure! We’ve also made some rather big adjustments to one town in particular: Roatte.In our initial development of Roatte we wanted to have some pastures and animals. However we cut the animals from the game at the time because it was not in the budget. This led to the town having only crops instead. With our recent work to redo the vegetation the animals have come back and we’ve scrapped all of the crops. Some progress shots over the years are below:201620232026And here are the new animals that live in these pastures:Wynoa RedoWe also got started on redoing Wynoa. Unfortunately a lot of the time was spent counting cliffs and fixing them. Here are some WIP screenshots on the pains and processes of fixing cliffs (especially those that span across…

  • March 2026 Progress Update - 3 March 2026

    Happy March – may Spring be with us soon ❄️ Let’s go over what we’ve been up to the last two months! Debates As per usual – there isn’t too much we can really talk about as far as the specific content goes without there being huge spoilers. That being said, we did solve the last major (hopefully) plot hole! This plot hole was known to us during development, so we left space for it to be filled in the story. We’ll have to go back to ~3 cutscenes and fill in the space we left, but otherwise it slots in very nicely.As for the debates itself, now that some things have been organized and some holes solved we’ve started to re-research the topics of the debates. We did initial research when the game’s development began, but it’s been a little while since then so we’re refreshing the content.Unfortunately in this accursed AI timeline it’s been difficult to find new research done on the topics.…

  • January 2026 Progress Update - 2 January 2026

    Happy New Year! Time sure flies doesn’t it? We hope everyone had a good holiday season. Let’s talk about what we were up to during November & December, how 2025 went and what our plans are for 2026!November & December 2024As we outlined in our last update – we’re working on two key areas: Debates and “redoing” some older overworld locations. If you’re interested in what “redo” means here we recommend you read our last post to get the gist.There isn’t too much we can talk about the debate changes at this point but we sorted out a known “plot hole” – which is a good change.Otherwise we’ve been chugging along with redoing Lakure. We started by wiping out all of the vegetation for the whole region and started to fill in some areas. Here’s a comparison of before and now + some close ups.Some beaches have been upgraded.Did anyone ask for Sheep and Shepherds?Fields of flowers, different road d…

  • November 2025 Progress Update - 1 November 2025

    Hello everyone! Welcome to the end of Fall as Winter is sure to hit soon!As we mentioned last time, as we move into working on things like *~*debates*~* we won't have too much to share until we're done sorting some things out (and even then there won't be too many images) so these updates will be a little small!Passive AnimalsOur original goal was to add the Passive Animals to Olvia and Vescha over the next quarter - but we actually got it done ahead of schedule! Both of the new regions now have an abundance of birds, butterflies and other (non-violent) creatures waddling around. Here's a short video showing it off!Debate ChangesOne thing we can talk about and show with the debates is a small fundamental change that people will (probably) appreciate.First let’s throw back to the original debate battles! Way back when we planned for the debates to have three metrics to determine if you w…

  • September 2025 Progress Update - 1 September 2025

    Goodbye Summer Hello Fall 🍂 Here’s what we’ve been up to over the past couple of months!Levelling up the Turn-Based BattlesOur big focus for the past couple of months was to integrate the new SFX and do an audit of all the sprites and animations we’ve added for this battle system in the past year or so, and fix any issues. It was a huge undertaking – we reviewed thousands of sprites and made hundreds of adjustments – but it’s done! We did find a few “bugs” here and there – such as missing shadows, palette swaps, etc. – so there will have to be some adjustments that have to be done in the future, but most of this is solid now and won’t need to be changed again.But now that all that work is done let’s show off some of the new enemies, skills and their corresponding animations and SFX!Kickstarter RewardsThe in-game Kickstarter rewards are now wrapped up! We’ll keep the location of each ba…

  • July 2025 Progress Update - 1 July 2025

    Hellooooo Summer! We hope everyone’s doing well and toughing out the heat alright. Here’s what we were up to over the past couple of months.Water 🌊The water has been upgraded!!!!!This was our big project over the past two months as we needed to upgrade the water across all of the existing levels including making the new shader! This was a big undertaking so let’s go over some of the reasons why this needed to be done.The first and most obvious reason will be that it was for appearance and it’s true – that was a big motivator! Take a look at how the overworld has developed over the years.In 2016 we were still using Cocos2dx as the game engine and although it was not the best implementation for the water – the water had a smooth gradient, some underwater transparency, some noise coloration and the colors were more vibrant. Part of the reason why this was possible was because we weren’t u…

