- Announcement time! 🎉 - 23 April 2020
Spirit of the North is heading to Steam on the 7th May! 🦊 To celebrate, the developers are streaming the game over on the game's Steam Page! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33269580%2F4fc6deac717f10e3bb95da6e7945ccc62c410f7d.gif Don't forget to add Spirit of the North to your wishlist. https://store.steampowered.com/app/1213700/Spirit_of_the_North/?beta=0
- Update 11th December - 11 December 2018
Hello Dungeon Crawlers, We've been getting some great feedback and the developers have been working hard on improvements. Whilst a lot of the work is ongoing, we've got some much requested changes to share. Included below is a list of the new features and fixes you can get right now! Added key rebind options https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30959113%2F4847aadc5951bc017f82a49a3ed8a7e84d6542e8.png Boss rooms now include a health shrine https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30959113%2F02f833dd570424cf0051d92aa6bdce67d8665783.png Consumable health items no longer have an animation Bone mage projectile attacks are now slower Berserker imp attacks are now slower Female ghost attack is now slower Add chance for healing shrines to spawn https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30959113%2F123a3d4145c08669c519e7d81%25E2%2580%25A6
- Thank you... - 7 December 2018
Thank you for your feedback, we really appreciate the support you've shown us as a community. We're working closely with the devs to implement some of the changes you've recommended and will post more updates as they become available. Thanks again for your feedback and your patience.
- Some of the enemies you can expect to find... - 29 November 2018
BONEMAGE https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30959113%2F0dc2d6cd571dd3d7e03b2f8a247802c00d5e9bab.gif GHOST-PRIEST https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30959113%2F3b064b7d1830bf2a6414ad94d559df145d7c8df8.gif CHERUB DEMONS https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30959113%2Fd034f3337bde7daae5d5c0133a1c1de831da7d2f.gif GHOSTS https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30959113%2Faa9ce6f4e207d624d00e3e581e571e82823c8f7e.gif PIGMAN WARRIOR https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30959113%2F2fcbdcbb7c68f90f8bd5efa61d4b2c73ebad90cb.gif SKELETAL SWORDSMAN https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30959113%2Fc82c1548a7ee499044887e65a265f654bb916fa2.gif PRINCE OPHION https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30959113%2Fa31dc4%25E2%2580%25A6
- Venture into the depths... - 29 November 2018
Today's the day brave adventurers! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30959113%2Fd034f3337bde7daae5d5c0133a1c1de831da7d2f.gif Crimson Keep is out today on PC and Nintendo Switch! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30959113%2F2fcbdcbb7c68f90f8bd5efa61d4b2c73ebad90cb.gif Explore the ever-changing labyrinth and try to make it out alive…https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30959113%2Fea82bbcd8f2ee1ccfd529ba034dd6dce271a429c.gif
- Monsters and magic awaits.... - 28 November 2018
Hello Everyone! With less than 24 hours to go we're excited for you to get your hands on Crimson Keep!!https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30959113%2F74ebf3e11bd42b5536d21b32a29760166e0270ff.gif There's tonnes to discover in this game and we look forward to hearing what you think. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30959113%2Fa31dc4618d3e4c0cb728cc7529fadc087643ece3.gif https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30959113%2Faa9ce6f4e207d624d00e3e581e571e82823c8f7e.gif https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30959113%2F3b064b7d1830bf2a6414ad94d559df145d7c8df8.gif Be sure to join our Discord channel for the latest info and chat with more of the Crimson Keep community. Good luck... https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30959113%2Fea82bbcd8f2ee1ccfd529ba034dd6d%25E2%2580%25A6
- Are you ready?... - 27 November 2018
Hello Everyone!https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30959113%2F81502e42fdf3045aa0f1b3df9440b7911e513604.gif We’re almost there! Crimson Keep is finally launching and it’s coming this week. From us here at Merge Games and the dev guys at Team Crimson, we want to say a massive thanks to you, our community. This was a labour of love and your support was a massive part of this. Crimson Keep is launching on November 29th and is available on Steam and the Nintendo eShop (US), (EU). On PC we plan to add updates to resolve any minor bugs or issues you may come across after launch. We have a dedicated Crimson Keep channel on our Discord server and welcome anyone who would like to join and get the latest updates on our games.