  • May 2025 Progress Update - 3 May 2025

    We hope everyone is enjoying spring! Here’s what we’ve been up to over the past two months. Ziacia We finished adding all of the NPCs to Ziacia! Not only does this complete the city itself, but it also wraps up adding NPCs to all of the cities, towns, and other structures around the game! We will likely have more NPCs to add as we add side quests and other fun goodies, but for now it’s done! Here’s a few of them: Kershuffle As a quick recap – we made a mini-game for Gataela during Pirate Jam 16 named Kershuffle! In April Gamemaker posted a feature of the games made during Pirate Jam and we were included! We added some words about the development so please check it out! Other Misc Things We don’t really have anything visual to show yet but some other work done include: Began creating and adding SFX for the remaining TTBattle Skills Finished designing all of the in-game Kickstarter backer…

  • March 2025 Progress Update - 6 March 2025

    Happy March! Before the time turns back let’s go over what we did last month! Myranova We wrapped up adding NPCs to Myranova – one of the last huge cities. Here’s a few of the NPCs and areas. Monthly BiMonthly Updates? Now if you’ve been reading these for a while you have noticed that updates are getting shorter and shorter- and this is a good thing. Honestly. We’re reaching the point in development where a lot of stuff is just… gluing everything together. There’s not a whole lot visually going on, and on the other side of the spectrum it’s stuff like “wrote a debate which we cannot share because spoilers”. So what does that mean for the updates? Well… we’ve decided to have less of them. These updates are a way for us to communicate the status of development, but we also want them to be meaningful and not just a report of things we’ve done. However at the same time we want to share the…

  • February 2025 Progress Update - 4 February 2025

    Wow January just flew right on by! Let’s go over what we were up to and where we’re going! Minigame Prototype This past month we focused on adding NPCs and animals to Myranova, and although we aren’t just ready to show that off just yet – in the process of that work we talked about adding a minigame. See Myranova is a big tourist area and in big tourist areas there’s always people looking to scam play some games with visitors. One thing we wanted to add was little carnival games you could play to get scammed make some money. Originally we wanted to add a custom minigame, but that requires a lot of work and- oh. It seems a game jam is right around the corner. Well let’s see what the theme is maybe it’ll give us ideas- Oh. Well. We have a minigame now. Oops. We’ll be working on polishing up the mechanics for the game over the next year here and there, but we welcome everyone to try it out…

  • Kickstarter Rewards Now Available! - 18 January 2025

    Hello everyone! As we've been mentioning for the past few updates, we've now launched a shop with leftover Kickstarter rewards, and others - including some keychains we only sold at Otakuthon in 2019. If there's anything you're interested in, please note we have a special discount from Jan 18 to 24. Use code LAUNCH at checkout to get 10% off orders $10CAD or more. Thanks for your support! 🙇

  • January 2025 Progress Update - 2 January 2025

    Happy New Year! We hope everyone had a good holiday season! Let’s talk about what we were up to in December, go over 2024 and talk about our plans for 2025! December 2024 December was a very busy month! To give a brief idea, we added a good chunk of Kickstarter backer rewards, added a lot of NPCs and passive animals, and fixed a bug here and there. Here’s some of the NPCs we added: 2024 in Review Well, this year was quite a strange one. If you remember the plan – we were going to focus on adding content and putting everything together and- to some degree- we did succeed! BUT we were heavily impacted by layoffs. Other than just personally being out of a job – we could not pay other members of the team for remaining work – putting a standstill on certain parts of the project (ex. SFX). Another impact was that we could not spend more than a set number of hours per week on the project or we…

  • December 2024 Progress Update - 2 December 2024

    Happy December! The snow is starting and so has the holiday season so let’s go over what we’ve been up to over the past two months! Demo Update In case you missed it, we put out a small demo patch last month fixing a crash and providing a small performance update. A number of other non-critical bugs were logged (thank you!) and those have since been fixed on our end. NPCs & Animals We’ve been working on adding NPCs and Animals to some of the newer maps. Let’s look at a couple locations! Storefront Shenanigans We mentioned before that we were working on setting up a shop for older merch we’ve made… and it’s here! Except… well… have you heard of Canada Post strikes? They started when we were hoping to launch the shop. So the shop is ready but we can’t ship anything yet and we’re certain no one is interested in paying 50CAD for shipping. So instead please take some time to peruse the photo…

  • 0.7.3 Demo Update - 4 November 2024

    Summary This is a small update to fix a crash some users have reported. If you come across any issues, please log them here. For more dedicated support feel free to send us a Tweet or DM, message on the Discord Server, or email us. Change Log Improvements Ignore transparent tiles while perform tile-checking for VFX/SFX Fixed Fixed a crash during cutscenes when a character moves backwards