- The Time To Enter The Crimson Keep Draws Near! - 16 November 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30959113%2F8cf4ecd541626228bf5748eed9e4a9eafdf582ef.gif Steel yourselves, brave adventurers. The time to enter the Crimson Keep draws near! Explore, scavenge, and fight for survival. Will you find the mysterious Crimson Keep? Will you escape this terrible place? Or will you be food for the innumerable beasts and horrors that lurk below? Yes, the wait is almost over. The descent begins on November 29th. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30959113%2F2fcbdcbb7c68f90f8bd5efa61d4b2c73ebad90cb.gif
- Dev Log 12-5-2017: Random Improvements - 7 December 2017
Hey everyone, check out this new Dev Log where I talk about random, new, and interesting improvements to the game as we continue to add content and refine the experience before release. -Ian https://www.youtube.com/watch?v=e4hu6Owk_EE
- Dev Log 12-5-2017: Random Improvements - 7 December 2017
Hey everyone, check out this new Dev Log where I talk about random, new, and interesting improvements to the game as we continue to add content and refine the experience before release. -Ian https://www.youtube.com/watch?v=e4hu6Owk_EE
- Features and Inspirations pt. 2 - 16 November 2017
http://media.giphy.com/media/l2QEhLzYuJTO8XloQ/giphy.gif Hey, let’s take another look at some of the features in Crimson Keep and what inspired them! Hunger Hunger has been a staple in roguelikes since, well, rogue. I feel it helps sell the immersion of being in a terrible place that is easy to get lost in, full of enemies, traps, and dangers, including starvation. It also serves as one more vehicle for things that seem benign but can hurt you, spoiled food is similar to a chest mimic, trap, or dangerous potion, and can lead to memorable, if distressing moments. In Crimson Keep, hunger essentially serves as the game’s timer, but there is a little more to it than that. Food staves back hunger, but also restores hit points, so if you are in a situation in which you’re full, but low on hit points, it presents the player with a decision to make. Heal myself and waste the food’s nutrition, u…
- Features and Inspirations pt. 2 - 16 November 2017
http://media.giphy.com/media/l2QEhLzYuJTO8XloQ/giphy.gif Hey, let’s take another look at some of the features in Crimson Keep and what inspired them! Hunger Hunger has been a staple in roguelikes since, well, rogue. I feel it helps sell the immersion of being in a terrible place that is easy to get lost in, full of enemies, traps, and dangers, including starvation. It also serves as one more vehicle for things that seem benign but can hurt you, spoiled food is similar to a chest mimic, trap, or dangerous potion, and can lead to memorable, if distressing moments. In Crimson Keep, hunger essentially serves as the game’s timer, but there is a little more to it than that. Food staves back hunger, but also restores hit points, so if you are in a situation in which you’re full, but low on hit points, it presents the player with a decision to make. Heal myself and waste the food’s nutrition, u…
- Achievements and Unlockables - 2 November 2017
http://media.giphy.com/media/3otWpzvgLh7ROTTFK0/giphy.gif Hey everyone, today I wanted to speak a little bit about our achievement system. I think achievements are tragically mishandled in a lot of games. I would say eighty percent of games, probably more, don’t offer in game rewards for completing them. And why shouldn’t they? If you remember back to the Rare Shooters on the Nintendo 64 (Goldeneye and Perfect Dark) you might remember the awesome, pre “achievement” system in which the player had to complete special challenges in each stage. The different difficulty modes for each stage naturally affected the damage enemies did and things like ammo and health for the player, but more interestingly they added additional objectives. By beating each stage in these games on different difficulties you essentially unlocked achievements, but these achievements provided the player with something…
- Achievements and Unlockables - 2 November 2017