  • October 2024 Progress Update - 8 October 2024

    Hello Chilly October! Here’s what we were up to in the last month! Making Olvia Come Alive Our main focus for the month was adding NPCs to the world and we decided to start with Olvia! Olvia is the first city with the new animals added to them – so there was a little bit of trial and error to get them working for the first time and well integrated – but we think it worked out! Let’s go over some highlights of some of the NPCs you can meet here! View Image Let’s start with the obvious – there’s a dog on the loose and his name is Buddy and oh boy will he never be caught. It seems it’s a Wednesday. View Image Wow look at all those birds! It sure would be a shame if someone ran through them! Huh… that’s strange… Oh look! Birds! Nothing suspicious here at all. Not at all. Huh? Did you hear something? Yes, You Can Pet Them A small little feature we added was for- you guessed it- to pet the do…

  • September 2024 Progress Update - 7 September 2024

    Happy September! Here’s what we were up to in the last month! Demo Update In case you missed it, we released a demo update at the end of last month providing some bug fixes and a new performance toggle. Thanks to all the demo players who logged bug reports! VFX Completion We wrapped up the rest of the VFX work this past month. There might be some adjustments that need to be made, but this means that most of the visual effects for the turn-based battles are complete! The next steps for the turn-based battles will be creating the skills, adding the SFX, hooking things up, and (eventually) balancing! For now, here’s some of the last ones we put in: Our favourite “absolutely not a Turkey” is showing off their feathers and Fluffing them Up to Raise their Critical charm points. Our friendly Lynx is just giving you a small Body Slam out of love and affection. Probably. Did you know Badgers wil…

  • 0.7.2 Demo Update - 29 August 2024

    Summary This is a small update to fix a couple issues some users have reported. Of particular interest is the new performance toggle for the "Walking through long grass" effect. If you happen to have a laptop with an integrated graphics card we recommend turning the effect off if you are noticing frame rates dropping. If you come across any issues, please log them here. For more dedicated support feel free to send us a Tweet or DM, message on the Discord Server, or email us. Change Log Improvements Added a performance toggle for the “Walking through long grass” effect in the Options Menu Can now use the interact key on enemies Added fade transitions to menu screens Added weapon-specific battle animations for party members Fixed Adjusted VFX/SFX grass definitions so that paths partially covered by grass will have their SFX/VFX triggered Fixed the movement key being “stuck” in a direction…

  • August 2024 Progress Update - 3 August 2024

    Happy August! We hope everyone is handling the heat wave well. Here’s what we were up to the last month~ Cutscene Completion (For Now) We are happy to announce that (for now) all of the Main Story Quest (MSQ) cutscenes have been added to the game! This is a big hurdle we’ve now passed so let’s go over what this generally means and next steps for cutscene work! The MSQ is the main content that anyone needs to play through to get from the start of the game to the end – and for cutscenes that means they’re mandatory. Having them all added means that you could theoretically play the narrative from beginning to end – a big accomplishment! For a lot of games this means that the beginning of the end is coming. Although we would love that, we aren’t quite there yet. BUT! It’s very nice to have happen and a big step in that direction. So why aren’t we there yet? A few reasons. MSQ in Gataela are…

Patch notes and updates

S.noRelease datePatch nameGID number
14 November 20240.7.3 Demo Update6146943657174018972
229 August 20240.7.2 Demo Update6240387642454888004
327 February 20240.7.0 Demo Update5728086065200716275
412 March 20220.6.1 Demo Update5631194088563581033
517 January 20210.4.0 Beta Update Released4483864038813762956
61 July 20200.3.0 Beta Update Released3444639924516379410
723 February 20200.2.0 Beta Update Released2578811485600971503
817 December 20190.1.1 Demo Update Released3370312875267620857

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID631860
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperAtemly Games
PublisherAtemly Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeNo Reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

A decade ago a civil war tore across the Kingdom. Zack, an orphan, embarks on a mission to improve his loved ones' lives. Uncover schemes, investigate mysteries, and debate the citizens and nobles of Gataela! Will he discover hidden truths that threaten to rip apart the nation all over again?

About this game

A decade ago a civil war tore across the Kingdom of Gataela. Zack, orphaned during the conflict, embarks on a mission to improve the lives of his loved ones. Uncover schemes, investigate mysteries, and debate the citizens and nobles of Gataela! Will Zack succeed... Or will he discover hidden truths that threaten to rip apart the nation all over again? Two Battle Systems: Timed turn-based, and Debate battles where you can negotiate, convince, and debate with NPCs Speaking to NPCs is important: NPCs can give you the facts you need to back up your arguments in debates Skits: Get to know more about the characters and the world Skills level up with you: The more you use a skill, the better you'll get at it Point allocation: Distribute points each time you level up and build your party however you want Science is on your side: Use gunpowder and science to craft items which can help you get out of a pinch Costumes: Changing your outfit will also change your overworld's appearance, and their appearance in skits

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Atos criminosos Violência
steam germany12Gewalt Alkohol / Tabak
igrs15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Gataela's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Gataela's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Gataela at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.