http://media.giphy.com/media/3otWpzvgLh7ROTTFK0/giphy.gif Hey everyone, today I wanted to speak a little bit about our achievement system. I think achievements are tragically mishandled in a lot of games. I would say eighty percent of games, probably more, don’t offer in game rewards for completing them. And why shouldn’t they? If you remember back to the Rare Shooters on the Nintendo 64 (Goldeneye and Perfect Dark) you might remember the awesome, pre “achievement” system in which the player had to complete special challenges in each stage. The different difficulty modes for each stage naturally affected the damage enemies did and things like ammo and health for the player, but more interestingly they added additional objectives. By beating each stage in these games on different difficulties you essentially unlocked achievements, but these achievements provided the player with something…
- Features and Inspirations pt. 1 - 25 October 2017
http://media.giphy.com/media/3o7aD0w9vqGAcnB6O4/giphy.gif Crimson Keep is a game that emerged out of large number of influences, and I think an interesting way to look at those is by feature. So let’s take a look at the features in Crimson Keep, and where they came from. http://media.giphy.com/media/xT9IgM1kmsGyPOUTf2/giphy.gif Random Level Generation - This obviously comes from roguelikes, roguelites, and other games inspired by them. The first I played was Diablo; engrossing and awesome. The fact that the dungeons, monsters, quests, and loot were random every time not only added to re-playability, but made the game feel scarier, feel harder. You don’t know what exactly is around that corner even after the 100th time, and that’s very cool. http://media.giphy.com/media/3o7aCZCOCtg2txKUHS/giphy.gif First Person Perspective - I think the first game I ever saw played, was Hexen; a hyper-vi…
- Features and Inspirations pt. 1 - 25 October 2017
http://media.giphy.com/media/3o7aD0w9vqGAcnB6O4/giphy.gif Crimson Keep is a game that emerged out of large number of influences, and I think an interesting way to look at those is by feature. So let’s take a look at the features in Crimson Keep, and where they came from. http://media.giphy.com/media/xT9IgM1kmsGyPOUTf2/giphy.gif Random Level Generation - This obviously comes from roguelikes, roguelites, and other games inspired by them. The first I played was Diablo; engrossing and awesome. The fact that the dungeons, monsters, quests, and loot were random every time not only added to re-playability, but made the game feel scarier, feel harder. You don’t know what exactly is around that corner even after the 100th time, and that’s very cool. http://media.giphy.com/media/3o7aCZCOCtg2txKUHS/giphy.gif First Person Perspective - I think the first game I ever saw played, was Hexen; a hyper-vi…
- Introducing the Team - 19 October 2017
https://media.giphy.com/media/3ov9jWNxe35xRnfZNm/giphy.gif "Hey everyone, I’m Ian Atherton. I’m the artist and lead designer on Crimson Keep. If you haven’t heard of our game before (that’s pretty likely) I’ll sum it up for you. It’s a first person action RPG with randomly generated areas and permanent death. You could call it a roguelike, or a roguelite, and in fact a lot of the design elements of the game have come out of classic roguelikes like Dungeon Crawl: Stone Soup. I’ll go into more depth with what inspired the game in a future post. For now, let’s get to know the team. Ben Rog-Wilhelm is the programmer, but he also helps with design, and other decisions for the game. He has had a storied career of working on some pretty cool games. He worked at Snowblind Studios on Champions Of Norrath, an Everquest themed ARPG for the PS2. Later he worked at Trion, on Rift and Atlas Reactor.…
- Introducing the Team - 19 October 2017
https://media.giphy.com/media/3ov9jWNxe35xRnfZNm/giphy.gif "Hey everyone, I’m Ian Atherton. I’m the artist and lead designer on Crimson Keep. If you haven’t heard of our game before (that’s pretty likely) I’ll sum it up for you. It’s a first person action RPG with randomly generated areas and permanent death. You could call it a roguelike, or a roguelite, and in fact a lot of the design elements of the game have come out of classic roguelikes like Dungeon Crawl: Stone Soup. I’ll go into more depth with what inspired the game in a future post. For now, let’s get to know the team. Ben Rog-Wilhelm is the programmer, but he also helps with design, and other decisions for the game. He has had a storied career of working on some pretty cool games. He worked at Snowblind Studios on Champions Of Norrath, an Everquest themed ARPG for the PS2. Later he worked at Trion, on Rift and Atlas Reactor.…